[Freeciv-Dev] [patch #4392] Hidden resources which can be revealed by tech advances

2017-05-04 Thread Marko Lindqvist
Update of patch #4392 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #8123] civ2civ3: bases give some defense bonus against all unit classes

2017-05-04 Thread Sveinung Kvilhaugsvik
Update of patch #8123 (project freeciv): Status:None => Ready For Test Contains string changes:None => Yes ___ Reply to this item at:

[Freeciv-Dev] [patch #8123] civ2civ3: bases give some defense bonus against all unit classes

2017-05-04 Thread David Fernandez
Follow-up Comment #8, patch #8123 (project freeciv): This patch includes the same changes for sandbox, and updated helptexts. (Not included changes splited to other tickets). (file #29959) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #8123] civ2civ3: bases give some defense bonus against all unit classes

2017-05-04 Thread David Fernandez
Follow-up Comment #7, patch #8123 (project freeciv): >The readme is updated, but the helptext of the bases is not. >Why? I forgot, you are right, the patch is not really complete. The helptext is not wrong, but it'd require a more detailed explanation of the new bonus. I was hoping some english

[Freeciv-Dev] [patch #7500] Make client gui_type available to server Lua script (and hence tutorial)

2017-05-04 Thread Marko Lindqvist
Follow-up Comment #4, patch #7500 (project freeciv): > Patch Now for real (file #29958) ___ Additional Item Attachment: File name: LuaControllingGui.patchSize:2 KB ___

[Freeciv-Dev] [bug #23283] Use libwebsockets in Freeciv-web, remove freeciv-proxy

2017-05-04 Thread Marko Lindqvist
Follow-up Comment #4, bug #23283 (project freeciv): If you still want this, open a new request at hostedredmine: https://www.hostedredmine.com/projects/freeciv/issues/new ___ Reply to this item at:

[Freeciv-Dev] [patch #8123] civ2civ3: bases give some defense bonus against all unit classes

2017-05-04 Thread Sveinung Kvilhaugsvik
Follow-up Comment #6, patch #8123 (project freeciv): The "why" was aimed at the missing help text changes (quoted above it). I was trying to find out if the patch was complete or not. ___ Reply to this item at:

[Freeciv-Dev] [patch #8124] civ2civ3: reduced a bit the cost of naval units

2017-05-04 Thread David Fernandez
Follow-up Comment #3, patch #8124 (project freeciv): It'd require a change to readme of sandbox with the differences. Tell me if you want me to do it. ___ Reply to this item at:

[Freeciv-Dev] [patch #8123] civ2civ3: bases give some defense bonus against all unit classes

2017-05-04 Thread David Fernandez
Follow-up Comment #5, patch #8123 (project freeciv): >Why? It is the way it works for fort and fortress too. The original reason was that I did not like that the best tiles to place full bases were those with a river (due to the extra defense). I find it more realistic to see them placed adjacent

[Freeciv-Dev] [patch #8123] civ2civ3: bases give some defense bonus against all unit classes

2017-05-04 Thread Sveinung Kvilhaugsvik
Follow-up Comment #4, patch #8123 (project freeciv): > The change related to river requirement of the airbases is a bug fix Split out to http://www.hostedredmine.com/issues/657572 > the helptext of the bases is not. Why? ___ Reply to

[Freeciv-Dev] [patch #8123] civ2civ3: bases give some defense bonus against all unit classes

2017-05-04 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, patch #8123 (project freeciv): Parts of this patch (that didn't look relevant to bases) moved to http://www.hostedredmine.com/issues/657562 ___ Reply to this item at:

[Freeciv-Dev] [bug #25246] usdlg memory leak

2017-05-04 Thread Sveinung Kvilhaugsvik
Update of bug #25246 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at: