[Freeciv-Dev] [patch #6919] Server setting 'flatpoles': make polar terrain flattening optional

2016-02-22 Thread Jacob Nevins
Update of patch #6919 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6921] Map generator changes to enable sea ice

2016-02-21 Thread Jacob Nevins
Update of patch #6921 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: Attached commit candidate patch for the code, plus expanded example ruleset (which is not a

[Freeciv-Dev] [patch #6921] Map generator changes to enable sea ice

2016-02-21 Thread Jacob Nevins
Update of patch #6921 (project freeciv): Status: Ready For Test => In Progress ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #6988] Allow ruleset to restrict conversion between frozen and unfrozen terrain

2016-02-20 Thread Jacob Nevins
Update of patch #6988 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-frozen-terrain-control.patch Size:25 KB File name:

[Freeciv-Dev] [patch #6921] Map generator changes to enable sea ice

2016-02-20 Thread Jacob Nevins
Update of patch #6921 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-frozen-terrain-control.patch Size:25 KB File name:

[Freeciv-Dev] [patch #6921] Map generator changes to enable sea ice

2016-02-20 Thread Jacob Nevins
Update of patch #6921 (project freeciv): Depends on: => patch #6988 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #6988] Allow ruleset to restrict conversion between frozen and unfrozen terrain

2016-02-20 Thread Jacob Nevins
URL: Summary: Allow ruleset to restrict conversion between frozen and unfrozen terrain Project: Freeciv Submitted by: jtn Submitted on: Sun 21 Feb 2016 12:06:12 AM UTC Category: None

[Freeciv-Dev] [patch #6986] Give Inaccessible terrain the "Frozen" flag

2016-02-20 Thread Jacob Nevins
Update of patch #6986 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-inaccessible-frozen.patch Size:3 KB

[Freeciv-Dev] [patch #6919] Server setting 'flatpoles': make polar terrain flattening optional

2016-02-20 Thread Jacob Nevins
Follow-up Comment #1, patch #6919 (project freeciv): Updated patch fixing unsatisfactory behaviour with generator=FRACTAL, plus trunk version remastered over patch #6961. (file #26790, file #26791) ___ Additional Item Attachment: File

[Freeciv-Dev] [patch #6964] Change Gtk3 theme background texture repeat mode to avoid 'crawling' on resize

2016-02-17 Thread Jacob Nevins
Update of patch #6964 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6964] Change Gtk3 theme background texture repeat mode to avoid 'crawling' on resize

2016-02-14 Thread Jacob Nevins
URL: Summary: Change Gtk3 theme background texture repeat mode to avoid 'crawling' on resize Project: Freeciv Submitted by: jtn Submitted on: Sun 14 Feb 2016 12:20:30 PM UTC Category:

[Freeciv-Dev] [patch #6964] Change Gtk3 theme background texture repeat mode to avoid 'crawling' on resize

2016-02-14 Thread Jacob Nevins
Update of patch #6964 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-S2_5-gtk3-bg-resize.patch Size:0 KB

[Freeciv-Dev] [bug #22678] Gtk3 ugliness (Windows)

2016-02-14 Thread Jacob Nevins
Follow-up Comment #18, bug #22678 (project freeciv): > The fix for bug #24203 can be expected to have perturbed / > invalidated this. I had a look at the 2.5.3 Gtk3 Windows build. WRT my original complaints in comment #0, things are much improved: 0 FIXED: buttons now have borders 0 unthemed

[Freeciv-Dev] [bug #22678] Gtk3 ugliness (Windows)

2016-02-14 Thread Jacob Nevins
Update of bug #22678 (project freeciv): Depends on: => patch #6964 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #23237] Heading for diplomatic actions: "Orders of xxx aborted because of failed move"

2016-02-14 Thread Jacob Nevins
Follow-up Comment #2, bug #23237 (project freeciv): Also shows up for caravans trying to move into a city where they can e.g. help build a wonder. ___ Reply to this item at:

