I can easily tell what version of Freeciv is present by, for instance,
typing freeciv-server --version at the command line. If some of our less
technically sophisticated users raise an issue in the forums, however, i'm not
sure how they can verify their version in the GUI. For
Follow-up Comment #2, bug #16142 (project freeciv):
When i look at the patch # 1700, i see that they are to do with the ftwl
client. I was curious, as i've checked an info for 2.2.1 into fink, and no
patches were needed.
___
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Follow-up Comment #4, bug #16142 (project freeciv):
You say: Patch number 10 from #1700 was needed for the server to start up
correctly. What exactly was the problem you experienced, as i haven't
noticed any errors on my machines?
___
URL:
http://gna.org/bugs/?16164
Summary: Aircraft commit suicide if 'autoattack' is set
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Monday 06/14/2010 at 15:16
Category: ai
Severity: 2 - Minor
On 21 Jun, 2010, at 6:29 AM, Marko Lindqvist wrote:
We don't even know if this is configuration time, build time or run
time problem, right? To check if configure time checks have gone ok,
search config.h for AUDIO_SDL define.
Sorry for the delay, i've been on the road. This is from
Follow-up Comment #5, bug #16082 (project freeciv):
I'm using Apple's X11 on all three machines.
___
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Follow-up Comment #3, patch #1754 (project freeciv):
git will detect it but I'm not sure about svn
SVN will detect the deletion of a file and the creation of a new file [for
each moved file], IIRC. It will thus track a spuriously high number of
changed lines. I believe that this is what cazfi
Follow-up Comment #5, patch #1754 (project freeciv):
it requires separate 'svn mv' command
Oops, i forgot about that one. Can it be automated?
___
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Follow-up Comment #7, patch #1692 (project freeciv):
I see the point, but i wouldn't know Scythian if i heard it. Probably most
players won't, either. Wikipedia says it is 'mostly extinct', though Ossetic
is distantly related.
___
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Follow-up Comment #3, bug #15619 (project freeciv):
I just saved an instance of this, too [attached].
* Learned Horseback Riding. Scientists do not know what to research next.
* Learned The Republic. Our scientists focus on None; goal is None.
* You found The Republic in ancient scrolls of
Follow-up Comment #2, bug #16079 (project freeciv):
Is '.civserver_history' still in use?
___
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URL:
http://gna.org/bugs/?16368
Summary: Configure Not Finding sdl-mixer
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Friday 08/06/2010 at 02:01
Category: client
Severity: 2 - Minor
I maintain the port of freeciv within the 'fink' packaging system on
OSX. Where can i look to get a rough estimate of when the next release will be
made available? I'm currently trying to decide if it will be worth my while to
incorporate some of the 2.2.3 patches into my 2.2.2 build.
Follow-up Comment #2, bug #16368 (project freeciv):
My bad, i was passing the wrong '--with-sdl-prefix='. You can close this
ticket. I still have something funny WRT to the client initially having
sound plugin set to none, but i need to poke around a bit more to clarify
things.
Follow-up Comment #2, bug #16164 (project freeciv):
I've since 'cleaned house' and deleted old stuff. I think i've got some
suitable opponents now, so i'll try and generate something.
___
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Follow-up Comment #2, bug #16248 (project freeciv):
If i understand it correctly, the bug pepeto referenced was patched in GTK v
2.10. Surely we could raise our minimum to that, which is already four years
old...
___
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Follow-up Comment #7, patch #1698 (project freeciv):
I think that 'early modern' is too open to interpretation or difference of
opinion. Perhaps 'Industrial Age' or 'Steam Era' would be more specific?
___
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On 13 Aug, 2010, at 12:30 AM, Ann wrote:
Follow-up Comment #9, patch #1698 (project freeciv):
The term early modern does have a definition, in the sense that it is used
to refer to the years named in European history. So in that sense it is not
open to interpretation: it begins with a
On 13 Aug, 2010, at 5:51 AM, Lavrentij P Berija wrote:
I've made quick'n'dirty patch (which seems to work though) which makes stack
death rule applied only for reachable units. Maybe it's worth raising a
thread on forum to decide if this behaviour would be appropriate for players?
It
On 14 Aug, 2010, at 10:24 AM, Daniel Markstedt wrote:
snip
Yes, the code will pick AI opponent nations based on the 'match' value
for your nation's groups. See nations.ruleset, e.g.:
[ngroup_ancient]
name=_(?nationgroup:Ancient)
match=2
...
[ngroup_american]
name=_(?nationgroup:Asian)
Follow-up Comment #11, bug #15347 (project freeciv):
I've not used the SDL client in a while, so i've no horse in this race. That
said, i perfectly agree with the logic that as long as we've loaded a library
then we'd be better off using functions from the library rather than rolling
our own.
Follow-up Comment #4, bug #16480 (project freeciv):
When i want to read about a tech, the dropdown menu is the last place i would
think to look. Since i can already get the same help by right-clicking on the
appropriate part of the tree, perhaps the checkbox method isn't being used? I
Follow-up Comment #1, patch #1870 (project freeciv):
win ... 1 point for 10 units lost. Surely you mean *lose* a point?
___
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Follow-up Comment #7, bug #16480 (project freeciv):
That certainly works, but i find it inconvenient. Help - Technology only
shows me generic help about research. In order to see specifics about a
certain tech [which is something i typically want to see more often], i have
to:
1) click the
Follow-up Comment #10, bug #16469 (project freeciv):
The only binary we provide for 2.2 on Mac OS currently is Gtk2. Is it a safe
assumption that if a user self compiled they would let us know?
___
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Follow-up Comment #11, bug #16469 (project freeciv):
@Anonymous: Have you shut down or restarted your Mac recently? I suspect
that X11 as seen on 10.6 isn't meant to run for such long periods of time - i
have seen it lose track of windows during extended play sessions.
On 20 Aug, 2010, at 8:33 AM, David Lowe wrote:
Being able to see help immediately for the item i'm looking at is more
helpful.
BTW, is there something similar to this help for city production?
Right clicking on an item in the production dropdown menu not only gives no
help
Follow-up Comment #3, bug #16380 (project freeciv):
I beg to differ: if i look at the file titled 'INSTALL' that comes with every
GNU package i've unpacked, i see the following beginning at line 62:
To also remove the
files that `configure' created (so you can compile the package for
Follow-up Comment #15, bug #16469 (project freeciv):
@Anonymous: This project has not yet offered an SDL build for Mac. Did you
get it from somebody else, or did you build this yourself? In a normal build
you would have both SDL and Gtk2 clients, assuming that configure was
satisfied that you
Follow-up Comment #4, bug #16506 (project freeciv):
Changelog line # 32770 [r12583] and units.ruleset line #80. Now that i'm
looking at it closer, i see that i had it wrong: Added unit class flag ZOC
for units that are subject to Zone Of Control rules. So yeah, any unit that
doesn't specify
URL:
http://gna.org/bugs/?16533
Summary: Help For City Production
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Wednesday 08/25/2010 at 02:55
Category: client-gtk-2.0
Severity: 1 - Wish
Follow-up Comment #2, bug #16533 (project freeciv):
I should have specified that i meant the city production menu in the Overview
tab. There is a Help button in the Production tab, but it is less than
obvious. It remains ghosted out when clicking in either the Production area
[which doesn't
Follow-up Comment #5, bug #16515 (project freeciv):
I've never used left-click-goto intentionally, but been fairly annoyed when
accidentally left clicking instead of right clicking. I'm not sure it is
very effective, anyway. At the increased scale of the overview map, you
essentially order the
Follow-up Comment #1, bug #16556 (project freeciv):
Looking at what i see when i unpack the 2.2.2 tarball, the data files and
such are already in lower case anyway. I'm going to expose my ignorance here
and ask if there is a case in which the untar process would change these to
upper case? If
Follow-up Comment #5, bug #16614 (project freeciv):
Since we don't want to encourage really long names, i suggest we stick to 48
bytes unless we can put another limit on total number of characters. Are
there any names being considered now that would have a problem with the 48
byte limit?
Follow-up Comment #4, patch #1893 (project freeciv):
Transforming terrain is also known as 'terraforming'.
___
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Follow-up Comment #8, patch #1936 (project freeciv):
Should this be limited to military units?
I can't see why we would need to limit Workers, Caravans, etc. For us
informed, do Diplomats count as military units?
What should happen if the city size is reduced?
Kill random units till the
Follow-up Comment #4, patch #1910 (project freeciv):
The grammar looks good to me. I just wish line # 10 were a little more
specific:
- list ignore\n
+ list ignored users\n
___
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Follow-up Comment #1, bug #16667 (project freeciv):
I assume the default language of Freeciv is notionally en_US, so
those should be Harbor and honor respectively (unless a native speaker
corrects me).
That is indeed how we spell these things in California...
URL:
http://gna.org/patch/?1949
Summary: add casts to utility/support.c for clean
compilation
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Saturday 09/11/2010 at 16:11
Category: general
Follow-up Comment #5, patch #1700 (project freeciv):
Item # 9 is split off into a separate patch. I think the rest of this can be
closed.
See gna patch #1949.
___
Reply to this item at:
http://gna.org/patch/?1700
Follow-up Comment #2, patch #1949 (project freeciv):
It was indeed my intention that this would be planned for 2.2.4 or later;
trunk sounds good to me. The whole purpose of this move was to allow 1700 to
be closed soon without forgetting this piece.
Follow-up Comment #4, bug #16667 (project freeciv):
agreed
___
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Follow-up Comment #2, bug #15367 (project freeciv):
I must have missed this when it opened, my apologies. I have seen that error
many times, and it is due to the 2.1.9b1 binary being bundled with freetype
having improper permissions set. This is not a problem with the new binary.
URL:
http://gna.org/bugs/?16792
Summary: Paths longer than 99 turns are not supported.
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Thursday 09/30/2010 at 17:30
Category: None
Severity: 2 -
Follow-up Comment #4, bug #16769 (project freeciv):
I don't believe our Mac packager monitors Gna!, so i'll forward this to him
and see if he can't put an extra linefeed at the end of nations.ruleset.
___
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On 14 Oct, 2010, at 7:47 PM, David Zuccaro wrote:
What is causing my x windows server to crash. How can I fix it?
This is the error in syslog:
Oct 15 10:36:48 Palatinus gdm[3173]: WARNING:
gdm_slave_xioerror_handler: Fatal X error - Restarting :0
Is this a new install, or one that
On 16 Oct, 2010, at 6:40 PM, David Zuccaro wrote:
On Fri, 2010-10-15 at 08:16 -0700, David Lowe wrote:
On 14 Oct, 2010, at 7:47 PM, David Zuccaro wrote:
What is causing my x windows server to crash. How can I fix it?
This is the error in syslog:
Oct 15 10:36:48 Palatinus gdm[3173
On 17 Oct, 2010, at 8:31 PM, David Zuccaro wrote:
snip
I tried this. The crash still happens.
I have been reading various threads on the subject. Such as:
https://bugs.freedesktop.org/show_bug.cgi?id=17713
https://bugs.freedesktop.org/show_bug.cgi?id=23082
But no clear fix is
Follow-up Comment #2, bug #16886 (project freeciv):
I agree!
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Follow-up Comment #36, bug #15559 (project freeciv):
I do have a PeeCee in the house, but no IPv6. Would it help?
___
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URL:
http://gna.org/bugs/?16903
Summary: Improper Grammar
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Wednesday 10/20/2010 at 05:52
Category: general
Severity: 1 - Wish
Follow-up Comment #4, bug #16957 (project freeciv):
This is also a problem for solitaire games: when you load an auto-save, most
messages will not be displayed. Setting Event cache to gives the desired
behavior. This is such a useful change that i wish it was the default...
Follow-up Comment #6, bug #16957 (project freeciv):
Yes and yes. I was just suggesting that having ec_turns=1 seems sub-optimal
for most folks and that changing it to 2 would be kind to newbies... or if
the underlying problem of the event cache being freed too early is dealt
with, then it
Follow-up Comment #13, bug #16887 (project freeciv):
~/.freeciv [and its analog on other platforms] is not perfect, but in the
absence of a better place, i think it'll do. There is a chance for the user
to select another directory, right?
Follow-up Comment #4, bug #16971 (project freeciv):
Yeah, i'd vote for 'convert'.
___
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Follow-up Comment #2, bug #16994 (project freeciv):
I sometimes get the Lost connection to server!, but not the other messages.
Presumably it's a difference in verbosity levels. Also getting the
occasional quitidle savegame. One of my allies has ghost units, in the
attached T396 savegame
Follow-up Comment #11, bug #16994 (project freeciv):
The unload menu item just unload the unit, it doesn't select it. Maybe you
should use Activate unit, close dialog. However, this could be discussed,
should unload select the units?
No, i should have been more specific. When i unload a unit,
Follow-up Comment #1, patch #2184 (project freeciv):
So you're saying that in these complicated rulesets the player would have to
have all cities run by The Governor? Personally, i don't use the governor
unless i have a specific problem with the default behavior... I think all
that's really
Follow-up Comment #2, patch #2159 (project freeciv):
I can't see the script, as that section is password protected. Is there a
public login?
___
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URL:
http://gna.org/bugs/?17132
Summary: in tile_change_terrain() [tile.c::503]: assertion
'can_unit_exist_at_tile(punit, ptile)' failed.
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Tuesday 11/23/2010 at 21:23
Follow-up Comment #2, bug #17132 (project freeciv):
after doing 'killall -SEGV freeciv-gtk2':
(gdb) bt full
#0 0x739e6f93 in poll () from /lib/libc.so.6
No symbol table info available.
#1 0x73eef4a9 in g_main_context_poll (context=0xadb580, block=value
optimized out,
Follow-up Comment #3, bug #17132 (project freeciv):
I need to make a minor correction to that last statement. It wasn't the
Caravan that triggered the error, it was an Engineer building railroad.
___
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Follow-up Comment #4, bug #17132 (project freeciv):
Belay that last. Moving a caravan causes the error, as does moving an
Engineer and moving an Ironclad. I'll attach a savegame.
(file #11374)
___
Additional Item Attachment:
File name:
Follow-up Comment #6, bug #17132 (project freeciv):
Playing the Tanzanians, moving the southern Ironclad into unknown terrain
generates the assertion, while the northern Ironclad does not? I'm also
getting the assertion simply from telling a unit to fortify... try the
Infantry in Piura. I
Follow-up Comment #4, patch #2159 (project freeciv):
My father was kind enough to do this, as his perl skills are much better than
mine. This version has more comments and so should be easier to work on next
time the hosting changes. Also included is a small shell script to grab a
local copy
URL:
http://gna.org/bugs/?17193
Summary: in unquote_block() [savegame2.c::990]: assertion '1
== parsed' failed
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Sunday 11/28/2010 at 19:06
Category: None
URL:
http://gna.org/bugs/?17194
Summary: in sg_load_player_attributes() [savegame2.c::4616]:
assertion 'actual_length == plr-attribute_block.length' failed
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Sunday 11/28/2010 at
Follow-up Comment #6, patch #2159 (project freeciv):
Here is version 1.2. Also, he would prefer to remain anonymous.
(file #11453)
___
Additional Item Attachment:
File name: fcgetfaq1.2.pl Size:4 KB
URL:
http://gna.org/bugs/?17267
Summary: civmanual does not give error messages
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Wed 08 Dec 2010 04:52:37 AM GMT
Category: None
Severity: 3 - Normal
Follow-up Comment #8, bug #15805 (project freeciv):
Using trunk/r18707 i'm getting intermittent server crashes with the
experimental ruleset that don't happen with the default ruleset. This is the
GTK client, so i'm not sure if you want me to file a separate bug report or
leave it here. After
On 8 Dec, 2010, at 3:04 PM, Matthias Pfafferodt wrote:
@Dave
0: data/default/techs.ruleset: ruleset datafile appears
incompatible:
0: datafile options: +Freeciv-2.3-ruleset
0: supported options: +1.9
You have old ruleset data somethere in the path. Freeciv 2.3.0 has updated
all
Follow-up Comment #2, bug #17267 (project freeciv):
My apologies, you are indeed correct. I must have still had an old version.
I rebuilt 2.2.4 and saw the same as you see for 2.2.3.
___
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URL:
http://gna.org/bugs/?17281
Summary: Segmentation fault in get_total_defense_power
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Thu 09 Dec 2010 01:59:59 PM GMT
Category: None
Severity: 3 -
URL:
http://gna.org/bugs/?17363
Summary: Target Government Not Saved
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Mon 20 Dec 2010 04:44:44 PM GMT
Category: None
Severity: 2 - Minor
Follow-up Comment #8, bug #17379 (project freeciv):
Yeah, i've seen it also. I was too mad at losing my city to do any rational
troubleshooting, though. I'll send a savegame if/when it happens again.
___
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Follow-up Comment #2, patch #2265 (project freeciv):
I prefer the way it was done in civ3: citizens of an ethnic group at war with
the leader start as angry. It makes things more challenging to capture a
decent size city and not have it go into disorder right away.
Follow-up Comment #2, bug #17363 (project freeciv):
This bug still exists in the 2.3.0 beta 1...
