[Freeciv-Dev] [patch #7061] Unhardcode the rule that players can't re-home homeless units

2016-03-13 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #7061 (project freeciv): v2: Remove hard coded explanation (file #26990) ___ Additional Item Attachment: File name: 0004-Unhardcode-can-t-re-home-homeless-units-v2.patch Size:6 KB

[Freeciv-Dev] [patch #7061] Unhardcode the rule that players can't re-home homeless units

2016-03-13 Thread Sveinung Kvilhaugsvik
Update of patch #7061 (project freeciv): Status:None => Ready For Test Assigned to:None => sveinung ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #24521] UnitState unit actor action cache has the wrong size

2016-03-13 Thread Sveinung Kvilhaugsvik
URL: Summary: UnitState unit actor action cache has the wrong size Project: Freeciv Submitted by: sveinung Submitted on: Mon 14 Mar 2016 01:55:48 AM UTC Category: general

[Freeciv-Dev] [patch #7062] HasHomeCity unit state property

2016-03-13 Thread Sveinung Kvilhaugsvik
Update of patch #7062 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: 0003-Add-the-new-UnitState-property-HasHomeCity.patch Size:7 KB

[Freeciv-Dev] [patch #7053] "Home City" check action system integration

2016-03-13 Thread Jacob Nevins
Follow-up Comment #5, patch #7053 (project freeciv): Thank you :) (patch #7061, patch #7062) ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #24175] AIs inappropriately set tax to 100% gold, stopping science (civ2civ3 ruleset)

2016-03-13 Thread Jacob Nevins
Follow-up Comment #8, bug #24175 (project freeciv): I think it might have helped? Not an entirely scientific test though, since I used different svn versions: AI research at T5000 in the original savegame I attached (from S2_6 r30966): Iron Working Trade University Gunpowder Invention Gunpowder

[Freeciv-Dev] [patch #7062] HasHomeCity unit state property

2016-03-13 Thread Sveinung Kvilhaugsvik
Update of patch #7062 (project freeciv): Status:None => In Progress Assigned to:None => sveinung ___ Reply to this item at:

[Freeciv-Dev] [patch #7061] Unhardcode the rule that players can't re-home homeless units

2016-03-13 Thread Sveinung Kvilhaugsvik
Update of patch #7061 (project freeciv): Depends on: => patch #7062 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #7062] HasHomeCity unit state property

2016-03-13 Thread Sveinung Kvilhaugsvik
URL: Summary: HasHomeCity unit state property Project: Freeciv Submitted by: sveinung Submitted on: Sun 13 Mar 2016 04:56:54 PM UTC Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #7061] Unhardcode the rule that players can't re-home homeless units

2016-03-13 Thread Sveinung Kvilhaugsvik
URL: Summary: Unhardcode the rule that players can't re-home homeless units Project: Freeciv Submitted by: sveinung Submitted on: Sun 13 Mar 2016 04:55:24 PM UTC Category: general

[Freeciv-Dev] [patch #7053] "Home City" check action system integration

2016-03-13 Thread Sveinung Kvilhaugsvik
Follow-up Comment #4, patch #7053 (project freeciv): > Do you plan to unhardcode the current rule that players can't re-home homeless units? Now I am. ___ Reply to this item at:

[Freeciv-Dev] [patch #6870] Clean up is_action_possible()

2016-03-13 Thread Sveinung Kvilhaugsvik
Update of patch #6870 (project freeciv): Category:None => general Status:None => Ready For Test Assigned to:None => sveinung Planned Release:

[Freeciv-Dev] [bug #24175] AIs inappropriately set tax to 100% gold, stopping science (civ2civ3 ruleset)

2016-03-13 Thread Jacob Nevins
Follow-up Comment #7, bug #24175 (project freeciv): I've just started a S2_6 autogame with civ2civ3 gold_upkeep_style changed back to "City" to test my hypothesis. ___ Reply to this item at:

[Freeciv-Dev] [patch #7053] "Home City" check action system integration

2016-03-13 Thread Jacob Nevins
Follow-up Comment #3, patch #7053 (project freeciv): > and re-home than before they die s/than/them/ ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #7053] "Home City" check action system integration

2016-03-13 Thread Jacob Nevins
Follow-up Comment #2, patch #7053 (project freeciv): Do you plan to unhardcode the current rule that players can't re-home homeless units? It's bothered me for a while that this is hardcoded (because usually it's a bonus that you don't want to lose), yet we have the server setting 'killunhomed'

[Freeciv-Dev] [bug #24175] AIs inappropriately set tax to 100% gold, stopping science (civ2civ3 ruleset)

2016-03-13 Thread Jacob Nevins
Follow-up Comment #6, bug #24175 (project freeciv): My random guess is that it's to do with gold_upkeep_style, which is set differently in civ2civ3 than classic. ISTR starting to look through the AI code and finding something which supported this guess, but I got distracted and now can't

[Freeciv-Dev] [bug #24518] HTTP 404 not treated as error

2016-03-13 Thread Jacob Nevins
Update of bug #24518 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: The result is still not entirely satisfactory, but it's better. * Missing file is still

[Freeciv-Dev] [patch #7060] Allow log level to be set for modpack installers

2016-03-13 Thread Jacob Nevins
Update of patch #7060 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-S2_5-modinst-log-level.patch Size:6 KB

[Freeciv-Dev] [bug #24520] freeciv-mp-gtk2 initial state is confusing

2016-03-13 Thread Jacob Nevins
URL: Summary: freeciv-mp-gtk2 initial state is confusing Project: Freeciv Submitted by: jtn Submitted on: Sun 13 Mar 2016 04:12:40 PM UTC Category: module installer Severity: 2

[Freeciv-Dev] [patch #7056] rscompat: support partial req type changes

2016-03-13 Thread Sveinung Kvilhaugsvik
Update of patch #7056 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [task #7814] S2_6 datafile format freeze

2016-03-13 Thread Marko Lindqvist
Update of task #7814 (project freeciv): Status:None => Done Open/Closed:Open => Closed ___ Follow-up Comment #15: Formats have been