[Freeciv-Dev] [patch #6918] Map generator: use multiple lake terrains more sensibly

2016-02-09 Thread Jacob Nevins
Update of patch #6918 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6917] Make near_singularity() have less fierce effects on map generation

2016-02-09 Thread Jacob Nevins
Update of patch #6917 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6920] Add terrain flag "Frozen", and use it to colour minimap

2016-02-09 Thread Jacob Nevins
Update of patch #6920 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24389] Climate moderation at coasts not working as intended

2016-02-09 Thread Jacob Nevins
Follow-up Comment #3, bug #24389 (project freeciv): (patch now available at patch #6944) 1. Sure, but the reason I hesitated is that this code has never been in use, so should be treated like new code; i.e. we should check if it gives a sensible result before fixing the bug. (I haven't tried it

[Freeciv-Dev] [patch #6912] Public FREECIV_HAVE_LIBREADLINE

2016-02-08 Thread Jacob Nevins
Follow-up Comment #4, patch #6912 (project freeciv): On my system, trunk compilation is failing in a way that "./config.status --recheck" doesn't help with: CC console.lo ../../server/console.c: In function 'con_update_prompt': ../../server/console.c:98:5: error: implicit declaration of

[Freeciv-Dev] [patch #6912] Public FREECIV_HAVE_LIBREADLINE

2016-02-08 Thread Jacob Nevins
Follow-up Comment #6, patch #6912 (project freeciv): > Try running './autogen.sh --no-configure-run' first (to make > sure autoheader has run and regenerated fc_config.h.in template) > and './config.status --recheck' only then. Yes, that worked. (Should have thought of that.)

[Freeciv-Dev] [patch #6919] Server setting 'flatpoles': make polar terrain flattening optional

2016-02-07 Thread Jacob Nevins
Update of patch #6919 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #6920] Add terrain flag "Frozen", and use it to colour minimap

2016-02-07 Thread Jacob Nevins
Update of patch #6920 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-terflag-frozen.patch Size:20 KB File name:

[Freeciv-Dev] [patch #6921] Map generator changes to enable sea ice

2016-02-07 Thread Jacob Nevins
Follow-up Comment #1, patch #6921 (project freeciv): > the poles get a mix of ...frozen land and *water*. ___ Reply to this item at: ___ Message sent via/by

[Freeciv-Dev] [task #7968] Windows packages for 2.5.3

2016-02-07 Thread Jacob Nevins
Follow-up Comment #1, task #7968 (project freeciv): (For the avoidance of doubt: we are still as interested in Gtk3 test builds as before; I think the old builds have disappeared from the download server but if so that was an accident. I'll be looking at restoring these from backups.)

[Freeciv-Dev] [task #7968] Windows packages for 2.5.3

2016-02-07 Thread Jacob Nevins
URL: Summary: Windows packages for 2.5.3 Project: Freeciv Submitted by: jtn Submitted on: Sun 07 Feb 2016 10:30:12 AM UTC Should Start On: Sun 07 Feb 2016 12:00:00 AM UTC Should be Finished on: Sun

[Freeciv-Dev] Freeciv 2.5.3 source code released

2016-02-07 Thread Jacob Nevins
ug reporters that helped with this release. Enjoy it! On behalf of the Freeciv Dev Team, Jacob Nevins ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [patch #6918] Map generator: use multiple lake terrains more sensibly

2016-02-07 Thread Jacob Nevins
URL: Summary: Map generator: use multiple lake terrains more sensibly Project: Freeciv Submitted by: jtn Submitted on: Sun 07 Feb 2016 03:13:54 PM UTC Category: None Priority:

[Freeciv-Dev] [patch #6920] Add terrain flag "Frozen", and use it to colour minimap

2016-02-07 Thread Jacob Nevins
URL: Summary: Add terrain flag "Frozen", and use it to colour minimap Project: Freeciv Submitted by: jtn Submitted on: Sun 07 Feb 2016 03:32:20 PM UTC Category: None Priority:

[Freeciv-Dev] [patch #6917] Make near_singularity() have less fierce effects on map generation

2016-02-07 Thread Jacob Nevins
Update of patch #6917 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: True. I haven't done that here as probably map generation doesn't need to depend that closely

[Freeciv-Dev] [patch #6919] Server setting 'flatpoles': make polar terrain flattening optional

2016-02-07 Thread Jacob Nevins
Additional Item Attachment, patch #6919 (project freeciv): File name: trunk-S2_6-flatpoles.patch Size:5 KB ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #6918] Map generator: use multiple lake terrains more sensibly

2016-02-07 Thread Jacob Nevins
Update of patch #6918 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-mapgen-lake-rework.patch Size:6 KB

[Freeciv-Dev] [patch #6917] Make near_singularity() have less fierce effects on map generation

2016-02-07 Thread Jacob Nevins
URL: Summary: Make near_singularity() have less fierce effects on map generation Project: Freeciv Submitted by: jtn Submitted on: Sun 07 Feb 2016 03:11:50 PM UTC Category: None

[Freeciv-Dev] [task #7814] S2_6 datafile format freeze

2016-02-07 Thread Jacob Nevins
Update of task #7814 (project freeciv): Depends on: => patch #6920 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [patch #6921] Map generator changes to enable sea ice

2016-02-07 Thread Jacob Nevins
URL: Summary: Map generator changes to enable sea ice Project: Freeciv Submitted by: jtn Submitted on: Sun 07 Feb 2016 04:07:33 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #6921] Map generator changes to enable sea ice

2016-02-07 Thread Jacob Nevins
Update of patch #6921 (project freeciv): Depends on: => patch #6918 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #6921] Map generator changes to enable sea ice

2016-02-07 Thread Jacob Nevins
Update of patch #6921 (project freeciv): Depends on: => patch #6920 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #6919] Server setting 'flatpoles': make polar terrain flattening optional

2016-02-07 Thread Jacob Nevins
URL: Summary: Server setting 'flatpoles': make polar terrain flattening optional Project: Freeciv Submitted by: jtn Submitted on: Sun 07 Feb 2016 03:17:05 PM UTC Category: None

[Freeciv-Dev] [task #7814] S2_6 datafile format freeze

2016-02-07 Thread Jacob Nevins
Update of task #7814 (project freeciv): Depends on: => patch #6919 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [task #7967] Tracking release 2.5.3

2016-02-06 Thread Jacob Nevins
Update of task #7967 (project freeciv): Should Start On: Tue 02 Feb 2016 10:00:00 PM UTC => Sun 07 Feb 2016 12:00:00 AM UTC Should be Finished on: Tue 02 Feb 2016 10:00:00 PM UTC => Sun 14 Feb 2016 12:00:00 AM UTC ___ Reply to

[Freeciv-Dev] [bug #24389] Climate moderation at coasts not working as intended

2016-02-06 Thread Jacob Nevins
URL: Summary: Climate moderation at coasts not working as intended Project: Freeciv Submitted by: jtn Submitted on: Sat 06 Feb 2016 10:44:27 AM UTC Category: None Severity: 3 -

[Freeciv-Dev] [task #7967] Tracking release 2.5.3

2016-02-06 Thread Jacob Nevins
Follow-up Comment #2, task #7967 (project freeciv): Current tentative plan is to release tomorrow, Sunday 7th. ___ Reply to this item at: ___ Message sent via/by

[Freeciv-Dev] [patch #6571] Remove some goto turn graphics fallbacks

2016-02-01 Thread Jacob Nevins
Update of patch #6571 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6571] Remove some goto turn graphics fallbacks

2016-02-01 Thread Jacob Nevins
Update of patch #6571 (project freeciv): Dependency Removed: => patch #6846 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #6846] Move alt path sprite handling from tilespec.c to tilesets

2016-02-01 Thread Jacob Nevins
Update of patch #6846 (project freeciv): Status: Ready For Test => Wont Do Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24364] Fix Amplio2 goto path sprites

2016-02-01 Thread Jacob Nevins
Update of bug #24364 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6880] civ3civ3: use tx.oil_rig graphic for Oil Platform

2016-02-01 Thread Jacob Nevins
Update of patch #6880 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6878] Oil Platform graphics for Amplio2/Cimpletoon

2016-02-01 Thread Jacob Nevins
Update of patch #6878 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6877] Update hexemplio terrain1.png from Ampliohex 2.5.10

2016-02-01 Thread Jacob Nevins
Update of patch #6877 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6879] Define tx.oil_rig in all tilesets

2016-02-01 Thread Jacob Nevins
Update of patch #6879 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24368] Transported units not upgraded by Leonardo's Workshop

2016-01-31 Thread Jacob Nevins
URL: Summary: Transported units not upgraded by Leonardo's Workshop Project: Freeciv Submitted by: jtn Submitted on: Sun 31 Jan 2016 10:26:28 AM UTC Category: None Severity: 3

[Freeciv-Dev] [bug #24370] Vertical line of unfogged dots in hex minimap

2016-01-31 Thread Jacob Nevins
Follow-up Comment #1, bug #24370 (project freeciv): This is presumably at a map seam. There's certainly a discontinuity in the coordinates shown in the middle-click popup around where the dots are. (This is a wrapx|wrapy|iso|hex map.) ___

[Freeciv-Dev] [bug #24370] Vertical line of unfogged dots in hex minimap

2016-01-31 Thread Jacob Nevins
URL: Summary: Vertical line of unfogged dots in hex minimap Project: Freeciv Submitted by: jtn Submitted on: Sun 31 Jan 2016 12:50:52 PM UTC Category: client Severity: 3 -

[Freeciv-Dev] [bug #24369] Players dialog often selection

2016-01-31 Thread Jacob Nevins
URL: Summary: Players dialog often selection Project: Freeciv Submitted by: jtn Submitted on: Sun 31 Jan 2016 12:47:16 PM UTC Category: client-qt Severity: 3 - Normal

[Freeciv-Dev] [bug #24369] Players dialog often loses selection

2016-01-31 Thread Jacob Nevins
Update of bug #24369 (project freeciv): Summary: Players dialog often selection => Players dialog often loses selection ___ Reply to this item at:

[Freeciv-Dev] [patch #6884] Server settings to scale map-size-related effects

2016-01-31 Thread Jacob Nevins
URL: Summary: Server settings to scale map-size-related effects Project: Freeciv Submitted by: jtn Submitted on: Sun 31 Jan 2016 02:21:59 PM UTC Category: None Priority: 5 -

[Freeciv-Dev] [patch #6878] Oil Platform graphics for Amplio2/Cimpletoon

2016-01-30 Thread Jacob Nevins
URL: Summary: Oil Platform graphics for Amplio2/Cimpletoon Project: Freeciv Submitted by: jtn Submitted on: Sat 30 Jan 2016 09:35:07 PM UTC Category: art Priority: 5 - Normal

[Freeciv-Dev] [patch #6880] civ3civ3: use tx.oil_tig graphic for Oil Platform

2016-01-30 Thread Jacob Nevins
URL: Summary: civ3civ3: use tx.oil_tig graphic for Oil Platform Project: Freeciv Submitted by: jtn Submitted on: Sat 30 Jan 2016 09:38:42 PM UTC Category: rulesets Priority: 5

[Freeciv-Dev] [patch #6878] Oil Platform graphics for Amplio2/Cimpletoon

2016-01-30 Thread Jacob Nevins
Update of patch #6878 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-amplio2-oil-rig.patch Size:0 KB File name: terrain1.png

[Freeciv-Dev] [patch #6878] Oil Platform graphics for Amplio2/Cimpletoon

2016-01-30 Thread Jacob Nevins
Follow-up Comment #1, patch #6878 (project freeciv): This isn't entirely satisfactory; the sprite is a bit tall for Amplio2, which is particularly noticeable when you have coast directly below a tile with oil rig (rare, since in civ2civ3 that's only allowed on Deep Ocean).

[Freeciv-Dev] [bug #24364] Fix Amplio2 goto path sprites

2016-01-30 Thread Jacob Nevins
Update of bug #24364 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-amplio2-goto-path-fix.patch Size:0 KB

[Freeciv-Dev] [patch #6877] Update hexemplio terrain1.png from Ampliohex 2.5.10

2016-01-30 Thread Jacob Nevins
Update of patch #6877 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-hexemplio-terrain1-2.5.10.patch Size:2 KB File name: terrain1.png

[Freeciv-Dev] [bug #24363] Crash on "Map topology and tileset incompatible" during running game

2016-01-30 Thread Jacob Nevins
Follow-up Comment #3, bug #24363 (project freeciv): > Is it now necessary to switch to a ts topology that does not > match map topology? I'm usually running into it when making a change to all tilesets and wanting to cycle through them all without starting a new game. This obviously isn't a real

[Freeciv-Dev] [patch #6877] Update hexemplio terrain1.png from Ampliohex 2.5.10

2016-01-30 Thread Jacob Nevins
URL: Summary: Update hexemplio terrain1.png from Ampliohex 2.5.10 Project: Freeciv Submitted by: jtn Submitted on: Sat 30 Jan 2016 09:34:14 PM UTC Category: art Priority: 5 -

[Freeciv-Dev] [bug #24363] Crash on "Map topology and tileset incompatible" during running game

2016-01-30 Thread Jacob Nevins
Follow-up Comment #1, bug #24363 (project freeciv): > Could the fix be as simple as moving the error later in > tilespec_reread(), when loading has basically finished? Moving it to just before the C_S_RUNNING bailout doesn't stop the crash.

[Freeciv-Dev] [bug #24364] Fix Amplio2 goto path sprites

2016-01-30 Thread Jacob Nevins
URL: Summary: Fix Amplio2 goto path sprites Project: Freeciv Submitted by: jtn Submitted on: Sat 30 Jan 2016 09:33:12 PM UTC Category: art Severity: 3 - Normal

[Freeciv-Dev] [patch #6880] civ3civ3: use tx.oil_tig graphic for Oil Platform

2016-01-30 Thread Jacob Nevins
Update of patch #6880 (project freeciv): Status: In Progress => Ready For Test Depends on: => patch #6877 ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #6881] Reconcile hexemplio with latest Ampliohexbig

2016-01-30 Thread Jacob Nevins
URL: Summary: Reconcile hexemplio with latest Ampliohexbig Project: Freeciv Submitted by: jtn Submitted on: Sat 30 Jan 2016 09:52:59 PM UTC Category: art Priority: 5 - Normal

[Freeciv-Dev] [patch #6480] Oil platform graphics

2016-01-30 Thread Jacob Nevins
Update of patch #6480 (project freeciv): Depends on: => patch #6877 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #6880] civ3civ3: use tx.oil_rig graphic for Oil Platform

2016-01-30 Thread Jacob Nevins
Update of patch #6880 (project freeciv): Summary: civ3civ3: use tx.oil_tig graphic for Oil Platform => civ3civ3: use tx.oil_rig graphic for Oil Platform ___ Reply to this item at:

[Freeciv-Dev] [bug #24362] Protruding graphics at edge of map overlaid with darkness

2016-01-30 Thread Jacob Nevins
URL: Summary: Protruding graphics at edge of map overlaid with darkness Project: Freeciv Submitted by: jtn Submitted on: Sat 30 Jan 2016 07:26:47 PM UTC Category: client

[Freeciv-Dev] [patch #6879] Define tx.oil_rig in all tilesets

2016-01-30 Thread Jacob Nevins
URL: Summary: Define tx.oil_rig in all tilesets Project: Freeciv Submitted by: jtn Submitted on: Sat 30 Jan 2016 09:36:35 PM UTC Category: art Priority: 5 - Normal

[Freeciv-Dev] [bug #24363] Crash on "Map topology and tileset incompatible" during running game

2016-01-30 Thread Jacob Nevins
URL: Summary: Crash on "Map topology and tileset incompatible" during running game Project: Freeciv Submitted by: jtn Submitted on: Sat 30 Jan 2016 08:22:30 PM UTC Category: client-gtk-2.0

[Freeciv-Dev] [patch #6879] Define tx.oil_rig in all tilesets

2016-01-30 Thread Jacob Nevins
Update of patch #6879 (project freeciv): Status: In Progress => Ready For Test ___ Additional Item Attachment: File name: trunk-S2_6-tilesets-oil-rig-alias.patch Size:2 KB

[Freeciv-Dev] [patch #6518] foggedborders option(s) to always know own borders

2016-01-30 Thread Jacob Nevins
Follow-up Comment #5, patch #6518 (project freeciv): (My plan is to try implementing the complex player map resolution and see if it's a terrible idea in practice.) ___ Reply to this item at:

[Freeciv-Dev] [patch #6571] Remove some goto turn graphics fallbacks

2016-01-30 Thread Jacob Nevins
Update of patch #6571 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Summary: Move some goto turn graphics fallbacks to tilesets => Remove some goto turn

[Freeciv-Dev] [patch #6846] Move alt path sprite handling from tilespec.c to tilesets

2016-01-30 Thread Jacob Nevins
Follow-up Comment #2, patch #6846 (project freeciv): I don't think this intermediate step on the way to patch #6571 is necessary any more? Will close in a day or two. ___ Reply to this item at:

[Freeciv-Dev] [patch #6642] fc_strfoldcase(), case-insensitive genhash/spechash utilities

2016-01-30 Thread Jacob Nevins
Update of patch #6642 (project freeciv): Status: Need Info => Postponed ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #6518] foggedborders option(s) to always know own borders

2016-01-30 Thread Jacob Nevins
Follow-up Comment #4, patch #6518 (project freeciv): I have a less-than-half-written patch (the easiest bit). I'd still like to have a go, but I may give up later if d3f approaches without a convincing patch. ___ Reply to this item at:

[Freeciv-Dev] [patch #5007] civ2civ3: custom veteran names for Engineers?

2016-01-27 Thread Jacob Nevins
Follow-up Comment #12, patch #5007 (project freeciv): (Committed as r31636 , r31637 .) ___ Reply to this item at:

[Freeciv-Dev] [bug #16668] Per-topology client tileset preference

2016-01-27 Thread Jacob Nevins
Follow-up Comment #11, bug #16668 (project freeciv): Works for me, thanks. ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #6828] Second alternative gfx for extra building activities

2016-01-27 Thread Jacob Nevins
Follow-up Comment #3, patch #6828 (project freeciv): (Committed as r31630 , r31631 .) ___ Reply to this item at:

[Freeciv-Dev] [patch #6831] ai_fuzzy() under ai/

2016-01-26 Thread Jacob Nevins
Follow-up Comment #1, patch #6831 (project freeciv): (committed as r31580 , r31581 ) ___ Reply to this item at:

[Freeciv-Dev] [patch #6480] Oil platform graphics

2016-01-26 Thread Jacob Nevins
Follow-up Comment #2, patch #6480 (project freeciv): > There's already a graphic as part of ampliohexbig This is in ampliohexbig for 2.5, which calls it "tx.oil_rig". That seems as good a name as any to standardise on. Our hexemplio doesn't have it yet. It does have the unit activity icon in

