[Freeciv-Dev] [bug #22996] Segmentation fault in map_claim_border() from server_quit()

2014-11-27 Thread Andreas Røsdal
Follow-up Comment #3, bug #22996 (project freeciv): Note for others looking this: the line numbers are after applying freeciv-web patches, not from freeciv r27090. Right, Andreas? Yes, that is correct. I'm applying this patch to Freeciv-web now. Thanks!

[Freeciv-Dev] [bug #22700] Segmentation fault in execute_orders

2014-12-01 Thread Andreas Røsdal
Follow-up Comment #15, bug #22700 (project freeciv): Here is a temporary workaround which I think will solve the segfault: https://github.com/freeciv/freeciv-web/commit/fa6ceb9712c52a874a967c8e38f2038a1b731194 ___ Reply to this item at:

[Freeciv-Dev] [bug #23041] Errors in server logs from production server

2014-12-08 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23041 Summary: Errors in server logs from production server Project: Freeciv Submitted by: andreasr Submitted on: Mon 08 Dec 2014 04:46:03 PM UTC Category: freeciv-web Severity: 3

[Freeciv-Dev] [patch #5515] Update client info in README

2014-12-08 Thread Andreas Røsdal
Follow-up Comment #1, patch #5515 (project freeciv): I'm going to be bold, and propose that you add the Freeciv-web client to the list of maintained clients for trunk. :) ___ Reply to this item at: http://gna.org/patch/?5515

[Freeciv-Dev] Let's Play Freeciv-web videos by NeptunesNook

2014-12-12 Thread Andreas Røsdal
NeptunesNook is creating Let's Play Freeciv-web videos on Youtube, they are quite entertaining. Take a look here: Episode 1: https://www.youtube.com/watch?v=udPFUMwrHEM Episode 2: https://www.youtube.com/watch?v=6KzFp6X0Vlc The videos also give some usability feedback on the game playing

[Freeciv-Dev] [bug #23068] Segmentation fault when starting scenario in generate_players()

2014-12-13 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23068 Summary: Segmentation fault when starting scenario in generate_players() Project: Freeciv Submitted by: andreasr Submitted on: Sat 13 Dec 2014 12:06:59 PM UTC Category: general

[Freeciv-Dev] [bug #23068] Segmentation fault when starting scenario in generate_players()

2014-12-13 Thread Andreas Røsdal
Follow-up Comment #3, bug #23068 (project freeciv): Do you see fc_assert(pnation != NO_NATION_SELECTED) from srv_main.c:2326 failing before the crash? No, there was no such message. ___ Reply to this item at:

[Freeciv-Dev] [bug #23068] Segmentation fault when starting scenario in generate_players()

2014-12-13 Thread Andreas Røsdal
Follow-up Comment #6, bug #23068 (project freeciv): I tried the patch. Loading scenarios now works correctly, however, now there is a segmentation fault i try_summon_barbarians() like this: #0 style_of_nation (pnation=pnation@entry=0x0) at nation.c:654 No locals. #1 0x0040b8ba in

[Freeciv-Dev] [bug #23072] No barbarian nation found in try_summon_barbarians()

2014-12-13 Thread Andreas Røsdal
Follow-up Comment #1, bug #23072 (project freeciv): This crash occurs in SVN revision 27280, but not in SVN revisions before 27185. ___ Reply to this item at: http://gna.org/bugs/?23072 ___

[Freeciv-Dev] [bug #23072] No barbarian nation found in try_summon_barbarians()

2014-12-14 Thread Andreas Røsdal
Follow-up Comment #4, bug #23072 (project freeciv): I think this bug is related to bug #23068, and that it is caused by patch #5520, where the way barbarians are loaded from savegames does not keep compatibility with savegames from before that change. So when someone has previously saved a game

[Freeciv-Dev] [bug #23072] No barbarian nation found in try_summon_barbarians()

2014-12-14 Thread Andreas Røsdal
Update of bug #23072 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23072 ___ Message sent

[Freeciv-Dev] [bug #23093] Segmentation fault in generate_players loading earth-160x90-v2.sav

2014-12-17 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23093 Summary: Segmentation fault in generate_players loading earth-160x90-v2.sav Project: Freeciv Submitted by: andreasr Submitted on: Wed 17 Dec 2014 08:44:19 PM UTC Category: freeciv-web

[Freeciv-Dev] [bug #23093] Segmentation fault in generate_players loading earth-160x90-v2.sav

2014-12-18 Thread Andreas Røsdal
Follow-up Comment #2, bug #23093 (project freeciv): I get the same crash using normal Freeciv with the regular GTK2 client. ___ Reply to this item at: http://gna.org/bugs/?23093 ___ Message

[Freeciv-Dev] [bug #23041] Errors in server logs from production server

2014-12-18 Thread Andreas Røsdal
Follow-up Comment #2, bug #23041 (project freeciv): Sending the most recent logs which contain error log statements from running 6565 Freeciv-web server games. Of these 14 were stopped returning an error code, while only 1 was stopped by a segmentation fault. (file #23234)

[Freeciv-Dev] [bug #23093] Segmentation fault in generate_players loading earth-160x90-v2.sav

2014-12-21 Thread Andreas Røsdal
Update of bug #23093 (project freeciv): Severity: 3 - Normal = 4 - Important ___ Reply to this item at: http://gna.org/bugs/?23093 ___ Message sent

[Freeciv-Dev] [patch #5737] dataio_json.[ch] packets_json.[ch]

2015-01-26 Thread Andreas Røsdal
Follow-up Comment #3, patch #5737 (project freeciv): Feel free to commit this and make any changes you see required to Freeciv-web on github if needed. ___ Reply to this item at: http://gna.org/patch/?5737

[Freeciv-Dev] [patch #5737] dataio_json.[ch] packets_json.[ch]

2015-01-21 Thread Andreas Røsdal
Follow-up Comment #1, patch #5737 (project freeciv): Nice work cazfi, this looks good! ___ Reply to this item at: http://gna.org/patch/?5737 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #23223] Freeciv-web bugs

2015-01-29 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23223 Summary: Freeciv-web bugs Project: Freeciv Submitted by: andreasr Submitted on: Thu 29 Jan 2015 05:03:39 PM UTC Category: freeciv-web Severity: 4 - Important

[Freeciv-Dev] [bug #23223] Freeciv-web bugs

2015-01-29 Thread Andreas Røsdal
Follow-up Comment #2, bug #23223 (project freeciv): We'll have to find some solution to the array issue, at least it was possible to transfer arrays in a working order before patch #5737. ___ Reply to this item at:

[Freeciv-Dev] [bug #23223] Freeciv-web bugs with sending arrays

2015-01-29 Thread Andreas Røsdal
Update of bug #23223 (project freeciv): Summary: Freeciv-web bugs = Freeciv-web bugs with sending arrays ___ Follow-up Comment #4: Great, thanks! Please let me know if you have any issues getting Freeciv-web

[Freeciv-Dev] [bug #23223] Freeciv-web bugs with sending arrays

2015-02-01 Thread Andreas Røsdal
Update of bug #23223 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #5: This has been fixed

[Freeciv-Dev] [patch #5704] Meta ticket: Improve client user friendliness.

2015-01-27 Thread Andreas Røsdal
Follow-up Comment #8, patch #5704 (project freeciv): The post looks good to me! Improving the usability of the Freeciv clients is something I support very much, so I support your initiative here, Louis. Note that Freeciv-web is slightly different that the other clients, since it tries to support

[Freeciv-Dev] [patch #5704] Meta ticket: Improve client user friendliness.

2015-01-11 Thread Andreas Røsdal
Update of patch #5704 (project freeciv): Priority: 5 - Normal = 7 - High ___ Follow-up Comment #1: I agree that improving the user-friendlyness of the clients is a very good idea. Listening to

[Freeciv-Dev] [patch #5704] Meta ticket: Improve client user friendliness.

2015-01-11 Thread Andreas Røsdal
Follow-up Comment #2, patch #5704 (project freeciv): Can you elaborate a little about how you think the Freeciv-web context menu can be improved? I would in interested in hearing your suggestions on this. Perhaps the Freeciv clients needs a new consistent right-click context menu?

[Freeciv-Dev] [bug #23175] Explorer seeing far terrain

2015-01-11 Thread Andreas Røsdal
Follow-up Comment #1, bug #23175 (project freeciv): I'm attaching the savegame extracted from the json file, Freeciv-web savegames are base64 encoded. I suspect that this is a bug in the Freeciv server, though. (file #23495) ___

[Freeciv-Dev] [bug #23175] Explorer seeing far terrain

2015-01-13 Thread Andreas Røsdal
Update of bug #23175 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #8: The map wrapping has

Re: [Freeciv-Dev] Multiple things

2015-01-09 Thread Andreas Røsdal
Hello and thanks for your positive feedback regarding Freeciv-web. It is always encouraging to get positive feedback about Freeciv-web. Submitting Freeciv-web to f-droid.org seems like a good idea, perhaps someone wants to help with that. Do you plan to merge everything to the html5 version and

[Freeciv-Dev] [bug #23175] Explorer seeing far terrain

2015-01-12 Thread Andreas Røsdal
Follow-up Comment #5, bug #23175 (project freeciv): This is a bug in the update_map_canvas() function in Freeciv-web. The root cause of the bug is that Javascript doesn't have support for C Macros, so porting the gui_rect_iterate_coord macro from mapview_common.c in the Freeciv C clients isn't

[Freeciv-Dev] [bug #23283] Use libwebsockets in Freeciv-web, remove freeciv-proxy

2015-02-15 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23283 Summary: Use libwebsockets in Freeciv-web, remove freeciv-proxy Project: Freeciv Submitted by: andreasr Submitted on: Sun 15 Feb 2015 10:22:04 PM UTC Category: freeciv-web

[Freeciv-Dev] [patch #5936] Play By Email for Freeciv-web

2015-03-15 Thread Andreas Røsdal
URL: http://gna.org/patch/?5936 Summary: Play By Email for Freeciv-web Project: Freeciv Submitted by: andreasr Submitted on: Sun 15 Mar 2015 05:08:23 PM UTC Category: freeciv-web Priority: 5 - Normal

[Freeciv-Dev] [patch #5913] json protocol: Handle multiple packets in buffer -case

2015-03-09 Thread Andreas Røsdal
Follow-up Comment #4, patch #5913 (project freeciv): I suggest you add some debugging and look at the actual packets sent between Freeciv-proxy and the Freeciv server before and after the applying patch. The patch includes some changes that were necessary for handling packets sent by the server

[Freeciv-Dev] [patch #5913] json protocol: Handle multiple packets in buffer -case

2015-03-09 Thread Andreas Røsdal
Follow-up Comment #6, patch #5913 (project freeciv): Sure! Let's just make sure that Freeciv-web works also after this change. ___ Reply to this item at: http://gna.org/patch/?5913 ___

[Freeciv-Dev] [patch #5913] json protocol: Handle multiple packets in buffer -case

2015-03-11 Thread Andreas Røsdal
Follow-up Comment #9, patch #5913 (project freeciv): Ok. This is a good improvement. Feel free to commit it. ___ Reply to this item at: http://gna.org/patch/?5913 ___ Message sent via/by

[Freeciv-Dev] [bug #23376] freeciv web manual terrain section incomplete

2015-03-11 Thread Andreas Røsdal
Update of bug #23376 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #1: Confirmed. ___ Reply to this item at:

[Freeciv-Dev] [bug #23377] cannot change current city production

2015-03-11 Thread Andreas Røsdal
Update of bug #23377 (project freeciv): Status: Need Info = Works For Me Open/Closed:Open = Closed ___ Follow-up Comment #2: Thanks. Feel free to

[Freeciv-Dev] [bug #23377] cannot change current city production

2015-03-12 Thread Andreas Røsdal
Update of bug #23377 (project freeciv): Status:None = Need Info ___ Follow-up Comment #1: To change the current production in the city dialog, click Change production to get the

[Freeciv-Dev] [patch #5930] Remove compression code from json protocol

2015-03-11 Thread Andreas Røsdal
URL: http://gna.org/patch/?5930 Summary: Remove compression code from json protocol Project: Freeciv Submitted by: andreasr Submitted on: Wed 11 Mar 2015 10:22:57 PM UTC Category: freeciv-web Priority: 5 -

[Freeciv-Dev] [patch #5913] json protocol: Handle multiple packets in buffer -case

2015-03-08 Thread Andreas Røsdal
Follow-up Comment #1, patch #5913 (project freeciv): I just tested this patch by applying it to the latest version of Freeciv-web from github. After applying the patch, no packets could be sent to or from the Freeciv server, so it is not possible start any games when the patch is applied.

[Freeciv-Dev] [patch #5913] json protocol: Handle multiple packets in buffer -case

2015-03-08 Thread Andreas Røsdal
Follow-up Comment #2, patch #5913 (project freeciv): I don't fully undestand the patch, but it could be that the patch is correct, but that it requires some changes in Freeciv-proxy. The patch needs more testing. ___ Reply to this item at:

[Freeciv-Dev] [patch #5913] json protocol: Handle multiple packets in buffer -case

2015-03-10 Thread Andreas Røsdal
Follow-up Comment #7, patch #5913 (project freeciv): I just tested current Freeciv-web on github with this patch, and it didn't work, so further changes are necessary. ___ Reply to this item at: http://gna.org/patch/?5913

[Freeciv-Dev] [patch #5934] Memory block sending support to json protocol

2015-03-12 Thread Andreas Røsdal
Follow-up Comment #2, patch #5934 (project freeciv): Very nice! I like the idea of future full support for memory block packets and support for the delta protocol over Json and WebSockets in Freeciv-seb. ___ Reply to this item at:

[Freeciv-Dev] [patch #5937] Arrays support to json-protocol

2015-03-24 Thread Andreas Røsdal
Follow-up Comment #5, patch #5937 (project freeciv): I suggest we revert this patch, as it doesn't implement json arrays correctly according to the json spec, and because it breaks Freeciv-web. This will give us time to implement arrays correctly when we have it ready, and it will fix

[Freeciv-Dev] [patch #5937] Arrays support to json-protocol

2015-03-25 Thread Andreas Røsdal
Follow-up Comment #6, patch #5937 (project freeciv): Here is a patch reverting this change. (file #24122) ___ Additional Item Attachment: File name: JsonArrays_revert.patchSize:8 KB

[Freeciv-Dev] [bug #23430] Fixing Freeciv-web master branch

2015-03-30 Thread Andreas Røsdal
Follow-up Comment #2, bug #23430 (project freeciv): Thanks for all the details, Sveinung. I think the first step for fixing this should be to implement Json arrays in patch #5955. Then we can go on fixing Freeciv-web after that. ___ Reply

[Freeciv-Dev] [bug #23430] Fixing Freeciv-web master branch

2015-03-29 Thread Andreas Røsdal
Update of bug #23430 (project freeciv): Depends on: = patch #5955 ___ Reply to this item at: http://gna.org/bugs/?23430 ___ Message sent

[Freeciv-Dev] [bug #23430] Fixing Freeciv-web master branch

2015-03-29 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23430 Summary: Fixing Freeciv-web master branch Project: Freeciv Submitted by: andreasr Submitted on: Sun 29 Mar 2015 08:39:56 PM UTC Category: freeciv-web Severity: 4 - Important

[Freeciv-Dev] [bug #22863] Pillaged buoys still visible on fogged tiles

2015-03-03 Thread Andreas Røsdal
Update of bug #22863 (project freeciv): Status: Fixed = In Progress Open/Closed: Closed = Open ___ Reply to this item at:

[Freeciv-Dev] [bug #23286] Temporary terrain change during turn change

2015-03-03 Thread Andreas Røsdal
Follow-up Comment #3, bug #23286 (project freeciv): This problem was introduced in the following commit in bug #22863 http://svn.gna.org/viewcvs/freeciv?view=revisionrevision=27854 I found it by building previous svn revisions until I the problem became solved.

[Freeciv-Dev] [bug #23286] Temporary terrain change during turn change

2015-03-03 Thread Andreas Røsdal
Follow-up Comment #5, bug #23286 (project freeciv): Do you have a reproducible case to test this? Start a new game, build a new city, and put the worker in auto-settler mode. Wait a few turns until the worker has improved the terrain, then those tiles begin to change during turn change.

[Freeciv-Dev] [bug #23286] Temporary terrain change during turn change

2015-03-01 Thread Andreas Røsdal
Follow-up Comment #2, bug #23286 (project freeciv): A fix for this bug would be very nice. ___ Reply to this item at: http://gna.org/bugs/?23286 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #23286] Temporary terrain change during turn change

2015-02-25 Thread Andreas Røsdal
Update of bug #23286 (project freeciv): Severity: 3 - Normal = 4 - Important Priority: 5 - Normal = 7 - High ___ Reply to this item at:

[Freeciv-Dev] [patch #5955] Json protocol arrays as json arrays

2015-03-27 Thread Andreas Røsdal
Update of patch #5955 (project freeciv): Priority: 5 - Normal = 7 - High ___ Follow-up Comment #1: This is important for Freeciv-web to work, and a resolution to this would be much appreciated.

[Freeciv-Dev] [bug #23283] Use libwebsockets in Freeciv-web, remove freeciv-proxy

2015-03-27 Thread Andreas Røsdal
Follow-up Comment #2, bug #23283 (project freeciv): I would like to suggest that the Json protocol use WebSockets as the transfer protocol, before the Json protocol is defined as done, given the great work that has gone into the Json protocol recently. This would be a huge improvement for

[Freeciv-Dev] [patch #5937] Arrays support to json-protocol

2015-03-23 Thread Andreas Røsdal
Follow-up Comment #3, patch #5937 (project freeciv): cazfi, what do you think about this? ___ Reply to this item at: http://gna.org/patch/?5937 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #5937] Arrays support to json-protocol

2015-03-23 Thread Andreas Røsdal
Update of patch #5937 (project freeciv): Status:Done = In Progress Open/Closed: Closed = Open ___ Follow-up Comment #2: Sorry for not

[Freeciv-Dev] [bug #23526] Unable to create more than 50 AI players

2015-04-23 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23526 Summary: Unable to create more than 50 AI players Project: Freeciv Submitted by: andreasr Submitted on: Thu 23 Apr 2015 04:29:14 PM UTC Category: general Severity: 3 -

[Freeciv-Dev] [bug #23526] Give warning when creating more AI players than available in nationset

2015-04-23 Thread Andreas Røsdal
Update of bug #23526 (project freeciv): Severity: 3 - Normal = 4 - Important Priority: 5 - Normal = 3 - Low Summary: Unable to create more than 50 AI players = Give warning when creating more AI

[Freeciv-Dev] [bug #23526] Give warning when creating more AI players than available in nationset

2015-04-23 Thread Andreas Røsdal
Update of bug #23526 (project freeciv): Severity: 4 - Important = 2 - Minor ___ Reply to this item at: http://gna.org/bugs/?23526 ___ Message sent

[Freeciv-Dev] [patch #5955] Json protocol arrays as json arrays

2015-04-23 Thread Andreas Røsdal
Follow-up Comment #8, patch #5955 (project freeciv): I have tested and reviewed this patch, and can gladly report that JSON arrays are now transferred correctly! Thanks a lot to Sveinung for resolving this complicated issue in a very good way, I don't think I could have done this myself! :)

[Freeciv-Dev] [patch #6017] JSON protocol: location in packet as parameter to the dio_* functions.

2015-04-20 Thread Andreas Røsdal
Follow-up Comment #1, patch #6017 (project freeciv): Nice work on the JSON array support so far. This patch looks good to me. Could you please explain a little why the location in packet is required? ___ Reply to this item at:

[Freeciv-Dev] [bug #23526] Give warning when creating more AI players than available in nationset

2015-04-25 Thread Andreas Røsdal
Follow-up Comment #3, bug #23526 (project freeciv): Thanks for fixing this! ___ Reply to this item at: http://gna.org/bugs/?23526 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #6028] JSON protocol: Use the address of a field to read from and write to it.

2015-04-22 Thread Andreas Røsdal
Follow-up Comment #1, patch #6028 (project freeciv): This patch looks good to me, I have built and tested it. What are the remaining steps to getting JSON array support, do you think? ___ Reply to this item at:

[Freeciv-Dev] [patch #6017] JSON protocol: location in packet as parameter to the dio_* functions.

2015-04-20 Thread Andreas Røsdal
Follow-up Comment #3, patch #6017 (project freeciv): Thanks for the explanation. ___ Reply to this item at: http://gna.org/patch/?6017 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #23283] Use libwebsockets in Freeciv-web, remove freeciv-proxy

2015-05-03 Thread Andreas Røsdal
Follow-up Comment #3, bug #23283 (project freeciv): This is next on my wishlist of things to improve in Freeciv. ___ Reply to this item at: http://gna.org/bugs/?23283 ___ Message sent

Re: [Freeciv-Dev] Raw Data from The Battle of 100 Freeciv AIs

2015-05-03 Thread Andreas Røsdal
I enjoyed your blog about the 100 Freeciv AIs - really cool stuff! Thanks! Would it be possible for you to send me the data you used to make the awesome line graphs? If I managed to get any nice visualisations done I'd send it your way and you could put it on the blog. Freeciv scorelog file:

[Freeciv-Dev] [patch #5955] Json protocol arrays as json arrays

2015-04-16 Thread Andreas Røsdal
Follow-up Comment #6, patch #5955 (project freeciv): Thanks, Sveinung, I really encourage you to help find a good solution to this! ___ Reply to this item at: http://gna.org/patch/?5955 ___

[Freeciv-Dev] [patch #5955] Json protocol arrays as json arrays

2015-04-09 Thread Andreas Røsdal
Follow-up Comment #2, patch #5955 (project freeciv): I would _really_ appreciate some help implementing json arrays correctly in Freeciv, so we can get Freeciv-web master working again. ___ Reply to this item at:

[Freeciv-Dev] [patch #5955] Json protocol arrays as json arrays

2015-04-12 Thread Andreas Røsdal
Follow-up Comment #5, patch #5955 (project freeciv): One way to separate addressing and reading/writing is to make generate_packets.py generate code that handles addressing. Would anyone object to this approach? I don't object to this approach. My main objective here is that arrays in the JSON

[Freeciv-Dev] [patch #5773] Distribute a tool to parse scorelogs

2015-04-18 Thread Andreas Røsdal
Follow-up Comment #3, patch #5773 (project freeciv): There could be a tool which parses scorelogs and generates a HTML-page with the results. The same tool could also generate and include the animated gif from the mapimg output with the game replay in the HTML-page. This could be very useful to

[Freeciv-Dev] [patch #5930] Remove compression code from json protocol

2015-06-11 Thread Andreas Røsdal
Follow-up Comment #4, patch #5930 (project freeciv): Thanks, looks good! ___ Reply to this item at: http://gna.org/patch/?5930 ___ Message sent via/by Gna! http://gna.org/

Re: [Freeciv-Dev] Watch Debian Linux unit input bug. on YouTube

2015-06-16 Thread Andreas Røsdal
Hi Mike, Thanks a lot for creating this video, this will be very useful for improving the unit controls in the game. I have already spent a lot of time improving and tweaking the unit controls, but as this video shows, the user-interface can always become more user-friendly. I agree that

Re: [Freeciv-Dev] Html5 version input issues.

2015-06-14 Thread Andreas Røsdal
Hello Mike, and thanks for testing Freeciv-web on the Android tablet tf300t. I have not tested the HTML5 version of the tf300t, since I don't have access to one. However, I have tested it on a Google Nexus running Android 5, and it seemed to worknicely there. I suspect that there is some problem

Re: [Freeciv-Dev] Performance issues with app not present in chrome.

2015-06-15 Thread Andreas Røsdal
Hi Mike, and thanks for the bugreport to Freeciv-web. If I understand you correctly, then Freeciv-web works correctly in Google Chrome, but there is a performance problem with the Browser application only? Perhaps the Browser application is not as fast as Google Chrome. If it works acceptable in

[Freeciv-Dev] [patch #6115] Freeciv-web translation and i18n support

2015-06-28 Thread Andreas Røsdal
URL: http://gna.org/patch/?6115 Summary: Freeciv-web translation and i18n support Project: Freeciv Submitted by: andreasr Submitted on: Sun Jun 28 09:01:27 2015 Category: freeciv-web Priority: 5 - Normal

Re: [Freeciv-Dev] Performance issues with app not present in chrome.

2015-07-02 Thread Andreas Røsdal
play.freeciv.org. Could you please give the new version of the app a try, and report if this performance problem has become better? Regards, Andreas 2015-06-16 21:25 GMT+02:00 Mike Mestnik) (the Archmage Forever che...@mikemestnik.net: On Mon, Jun 15, 2015 at 07:28:45PM +0200, Andreas Røsdal

Re: [Freeciv-Dev] Freeciv-web and Mozilla Firefox

2015-07-02 Thread Andreas Røsdal
Hello Silvio, I think it is very exciting that the Mozilla bizdev team shows interest in Freeciv-web, and I am positive to any cooperation where we can expose Freeciv-web to an even larger number of users through the Firefox browser and the Firefox OS. Freeciv-web is already featured on the

[Freeciv-Dev] [patch #6154] Suggestion: Development version specific savegame compatibility

2015-07-29 Thread Andreas Røsdal
Follow-up Comment #1, patch #6154 (project freeciv): Good suggestion! ___ Reply to this item at: http://gna.org/patch/?6154 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #23764] Loading savegame reveals hidden cities

2015-08-07 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23764 Summary: Loading savegame reveals hidden cities Project: Freeciv Submitted by: andreasr Submitted on: Fri 07 Aug 2015 05:20:30 PM UTC Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #23707] Segmentation fault in style_of_nation in nation.c:654

2015-07-23 Thread Andreas Røsdal
Update of bug #23707 (project freeciv): Status:None = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #2: This segmentation

Re: [Freeciv-Dev] [bug #23707] Segmentation fault in style_of_nation in nation.c:654

2015-07-22 Thread Andreas Røsdal
Do you have the logs for a game that crashed? I'm interested in assertion failures. This could be a log from this server, but I'm not really sure (it is the log file from servers running on that port). http://play.freeciv.org/freeciv-web-log-6043.log Do you have a way of seeing what settings

[Freeciv-Dev] [bug #23707] Segmentation fault in style_of_nation in nation.c:654

2015-07-22 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23707 Summary: Segmentation fault in style_of_nation in nation.c:654 Project: Freeciv Submitted by: andreasr Submitted on: Wed 22 Jul 2015 05:13:32 PM UTC Category: general

Re: [Freeciv-Dev] [bug #23707] Segmentation fault in style_of_nation in nation.c:654

2015-07-22 Thread Andreas Røsdal
::2410]: Please report this message at http://gna.org/projects/freeciv/ 1: in player_nation_defaults() [srv_main.c::2216]: assertion 'NO_NATION_SELECTED != pnation' failed. Andreas 2015-07-22 20:07 GMT+02:00 Andreas Røsdal andreas.ros...@gmail.com: Do you have the logs for a game that crashed

[Freeciv-Dev] [bug #23708] Segmentation fault in cities_trade_route_type

2015-07-22 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23708 Summary: Segmentation fault in cities_trade_route_type Project: Freeciv Submitted by: andreasr Submitted on: Wed 22 Jul 2015 07:59:59 PM UTC Category: general Severity: 3 -

[Freeciv-Dev] [bug #23708] Segmentation fault in cities_trade_route_type

2015-07-22 Thread Andreas Røsdal
Follow-up Comment #1, bug #23708 (project freeciv): Another backtrace generated from a core. It seems that when server_quit() is called, soem city tile is null? Core was generated by `freeciv-web --debug=1 --port 6038 -q 20 --Announce none -e -m -M http://localho'. Program terminated with signal

[Freeciv-Dev] [bug #23708] Segmentation fault in cities_trade_route_type

2015-07-23 Thread Andreas Røsdal
Follow-up Comment #2, bug #23708 (project freeciv): This patch has resolved the segmentation faults for the Freeciv server running on Freeciv-web production server: https://github.com/freeciv/freeciv-web/blob/91b6b810d25f16a4464b7f2b8ab46e5dd203849f/freeciv/patches/city_traderoute_hotfix.patch

[Freeciv-Dev] [bug #23683] Freeciv segfault on load savegame

2015-07-21 Thread Andreas Røsdal
Follow-up Comment #1, bug #23683 (project freeciv): Attaching a backtrace from gdb from this segfault, seems there is a crash in get_trade_illness(): Starting program: /usr/local/bin/freeciv-server --file fajnie.sav.gz [Thread debugging using libthread_db enabled] Using host libthread_db library

