[Freeciv-Dev] Version Info?

2010-06-02 Thread David Lowe
I can easily tell what version of Freeciv is present by, for instance, typing freeciv-server --version at the command line. If some of our less technically sophisticated users raise an issue in the forums, however, i'm not sure how they can verify their version in the GUI. For

[Freeciv-Dev] [bug #16142] Freeciv 2.2.1 does n’t compile on Mac OS X 10.6.3

2010-06-10 Thread David Lowe
Follow-up Comment #2, bug #16142 (project freeciv): When i look at the patch # 1700, i see that they are to do with the ftwl client. I was curious, as i've checked an info for 2.2.1 into fink, and no patches were needed. ___ Reply to

[Freeciv-Dev] [bug #16142] Freeciv 2.2.1 does n’t compile on Mac OS X 10.6.3

2010-06-11 Thread David Lowe
Follow-up Comment #4, bug #16142 (project freeciv): You say: Patch number 10 from #1700 was needed for the server to start up correctly. What exactly was the problem you experienced, as i haven't noticed any errors on my machines? ___

[Freeciv-Dev] [bug #16164] Aircraft commit suicide if 'autoattack' is set

2010-06-14 Thread David Lowe
URL: http://gna.org/bugs/?16164 Summary: Aircraft commit suicide if 'autoattack' is set Project: Freeciv Submitted by: doctorjlowe Submitted on: Monday 06/14/2010 at 15:16 Category: ai Severity: 2 - Minor

Re: [Freeciv-Dev] Sound Isn't Working On The Mac

2010-06-27 Thread David Lowe
On 21 Jun, 2010, at 6:29 AM, Marko Lindqvist wrote: We don't even know if this is configuration time, build time or run time problem, right? To check if configure time checks have gone ok, search config.h for AUDIO_SDL define. Sorry for the delay, i've been on the road. This is from

[Freeciv-Dev] [bug #16082] Window Is Too Short

2010-07-12 Thread David Lowe
Follow-up Comment #5, bug #16082 (project freeciv): I'm using Apple's X11 on all three machines. ___ Reply to this item at: http://gna.org/bugs/?16082 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #1754] Move autosettlers code to new advisors directory

2010-07-22 Thread David Lowe
Follow-up Comment #3, patch #1754 (project freeciv): git will detect it but I'm not sure about svn SVN will detect the deletion of a file and the creation of a new file [for each moved file], IIRC. It will thus track a spuriously high number of changed lines. I believe that this is what cazfi

[Freeciv-Dev] [patch #1754] Move autosettlers code to new advisors directory

2010-07-22 Thread David Lowe
Follow-up Comment #5, patch #1754 (project freeciv): it requires separate 'svn mv' command Oops, i forgot about that one. Can it be automated? ___ Reply to this item at: http://gna.org/patch/?1754

[Freeciv-Dev] [patch #1692] Scythian nation

2010-07-22 Thread David Lowe
Follow-up Comment #7, patch #1692 (project freeciv): I see the point, but i wouldn't know Scythian if i heard it. Probably most players won't, either. Wikipedia says it is 'mostly extinct', though Ossetic is distantly related. ___ Reply

[Freeciv-Dev] [bug #15619] wrong messages when multiple advances are gained by one event

2010-08-01 Thread David Lowe
Follow-up Comment #3, bug #15619 (project freeciv): I just saved an instance of this, too [attached]. * Learned Horseback Riding. Scientists do not know what to research next. * Learned The Republic. Our scientists focus on None; goal is None. * You found The Republic in ancient scrolls of

[Freeciv-Dev] [bug #16079] Update docs to reflect file name changes

2010-08-05 Thread David Lowe
Follow-up Comment #2, bug #16079 (project freeciv): Is '.civserver_history' still in use? ___ Reply to this item at: http://gna.org/bugs/?16079 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #16368] Configure Not Finding sdl-mixer

2010-08-05 Thread David Lowe
URL: http://gna.org/bugs/?16368 Summary: Configure Not Finding sdl-mixer Project: Freeciv Submitted by: doctorjlowe Submitted on: Friday 08/06/2010 at 02:01 Category: client Severity: 2 - Minor

[Freeciv-Dev] Roadmap?

2010-08-05 Thread David Lowe
I maintain the port of freeciv within the 'fink' packaging system on OSX. Where can i look to get a rough estimate of when the next release will be made available? I'm currently trying to decide if it will be worth my while to incorporate some of the 2.2.3 patches into my 2.2.2 build.

[Freeciv-Dev] [bug #16368] Configure Not Finding sdl-mixer

2010-08-06 Thread David Lowe
Follow-up Comment #2, bug #16368 (project freeciv): My bad, i was passing the wrong '--with-sdl-prefix='. You can close this ticket. I still have something funny WRT to the client initially having sound plugin set to none, but i need to poke around a bit more to clarify things.

[Freeciv-Dev] [bug #16164] Aircraft commit suicide if 'autoattack' is set

2010-08-08 Thread David Lowe
Follow-up Comment #2, bug #16164 (project freeciv): I've since 'cleaned house' and deleted old stuff. I think i've got some suitable opponents now, so i'll try and generate something. ___ Reply to this item at:

[Freeciv-Dev] [bug #16248] GTK Combo popup menu - hardcoded colors

2010-08-09 Thread David Lowe
Follow-up Comment #2, bug #16248 (project freeciv): If i understand it correctly, the bug pepeto referenced was patched in GTK v 2.10. Surely we could raise our minimum to that, which is already four years old... ___ Reply to this item

[Freeciv-Dev] [patch #1698] Dahomey nation

2010-08-12 Thread David Lowe
Follow-up Comment #7, patch #1698 (project freeciv): I think that 'early modern' is too open to interpretation or difference of opinion. Perhaps 'Industrial Age' or 'Steam Era' would be more specific? ___ Reply to this item at:

[Freeciv-Dev] Nation Grouping (was: Re: [patch #1698] Dahomey nation)

2010-08-14 Thread David Lowe
On 13 Aug, 2010, at 12:30 AM, Ann wrote: Follow-up Comment #9, patch #1698 (project freeciv): The term early modern does have a definition, in the sense that it is used to refer to the years named in European history. So in that sense it is not open to interpretation: it begins with a

Re: [Freeciv-Dev] [patch #1850] Server setting to control if unreachable unit protects reachable ones

2010-08-14 Thread David Lowe
On 13 Aug, 2010, at 5:51 AM, Lavrentij P Berija wrote: I've made quick'n'dirty patch (which seems to work though) which makes stack death rule applied only for reachable units. Maybe it's worth raising a thread on forum to decide if this behaviour would be appropriate for players? It

Re: [Freeciv-Dev] Nation Grouping (was: Re: [patch #1698] Dahomey nation)

2010-08-15 Thread David Lowe
On 14 Aug, 2010, at 10:24 AM, Daniel Markstedt wrote: snip Yes, the code will pick AI opponent nations based on the 'match' value for your nation's groups. See nations.ruleset, e.g.: [ngroup_ancient] name=_(?nationgroup:Ancient) match=2 ... [ngroup_american] name=_(?nationgroup:Asian)

[Freeciv-Dev] [bug #15347] Bad drawing and floating point exception with trade route line drawing in SDL client

2010-08-15 Thread David Lowe
Follow-up Comment #11, bug #15347 (project freeciv): I've not used the SDL client in a while, so i've no horse in this race. That said, i perfectly agree with the logic that as long as we've loaded a library then we'd be better off using functions from the library rather than rolling our own.

[Freeciv-Dev] [bug #16480] Usability of Help button on research window

2010-08-18 Thread David Lowe
Follow-up Comment #4, bug #16480 (project freeciv): When i want to read about a tech, the dropdown menu is the last place i would think to look. Since i can already get the same help by right-clicking on the appropriate part of the tree, perhaps the checkbox method isn't being used? I

[Freeciv-Dev] [patch #1870] Add unit statistics

2010-08-19 Thread David Lowe
Follow-up Comment #1, patch #1870 (project freeciv): win ... 1 point for 10 units lost. Surely you mean *lose* a point? ___ Reply to this item at: http://gna.org/patch/?1870 ___ Message

[Freeciv-Dev] [bug #16480] Usability of Help button on research window

2010-08-20 Thread David Lowe
Follow-up Comment #7, bug #16480 (project freeciv): That certainly works, but i find it inconvenient. Help - Technology only shows me generic help about research. In order to see specifics about a certain tech [which is something i typically want to see more often], i have to: 1) click the

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes AD500

2010-08-20 Thread David Lowe
Follow-up Comment #10, bug #16469 (project freeciv): The only binary we provide for 2.2 on Mac OS currently is Gtk2. Is it a safe assumption that if a user self compiled they would let us know? ___ Reply to this item at:

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes AD500

2010-08-20 Thread David Lowe
Follow-up Comment #11, bug #16469 (project freeciv): @Anonymous: Have you shut down or restarted your Mac recently? I suspect that X11 as seen on 10.6 isn't meant to run for such long periods of time - i have seen it lose track of windows during extended play sessions.

Re: [Freeciv-Dev] [bug #16480] Usability of Help button on research window

2010-08-21 Thread David Lowe
On 20 Aug, 2010, at 8:33 AM, David Lowe wrote: Being able to see help immediately for the item i'm looking at is more helpful. BTW, is there something similar to this help for city production? Right clicking on an item in the production dropdown menu not only gives no help

[Freeciv-Dev] [bug #16380] Generated files are not deleted by 'make distclean'

2010-08-21 Thread David Lowe
Follow-up Comment #3, bug #16380 (project freeciv): I beg to differ: if i look at the file titled 'INSTALL' that comes with every GNU package i've unpacked, i see the following beginning at line 62: To also remove the files that `configure' created (so you can compile the package for

[Freeciv-Dev] [bug #16469] Freecivic 2.2.2 crashes AD500

2010-08-21 Thread David Lowe
Follow-up Comment #15, bug #16469 (project freeciv): @Anonymous: This project has not yet offered an SDL build for Mac. Did you get it from somebody else, or did you build this yourself? In a normal build you would have both SDL and Gtk2 clients, assuming that configure was satisfied that you

[Freeciv-Dev] [bug #16506] Non-military units belonging to a class without the ZOC class flag have a ZOC

2010-08-21 Thread David Lowe
Follow-up Comment #4, bug #16506 (project freeciv): Changelog line # 32770 [r12583] and units.ruleset line #80. Now that i'm looking at it closer, i see that i had it wrong: Added unit class flag ZOC for units that are subject to Zone Of Control rules. So yeah, any unit that doesn't specify

[Freeciv-Dev] [bug #16533] Help For City Production

2010-08-24 Thread David Lowe
URL: http://gna.org/bugs/?16533 Summary: Help For City Production Project: Freeciv Submitted by: doctorjlowe Submitted on: Wednesday 08/25/2010 at 02:55 Category: client-gtk-2.0 Severity: 1 - Wish

[Freeciv-Dev] [bug #16533] Help For City Production

2010-08-25 Thread David Lowe
Follow-up Comment #2, bug #16533 (project freeciv): I should have specified that i meant the city production menu in the Overview tab. There is a Help button in the Production tab, but it is less than obvious. It remains ghosted out when clicking in either the Production area [which doesn't

[Freeciv-Dev] [bug #16515] Easier access to overview map options

2010-08-26 Thread David Lowe
Follow-up Comment #5, bug #16515 (project freeciv): I've never used left-click-goto intentionally, but been fairly annoyed when accidentally left clicking instead of right clicking. I'm not sure it is very effective, anyway. At the increased scale of the overview map, you essentially order the

[Freeciv-Dev] [bug #16556] Mac compatibility of the flag convert script

2010-08-28 Thread David Lowe
Follow-up Comment #1, bug #16556 (project freeciv): Looking at what i see when i unpack the 2.2.2 tarball, the data files and such are already in lower case anyway. I'm going to expose my ignorance here and ask if there is a case in which the untar process would change these to upper case? If

[Freeciv-Dev] [bug #16614] assertion 'strlen(str) len' failed with long leader name

2010-09-04 Thread David Lowe
Follow-up Comment #5, bug #16614 (project freeciv): Since we don't want to encourage really long names, i suggest we stick to 48 bytes unless we can put another limit on total number of characters. Are there any names being considered now that would have a problem with the 48 byte limit?

[Freeciv-Dev] [patch #1893] [metaticket] Help updates for 2.3.0

2010-09-04 Thread David Lowe
Follow-up Comment #4, patch #1893 (project freeciv): Transforming terrain is also known as 'terraforming'. ___ Reply to this item at: http://gna.org/patch/?1893 ___ Message sent via/by

[Freeciv-Dev] [patch #1936] limit the number of units a city can support

2010-09-08 Thread David Lowe
Follow-up Comment #8, patch #1936 (project freeciv): Should this be limited to military units? I can't see why we would need to limit Workers, Caravans, etc. For us informed, do Diplomats count as military units? What should happen if the city size is reduced? Kill random units till the

[Freeciv-Dev] [patch #1910] Command /ignore for server

2010-09-08 Thread David Lowe
Follow-up Comment #4, patch #1910 (project freeciv): The grammar looks good to me. I just wish line # 10 were a little more specific: - list ignore\n + list ignored users\n ___ Reply to this item at:

[Freeciv-Dev] [bug #16667] en_GB strings in Freeciv source code

2010-09-08 Thread David Lowe
Follow-up Comment #1, bug #16667 (project freeciv): I assume the default language of Freeciv is notionally en_US, so those should be Harbor and honor respectively (unless a native speaker corrects me). That is indeed how we spell these things in California...