[Freeciv-Dev] [patch #6480] Oil platform graphics

2016-01-26 Thread Jacob Nevins
Follow-up Comment #3, patch #6480 (project freeciv): (civ2civ3 ruleset now has Oil Platform extra, but doesn't use a distinct graphics tag for it yet; it still uses the land-based "tx.oil_mine".) ___ Reply to this item at:

[Freeciv-Dev] [bug #16668] Per-topology client tileset preference

2016-01-26 Thread Jacob Nevins
Follow-up Comment #8, bug #16668 (project freeciv): Thanks for taking this on. Tried file #26486 against S2_6 r31617. The Gtk2 client (specifically) seems to segfault in the absence of the new per-topology client options (so if I happen to run Gtk3 or Qt first, the new options get written to my

[Freeciv-Dev] [patch #5681] Client goto turn number art

2016-01-25 Thread Jacob Nevins
Update of patch #5681 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24340] Fixed random seeds in pre-2.3 scenarios no longer honoured

2016-01-25 Thread Jacob Nevins
Update of bug #24340 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24342] Goto sprites "path.*" should not be drawn fogged

2016-01-25 Thread Jacob Nevins
Update of bug #24342 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24341] Cleanup map retry loop for seed_setting

2016-01-25 Thread Jacob Nevins
Update of bug #24341 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2911] Improvements to tutorial scenario

2016-01-25 Thread Jacob Nevins
Update of patch #2911 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6845] Lua methods to navigate unit transport stack

2016-01-25 Thread Jacob Nevins
Update of patch #6845 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6851] Retire fogofwar_old

2016-01-24 Thread Jacob Nevins
URL: Summary: Retire fogofwar_old Project: Freeciv Submitted by: jtn Submitted on: Sun 24 Jan 2016 02:17:52 PM UTC Category: None Priority: 3 - Low Status:

[Freeciv-Dev] [patch #6518] foggedborders option(s) to always know own borders

2016-01-24 Thread Jacob Nevins
Follow-up Comment #2, patch #6518 (project freeciv): > I probably were worried about potential timestamp/age related issues [...] > merging to existing information would no longer be of tile granularity Hm, good point. It feels like we could go a long way by using the knowledge that the donor

[Freeciv-Dev] [task #7965] Windows packages for 2.5.2

2016-01-24 Thread Jacob Nevins
Update of task #7965 (project freeciv): Status:None => Done Open/Closed:Open => Closed ___ Follow-up Comment #4: Publicised.

[Freeciv-Dev] [task #7952] Tracking release 2.5.2

2016-01-24 Thread Jacob Nevins
Update of task #7952 (project freeciv): Status:None => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24348] Savegame loading broken in S2_6

2016-01-24 Thread Jacob Nevins
Update of bug #24348 (project freeciv): Release: => S2_6 Planned Release: => 2.6.0, 3.0.0 ___ Follow-up Comment #1: I get a different

[Freeciv-Dev] [bug #17816] 1: City size 4, citizen count 5 for Nassau

2016-01-23 Thread Jacob Nevins
Follow-up Comment #11, bug #17816 (project freeciv): Bug #24194 should have fixed this, judging by comment 5 in that ticket? ___ Reply to this item at: ___

[Freeciv-Dev] [bug #24298] Freeciv crashes when attempting to view a city using the amplio2 tileset after Machine Tools are discovered

2016-01-23 Thread Jacob Nevins
Follow-up Comment #7, bug #24298 (project freeciv): On reflection, I think I'd expect a corrupted graphics file to cause a crash when the tileset is loaded into memory, rather than this late? The warnings about inh2o.ogg and foot3.ogg suggest something might be screwy about the installation

[Freeciv-Dev] [patch #6845] Lua methods to navigate unit transport stack

2016-01-23 Thread Jacob Nevins
Additional Item Attachment, patch #6845 (project freeciv): File name: transport.lua Size:0 KB ___ Reply to this item at: ___ Message sent

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