[Freeciv-Dev] [task #7775] Plan what to do in respect to multiplayer ruleset

2017-05-12 Thread Jacob Nevins
Follow-up Comment #1, task #7775 (project freeciv): This ticket probably belongs on hostedredmine if we want to keep it, but for the record: there's a proposal to make it more Longturn-shaped: forum , hrm #654404

[Freeciv-Dev] [patch #4277] Build freeciv-ruledit as C++ program

2017-05-08 Thread Jacob Nevins
Follow-up Comment #2, patch #4277 (project freeciv): (committed as r23685) ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #25430] Allow building without iconv

2017-05-03 Thread Jacob Nevins
Follow-up Comment #6, bug #25430 (project freeciv): cazfi says on IRC "Hmm.. is it really possible to build freeciv without iconv? [...] Confirmed that lack of iconv is an hard error configure time." Hence, not announcing this in release notes. I assume iconv was sort-of-half-available in the

[Freeciv-Dev] 2.5.7 release plan; one string change

2017-05-01 Thread Jacob Nevins
(Cross-posted to gna.org and freelists.org lists; follow-ups will only be to freelists.org. If you have not subscribed to the new lists yet, I recommend you do so.) We're planning a 2.5.7 release soon, possibly as soon as next weekend (6-7 May). The main aim of this release is to replace URLs

[Freeciv-Dev] [bug #17248] Dead player scores not revealed on game over

2017-04-29 Thread Jacob Nevins
Update of bug #17248 (project freeciv): Planned Release: 2.6.0, 3.0, 3.1 => 2.5.7, 2.6.0, 3.0, 3.1 ___ Follow-up Comment #5: This backports cleanly to S2_5, so I plan to put it there for 2.5.7.

[Freeciv-Dev] gna.org (Freeciv code and mailing list host) is shutting down

2017-04-16 Thread Jacob Nevins
before Gna finally shuts down, we'll send one last email to this freeciv-announce list with the details; if you don't hear from us again, check our website <http://www.freeciv.org/>. Thanks to Gna for hosting us trouble-free for nearly 12 years. On behalf of the Freeciv maintainers, Jacob

[Freeciv-Dev] [task #7743] Data Export #48 (patch)

2017-04-16 Thread Jacob Nevins
Follow-up Comment #2, task #7743 (project freeciv): This weekly export has been superseded by daily export task #8010. ___ Reply to this item at: ___ Message

[Freeciv-Dev] [task #8010] Data Export #66 (patch)

2017-04-16 Thread Jacob Nevins
Follow-up Comment #1, task #8010 (project freeciv): I've created this to replace task #7743 / weekly export #48 with a daily export, in the run up to the Gna shutdown. ___ Reply to this item at:

[Freeciv-Dev] [task #8010] Data Export #66 (patch)

2017-04-16 Thread Jacob Nevins
k: Any Effort: 0.00 Planned Release: ___ Details: A new export job has been registered. This task has been created to keep the project informed. However, only Jacob Nevins, that created the job, can remove the job itself. = J

[Freeciv-Dev] [task #7742] Data Export #47 (task)

2017-04-16 Thread Jacob Nevins
Update of task #7742 (project freeciv): status_id: => Closed ___ Follow-up Comment #2: [100] Job removed per request of his owner, Jacob Nevins 47.xml is no longer availa

[Freeciv-Dev] [task #7742] Data Export #47 (task)

2017-04-16 Thread Jacob Nevins
Follow-up Comment #2, task #7742 (project freeciv): This weekly export has been superseded by daily export task #8009. ___ Reply to this item at: ___ Message

[Freeciv-Dev] [task #8009] Data Export #65 (task)

2017-04-16 Thread Jacob Nevins
Follow-up Comment #1, task #8009 (project freeciv): I've created this to replace task #7742 / weekly export #47 with a daily export, in the run up to the Gna shutdown. ___ Reply to this item at:

[Freeciv-Dev] [task #8009] Data Export #65 (task)

2017-04-16 Thread Jacob Nevins
k: Any Effort: 0.00 Planned Release: ___ Details: A new export job has been registered. This task has been created to keep the project informed. However, only Jacob Nevins, that created the job, can remove the job itself. = J

[Freeciv-Dev] [task #7741] Data Export #46 (bugs)

2017-04-16 Thread Jacob Nevins
Follow-up Comment #2, task #7741 (project freeciv): This weekly export has been superseded by daily export task #8008. ___ Reply to this item at: ___ Message

[Freeciv-Dev] [task #8008] Data Export #64 (bugs)

2017-04-16 Thread Jacob Nevins
Follow-up Comment #1, task #8008 (project freeciv): I've created this to replace task #7741 / weekly export #46 with a daily export, in the run up to the Gna shutdown. ___ Reply to this item at:

[Freeciv-Dev] [task #8008] Data Export #64 (bugs)

2017-04-16 Thread Jacob Nevins
k: Any Effort: 0.00 Planned Release: ___ Details: A new export job has been registered. This task has been created to keep the project informed. However, only Jacob Nevins, that created the job, can remove the job itself. = J

[Freeciv-Dev] [bug #25554] warning "deprecated Carbon Component Manager for hosting Audio Units" on running freeciv-gtk2

2017-04-04 Thread Jacob Nevins
Update of bug #25554 (project freeciv): Status:None => Invalid Open/Closed:Open => Closed ___ Follow-up Comment #7: From the Trac

Re: [Freeciv-Dev] Git migration; contributor details needed

2017-04-02 Thread Jacob Nevins
I wrote: > By default I will make some effort to track down real names and current > public email addresses, starting with the most prolific contributors and > probably stopping when I run out of time. > > I will use Gna real names where available, but I will not use your > registered Gna email

[Freeciv-Dev] [patch #8124] civ2civ3: reduced a bit the cost of naval units

2017-04-01 Thread Jacob Nevins
Update of patch #8124 (project freeciv): Planned Release: => 2.6.0, 3.0.0, 3.1.0 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #8123] civ2civ3: bases give some defense bonus against all unit classes

2017-04-01 Thread Jacob Nevins
Update of patch #8123 (project freeciv): Category:None => rulesets Planned Release: => 2.6.0, 3.0.0, 3.1.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #25614] Rivers not displaying in freeciv-web when using included Civ2Civ3 ruleset

2017-04-01 Thread Jacob Nevins
Update of bug #25614 (project freeciv): Category:rulesets => freeciv-web Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #8034] Enable culture victory by default in experimental?

2017-04-01 Thread Jacob Nevins
Update of patch #8034 (project freeciv): Summary: Enable culture victory by default in civ2civ3 and experimental? => Enable culture victory by default in experimental? ___ Reply to this item at:

[Freeciv-Dev] [bug #25556] Barbarians are too late

2017-04-01 Thread Jacob Nevins
Update of bug #25556 (project freeciv): Status:None => Invalid Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25554] warning "deprecated Carbon Component Manager for hosting Audio Units" on running freeciv-gtk2

2017-04-01 Thread Jacob Nevins
Follow-up Comment #2, bug #25554 (project freeciv): I think this is likely to be something to do with the Macports packaging / build setup for Freeciv, not something we can fix upstream? I'm pretty sure upstream code has no references to Carbon anything.

[Freeciv-Dev] Git migration; contributor details needed

2017-04-01 Thread Jacob Nevins
With Gna shutting down, we intend to migrate the official source repository from Subversion to Git. (Currently we expect to host the result on Github.) I'm just getting started on this conversion (offline), but one thing that will be needed is full committer details of the form Jacob Nevins

[Freeciv-Dev] [patch #7669] City report: columns for culture

2017-02-08 Thread Jacob Nevins
Follow-up Comment #5, patch #7669 (project freeciv): > Couldnt find what performance is. It's a kind of culture that depends only on the current situation rather than accumulating, as 'history' does. Its value for a city is get_city_bonus(pcity, EFT_PERFORMANCE).

[Freeciv-Dev] Gna shutting down

2017-02-05 Thread Jacob Nevins
Marko Lindqvist writes: > Gna is going to shut down and we have to switch to a new bug & patch > tracker (among other things). Since this is the first time the shutdown has come up on -dev: * We found out a couple of days ago. It was posted on gna.org front page on 31 Jan; previously

[Freeciv-Dev] [bug #25491] fonts.h uses QStringList but doesn't include its header or declare it

2017-02-04 Thread Jacob Nevins
Update of bug #25491 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25491] fonts.h uses QStringList but doesn't include its header or declare it

2017-02-04 Thread Jacob Nevins
Update of bug #25491 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S3_0-S2_6-qstringlist-include.patch Size:0 KB

[Freeciv-Dev] [bug #25491] fonts.h uses QStringList but doesn't include its header or declare it

2017-02-04 Thread Jacob Nevins
URL: Summary: fonts.h uses QStringList but doesn't include its header or declare it Project: Freeciv Submitted by: jtn Submitted on: Sat 04 Feb 2017 10:53:00 AM UTC Category: client-qt

[Freeciv-Dev] [patch #7019] Drop gtk2-client

2017-01-08 Thread Jacob Nevins
Follow-up Comment #9, patch #7019 (project freeciv): Noticed in passing: typo introduced to help in configure.ac: > --enable-fcmp=no/ye/gtk3 (should be "yes" not "ye") ___ Reply to this item at:

[Freeciv-Dev] [patch #8048] Sensible error message when file to write cannot be opened

2016-12-19 Thread Jacob Nevins
Follow-up Comment #4, patch #8048 (project freeciv): This introduces a new string ("Can't open %s for writing") to S2_5. However, there's an existing string "Could not open %s for writing" in netfile_download_file() that would do just as well.

[Freeciv-Dev] [bug #25371] Metaserver out of service

2016-12-08 Thread Jacob Nevins
Update of bug #25371 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #2: Service restored.

[Freeciv-Dev] [bug #25371] Metaserver out of service

2016-12-08 Thread Jacob Nevins
Follow-up Comment #1, bug #25371 (project freeciv): Yes, monitoring started showing problems around 12:54 UT. Investigating now. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-04 Thread Jacob Nevins
Follow-up Comment #8, bug #25336 (project freeciv): http://forum.freeciv.org/f/viewtopic.php?f=9=49442#p56055 is such a savegame ... but it works for me in Gtk3 and Gtk2 clients. (I'm unable to test the Gtk3.22 client the report mentions.)

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-04 Thread Jacob Nevins
Follow-up Comment #7, bug #25336 (project freeciv): I didn't trivially reproduce this (trunk r34689, civ2civ3). Can you attach a savegame where this is happening? ___ Reply to this item at:

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-04 Thread Jacob Nevins
Update of bug #25336 (project freeciv): Severity: 3 - Normal => 4 - Important Planned Release: => 3.0.0 ___ Follow-up Comment #6: I assume this is

[Freeciv-Dev] [bug #25355] Spies cannot steal techs

2016-12-03 Thread Jacob Nevins
Follow-up Comment #1, bug #25355 (project freeciv): It looks like it's deliberately set up to suppress the STEAL_TECH action ("Steal Technology") in the top-level menu if TARGETED_STEAL_TECH ("Industrial Espionage") is possible; you choose "Industrial Espionage" then "At Spy's Discretion" to

[Freeciv-Dev] [bug #25270] Crash in can_extras_coexist

2016-12-03 Thread Jacob Nevins
Update of bug #25270 (project freeciv): Planned Release: => 2.6.0, 3.0.0 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #8034] Enable culture victory by default in civ2civ3 and experimental?

2016-11-28 Thread Jacob Nevins
URL: Summary: Enable culture victory by default in civ2civ3 and experimental? Project: Freeciv Submitted by: jtn Submitted on: Mon 28 Nov 2016 10:56:53 PM UTC Category: rulesets

[Freeciv-Dev] [bug #25341] Qt client doesn't build with Qt <5.5

2016-11-27 Thread Jacob Nevins
Update of bug #25341 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #5: I've committed

[Freeciv-Dev] [bug #25343] Decide minimum version of Qt supported

2016-11-27 Thread Jacob Nevins
URL: Summary: Decide minimum version of Qt supported Project: Freeciv Submitted by: jtn Submitted on: Mon 28 Nov 2016 12:27:28 AM UTC Category: client-qt Severity: 3 - Normal

[Freeciv-Dev] [bug #25341] Qt client doesn't build with Qt <5.5

2016-11-26 Thread Jacob Nevins
Update of bug #25341 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Attached a minimal patch which removes the 'source' argument from QWheelEvent constructors,

[Freeciv-Dev] [bug #25341] Qt client doesn't build with Qt <5.5

2016-11-26 Thread Jacob Nevins
URL: Summary: Qt client doesn't build with Qt <5.5 Project: Freeciv Submitted by: jtn Submitted on: Sat 26 Nov 2016 11:17:37 AM UTC Category: client-qt Severity: 3 - Normal

[Freeciv-Dev] [task #7995] Windows packages for 2.5.6

2016-11-20 Thread Jacob Nevins
Update of task #7995 (project freeciv): Status:None => Done Open/Closed:Open => Closed ___ Follow-up Comment #2: Published, thanks.

[Freeciv-Dev] [task #7992] Tracking release 2.5.6

2016-11-20 Thread Jacob Nevins
Update of task #7992 (project freeciv): Status:None => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7973] Lua API: introduce find.action() methods

2016-11-19 Thread Jacob Nevins
Follow-up Comment #2, patch #7973 (project freeciv): Noticed in passing: the type of an argument for api_find_action() in tolua_game.pkg probably shouldn't have been 'building_type_id'? ___ Reply to this item at:

[Freeciv-Dev] [bug #24082] Map Update Bugs

2016-11-19 Thread Jacob Nevins
Follow-up Comment #3, bug #24082 (project freeciv): > 2 At the beginning of a new turn, units on minimap are not correct I've raised bug #25318 for this. mir3x writes: > Attached patch fixes minimap issues. I don't see an attachment? If you still have the patch, can you attach it to bug #25318?

[Freeciv-Dev] [bug #24082] Map Update Bugs

2016-11-19 Thread Jacob Nevins
Update of bug #24082 (project freeciv): Depends on: => bugs #25318 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #25318] Gtk3 client minimap doesn't update

2016-11-19 Thread Jacob Nevins
URL: Summary: Gtk3 client minimap doesn't update Project: Freeciv Submitted by: jtn Submitted on: Sat 19 Nov 2016 04:25:08 PM UTC Category: client-gtk-3.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #22836] minimap will not resize on gtk3 client

2016-11-19 Thread Jacob Nevins
Follow-up Comment #7, bug #22836 (project freeciv): That's true, but it's not what this (long closed) ticket was about -- that was about being unable to get rid of scrollbars on the (fixed-size) minimap canvas. Moving the Gtk clients' minimap away from a fixed-size canvas whose scale the user

[Freeciv-Dev] [patch #7961] Hexemplio beta roads

2016-11-19 Thread Jacob Nevins
Follow-up Comment #2, patch #7961 (project freeciv): (Committed as r34452 / r34453.) ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

Re: [Freeciv-Dev] Freeciv 2.5.6 source code released

2016-11-19 Thread Jacob Nevins
I wrote: > A new stable release of Freeciv, 2.5.6, is available as source code for > download. Given how slowly my work on 2.6 is going, there will probably be a 2.5.7 at some point. We'll try to keep strings frozen on S2_5 unless some compelling reason to break string freeze emerges.

[Freeciv-Dev] Freeciv 2.5.6 source code released

2016-11-19 Thread Jacob Nevins
eeciv.org/download.html>. (Windows packages should follow shortly at the same location.) Thanks to all contributors and bug reporters that helped with this release. Enjoy it! On behalf of the Freeciv Dev Team, Jacob Nevins ___ Freeciv-dev mailing list

[Freeciv-Dev] [task #7995] Windows packages for 2.5.6

2016-11-19 Thread Jacob Nevins
URL: Summary: Windows packages for 2.5.6 Project: Freeciv Submitted by: jtn Submitted on: Sat 19 Nov 2016 01:02:20 PM UTC Should Start On: Sat 19 Nov 2016 12:00:00 AM UTC Should be Finished on: Sun

[Freeciv-Dev] [patch #7985] Optimise autoattack transport depth check

2016-11-15 Thread Jacob Nevins
Update of patch #7985 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] 2.5.6 release planned for this weekend

2016-11-14 Thread Jacob Nevins
I plan to release 2.5.6 this coming weekend (19-20 Nov, probably 19th). This release mainly targets the upcoming Debian freeze. There have been no string changes since 2.5.5, so there's no string freeze period. Translation updates are always welcome, of course. Draft release notes so far are at

[Freeciv-Dev] [patch #7845] Assumed minimum height for intro picture

2016-11-14 Thread Jacob Nevins
Follow-up Comment #4, patch #7845 (project freeciv): > When screen size cannot be queried In what circumstances can this happen? ___ Reply to this item at: ___

[Freeciv-Dev] [patch #7985] Optimise autoattack transport depth check

2016-11-13 Thread Jacob Nevins
Update of patch #7985 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-autoattack-transport-optim.patch Size:3 KB File name:

[Freeciv-Dev] [bug #25259] autoattack: a transport will attack before its cargo

2016-11-13 Thread Jacob Nevins
Follow-up Comment #8, bug #25259 (project freeciv): >> Won't this make cargo (greater unit_transport_depth()) sort later in the list (and hence be used last), not earlier? > It would if p1 and q1 switched place. *thinks about it some more* You're right. Sorry for the noise. > Want to optimize

[Freeciv-Dev] [patch #7985] Optimise autoattack transport depth check

2016-11-13 Thread Jacob Nevins
Additional Item Attachment, patch #7985 (project freeciv): File name: 25_autoattack.sav.bz2 Size:14 KB ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #7985] Optimise autoattack transport depth check

2016-11-13 Thread Jacob Nevins
Additional Item Attachment, patch #7985 (project freeciv): File name: 26_autoattack2.sav.bz2 Size:22 KB ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #7985] Optimise autoattack transport depth check

2016-11-13 Thread Jacob Nevins
URL: Summary: Optimise autoattack transport depth check Project: Freeciv Submitted by: jtn Submitted on: Sun 13 Nov 2016 02:10:31 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #25265] Retire_Pct documentation

2016-11-08 Thread Jacob Nevins
Update of bug #25265 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25265] Retire_Pct documentation

2016-11-06 Thread Jacob Nevins
Update of bug #25265 (project freeciv): Status:None => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-doc-retiring.patch Size:1 KB

[Freeciv-Dev] [patch #6356] Make local building requirements city independent

2016-11-05 Thread Jacob Nevins
Follow-up Comment #3, patch #6356 (project freeciv): This is clearly better, but I'm struggling to see if it made any practical difference relative to 2.5 (for release notes). I guess it might improve AI reasoning about Upkeep_Free, and the like, but I don't think it makes any new rules possible?

[Freeciv-Dev] [bug #24625] Segfault on starting game (when adding text to bottom of viewport of scrolling window?)

2016-11-05 Thread Jacob Nevins
Update of bug #24625 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25245] SDL diplomacy dialog mostly prevents treaty cancellation

2016-11-05 Thread Jacob Nevins
Update of bug #25245 (project freeciv): Summary: SDL diplomacy dialog mostly prevents treaty cancellation? => SDL diplomacy dialog mostly prevents treaty cancellation ___ Reply to this item at:

[Freeciv-Dev] [patch #7921] More explanation for revolentype

2016-11-03 Thread Jacob Nevins
Update of patch #7921 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7920] Warn the turn before a city in disorder leads to national revolution

2016-11-03 Thread Jacob Nevins
Update of patch #7920 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25256] RANDQUICK revolentype should prevent untargeted revolution

2016-11-03 Thread Jacob Nevins
Update of bug #25256 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25165] FREECIV_OPT not documented in freeciv-client(6) man page

2016-11-03 Thread Jacob Nevins
Update of bug #25165 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25255] freeciv-client man page not updated for rc-file move to ~/.freeciv/freeciv-client-rc-X.X

2016-11-03 Thread Jacob Nevins
Update of bug #25255 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7920] Warn the turn before a city in disorder leads to national revolution

2016-11-01 Thread Jacob Nevins
Update of patch #7920 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-revolution-city-disorder-warn.patch Size:2 KB

[Freeciv-Dev] [patch #7921] More explanation for revolentype

2016-11-01 Thread Jacob Nevins
Update of patch #7921 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-doc-revolentype-quickening.patch Size:1 KB

[Freeciv-Dev] [bug #25256] RANDQUICK revolentype should prevent untargeted revolution

2016-11-01 Thread Jacob Nevins
Update of bug #25256 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-revolution-randquick-untargeted.patch Size:4 KB

[Freeciv-Dev] [bug #25165] FREECIV_OPT not documented in freeciv-client(6) man page

2016-11-01 Thread Jacob Nevins
Update of bug #25165 (project freeciv): Status:None => Ready For Test Planned Release: => 2.5.6, 2.6.0, 3.0.0 ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #25255] freeciv-client man page not updated for rc-file move to ~/.freeciv/freeciv-client-rc-X.X

2016-11-01 Thread Jacob Nevins
Update of bug #25255 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-man-freeciv-client-rc.patch Size:1 KB

[Freeciv-Dev] [patch #7921] More explanation for revolentype

2016-11-01 Thread Jacob Nevins
URL: Summary: More explanation for revolentype Project: Freeciv Submitted by: jtn Submitted on: Wed 02 Nov 2016 12:52:14 AM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #7920] Warn the turn before a city in disorder leads to national revolution

2016-11-01 Thread Jacob Nevins
URL: Summary: Warn the turn before a city in disorder leads to national revolution Project: Freeciv Submitted by: jtn Submitted on: Wed 02 Nov 2016 12:50:50 AM UTC Category: None

[Freeciv-Dev] [bug #25256] RANDQUICK revolentype should prevent untargeted revolution

2016-11-01 Thread Jacob Nevins
URL: Summary: RANDQUICK revolentype should prevent untargeted revolution Project: Freeciv Submitted by: jtn Submitted on: Wed 02 Nov 2016 12:48:16 AM UTC Category: None

[Freeciv-Dev] [bug #25255] freeciv-client man page not updated for rc-file move to ~/.freeciv/freeciv-client-rc-X.X

2016-11-01 Thread Jacob Nevins
URL: Summary: freeciv-client man page not updated for rc-file move to ~/.freeciv/freeciv-client-rc-X.X Project: Freeciv Submitted by: jtn Submitted on: Wed 02 Nov 2016 12:45:36 AM UTC

[Freeciv-Dev] [bug #25252] Qt client: Map drawing very slow when unit is focused

2016-11-01 Thread Jacob Nevins
Follow-up Comment #3, bug #25252 (project freeciv): I haven't played with Qt client for a month or two, but I didn't notice anything like this with S2_6 Qt client before that. ___ Reply to this item at:

[Freeciv-Dev] [bug #25151] Diplomat can't fortify

2016-10-31 Thread Jacob Nevins
Follow-up Comment #3, bug #25151 (project freeciv): > sentry has side-effects which I don't want Should really get around to patch #3718... ___ Reply to this item at:

[Freeciv-Dev] [bug #23911] Disband can bypass non domestic help wonder restrictions

2016-10-30 Thread Jacob Nevins
Follow-up Comment #11, bug #23911 (project freeciv): > remove the hopelessly broken feature of trying to turn "disband" > into "help wonder" for some units For the record: this behaviour had been present since at least 2004 (r9094 ,

[Freeciv-Dev] [bug #25245] SDL diplomacy dialog mostly prevents treaty cancellation?

2016-10-30 Thread Jacob Nevins
URL: Summary: SDL diplomacy dialog mostly prevents treaty cancellation? Project: Freeciv Submitted by: jtn Submitted on: Sun 30 Oct 2016 12:29:07 PM UTC Category: client-sdl

[Freeciv-Dev] [patch #7881] Qt client - add some nighstalkers to NightStalker theme

2016-10-28 Thread Jacob Nevins
Follow-up Comment #3, patch #7881 (project freeciv): I think commit is missing some required files (e.g., plantforest.png)? ... make[4]: Entering directory `/home/jtn/src/freeciv/2.6-svn-inst/data/themes/gui-qt/NightStalker' make[4]: *** No rule to make target `plantforest.png', needed by

[Freeciv-Dev] [patch #7880] plrtile last_updated as turn

2016-10-26 Thread Jacob Nevins
Follow-up Comment #2, patch #7880 (project freeciv): > The old way of storing them as years could cause trouble with > calendar setups where [years?] do not always increase turn to turn. Sub-year calendar fragments will debut in 2.6. Should we deal with this on S2_6 too?

[Freeciv-Dev] [bug #25039] Goto unit activity icon "G" is displayed far from unit in Hexemplio/Toonhex/Alio

2016-10-18 Thread Jacob Nevins
Follow-up Comment #1, bug #25039 (project freeciv): In http://forum.freeciv.org/f/viewtopic.php?f=8=36822, GriffonSpade says: > It's likely in the code relating to the activity offset for Goto, rather than the tileset itself. > Considering the size of all the activities is the same, and they're

[Freeciv-Dev] [bug #25165] FREECIV_OPT not documented in freeciv-client(6) man page

2016-10-11 Thread Jacob Nevins
Update of bug #25165 (project freeciv): Assigned to:None => jtn ___ Follow-up Comment #2: I was hoping it existed when I went looking to see if it existed, and found it useful (for

[Freeciv-Dev] [patch #3339] ConnectLand road flag

2016-10-09 Thread Jacob Nevins
Follow-up Comment #4, patch #3339 (project freeciv): OK. I'm in the area so I'll look into fixing it. ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #3339] ConnectLand road flag

2016-10-09 Thread Jacob Nevins
Follow-up Comment #2, patch #3339 (project freeciv): When I've tried this (on recent trunk), if a single road is next to land with no other nearby tiles having the road, both the connecting sprite and the isolated sprite are drawn. Is the drawing of the isolated sprite in this case deliberate?

[Freeciv-Dev] [patch #7782] srvdefs.h

2016-10-08 Thread Jacob Nevins
Follow-up Comment #1, patch #7782 (project freeciv): (committed as r34048, r34049) ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #25137] Unhelpful error "bad range" when ruleset has bad requirement type or value

2016-10-04 Thread Jacob Nevins
Update of bug #25137 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7751] MinCalFrag requirement

2016-10-04 Thread Jacob Nevins
Update of patch #7751 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25136] Remove JumpTo/JumpFrom from civ2civ3 ruleset

2016-10-03 Thread Jacob Nevins
Update of bug #25136 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7742] civ2civ3: allow building wonders next to Deep Ocean

2016-10-03 Thread Jacob Nevins
Update of patch #7742 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7744] sandbox: import rule changes from 2.6 experimental ruleset

2016-10-03 Thread Jacob Nevins
Update of patch #7744 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7745] sandbox: Allow stealing outer ring of city territory only

2016-10-03 Thread Jacob Nevins
Update of patch #7745 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7743] Rebase sandbox ruleset from civ2civ3 ruleset

2016-10-03 Thread Jacob Nevins
Update of patch #7743 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

  1   2   3   4   5   6   7   8   9   10   >