[Freeciv-Dev] [patch #1949] add casts to utility/support.c for clean compilation

2010-09-11 Thread David Lowe
URL: http://gna.org/patch/?1949 Summary: add casts to utility/support.c for clean compilation Project: Freeciv Submitted by: doctorjlowe Submitted on: Saturday 09/11/2010 at 16:11 Category: general

[Freeciv-Dev] [patch #1700] Freeciv 2.2.1 patches for Mac OS X 10.6.3

2010-09-11 Thread David Lowe
Follow-up Comment #5, patch #1700 (project freeciv): Item # 9 is split off into a separate patch. I think the rest of this can be closed. See gna patch #1949. ___ Reply to this item at: http://gna.org/patch/?1700

[Freeciv-Dev] [patch #1949] add casts to utility/support.c for clean compilation

2010-09-11 Thread David Lowe
Follow-up Comment #2, patch #1949 (project freeciv): It was indeed my intention that this would be planned for 2.2.4 or later; trunk sounds good to me. The whole purpose of this move was to allow 1700 to be closed soon without forgetting this piece.

[Freeciv-Dev] [bug #16667] en_GB strings in Freeciv source code

2010-09-12 Thread David Lowe
Follow-up Comment #4, bug #16667 (project freeciv): agreed ___ Reply to this item at: http://gna.org/bugs/?16667 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #15367] Crashes on startup on Snow Leopard

2010-09-12 Thread David Lowe
Follow-up Comment #2, bug #15367 (project freeciv): I must have missed this when it opened, my apologies. I have seen that error many times, and it is due to the 2.1.9b1 binary being bundled with freetype having improper permissions set. This is not a problem with the new binary.

[Freeciv-Dev] [bug #16792] Paths longer than 99 turns are not supported.

2010-09-30 Thread David Lowe
URL: http://gna.org/bugs/?16792 Summary: Paths longer than 99 turns are not supported. Project: Freeciv Submitted by: doctorjlowe Submitted on: Thursday 09/30/2010 at 17:30 Category: None Severity: 2 -

[Freeciv-Dev] [bug #16769] corrupt save files ( query(bad EOF) )

2010-10-08 Thread David Lowe
Follow-up Comment #4, bug #16769 (project freeciv): I don't believe our Mac packager monitors Gna!, so i'll forward this to him and see if he can't put an extra linefeed at the end of nations.ruleset. ___ Reply to this item at:

Re: [Freeciv-Dev] x crashes

2010-10-15 Thread David Lowe
On 14 Oct, 2010, at 7:47 PM, David Zuccaro wrote: What is causing my x windows server to crash. How can I fix it? This is the error in syslog: Oct 15 10:36:48 Palatinus gdm[3173]: WARNING: gdm_slave_xioerror_handler: Fatal X error - Restarting :0 Is this a new install, or one that

Re: [Freeciv-Dev] x crashes

2010-10-17 Thread David Lowe
On 16 Oct, 2010, at 6:40 PM, David Zuccaro wrote: On Fri, 2010-10-15 at 08:16 -0700, David Lowe wrote: On 14 Oct, 2010, at 7:47 PM, David Zuccaro wrote: What is causing my x windows server to crash. How can I fix it? This is the error in syslog: Oct 15 10:36:48 Palatinus gdm[3173

Re: [Freeciv-Dev] x crashes

2010-10-18 Thread David Lowe
On 17 Oct, 2010, at 8:31 PM, David Zuccaro wrote: snip I tried this. The crash still happens. I have been reading various threads on the subject. Such as: https://bugs.freedesktop.org/show_bug.cgi?id=17713 https://bugs.freedesktop.org/show_bug.cgi?id=23082 But no clear fix is

[Freeciv-Dev] [bug #16886] Show trade routes in progress

2010-10-18 Thread David Lowe
Follow-up Comment #2, bug #16886 (project freeciv): I agree! ___ Reply to this item at: http://gna.org/bugs/?16886 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-10-19 Thread David Lowe
Follow-up Comment #36, bug #15559 (project freeciv): I do have a PeeCee in the house, but no IPv6. Would it help? ___ Reply to this item at: http://gna.org/bugs/?15559 ___ Message sent

[Freeciv-Dev] [bug #16903] Improper Grammar

2010-10-19 Thread David Lowe
URL: http://gna.org/bugs/?16903 Summary: Improper Grammar Project: Freeciv Submitted by: doctorjlowe Submitted on: Wednesday 10/20/2010 at 05:52 Category: general Severity: 1 - Wish

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-10-26 Thread David Lowe
Follow-up Comment #4, bug #16957 (project freeciv): This is also a problem for solitaire games: when you load an auto-save, most messages will not be displayed. Setting Event cache to gives the desired behavior. This is such a useful change that i wish it was the default...

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-10-26 Thread David Lowe
Follow-up Comment #6, bug #16957 (project freeciv): Yes and yes. I was just suggesting that having ec_turns=1 seems sub-optimal for most folks and that changing it to 2 would be kind to newbies... or if the underlying problem of the event cache being freed too early is dealt with, then it

[Freeciv-Dev] [bug #16887] generate a full path from a given relative path

2010-10-28 Thread David Lowe
Follow-up Comment #13, bug #16887 (project freeciv): ~/.freeciv [and its analog on other platforms] is not perfect, but in the absence of a better place, i think it'll do. There is a chance for the user to select another directory, right?

[Freeciv-Dev] [bug #16971] Resolve 'transform' (terrain) vs 'transform' (units) terminology

2010-10-30 Thread David Lowe
Follow-up Comment #4, bug #16971 (project freeciv): Yeah, i'd vote for 'convert'. ___ Reply to this item at: http://gna.org/bugs/?16971 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #16994] Some bugs with units

2010-11-01 Thread David Lowe
Follow-up Comment #2, bug #16994 (project freeciv): I sometimes get the Lost connection to server!, but not the other messages. Presumably it's a difference in verbosity levels. Also getting the occasional quitidle savegame. One of my allies has ghost units, in the attached T396 savegame

[Freeciv-Dev] [bug #16994] Some bugs with units

2010-11-02 Thread David Lowe
Follow-up Comment #11, bug #16994 (project freeciv): The unload menu item just unload the unit, it doesn't select it. Maybe you should use Activate unit, close dialog. However, this could be discussed, should unload select the units? No, i should have been more specific. When i unload a unit,

[Freeciv-Dev] [patch #2184] Remove hardcoded Entertainer/Scientist/Taxman references from clients

2010-11-05 Thread David Lowe
Follow-up Comment #1, patch #2184 (project freeciv): So you're saying that in these complicated rulesets the player would have to have all cities run by The Governor? Personally, i don't use the governor unless i have a specific problem with the default behavior... I think all that's really

[Freeciv-Dev] [patch #2159] Script to convert wiki page to plain text file

2010-11-22 Thread David Lowe
Follow-up Comment #2, patch #2159 (project freeciv): I can't see the script, as that section is password protected. Is there a public login? ___ Reply to this item at: http://gna.org/patch/?2159

[Freeciv-Dev] [bug #17132] in tile_change_terrain() [tile.c::503]: assertion 'can_unit_exist_at_tile(punit, ptile)' failed.

2010-11-23 Thread David Lowe
URL: http://gna.org/bugs/?17132 Summary: in tile_change_terrain() [tile.c::503]: assertion 'can_unit_exist_at_tile(punit, ptile)' failed. Project: Freeciv Submitted by: doctorjlowe Submitted on: Tuesday 11/23/2010 at 21:23

[Freeciv-Dev] [bug #17132] in tile_change_terrain() [tile.c::503]: assertion 'can_unit_exist_at_tile(punit, ptile)' failed.

2010-11-24 Thread David Lowe
Follow-up Comment #2, bug #17132 (project freeciv): after doing 'killall -SEGV freeciv-gtk2': (gdb) bt full #0 0x739e6f93 in poll () from /lib/libc.so.6 No symbol table info available. #1 0x73eef4a9 in g_main_context_poll (context=0xadb580, block=value optimized out,

[Freeciv-Dev] [bug #17132] in tile_change_terrain() [tile.c::503]: assertion 'can_unit_exist_at_tile(punit, ptile)' failed.

2010-11-24 Thread David Lowe
Follow-up Comment #3, bug #17132 (project freeciv): I need to make a minor correction to that last statement. It wasn't the Caravan that triggered the error, it was an Engineer building railroad. ___ Reply to this item at:

[Freeciv-Dev] [bug #17132] in tile_change_terrain() [tile.c::503]: assertion 'can_unit_exist_at_tile(punit, ptile)' failed.

2010-11-24 Thread David Lowe
Follow-up Comment #4, bug #17132 (project freeciv): Belay that last. Moving a caravan causes the error, as does moving an Engineer and moving an Ironclad. I'll attach a savegame. (file #11374) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #17132] in tile_change_terrain() [tile.c::503]: assertion 'can_unit_exist_at_tile(punit, ptile)' failed.

2010-11-24 Thread David Lowe
Follow-up Comment #6, bug #17132 (project freeciv): Playing the Tanzanians, moving the southern Ironclad into unknown terrain generates the assertion, while the northern Ironclad does not? I'm also getting the assertion simply from telling a unit to fortify... try the Infantry in Piura. I

[Freeciv-Dev] [patch #2159] Script to convert wiki page to plain text file

2010-11-26 Thread David Lowe
Follow-up Comment #4, patch #2159 (project freeciv): My father was kind enough to do this, as his perl skills are much better than mine. This version has more comments and so should be easier to work on next time the hosting changes. Also included is a small shell script to grab a local copy

[Freeciv-Dev] [bug #17193] in unquote_block() [savegame2.c::990]: assertion '1 == parsed' failed

2010-11-28 Thread David Lowe
URL: http://gna.org/bugs/?17193 Summary: in unquote_block() [savegame2.c::990]: assertion '1 == parsed' failed Project: Freeciv Submitted by: doctorjlowe Submitted on: Sunday 11/28/2010 at 19:06 Category: None

[Freeciv-Dev] [bug #17194] in sg_load_player_attributes() [savegame2.c::4616]: assertion 'actual_length == plr-attribute_block.length' failed

2010-11-28 Thread David Lowe
URL: http://gna.org/bugs/?17194 Summary: in sg_load_player_attributes() [savegame2.c::4616]: assertion 'actual_length == plr-attribute_block.length' failed Project: Freeciv Submitted by: doctorjlowe Submitted on: Sunday 11/28/2010 at

[Freeciv-Dev] [patch #2159] Script to convert wiki page to plain text file

2010-12-02 Thread David Lowe
Follow-up Comment #6, patch #2159 (project freeciv): Here is version 1.2. Also, he would prefer to remain anonymous. (file #11453) ___ Additional Item Attachment: File name: fcgetfaq1.2.pl Size:4 KB

[Freeciv-Dev] [bug #17267] civmanual does not give error messages

2010-12-07 Thread David Lowe
URL: http://gna.org/bugs/?17267 Summary: civmanual does not give error messages Project: Freeciv Submitted by: doctorjlowe Submitted on: Wed 08 Dec 2010 04:52:37 AM GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-12-08 Thread David Lowe
Follow-up Comment #8, bug #15805 (project freeciv): Using trunk/r18707 i'm getting intermittent server crashes with the experimental ruleset that don't happen with the default ruleset. This is the GTK client, so i'm not sure if you want me to file a separate bug report or leave it here. After

Re: [Freeciv-Dev] [bug #15805] fix city map (variable city radii, xaw client)

2010-12-09 Thread David Lowe
On 8 Dec, 2010, at 3:04 PM, Matthias Pfafferodt wrote: @Dave 0: data/default/techs.ruleset: ruleset datafile appears incompatible: 0: datafile options: +Freeciv-2.3-ruleset 0: supported options: +1.9 You have old ruleset data somethere in the path. Freeciv 2.3.0 has updated all

[Freeciv-Dev] [bug #17267] civmanual does not give error messages

2010-12-09 Thread David Lowe
Follow-up Comment #2, bug #17267 (project freeciv): My apologies, you are indeed correct. I must have still had an old version. I rebuilt 2.2.4 and saw the same as you see for 2.2.3. ___ Reply to this item at:

[Freeciv-Dev] [bug #17281] Segmentation fault in get_total_defense_power

2010-12-09 Thread David Lowe
URL: http://gna.org/bugs/?17281 Summary: Segmentation fault in get_total_defense_power Project: Freeciv Submitted by: doctorjlowe Submitted on: Thu 09 Dec 2010 01:59:59 PM GMT Category: None Severity: 3 -

[Freeciv-Dev] [bug #17363] Target Government Not Saved

2010-12-20 Thread David Lowe
URL: http://gna.org/bugs/?17363 Summary: Target Government Not Saved Project: Freeciv Submitted by: doctorjlowe Submitted on: Mon 20 Dec 2010 04:44:44 PM GMT Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #17379] City icon not refreshed after it is lost

2010-12-23 Thread David Lowe
Follow-up Comment #8, bug #17379 (project freeciv): Yeah, i've seen it also. I was too mad at losing my city to do any rational troubleshooting, though. I'll send a savegame if/when it happens again. ___ Reply to this item at:

[Freeciv-Dev] [patch #2265] [metaticket] citizens

2010-12-25 Thread David Lowe
Follow-up Comment #2, patch #2265 (project freeciv): I prefer the way it was done in civ3: citizens of an ethnic group at war with the leader start as angry. It makes things more challenging to capture a decent size city and not have it go into disorder right away.

[Freeciv-Dev] [bug #17363] Target Government Not Saved

2010-12-28 Thread David Lowe
Follow-up Comment #2, bug #17363 (project freeciv): This bug still exists in the 2.3.0 beta 1... ___ Reply to this item at: http://gna.org/bugs/?17363 ___ Message sent via/by Gna!

Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released

2010-12-28 Thread David Lowe
On 28 Dec, 2010, at 9:44 AM, David Lowe wrote: 2) The client option to Arrange widgets for small displays doesn't cause a notable change in the left panel on my 1280 X 800 pixel display. It does, however, force the Messages and Chats view to the right of the main view, rather than below

Re: [Freeciv-Dev] Freeciv 2.3.0 first beta released

2011-01-02 Thread David Lowe
There's another issue i'm seeing with this release that i can't quite suss out. The governor now makes worse choices about what terrain to work than it did in the 2.2 series. It seems to ignore terrain specials, for instance when set 'Max Production' it works a plain ocean tile before

[Freeciv-Dev] [patch #1819] Default ai as loadable module

2011-01-05 Thread David Lowe
Follow-up Comment #5, patch #1819 (project freeciv): 1) I have nothing particularly for or against lua. Personally, i'm aware it exists but know nothing about its pros and cons. Has there been [on IRC or elsewhere] a conversation comparing high level languages that might be suitable for this

[Freeciv-Dev] [patch #1819] Default ai as loadable module

2011-01-06 Thread David Lowe
Follow-up Comment #11, patch #1819 (project freeciv): I would think the most immediate benefit of scripting the AI would be to have the leaders of different nations have different personalities: some could be more aggressive, others more open to trade, etc. Hopefully this would apply outside of

[Freeciv-Dev] More Weird Behavior?

2011-01-06 Thread David Lowe
Perhaps this is normal and i'm just not understanding it. However, this savegame [after ending the turn] suffers a round of global warming that turns grassland into glacier in the temperate zone? I thought it was supposed to turn to desert... freeciv-T0422-Y01997-manual.sav.bz2

[Freeciv-Dev] [bug #17433] 0: in city_owner() [city.c::1046]: assertion 'NULL != pcity-owner' failed

2011-01-07 Thread David Lowe
URL: http://gna.org/bugs/?17433 Summary: 0: in city_owner() [city.c::1046]: assertion 'NULL != pcity-owner' failed Project: Freeciv Submitted by: doctorjlowe Submitted on: Sat 08 Jan 2011 01:50:32 AM GMT Category: None

[Freeciv-Dev] [bug #17380] Pathfinder bug when using enemy infrastructure is disabled

2011-01-07 Thread David Lowe
Follow-up Comment #1, bug #17380 (project freeciv): I just noticed the same in 2.3.0.b1 ___ Reply to this item at: http://gna.org/bugs/?17380 ___ Message sent via/by Gna! http://gna.org/

Re: [Freeciv-Dev] Coding projects free to take

2011-01-08 Thread David Lowe
On 8 Jan, 2011, at 4:27 AM, Marko Lindqvist wrote: 2) As Freeciv is written in C, and Qt is C++ library, and because of how client code is arranged, it has not been possible to write Qt client for Freeciv. Now I have worked on this, up to point where I have stub client with Qt window opening.

