[Freeciv-Dev] [patch #6090] Free phase_timer and save_timer on server exit

2015-06-11 Thread Marko Lindqvist
Update of patch #6090 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?6090

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #5930] Remove compression code from json protocol

2015-06-11 Thread Marko Lindqvist
Update of patch #5930 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?5930

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #23564] Traits loading from savefile broken

2015-06-11 Thread Marko Lindqvist
Update of bug #23564 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/bugs/?23564

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #5930] Remove compression code from json protocol

2015-06-11 Thread Andreas Røsdal
Follow-up Comment #4, patch #5930 (project freeciv):

Thanks, looks good!

___

Reply to this item at:

  http://gna.org/patch/?5930

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed

2015-06-11 Thread Sławomir Lach
Follow-up Comment #8, patch #6104 (project freeciv):

I have prepared new patch/ Only one problem is I was didn't documented new
flag, but I will document this flag tomorrow(I must ask somebody the
documentation string is correct because my poor English).

1. ok variable was renamed to escape
2. new array, called unit_for_player_escaped introduced, which contains
information that zero or one or more units of player are escaped
3. I now test moves before rolling dice
4. I don't use is_native_tile
5. I removes unnecessary white space by replace dialog, selecting regular
expression as type of search expression, typing ( )+n in search field, typing
n in replace field, selecting selection only option and click replace. My
IDE is KDevelop4. I will also search for option to removes white spaces before
newline character.

(file #24571)
___

Additional Item Attachment:

File name: patch_escaping_for_units3  Size:4 KB


___

Reply to this item at:

  http://gna.org/patch/?6104

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed

2015-06-11 Thread Sławomir Lach
Follow-up Comment #9, patch #6104 (project freeciv):

What about AI? Is AI taking in mind killstack option or not?

___

Reply to this item at:

  http://gna.org/patch/?6104

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev