[Freeciv-Dev] [patch #7273] Move packets.def to common/networking/

2016-06-16 Thread Marko Lindqvist
URL:
  

 Summary: Move packets.def to common/networking/
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 17 Jun 2016 07:18:52 AM EEST
Category: bootstrap
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0
 Contains string changes: None

___

Details:

In addition to applying this patch, move the actual file.



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File Attachments:


---
Date: Fri 17 Jun 2016 07:18:52 AM EEST  Name: NetworkingPacketsDef.patch 
Size: 2kB   By: cazfi



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[Freeciv-Dev] [bug #24654] Limit of 15 fragments

2016-06-16 Thread Marko Lindqvist
Update of bug #24654 (project freeciv):

  Status:None => Ready For Test 
 Planned Release: => 2.6.0, 3.0.0   

___

Follow-up Comment #3:

Checking through related packets in S2_6/TRUNK, the only problem I saw was
that road move_cost is defined as SINT8, with a comment that '-1' must be
valid and ths MOVEFRAGS type cannot be used. Attached patch makes it SINT16,
so that max value has only one bit less than MOVEFRAGS, not 9.

(file #27567)
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Additional Item Attachment:

File name: RoadSint16Move.patch   Size:1 KB


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[Freeciv-Dev] [patch #7272] game.ruleset 'froḿ' -> 'from'

2016-06-16 Thread Marko Lindqvist
URL:
  

 Summary: game.ruleset 'froḿ' -> 'from'
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 17 Jun 2016 06:49:41 AM EEST
Category: rulesets
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0, 3.0.0
 Contains string changes: None

___

Details:

Replace typo 'ḿ' with 'm' in game.ruleset comment.



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File Attachments:


---
Date: Fri 17 Jun 2016 06:49:41 AM EEST  Name: FroM.patch  Size: 5kB   By:
cazfi



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[Freeciv-Dev] [bug #24721] MQTX music

2016-06-16 Thread Frank
Follow-up Comment #2, bug #24721 (project freeciv):

That should be reproducible, a broken link doesn't help (untested: web
archive). For
https://commons.wikimedia.org/wiki/File:CullamBruce-Lockhart--Dawning_Fanfare.oga
I'm confident that it should survive minor accidents like a shutdown of Gna!
and/or Wikia, when the original uploader (=me) + reviewer (=an admin checking
this, cf. file history) are not more alive/around.

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[Freeciv-Dev] [patch #7266] Document the UnitState req type's properties

2016-06-16 Thread Sveinung Kvilhaugsvik
Update of patch #7266 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #24756] README.effects: minor formating fix

2016-06-16 Thread Sveinung Kvilhaugsvik
Update of bug #24756 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #24749] tileset problem after 1st start

2016-06-16 Thread Frank
Follow-up Comment #1, bug #24749 (project freeciv):

Yes, that's a known problem for 2.5 and
http://freeciv.wikia.com/wiki/Ancients

If you want to start a ruleset needing a non-default tileset you need two
options: -r ruleset (for "read ruleset.serv" presumably containing command
"rulesetdir ruleset") AND -t tileset (for a corresponding file
"tileset.tilespec").

Many Freeciv issues boil down to unclear documentation, e.g., in theory
rulesets can define a preferred tileset, but in practice trying to grok
Freeciv for less than a decade I have no idea how this works, if it works at
all, or if it is an 1.x feature dropped more than 15 years ago. ;-)

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[Freeciv-Dev] [patch #7260] Action enabler control regular attacks

2016-06-16 Thread Sveinung Kvilhaugsvik
Update of patch #7260 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #7264] unit order validate actions with 0 range

2016-06-16 Thread Sveinung Kvilhaugsvik
Update of patch #7264 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #24654] Limit of 15 fragments

2016-06-16 Thread Frank
Follow-up Comment #2, bug #24654 (project freeciv):

The comment was in March, presumably I was talking about 2.5.3.

Quick 2.5.4 test changing 12 to 16 in a working ruleset: No bang, no crash.
100: No bang, no crash. 255: No bang, no crash. 

256: Bang, "Trying to put 256 into 8 bits; it will result 0 at receiving
side."

WORKSFORME (I'm interested in 100 to get percent)


  

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[Freeciv-Dev] [patch #7271] Stop assuming unchangeable tech research reqs

2016-06-16 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, patch #7271 (project freeciv):

File name: 0002-Stop-assuming-unchangeable-tech-research-reqs.patch Size:6 KB


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[Freeciv-Dev] [patch #7271] Stop assuming unchangeable tech research reqs

2016-06-16 Thread Sveinung Kvilhaugsvik
URL:
  

 Summary: Stop assuming unchangeable tech research reqs
 Project: Freeciv
Submitted by: sveinung
Submitted on: Thu 16 Jun 2016 10:53:29 PM UTC
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0
 Contains string changes: No

___

Details:

The only reason the evaluation of a tech's research_reqs isn't horribly wrong
is that only unchangeable requirements are accepted. Correct the evaluation
code so it won't break in a surprising and hard to debug once it encounters
changeable requirements.



___

File Attachments:


---
Date: Thu 16 Jun 2016 10:53:29 PM UTC  Name:
0002-Stop-assuming-unchangeable-tech-research-reqs.patch  Size: 6kB   By:
sveinung



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[Freeciv-Dev] [bug #24449] Windows Installer snapshot build versions always considered "modified"

2016-06-16 Thread Marko Lindqvist
Update of bug #24449 (project freeciv):

  Status: In Progress => Ready For Test 

___

Follow-up Comment #2:

Fix that svn reverts changes made under translation/ between builds of
packages.

(file #27563)
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Additional Item Attachment:

File name: CleanupCheckout.patch  Size:2 KB


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[Freeciv-Dev] [bug #24753] Typo "invididual" instead of "individual"

2016-06-16 Thread Marko Lindqvist
Update of bug #24753 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #24711] The save game is wrong about what the closest relationship ...

2016-06-16 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, bug #24711 (project freeciv):

> It would be good to have bug number this is duplicate of listed here,
bug #23973

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[Freeciv-Dev] [bug #24677] Modpack installer not respecting dir separator

2016-06-16 Thread Marko Lindqvist
Update of bug #24677 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #7270] Log cleartext field range assert failure reason also when asserts enabled

2016-06-16 Thread Marko Lindqvist
URL:
  

 Summary: Log cleartext field range assert failure reason also
when asserts enabled
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 16 Jun 2016 07:20:02 PM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0, 3.0.0
 Contains string changes: None

___

Details:

Only relying on fc_assert() itself to print out the message sometimes lead to
hard (impossible) to understand messages as some macros are already
preprocessed and not printed out like they are in the source code.
Attached patch adds cleartext logging.



___

File Attachments:


---
Date: Thu 16 Jun 2016 07:20:02 PM EEST  Name: FieldRangeAssertLogging.patch 
Size: 1005B   By: cazfi


---
Date: Thu 16 Jun 2016 07:20:02 PM EEST  Name:
FieldRangeAssertLogging-S2_6.patch  Size: 945B   By: cazfi



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[Freeciv-Dev] [bug #24711] The save game is wrong about what the closest relationship ...

2016-06-16 Thread Marko Lindqvist
Update of bug #24711 (project freeciv):

Category:None => general
  Status:None => Duplicate  
 Assigned to:None => sveinung   
 Open/Closed:Open => Closed 
 Release:   2.5.4+ R32731 => 2.5.1  

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Follow-up Comment #2:

It would be good to have bug number this is duplicate of listed here, but
closing anyway.

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[Freeciv-Dev] [patch #7238] Make action probability a range

2016-06-16 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #7238 (project freeciv):

I have done some work. I hope to get it ready before the end of the coming
week.

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[Freeciv-Dev] [bug #21347] Ability to not save resources not exposed to scenario editor

2016-06-16 Thread Marko Lindqvist
Update of bug #21347 (project freeciv):

  Status:None => Ready For Test 
 Contains string changes:None => Yes

___

Follow-up Comment #3:

S2_6 version

There's problems with the initial state of the setting in client side, but
those are likely to go to another ticket (have to investigate a bit more)


(file #27560)
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Additional Item Attachment:

File name: EditorHaveResources-S2_6-2.patch Size:12 KB


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[Freeciv-Dev] [patch #7265] Action probability for the "Attack" action

2016-06-16 Thread Sveinung Kvilhaugsvik
Update of patch #7265 (project freeciv):

  Status: In Progress => Ready For Test 

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Additional Item Attachment:

File name: 0004-Action-probability-for-the-Attack-action-v2.patch Size:0 KB


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[Freeciv-Dev] [bug #21347] Ability to not save resources not exposed to scenario editor

2016-06-16 Thread Marko Lindqvist
Follow-up Comment #2, bug #21347 (project freeciv):

TRUNK commit candidate. S2_6 to follow.

(file #27558)
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Additional Item Attachment:

File name: EditorHaveResources-2.patchSize:16 KB


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[Freeciv-Dev] [patch #7238] Make action probability a range

2016-06-16 Thread Marko Lindqvist
Follow-up Comment #1, patch #7238 (project freeciv):

Any progress on this? Out of current 3 S2_6 npf blocker tickets, this is the
only one that I don't have plans to close myself within a week.

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[Freeciv-Dev] [bug #24651] players_non_invade() & Armistice

2016-06-16 Thread Marko Lindqvist
Update of bug #24651 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #24760] AI player production change penalty inconsistency

2016-06-16 Thread Marko Lindqvist
Update of bug #24760 (project freeciv):

  Status: In Progress => Ready For Test 

___

Follow-up Comment #1:

Fix

The H_AWAY part from the ai/default/ is not part of this, even if it exist.