[Freeciv-Dev] [bug #17452] Transport Assertions

2011-01-09 Thread David Lowe
URL: http://gna.org/bugs/?17452 Summary: Transport Assertions Project: Freeciv Submitted by: doctorjlowe Submitted on: Mon 10 Jan 2011 01:03:50 AM GMT Category: None Severity: 3 - Normal

Re: [Freeciv-Dev] Coding projects free to take

2011-01-10 Thread David Lowe
On 10 Jan, 2011, at 10:35 AM, Marko Lindqvist wrote: I suggest that we open qt-client tickets when we are about to start developing some patch, and not only when we have that patch ready. So the other(s) know that that part of the code is already being worked at, and we avoid doing duplicate

[Freeciv-Dev] [bug #17452] Transport Assertions

2011-01-11 Thread David Lowe
Follow-up Comment #1, bug #17452 (project freeciv): I think this must be due to the global warming terrain changes. I now notice the following message in the chat window: Removing Swedish unferried Transport in Plains at (29, 11) ___

[Freeciv-Dev] [bug #16164] Aircraft commit suicide if 'autoattack' is set

2011-01-11 Thread David Lowe
Follow-up Comment #3, bug #16164 (project freeciv): Okeh, here is a save generated on 2.3.0.b1. The Bomber outside of Linköping has attacked this turn and needs to go back to a city next turn. If autoattack is enabled when you end turn, the Bomber will instead attack some enemy units that

[Freeciv-Dev] [patch #2349] Chinookan nation

2011-01-16 Thread David Lowe
Follow-up Comment #2, patch #2349 (project freeciv): While the language is referred to Chinookan, i thought the people were simply referred to as Chinook? ___ Reply to this item at: http://gna.org/patch/?2349

[Freeciv-Dev] [bug #17542] Governor Prefers Gold to Production

2011-01-20 Thread David Lowe
URL: http://gna.org/bugs/?17542 Summary: Governor Prefers Gold to Production Project: Freeciv Submitted by: doctorjlowe Submitted on: Fri 21 Jan 2011 01:13:55 AM GMT Category: agents Severity: 2 - Minor

[Freeciv-Dev] [bug #17564] Negative endturn

2011-01-24 Thread David Lowe
Follow-up Comment #4, bug #17564 (project freeciv): So theoretically this could be declared as unsigned, though it's unlikely we'll ever need that many turns. ___ Reply to this item at: http://gna.org/bugs/?17564

Re: [Freeciv-Dev] [bug #17445] solar plant is available despite hoover dam

2011-01-25 Thread David Lowe
On 9 Jan, 2011, at 10:12 AM, Jacob Nevins wrote: However, the Solar Plant can have a better effect than the Hoover Dam, since it can completely eliminate pollution (rather than just reducing it); therefore, it's not marked in strike-through. I have no quibble with the Solar Plant

[Freeciv-Dev] [bug #17433] 0: in city_owner() [city.c::1046]: assertion 'NULL != pcity-owner' failed

2011-02-01 Thread David Lowe
Follow-up Comment #2, bug #17433 (project freeciv): It happened again. I captured a city and, after reviewing its production, things seemed all right until i went to scroll the map. I'll include savefiles from before and after. If it matters, the target city is Graudenz. There are plenty of

[Freeciv-Dev] [bug #17433] 0: in city_owner() [city.c::1046]: assertion 'NULL != pcity-owner' failed

2011-02-01 Thread David Lowe
Additional Item Attachment, bug #17433 (project freeciv): File name: freeciv-T0581-Y02156-auto.sav.bz2 Size:42 KB ___ Reply to this item at: http://gna.org/bugs/?17433 ___ Message sent

Re: [Freeciv-Dev] Can An Ally Really Do This?

2011-02-10 Thread David Lowe
On 10 Feb, 2011, at 12:22 PM, Marko Lindqvist wrote: On 10 February 2011 21:11, David Lowe doctorjl...@verizon.net wrote: Does my peace with them really allow me to combat their ally but not capture a city? Usually you can capture enemy cities. What you cannot do is to attack unit

[Freeciv-Dev] [bug #17702] Caravan Window Pops Up Too Soon

2011-02-10 Thread David Lowe
URL: http://gna.org/bugs/?17702 Summary: Caravan Window Pops Up Too Soon Project: Freeciv Submitted by: doctorjlowe Submitted on: Fri 11 Feb 2011 01:57:13 AM GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #17732] GTK client displays slanted map

2011-02-14 Thread David Lowe
Follow-up Comment #1, bug #17732 (project freeciv): Perhaps this is not an issue with the server, but the tileset? Try loading the Trident tileset and see if that doesn't give the behavior you desire. With the game started, select Game - Options - Local client, then Graphics - Tileset.

Re: [Freeciv-Dev] gtk3 client

2011-02-14 Thread David Lowe
On 13 Feb, 2011, at 5:38 PM, Marko Lindqvist wrote: Idea in that transition guide is that there will be gtk3 only application in the end, requiring gtk 3.0.0 at least, i.e. , it has no problem of not being backward compatible with *any* gtk2 version. We can increase our minimum gtk2 version

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