[Freeciv-Dev] [bug #23966] Segfault when loading in Freeciv web

2015-10-24 Thread Andreas Røsdal
Follow-up Comment #1, bug #23966 (project freeciv): bt full #0  __strncpy_sse2 (s1=0x7ffcd2647aff "", s1@entry=0x7ffcd2647b00 "",     s2=0x1 , n=n@entry=47)     at ./strncpy.c:41     n4 = 11     c =     s = 0x7ffcd2647b00 "" #1  0x7f0f3722dfba in __strncpy_chk

[Freeciv-Dev] [bug #23966] Segfault when loading in Freeciv web

2015-10-24 Thread Andreas Røsdal
URL: Summary: Segfault when loading in Freeciv web Project: Freeciv Submitted by: andreasr Submitted on: Sat 24 Oct 2015 11:07:49 AM UTC Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #23966] Segfault when loading in Freeciv web

2015-10-27 Thread Andreas Røsdal
Follow-up Comment #2, bug #23966 (project freeciv): Attaching a savegame where this crash can be reproduced. (file #25495) ___ Additional Item Attachment: File name: lambrus.sav.xz Size:299 KB

[Freeciv-Dev] [bug #23966] Segfault when loading in Freeciv web

2015-10-27 Thread Andreas Røsdal
Follow-up Comment #4, bug #23966 (project freeciv): >Does freeciv-web in production have bug #23891 fixed? No. So this seems to be a very likely cause. Thanks! ___ Reply to this item at:

[Freeciv-Dev] [bug #24008] Building server only now requires sdl

2015-11-01 Thread Andreas Røsdal
URL: Summary: Building server only now requires sdl Project: Freeciv Submitted by: andreasr Submitted on: Sun 01 Nov 2015 09:19:42 AM UTC Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #24008] Building server only now requires sdl

2015-11-01 Thread Andreas Røsdal
Update of bug #24008 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #2: Yes, sorry..

Re: [Freeciv-Dev] [bug #24018] The AI players are extremely slow during europa_1901's turn change

2015-11-04 Thread Andreas Røsdal
> Are the AI players unusually slow for the number of units and cities they have? I think the AI is unusually slow in this scenario. At the moment the Europe 1901 is not usable on the production server. Possibly the AI will have to behave differently with a very large number of cities and units,

[Freeciv-Dev] [bug #24018] The AI players are extremely slow during europa_1901's turn change

2015-11-03 Thread Andreas Røsdal
Follow-up Comment #1, bug #24018 (project freeciv): Yes, I can confirm that this is the issue with Freeciv-web as well. The freeciv server process is running at 100% CPU usage. Attaching a backtrace generated with gdb when attatching to such a process. (file #25582)

[Freeciv-Dev] [patch #6295] JSON protocol: support URI encoded strings

2015-08-26 Thread Andreas Røsdal
Follow-up Comment #1, patch #6295 (project freeciv): Looks good, I support this change very much! ___ Reply to this item at: http://gna.org/patch/?6295 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #23835] City names with special characters are not accepted as valid

2015-08-29 Thread Andreas Røsdal
URL: http://gna.org/bugs/?23835 Summary: City names with special characters are not accepted as valid Project: Freeciv Submitted by: andreasr Submitted on: Sat 29 Aug 2015 09:26:42 PM UTC Category: freeciv-web

[Freeciv-Dev] [bug #23842] The tests will randomly fail

2015-09-01 Thread Andreas Røsdal
Follow-up Comment #1, bug #23842 (project freeciv): Yes, this can be improved, the timeout limit for some of the tests needs to be increased, so that the tests works regardless of CPU speed. The tests can be found here:

[Freeciv-Dev] [bug #23842] The tests will randomly fail

2015-09-15 Thread Andreas Røsdal
Follow-up Comment #2, bug #23842 (project freeciv): The timeouts have been increased. Do you still get this problem? https://github.com/freeciv/freeciv-web/commit/7adc53eb29da0a7cec0774ca879982f80a152c12 ___ Reply to this item at:

[Freeciv-Dev] [bug #23880] First goto always fails

2015-09-16 Thread Andreas Røsdal
Update of bug #23880 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #2: Thanks å lot for

[Freeciv-Dev] [bug #23842] The tests will randomly fail

2015-09-16 Thread Andreas Røsdal
Update of bug #23842 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

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