[Freeciv-Dev] [patch #6090] Free phase_timer and save_timer on server exit
Update of patch #6090 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?6090 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5930] Remove compression code from json protocol
Update of patch #5930 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?5930 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23564] Traits loading from savefile broken
Update of bug #23564 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23564 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5930] Remove compression code from json protocol
Follow-up Comment #4, patch #5930 (project freeciv): Thanks, looks good! ___ Reply to this item at: http://gna.org/patch/?5930 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed
Follow-up Comment #8, patch #6104 (project freeciv): I have prepared new patch/ Only one problem is I was didn't documented new flag, but I will document this flag tomorrow(I must ask somebody the documentation string is correct because my poor English). 1. ok variable was renamed to escape 2. new array, called unit_for_player_escaped introduced, which contains information that zero or one or more units of player are escaped 3. I now test moves before rolling dice 4. I don't use is_native_tile 5. I removes unnecessary white space by replace dialog, selecting regular expression as type of search expression, typing ( )+n in search field, typing n in replace field, selecting selection only option and click replace. My IDE is KDevelop4. I will also search for option to removes white spaces before newline character. (file #24571) ___ Additional Item Attachment: File name: patch_escaping_for_units3 Size:4 KB ___ Reply to this item at: http://gna.org/patch/?6104 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #6104] [Killstack] Patch allows unit to escape instead of been killed
Follow-up Comment #9, patch #6104 (project freeciv): What about AI? Is AI taking in mind killstack option or not? ___ Reply to this item at: http://gna.org/patch/?6104 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev