Follow-up Comment #1, patch #2379 (project freeciv):
updated patch - use a bitwise option ...
(file #11990)
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Additional Item Attachment:
File name: 20110119-add-new-option-revealmap.patch Size:5 KB
Update of bug #16852 (project freeciv):
Status:None = In Progress
Assigned to:None = syntron
Planned Release: 2.3.0 = 2.4.0
Follow-up Comment #1, bug #16855 (project freeciv):
see also discussion at bug #16852
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Nachricht geschickt von/durch Gna!
Update of bug #16852 (project freeciv):
Planned Release: 2.4.0 = 2.3.0
___
Follow-up Comment #2:
@Marko: you did set this bug for freeciv 2.3.0. I will check if I can extract
a patch for this
Update of bug #16852 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #3:
@HanduMan: could you please test the attached patch?
(file #11998)
URL:
http://gna.org/patch/?2381
Summary: [tech02] add tech root requirements to the
experimental ruleset
Project: Freeciv
Submitted by: syntron
Submitted on: Mi 19 Jan 2011 22:40:57 CET
Category: rulesets
URL:
http://gna.org/bugs/?17537
Summary: [tech03] redraw tech tree if a new tech is
researched
Project: Freeciv
Submitted by: syntron
Submitted on: Mi 19 Jan 2011 22:41:49 CET
Category: client-gtk-2.0
URL:
http://gna.org/patch/?2382
Summary: [tech04] define enum tech_state via specenum.h
Project: Freeciv
Submitted by: syntron
Submitted on: Mi 19 Jan 2011 22:42:42 CET
Category: client
Priority: 5 -
URL:
http://gna.org/patch/?2384
Summary: [tech06] modify check for reachable techs
Project: Freeciv
Submitted by: syntron
Submitted on: Mi 19 Jan 2011 22:44:20 CET
Category: client
Priority: 5 - Normal
URL:
http://gna.org/patch/?2385
Summary: [tech07] change color for unreachable techs in the
tech tree
Project: Freeciv
Submitted by: syntron
Submitted on: Mi 19 Jan 2011 22:45:13 CET
Category: client
URL:
http://gna.org/patch/?2386
Summary: redo centering of the tech tree
Project: Freeciv
Submitted by: syntron
Submitted on: Mi 19 Jan 2011 22:47:08 CET
Category: client-gtk-2.0
Priority: 5 - Normal
Update of patch #2386 (project freeciv):
Summary: redo centering of the tech tree = [tech09] redo
centering of the tech tree
___
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Update of task #7275 (project freeciv):
Depends on: = patch #2384
___
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http://gna.org/task/?7275
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Nachricht
Update of bug #16429 (project freeciv):
Status: In Progress = Need Info
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Follow-up Comment #15:
I can not reproduce anymore ...
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Follow-up Comment #3, bug #17489 (project freeciv):
* add one extra line for the bribe cost
Why not add this to client/text.c:popup_info_text()?
It is done as an extra line for the popup. I did add different texts for own
units (the bribe cost is known) and foreign units (only lower value
URL:
http://gna.org/bugs/?17524
Summary: fix bug in unit_virtual_destroy()
Project: Freeciv
Submitted by: syntron
Submitted on: Di 18 Jan 2011 13:49:36 CET
Category: general
Severity: 4 - Important
Follow-up Comment #1, patch #2346 (project freeciv):
updated patch; move new exemplary veteran levels for one unit into a separate
patch
(file #11962)
___
Additional Item Attachment:
File name:
URL:
http://gna.org/patch/?2370
Summary: extra veteran levels for workers
Project: Freeciv
Submitted by: syntron
Submitted on: Di 18 Jan 2011 14:13:32 CET
Category: rulesets
Priority: 5 - Normal
Update of patch #2370 (project freeciv):
Summary: extra veteran levels for workers = [veteran04]
extra veteran levels for workers
___
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http://gna.org/patch/?2370
Follow-up Comment #10, bug #16380 (project freeciv):
would a similar patch be needed for the files generated from the tolua pkg
files (in ./server/scripting)?
___
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http://gna.org/bugs/?16380
Update of bug #17508 (project freeciv):
Assigned to:None = syntron
Planned Release: 2.3.0 = 2.3.0, 2.4.0
___
Follow-up Comment #1:
Here is a small
Additional Item Attachment, bug #17508 (project freeciv):
File name: 20110117-reset-game-after-failure-while-game-loading.patch Size:0
KB
___
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http://gna.org/bugs/?17508
Update of bug #17508 (project freeciv):
Status:None = Ready For Test
___
Follow-up Comment #2:
allow odd width and height
* the check were added due to a comment in mapgen_topology.c that
URL:
http://gna.org/bugs/?17513
Summary: fix scenarios
Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 12:57:56 CET
Category: general
Severity: 3 - Normal
Priority: 5 -
URL:
http://gna.org/bugs/?17514
Summary: fix loading of scenarios
Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 12:58:37 CET
Category: general
Severity: 3 - Normal
Update of bug #17489 (project freeciv):
Category: client = general
Status:None = Ready For Test
Planned Release: = 2.4.0
Update of bug #17489 (project freeciv):
Assigned to:None = syntron
___
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Nachricht
Update of patch #2344 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of bug #17465 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
___
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Update of patch #2341 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of patch #2339 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of bug #17494 (project freeciv):
Status:None = Ready For Test
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of patch #2343 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = syntron
Open/Closed:Open = Closed
Follow-up Comment #1, bug #17466 (project freeciv):
Thanks for the patch! Could you remove the debugging code and check the patch
for the coding style (see ./doc/CodingStyle)?
___
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Update of patch #2342 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #2340 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of patch #2338 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = syntron
Open/Closed:Open = Closed
Follow-up Comment #3, patch #2354 (project freeciv):
But I have no idea what to do about the translation part.
All but the strings in team_pretty_name() can be replaced. Could you create a
patch?
___
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Update of patch #2114 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #2115 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Am Montag, 17. Januar 2011, 14:59:20 schrieben Sie:
On 17 January 2011 14:59, Matthias Pfafferodt free...@mapfa.de wrote:
Author: syntron
Date: Mon Jan 17 13:59:35 2011
New Revision: 18969
URL: http://svn.gna.org/viewcvs/freeciv?rev=18969view=rev
Log:
change debug message
Update of patch #2117 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of patch #2293 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #2294 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
Summary: [fcdb06] add PACKET_SERVER_SHUTDOWN as valid packet
in client_packet_input()
Update of bug #17085 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
Planned Release: 2.4.0 = 2.3.0, 2.4.0
Update of bug #13643 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
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Follow-up Comment #10, patch #1494 (project freeciv):
Most of it is done ... (but there are still differences and, thus, this
ticket is still open)
___
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http://gna.org/patch/?1494
Follow-up Comment #3, bug #13679 (project freeciv):
you could disable the event cache - 'set ec_turn 0'
___
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http://gna.org/bugs/?13679
___
Nachricht geschickt
URL:
http://gna.org/bugs/?17517
Summary: set default for fcdb (freeciv databases) to 'no'
Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 21:34:37 CET
Category: bootstrap
Severity: 3 -
Follow-up Comment #5, bug #13679 (project freeciv):
I did a big test with defined mapseed and gameseed today - besides the name
of the savegame all 11 runs are identical at the end (turn 550). Do you
start using a scenario (start positions?)
(file #11941)
Follow-up Comment #2, bug #17489 (project freeciv):
updated patch:
* add one extra line for the bribe cost
(file #11942)
___
Additional Item Attachment:
File name: 20110117.1-show-unit-bribe-cost-in-the-client-gtk.patch Size:7 KB
Update of bug #17110 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
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URL:
http://gna.org/bugs/?17518
Summary: [citizens01] use PLR_DLG_COL_* constants in
plrdlg.c (gtk)
Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:20:59 CET
Category: client-gtk-2.0
URL:
http://gna.org/bugs/?17519
Summary: [citizens02] move code in do_city_migration() to
create the correct order of the messages
Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:21:58 CET
URL:
http://gna.org/patch/?2357
Summary: [citizens03] cleanup naming of *vision_site*
functions
Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:22:58 CET
Category: general
Priority:
URL:
http://gna.org/patch/?2358
Summary: [citizens04] accessor function for
vision_site-size
Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:23:50 CET
Category: general
Priority: 5
URL:
http://gna.org/patch/?2359
Summary: [citizens05] accessor function for city-size
Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:24:35 CET
Category: general
Priority: 5 -
URL:
http://gna.org/patch/?2360
Summary: [citizens06] add citizens framework (common and
server part)
Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:25:23 CET
Category: general
URL:
http://gna.org/patch/?2361
Summary: [citizens07] add sg_warn() macro to savegame2.c
Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:26:08 CET
Category: general
Priority: 5 -
URL:
http://gna.org/patch/?2363
Summary: [citizens09] network protocol changes to send
citizens information to the client
Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:27:33 CET
Category: general
URL:
http://gna.org/patch/?2364
Summary: show citizens in the gtk client
Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:28:13 CET
Category: client-gtk-2.0
Priority: 5 - Normal
URL:
http://gna.org/patch/?2365
Summary: [citizens11] convert a citizen to the nation of the
owner each x turns
Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:29:06 CET
Category: general
Update of patch #2364 (project freeciv):
Summary: show citizens in the gtk client = [citizens10]
show citizens in the gtk client
___
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URL:
http://gna.org/patch/?2366
Summary: [citizens12] convert citizens if a city is
conquered
Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:30:17 CET
Category: general
Priority: 5
URL:
http://gna.org/patch/?2367
Summary: [citizens13] poison citizens of the city owner
Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:31:04 CET
Category: general
Priority: 5 -
URL:
http://gna.org/patch/?2368
Summary: [citizens14] use citizens information for migration
Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:32:05 CET
Category: general
Priority: 5
URL:
http://gna.org/bugs/?17520
Summary: [citizens15] activate real_sanity_check_feelings()
Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:32:54 CET
Category: general
Severity: 3 -
URL:
http://gna.org/patch/?2369
Summary: [citizens16] add more sanity checks (city)
Project: Freeciv
Submitted by: syntron
Submitted on: Mo 17 Jan 2011 22:33:31 CET
Category: general
Priority: 5 - Normal
Update of patch #2265 (project freeciv):
Depends on: = patch #2357
___
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http://gna.org/patch/?2265
___
Nachricht
Follow-up Comment #4, patch #2265 (project freeciv):
Split the patch in small tickets for testing ...
___
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http://gna.org/patch/?2265
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Follow-up Comment #3, bug #17495 (project freeciv):
else part should be removed too
The else part does set the variable to 'no'. The following test do onyl check
if the variable is set to 'yes'. Thus, you get the same result if it exists
(='no') or if it is not defined. I think that setting
, if that makes any difference.
Ideas? :)
Daniel
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--
Matthias Pfafferodt - http://www.mapfa.de
Matthias.Pfafferodt at mapfa.de
Follow-up Comment #12, bug #17496 (project freeciv):
It is working out of the box with the patch!
___
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Nachricht geschickt von/durch
Follow-up Comment #1, patch #2355 (project freeciv):
Thanks for doing the documentation work. The patch looks good!
___
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Update of bug #17506 (project freeciv):
Status:None = Ready For Test
Assigned to:None = syntron
Planned Release: 2.3.0 = 2.3.0, 2.4.0
Follow-up Comment #1, bug #17465 (project freeciv):
could you check if patch #2344 does fixes this bug?
___
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Follow-up Comment #15, bug #17496 (project freeciv):
- fix variable name (GUI_qt_CPPFLAGS = GUI_qt_CXXFLAGS)
It should be CPPFLAGS, not CXXFLAGS. I assume proper fix is
needed elsewhere.
At the moment one (GUI_qt_CPPFLAGS) is used in qt-client.m4 while the other
(GUI_qt_CXXFLAGS) is used
Follow-up Comment #16, bug #17496 (project freeciv):
At the moment one ...
This is trunk with file #11910
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Follow-up Comment #4, bug #17506 (project freeciv):
2.3.0-beta1 (and S2_3 at the branch point) don't show the
problem. A git bisect run on S2_3 suggests that r18812
(bug #17372) is when the segfaults started. I haven't looked at
the changes at all; does that sound plausible?
Sounds possible
Follow-up Comment #5, bug #17506 (project freeciv):
Sounds possible (not tested).
Some background: at the moment there are two types of savegames which use a
different order of loading the data. A previous patch (bug #17158) fixed new
savegames but broke loading of old savegames. In bug
Follow-up Comment #1, bug #17495 (project freeciv):
good catch! For testing I have installed all header files so I never checked
if it is working without them. The attached updated version removes only the
wrong 'no' message but keeps the else block (it is not really needed but makes
the code
Follow-up Comment #1, patch #2354 (project freeciv):
Could you state the current and the expected code? As I do not use teams that
often I don't know, that you want ...
___
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Update of bug #17496 (project freeciv):
Status:None = Confirmed
___
Follow-up Comment #1:
I get the same error message. At the moment you can compile freeciv using
Update of patch #2342 (project freeciv):
Assigned to:None = syntron
___
Follow-up Comment #2:
updated patch
(file #11905)
___
Follow-up Comment #3, bug #17452 (project freeciv):
Its an error in sanitycheck.c:check_units(). A unit on a terrain where it
can't survive without a transport.
Removing Swedish unferried Transport in Plains at (29, 11)
This message is from loading the savegame.
Follow-up Comment #31, patch #2061 (project freeciv):
this new patch is not crashing... did anything change?
I still have the same crash (trunk + patch #2060 + this one + patch #2313)
___
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Follow-up Comment #4, bug #17496 (project freeciv):
I get the error if I force compilation of qt (--enable-client=qt). It is
expected if not all requirements are fullfield but I have a c++ compiler as
well as the needed headers (libqt-devel).
OK, I did further investigations (even ./configure
Update of patch #2218 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of patch #2217 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #2216 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #2215 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #2210 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #15519 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
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Follow-up Comment #1, patch #2220 (project freeciv):
nearly all patches applied - for the last one I have to check the ongoing AI
changes ...
___
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http://gna.org/patch/?2220
Follow-up Comment #26, patch #2061 (project freeciv):
I found again some time - the create_sprite() function I created for xaw
seems to be the cause for the crash. If it is deactivated the client starts.
Perhaps you can write a better function which creates a pixmap of the default
size with the
Update of patch #1494 (project freeciv):
Depends on: = patch #2121
___
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Nachricht
URL:
http://gna.org/bugs/?17485
Summary: can start freeciv using ./ser if build with shared
libraries
Project: Freeciv
Submitted by: syntron
Submitted on: Fr 14 Jan 2011 14:02:16 CET
Category: bootstrap
Follow-up Comment #5, bug #17485 (project freeciv):
The error message reads:
# ./ser -f xyz
./server/.libs/freeciv-server: error while loading shared libraries:
libfreeciv-srv.so.0: cannot open shared object file: No such file or
directory
the file libfreeciv-srv.so.0 exists in the directory
Follow-up Comment #7, bug #17485 (project freeciv):
What versions of libtool, automake and autoconf are you using?
That's the root of the bug. Due to a bug somethere in the kernel level I
can't run freeciv on the computer there it is build. If freeciv does a core
dump (-F), the computer will
Follow-up Comment #1, bug #17490 (project freeciv):
As a player can only have one AI type only one type of data needs to be
saved, or?
My idea is to create an AI data element in the structs for the player, all
units and cities like
struct player {
...
void *ai;
...
}
Depending on the AI
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