___
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On 28 Dec, 2010, at 9:44 AM, David Lowe wrote:
2) The client option to Arrange widgets for small displays doesn't cause a
notable change in the left panel on my 1280 X 800 pixel display. It does,
however, force the Messages and Chats view to the right of the main view,
rather than below
There's another issue i'm seeing with this release that i can't quite
suss out. The governor now makes worse choices about what terrain to work than
it did in the 2.2 series. It seems to ignore terrain specials, for instance
when set 'Max Production' it works a plain ocean tile before
Follow-up Comment #5, patch #1819 (project freeciv):
1) I have nothing particularly for or against lua. Personally, i'm aware it
exists but know nothing about its pros and cons. Has there been [on IRC or
elsewhere] a conversation comparing high level languages that might be
suitable for this
Follow-up Comment #11, patch #1819 (project freeciv):
I would think the most immediate benefit of scripting the AI would be to have
the leaders of different nations have different personalities: some could be
more aggressive, others more open to trade, etc. Hopefully this would apply
outside of
Perhaps this is normal and i'm just not understanding it. However,
this savegame [after ending the turn] suffers a round of global warming that
turns grassland into glacier in the temperate zone? I thought it was supposed
to turn to desert...
freeciv-T0422-Y01997-manual.sav.bz2
URL:
http://gna.org/bugs/?17433
Summary: 0: in city_owner() [city.c::1046]: assertion 'NULL
!= pcity-owner' failed
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Sat 08 Jan 2011 01:50:32 AM GMT
Category: None
Follow-up Comment #1, bug #17380 (project freeciv):
I just noticed the same in 2.3.0.b1
___
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On 8 Jan, 2011, at 4:27 AM, Marko Lindqvist wrote:
2) As Freeciv is written in C, and Qt is C++ library, and because of
how client code is arranged, it has not been possible to write Qt
client for Freeciv. Now I have worked on this, up to point where I
have stub client with Qt window opening.
URL:
http://gna.org/bugs/?17452
Summary: Transport Assertions
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Mon 10 Jan 2011 01:03:50 AM GMT
Category: None
Severity: 3 - Normal
On 10 Jan, 2011, at 10:35 AM, Marko Lindqvist wrote:
I suggest that we open qt-client tickets when we are about to start
developing some patch, and not only when we have that patch ready. So
the other(s) know that that part of the code is already being worked
at, and we avoid doing duplicate
Follow-up Comment #1, bug #17452 (project freeciv):
I think this must be due to the global warming terrain changes. I now notice
the following message in the chat window:
Removing Swedish unferried Transport in Plains at (29, 11)
___
Follow-up Comment #3, bug #16164 (project freeciv):
Okeh, here is a save generated on 2.3.0.b1. The Bomber outside of Linköping
has attacked this turn and needs to go back to a city next turn. If
autoattack is enabled when you end turn, the Bomber will instead attack some
enemy units that
Follow-up Comment #2, patch #2349 (project freeciv):
While the language is referred to Chinookan, i thought the people were simply
referred to as Chinook?
___
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URL:
http://gna.org/bugs/?17542
Summary: Governor Prefers Gold to Production
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Fri 21 Jan 2011 01:13:55 AM GMT
Category: agents
Severity: 2 - Minor
Follow-up Comment #4, bug #17564 (project freeciv):
So theoretically this could be declared as unsigned, though it's unlikely
we'll ever need that many turns.
___
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On 9 Jan, 2011, at 10:12 AM, Jacob Nevins wrote:
However, the Solar Plant can have a better effect than the Hoover Dam, since
it can completely eliminate pollution (rather than just reducing it);
therefore, it's not marked in strike-through.
I have no quibble with the Solar Plant
Follow-up Comment #2, bug #17433 (project freeciv):
It happened again. I captured a city and, after reviewing its production,
things seemed all right until i went to scroll the map. I'll include
savefiles from before and after. If it matters, the target city is Graudenz.
There are plenty of
Additional Item Attachment, bug #17433 (project freeciv):
File name: freeciv-T0581-Y02156-auto.sav.bz2 Size:42 KB
___
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On 10 Feb, 2011, at 12:22 PM, Marko Lindqvist wrote:
On 10 February 2011 21:11, David Lowe doctorjl...@verizon.net wrote:
Does my peace with them really allow me to combat their ally but not
capture a city?
Usually you can capture enemy cities. What you cannot do is to attack
unit
URL:
http://gna.org/bugs/?17702
Summary: Caravan Window Pops Up Too Soon
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Fri 11 Feb 2011 01:57:13 AM GMT
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #17732 (project freeciv):
Perhaps this is not an issue with the server, but the tileset? Try loading
the Trident tileset and see if that doesn't give the behavior you desire.
With the game started, select Game - Options - Local client, then Graphics
- Tileset.
On 13 Feb, 2011, at 5:38 PM, Marko Lindqvist wrote:
Idea in that transition guide is that there will be gtk3 only
application in the end, requiring gtk 3.0.0 at least, i.e. , it has no
problem of not being backward compatible with *any* gtk2 version.
We can increase our minimum gtk2 version
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