[Freeciv-Dev] [patch #8087] Qt client - add scaling tileset

2017-01-24 Thread mir3x
Additional Item Attachment, patch #8087 (project freeciv): File name: qt_scale26.patch Size:5 KB ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [patch #8086] Add tileset scaling

2017-01-24 Thread mir3x
Follow-up Comment #5, patch #8086 (project freeciv): Aligned new tileset to 8. Without bilinear scaling amplio and trident looks perfect, hex has few extra black points. With bilinear scaling only trident is good. (file #29717, file #29718, file #29719) __

[Freeciv-Dev] [patch #8081] Move city is seen check to player module

2017-01-24 Thread Sveinung Kvilhaugsvik
Update of patch #8081 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #8088] winbuild.sh: optionally select gui to build

2017-01-24 Thread Marko Lindqvist
URL: Summary: winbuild.sh: optionally select gui to build Project: Freeciv Submitted by: cazfi Submitted on: Tue 24 Jan 2017 01:28:25 PM EET Category: bootstrap Priority: 5 - No

[Freeciv-Dev] [patch #8085] Msys2-next after 161212

2017-01-24 Thread Marko Lindqvist
Follow-up Comment #1, patch #8085 (project freeciv): We are also not using latest msys2 baseline release. We are using 20160921, but there's 20161025 available. (No idea why they have made a new baseline release so soon after the previous) _

[Freeciv-Dev] [patch #8086] Add tileset scaling

2017-01-24 Thread mir3x
Follow-up Comment #4, patch #8086 (project freeciv): Zoom is choppy without 5Ghz cpu, with bilinear scaling it would be even slower. Recentering map is slow, under windows it would be probably few secs with cairo. Scaling requires only updating crop_sprite, so its super easy to add. _

[Freeciv-Dev] [patch #8086] Add tileset scaling

2017-01-24 Thread Marko Lindqvist
Follow-up Comment #3, patch #8086 (project freeciv): It's not only the name I finding confusing. What is the use-case for this feature that is not taken care of by the zoom? Or is this just meant to be "works already" solution where zoom has issues resulting it not to be enabled by default yet? T

[Freeciv-Dev] [patch #8087] Qt client - add scaling tileset

2017-01-24 Thread mir3x
Update of patch #8087 (project freeciv): Summary: Qt client - add zooming tileset => Qt client - add scaling tileset ___ Additional Item Attachment: File name: qt_scale26.patch Size:5 KB _

[Freeciv-Dev] [patch #8086] Add tileset scaling

2017-01-24 Thread mir3x
Update of patch #8086 (project freeciv): Summary: Add tileset zooming => Add tileset scaling ___ Follow-up Comment #2: Ok, it will be called scale. (file #29712, file #29713, file #29714)