(file #27555, file #27556, file #27557)
___

Additional Item Attachment:

File name: ProdPenaltyNoAi.patch  Size:0 KB
File name: ProdPenaltyNoAi-S2_6.patch Size:0 KB
File name: ProdPenaltyNoAi-S2_5.patch Size:0 KB


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[Freeciv-Dev] freeciv-2.7

2016-06-16 Thread Marko Lindqvist
I've been thinking possibility of freeciv-2.7 between freeciv-2.6 and
freeciv-3.0.
S2_7 would be branched from S2_6, some time after S2_6 npf (last freeze stage).

The idea of such a version would be providing some of the post-2.6 improvements
before 3.0 as wait between freeciv-2.6 and freeciv-3.0 is likely to be long.
As per our usual version numbering rules freeciv-2.7 would not need to
be compatible
with freeciv-2.6, except that it must be able to read old savegames
and 2.6 rulesets.

Some things that we may want to backport from TRUNK to S2_7:
- Data format fixes that we are not able to do in 2.6 due to d3f
- Network protocol fixes that we are not able to do in 2.6 due to npf
- Dropping xaw-client and sdl-client
- gtk3-client minimum gtk version bump (to 3.10) and improvements it allows
- Bootstrap update (m4 file updates and such)
- Compatibility loading of previous version rulesets (test it before
3.0 tries it)
- Msys2 based Installer builds for Windows as official builds
- New tilesets / rulesets



 - ML

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[Freeciv-Dev] [patch #7267] Add the new UnitState property OnNativeTile

2016-06-16 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #7267 (project freeciv):

v2:
* fix translation comment

(file #27554)
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Additional Item Attachment:

File name: 0008-Add-the-new-UnitState-property-OnNativeTile-v2.patch Size:6 KB


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[Freeciv-Dev] [bug #24755] OnLivableTile doesn't equal OnNativeTile

2016-06-16 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #24755 (project freeciv):

v2:
* apply on current SVN
* fix translation comment

(file #27552, file #27553)
___

Additional Item Attachment:

File name: 3.0-OnLivableTile-doesn-t-equal-OnNativeTile-v2.patch Size:1 KB
File name: 2.6-OnLivableTile-doesn-t-equal-OnNativeTile-v2.patch Size:1 KB


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[Freeciv-Dev] [patch #7269] Make AI to use change_build_target()

2016-06-16 Thread Marko Lindqvist
URL:
  

 Summary: Make AI to use change_build_target()
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 16 Jun 2016 01:12:44 PM EEST
Category: ai
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0, 3.0.0
 Contains string changes: None

___

Details:

Attached WIP (bug #24760 fix to be separated from it) patch makes default AI
to use change_build_target() instead of using implementation of its own. That
makes change_build_target() more centralized place of production changes.



___

File Attachments:


---
Date: Thu 16 Jun 2016 01:12:44 PM EEST  Name: ChooseBuildAi.patch  Size: 4kB  
By: cazfi


---
Date: Thu 16 Jun 2016 01:12:44 PM EEST  Name: ChooseBuildAi-S2_6.patch  Size:
4kB   By: cazfi



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[Freeciv-Dev] [bug #24760] AI player production change penalty inconsistency

2016-06-16 Thread Marko Lindqvist
URL:
  

 Summary: AI player production change penalty inconsistency
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 16 Jun 2016 01:07:07 PM EEST
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
  Status: In Progress
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.5, 2.6.0, 3.0.0
 Contains string changes: None

___

Details:

(Default) AI players are not supposed to be subject to production change
penalty. Yet there's no check against the penalty when production change
happens via building advisor when one *must* change production.
There's likely also problems with H_AWAY players not being penalized under
some circumstances, but I'm yet to produce failing test case of that.




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[Freeciv-Dev] [patch #7217] Document FREECIV_LABEL_FORCE

2016-06-16 Thread Marko Lindqvist
Update of patch #7217 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #6908] Some corrections to translatable strings

2016-06-16 Thread Marko Lindqvist
Follow-up Comment #5, patch #6908 (project freeciv):

New S2_6 and TRUNK versions, updated against svn

(file #27548, file #27549)
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Additional Item Attachment:

File name: 6908-2.patch   Size:2 KB
File name: 6908-S2_6-2.patch  Size:2 KB


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[Freeciv-Dev] [bug #24627] Property editor clears other game properties when others are changed

2016-06-16 Thread Marko Lindqvist
Update of bug #24627 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #7268] Allocate slot for 2.7 client option file

2016-06-16 Thread Marko Lindqvist
URL:
  

 Summary: Allocate slot for 2.7 client option file
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 16 Jun 2016 11:52:48 AM EEST
Category: client
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 3.0.0
 Contains string changes: None

___

Details:

Prepare TRUNK client option client lookup to the possibility that there will
be freeciv 2.7 between 2.6 and 3.0 (what TRUNK will become)

It might be a good idea to fix some of the issues that we will not be able to
fix in S2_6 due to freeze states, in a new S2_7 branched from it, while
waiting for 3.0.



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File Attachments:


---
Date: Thu 16 Jun 2016 11:52:48 AM EEST  Name: 27Space.patch  Size: 768B   By:
cazfi



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