[Freeciv-Dev] [bug #17236] [transport18] unit selection dialog

2011-08-19 Thread Matthias Pfafferodt
Follow-up Comment #12, bug #17236 (project freeciv): rebased patch; changes: - simplify usdlg_cmd With the patch you can focus/center/sentry/ready units with different selections. Please test! (file #13928, file #13929) ___ Additional

[Freeciv-Dev] [patch #2247] simplify gtk/menu.c

2011-08-19 Thread Matthias Pfafferodt
Update of patch #2247 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #1: this patch is

[Freeciv-Dev] [patch #2480] [transport12] allow recursive transports

2011-08-19 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2480 (project freeciv): rebased patch (file #13930) ___ Additional Item Attachment: File name: 20110819-transport08-allow-recursive-transports.patch Size:6 KB

[Freeciv-Dev] [patch #2483] [transport15] add function to create unit type sprite

2011-08-19 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #2483 (project freeciv): updated patch; the last one missed one important change - the sprites were not displayed at all ... (file #13931) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #2270] [metaticket] allow recursive transports

2011-08-19 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #2270 (project freeciv): I did update the entire patch series. It is working but tests are still running. Due to changes in unit_move() autogames differ (transported units are moved after it is sure that the transporter survives). I'm working on an (optional) patch

[Freeciv-Dev] [bug #17470] set qt as maintained client

2011-08-19 Thread Matthias Pfafferodt
Update of bug #17470 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #3: fixed - qt has now

[Freeciv-Dev] [patch #2270] [metaticket] allow recursive transports

2011-08-19 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #2270 (project freeciv): and an all-in-one patch (file #13932) ___ Additional Item Attachment: File name: 20110819-transport.patch Size:170 KB

[Freeciv-Dev] [patch #2513] [lua01] rename files (preparation for lua module rework)

2011-08-20 Thread Matthias Pfafferodt
Follow-up Comment #16, patch #2513 (project freeciv): You make both server and client directly link in libscriptcore. It should be instead linked to libfreeciv only (just like libaicore). That affects especially building with shared libraries enabled. This is done in patch #2923. With this

[Freeciv-Dev] [patch #2923] [lua] include libscriptcore in libfreeciv.la

2011-08-20 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #2923 (project freeciv): If patch #2513 includes libscriptcore in libfreeciv I have to change the makefile for the client as additional dependencies are added (lua!). Therefore I did split it into patch #2513 (basic, smallest number of changes nad _no_ change to the

[Freeciv-Dev] [patch #2921] [lua] prepare for common lua script (1)

2011-08-20 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #2921 (project freeciv): I can commit these. But as we discussed long about the style of the commits I would like to be sure that it is OK. If it would be simpler for you to do all up to the rename at once, you can also do it.

[Freeciv-Dev] [patch #2513] [lua01] rename files (preparation for lua module rework)

2011-08-20 Thread Matthias Pfafferodt
Follow-up Comment #18, patch #2513 (project freeciv): Should I create a patch merging this one with patch #2923? ___ Reply to this item at: http://gna.org/patch/?2513 ___ Nachricht

[Freeciv-Dev] [bug #18407] Version 2.3.0-RC1 - Delay too much to change turn

2011-08-20 Thread Matthias Pfafferodt
Update of bug #18407 (project freeciv): Status: Confirmed = Ready For Test Planned Release: = 2.3.1 ___ Follow-up Comment #3: It's the search for

[Freeciv-Dev] [bug #18407] Version 2.3.0-RC1 - Delay too much to change turn

2011-08-20 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #18407 (project freeciv): updated patch - now it is the version I did compile ... (file #13939) ___ Additional Item Attachment: File name: 0002-limit-number-of-cm-iterations.patch Size:1 KB

[Freeciv-Dev] [bug #18439] Server freeze after 28 s of in sell_random_unit() [cityturn.c::1795]: assertion 'gold_upkeep 0' failed.

2011-08-20 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #18439 (project freeciv): ... and the changes to the ruleset? Your patch adds a check for unit gold upkeep == 0. But this should never happen! The unitlist is created only with units which have gold upkeep 0 (comment #0).

[Freeciv-Dev] [bug #18527] ImageMagick - different types used

2011-08-20 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?18527 Summary: ImageMagick - different types used Project: Freeciv Submitted by: syntron Submitted on: Sa 20 Aug 2011 22:25:28 CEST Category: general Severity: 3 - Normal

Re: [Freeciv-Dev] Unable to compile in trunk

2011-08-21 Thread Matthias Pfafferodt
Hello, could you check that your config.log says about bz2? The error means that the bzip2 was found but the devel library was not found (-lbz2). Try to install libbz2-devel. For opensuse 11.4 you will get the following error: http://gna.org/bugs/? 18527. I do have a patch but it is not a

[Freeciv-Dev] [bug #18533] Floating point exception, big map

2011-08-21 Thread Matthias Pfafferodt
Update of bug #18533 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.3.1,2.4.0

[Freeciv-Dev] [bug #18527] ImageMagick - different types used

2011-08-21 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #18527 (project freeciv): ok so it must be something else - perhaps I have a different version of ImageMagick on the build server? ___ Reply to this item at: http://gna.org/bugs/?18527

[Freeciv-Dev] [bug #18532] Cannot gracefuly /end a game on a big map

2011-08-21 Thread Matthias Pfafferodt
Update of bug #18532 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #1: I can confirm this. If it is not an observer the amount of data send seems to be to big so the

[Freeciv-Dev] [bug #18535] fix health in early game (experimental ruleset)

2011-08-21 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?18535 Summary: fix health in early game (experimental ruleset) Project: Freeciv Submitted by: syntron Submitted on: So 21 Aug 2011 14:27:59 CEST Category: None Severity: 3 -

[Freeciv-Dev] [bug #18527] ImageMagick - different types used

2011-08-21 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #18527 (project freeciv): do you have a 32bit or a 64bit system? On 64bit there is no problem but on 32bit unsigned long int != size_t. ___ Reply to this item at: http://gna.org/bugs/?18527

[Freeciv-Dev] [bug #18535] fix health in early game (experimental ruleset)

2011-08-22 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #18535 (project freeciv): I' not sure how the experimental ruleset is used. The default ruleset is stable and well balanced but also quit old. The new features are not used. The experimental ruleset is not that much tested or balanced but it includes all the nice new

[Freeciv-Dev] [bug #18513] Bases removed because changing terrain remain as border source, vision source

2011-08-22 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #18513 (project freeciv): such a module is available in freeciv as fc_interface.(c|h). I did use it for tile vision and freeing of color definitions. ___ Reply to this item at: http://gna.org/bugs/?18513

[Freeciv-Dev] [patch #2513] [lua01] rename files (preparation for lua module rework)

2011-08-22 Thread Matthias Pfafferodt
Follow-up Comment #20, patch #2513 (project freeciv): What I think should be changed in this patch: - Link libscriptcode to libfreeciv, not server It is a chicken or egg problem (at least I dd not have a solution): If libscriptcode is linked to libfreeciv it is also used in the client.

[Freeciv-Dev] [patch #2513] [lua01] rename files (preparation for lua module rework)

2011-08-22 Thread Matthias Pfafferodt
Update of patch #2513 (project freeciv): Dependency Removed: = patch #2923 ___ Reply to this item at: http://gna.org/patch/?2513 ___ Nachricht

[Freeciv-Dev] [patch #2513] [lua01] rename files (preparation for lua module rework)

2011-08-22 Thread Matthias Pfafferodt
Update of patch #2513 (project freeciv): Dependency Removed: = patch #2923 ___ Reply to this item at: http://gna.org/patch/?2513 ___ Nachricht

Re: [Freeciv-Dev] remove/create a player

2011-08-22 Thread Matthias Pfafferodt
Hello Michal, could you define that exactly you want to do that is not possible at the moment? What code changes do you use? Due to time limitations I'm not familiar with the development of longturn. Is freeciv 2.3.0 OK for games there? Or are additional patches needed? Matthias (aka syntron)

Re: [Freeciv-Dev] Nightly builds

2011-08-22 Thread Matthias Pfafferodt
I did setup something similar to nightly builds on the opensuse build service (https://build.opensuse.org/project/monitor?project=home%3Asyntron%3Afreeciv). Besides all releases since 2.2.0 the branches S2_2 (2.2svn), S_3 (2.3.svn), trunk (2.4svn) and trunk with additional patches (2.3.99plus)

[Freeciv-Dev] [patch #2921] [lua] prepare for common lua script (1)

2011-08-22 Thread Matthias Pfafferodt
Follow-up Comment #8, patch #2921 (project freeciv): Sorry, I did only compile test the split of the big patch into small chunks. One part was to add a new file - tolua_server.pkg - which contains server only lua functions from all other tolua files. As you have found out, this file was not

Re: [Freeciv-Dev] remove/create a player

2011-08-22 Thread Matthias Pfafferodt
Am Montag, 22. August 2011, 21:42:12 schrieb Michal Mazurek: On Mon, Aug 22, 2011 at 09:30:19PM +0200, Matthias Pfafferodt wrote: Hello Michal, could you define that exactly you want to do that is not possible at the moment? What code changes do you use? Due to time limitations I'm

[Freeciv-Dev] [bug #18546] segfault when loading an incomplete map

2011-08-22 Thread Matthias Pfafferodt
Update of bug #18546 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.3.1,2.4.0

[Freeciv-Dev] [bug #18499] Science progress shows incorrect number of turns

2011-08-22 Thread Matthias Pfafferodt
Follow-up Comment #9, bug #18499 (project freeciv): Could you propose a change how to should be done? Perhaps write an example that should be shown in the research dialog with a short explanation. ___ Reply to this item at:

[Freeciv-Dev] [bug #18547] fix number of bulbs for global goal

2011-08-22 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?18547 Summary: fix number of bulbs for global goal Project: Freeciv Submitted by: syntron Submitted on: Mo 22 Aug 2011 22:54:29 CEST Category: client Severity: 3 - Normal

[Freeciv-Dev] [bug #18499] Science progress shows incorrect number of turns

2011-08-22 Thread Matthias Pfafferodt
Follow-up Comment #10, bug #18499 (project freeciv): (comment #1:) What I'm thinking about are 18 turns for 2731 bulbs - I think it should be 18 turns for 2731-787=1944 bulbs?! fixed in bug #18547 ___ Reply to this item at:

Re: [Freeciv-Dev] Disabling global observers

2011-08-23 Thread Matthias Pfafferodt
Am Dienstag, 23. August 2011, 10:06:27 schrieb Michal Mazurek: I'd like to disable global observers, and disable viewing the map after a player dies. Are there some options for this? Global observers you can (dis)allow via the allowtake setting. For the second question you could check gna

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swap

2011-08-23 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #18549 (project freeciv): Could it be that there was a settler trying to irrigate the terrain? That would result in an ocean tile ... In this case, a check if the tile can be irrigated (new terrain with TER_NO_CITY?) would be needed. Or, if the settler was in automode,

[Freeciv-Dev] [bug #18546] segfault when loading an incomplete map

2011-08-23 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #18546 (project freeciv): I did try to continue, but without the information from savefile.options there are to much possibilities and one will kill the server. You can try it yourself - take a savegame, delete the line and open it ...

[Freeciv-Dev] [bug #16008] replace in-tree lua with system lua

2011-08-23 Thread Matthias Pfafferodt
Update of bug #16008 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #7: fixed by patch

[Freeciv-Dev] [bug #18546] segfault when loading an incomplete map

2011-08-23 Thread Matthias Pfafferodt
Follow-up Comment #5, bug #18546 (project freeciv): ... but you need to add at least a check my_has_capability(), else you get only this bug. This is my first try of the patch: if (capstr == NULL) { return FALSE; } ___ Reply to this

[Freeciv-Dev] [patch #2943] Shave 8/24 bytes of struct tile

2011-08-24 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2943 (project freeciv): I do remember that this was discussed before but I do not find it at the moment. After the old discussion I did create a patch which removed x,y,nat_x and nat_y alltogether from the tile struct. I will serach for it and check if it still is

[Freeciv-Dev] [patch #2943] Shave 8/24 bytes of struct tile

2011-08-24 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #2943 (project freeciv): The patch was created at a time virtual tiles did not exists ... I have found it but not tested if it applies to trunk. ___ Reply to this item at: http://gna.org/patch/?2943

[Freeciv-Dev] [patch #2922] [lua] prepare for common lua script (2)

2011-08-24 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #2922 (project freeciv): bugfix and new patch attached (file #13970, file #13971) ___ Additional Item Attachment: File name: bugfix_prepare_lua2.diff Size:0 KB File name: prepare_lua2.diff

[Freeciv-Dev] [patch #2943] Shave 8/24 bytes of struct tile

2011-08-24 Thread Matthias Pfafferodt
Update of patch #2943 (project freeciv): Status:None = Ready For Test Planned Release: = 2.4.0 ___ Follow-up Comment #4: OK, here is the

[Freeciv-Dev] [patch #2943] Shave 8/24 bytes of struct tile

2011-08-25 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #2943 (project freeciv): It was late yesterday - now, one day later you get the patch ... (file #13973) ___ Additional Item Attachment: File name: 0001-shrink-tile-struct-by-removing-x-y-nat_x-nat_y.patch

[Freeciv-Dev] [bug #18564] fix function prototype for ggz_report_victor()

2011-08-25 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?18564 Summary: fix function prototype for ggz_report_victor() Project: Freeciv Submitted by: syntron Submitted on: Do 25 Aug 2011 22:00:40 CEST Category: None Severity: 3 -

[Freeciv-Dev] [bug #18527] ImageMagick - different types used

2011-08-28 Thread Matthias Pfafferodt
Update of bug #18527 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #5: fix compiling of imagemagick Some magick for ImageMagick - the interface has changed:

[Freeciv-Dev] [bug #18564] fix function prototype for ggz_report_victor()

2011-08-28 Thread Matthias Pfafferodt
Update of bug #18564 (project freeciv): Status:None = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2947] new rpm spec file

2011-08-28 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?2947 Summary: new rpm spec file Project: Freeciv Submitted by: syntron Submitted on: So 28 Aug 2011 23:33:54 CEST Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-08-30 Thread Matthias Pfafferodt
Follow-up Comment #8, bug #18549 (project freeciv): Do you know if there was 'real' ocean at the tile or was it something like a test if the change would improve the terrain? ___ Reply to this item at: http://gna.org/bugs/?18549

[Freeciv-Dev] [patch #2947] new rpm spec file

2011-08-30 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2947 (project freeciv): updated spec file; changes: - split freeciv-tools in freeciv-manual and freeciv-modpack - name space cleanup (dependency were named after non-existend packages) - longer description (use freeciv header) the following rpm lint errors are

[Freeciv-Dev] [bug #18527] ImageMagick - different types used

2011-08-30 Thread Matthias Pfafferodt
Update of bug #18527 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2943] Shave 8/24 bytes of struct tile

2011-08-30 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #2943 (project freeciv): Is this something which would be OK as patch? If yes I would fix the other clients (sdl, xaw, gtk3; ftwl and win32 are kind of dead). ___ Reply to this item at:

[Freeciv-Dev] [patch #2923] [lua] fix libscriptcore as part of libfreeciv so that it can be used by the client

2011-08-30 Thread Matthias Pfafferodt
Update of patch #2923 (project freeciv): Summary: [lua] include libscriptcore in libfreeciv.la = [lua] fix libscriptcore as part of libfreeciv so that it can be used by the client ___ Follow-up Comment #4: For the

[Freeciv-Dev] [patch #2943] Remove x, y, nat_x, nat_y from struct tile

2011-09-03 Thread Matthias Pfafferodt
Update of patch #2943 (project freeciv): Assigned to:None = syntron Summary: Shave 8/24 bytes of struct tile = Remove x,y,nat_x,nat_y from struct tile ___ Follow-up Comment

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swamp

2011-09-04 Thread Matthias Pfafferodt
Follow-up Comment #15, bug #18549 (project freeciv): So its the test for the activity result (transform) on a virtual tile on which a city is located. I think the solution would be to add a check in tile_transform: untested patch (check from tile_set_terrain()): ++ static void

Re: [Freeciv-Dev] same_pos...

2011-09-04 Thread Matthias Pfafferodt
The check is implemented like this since 2004 ...Considering patch #2943 (https://gna.org/patch/?2943), the index values should be compared: bool same_pos(const struct tile *tile1, const struct tile *tile2) { fc_assert_ret_val(tile1 != NULL tile2 != NULL, FALSE); return (tile1-index ==

Re: [Freeciv-Dev] same_pos...

2011-09-04 Thread Matthias Pfafferodt
Am Sonntag, 4. September 2011, 13:10:56 schrieb Jordi Negrevernis i Font: En/na Matthias Pfafferodt ha escrit: The check is implemented like this since 2004 ...Considering patch #2943 (https://gna.org/patch/?2943), the index values should be compared: bool same_pos(const struct tile

[Freeciv-Dev] [patch #2943] Remove x, y, nat_x, nat_y from struct tile

2011-09-04 Thread Matthias Pfafferodt
Follow-up Comment #8, patch #2943 (project freeciv): ok, I do have now the one patch version as well as a splitted version (new macros, changes to server/ai/clients/common+remove entries from struct tile). Which version should be used to apply this?

[Freeciv-Dev] [patch #2943] Remove x, y, nat_x, nat_y from struct tile

2011-09-04 Thread Matthias Pfafferodt
Follow-up Comment #9, patch #2943 (project freeciv): attached are both versions: -tile.patch.bz2 - all in one file tile.tar.bz2 - the file splitted into serveral patches: - 0001-add-helper-function-to-get-x-y-nat_x-nat_y-using-the.patch -

[Freeciv-Dev] [bug #18612] more LUA accessors for terrain

2011-09-07 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #18612 (project freeciv): I'm doing a lua rewrite (patch #2520). This means, that the lua code will change. If you have questions or need help just ask. ___ Reply to this item at: http://gna.org/bugs/?18612

[Freeciv-Dev] [patch #2955] access settings from lua

2011-09-07 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?2955 Summary: access settings from lua Project: Freeciv Submitted by: syntron Submitted on: Mi 07 Sep 2011 23:39:45 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #18612] more LUA accessors for terrain

2011-09-08 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #18612 (project freeciv): So looks like I should switch to 2.4 branch for codebase rather than trunk? Or which branch do you suggest. At the moment trunk and the future 2.4 codebase are identical. If you only want to work on the lua side you code select any status

[Freeciv-Dev] [bug #18612] more LUA accessors for terrain

2011-09-08 Thread Matthias Pfafferodt
Follow-up Comment #5, bug #18612 (project freeciv): Looks like I'm going to write an event/handler adapter ... Something like this exists. Do you know http://freeciv.wikia.com/wiki/Events_Tutorial ? It uses signals to trigger lua actions.

[Freeciv-Dev] [bug #18619] fix city_repair_size

2011-09-08 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?18619 Summary: fix city_repair_size Project: Freeciv Submitted by: syntron Submitted on: Do 08 Sep 2011 20:31:30 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #2955] access settings from lua

2011-09-08 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2955 (project freeciv): fix possible crash due to NULL argument to setting_by_name() (file #14061) ___ Additional Item Attachment: File name: 0016-add-lua-function-server.setting.get.patch Size:3 KB

[Freeciv-Dev] [patch #2943] Remove x, y, nat_x, nat_y from struct tile

2011-09-10 Thread Matthias Pfafferodt
Follow-up Comment #10, patch #2943 (project freeciv): updated patch - fix error at map generation (file #14063) ___ Additional Item Attachment: File name: 20110910-all-tile.patchSize:66 KB

Re: [Freeciv-Dev] game save

2011-09-11 Thread Matthias Pfafferodt
Am Sonntag, 11. September 2011, 13:26:48 schrieb Michal Mazurek: Calculating a turn on a 500mhz sparc64 with a maximum map, 30 players takes 1 minute (memory usage jumps from 120MB to 200MB for a moment). I think this may be caused by saving the game. Clients timeout etc - quite a problem.

[Freeciv-Dev] [patch #2956] tech leak diff

2011-09-11 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2956 (project freeciv): Could you comment on for that the patch makes more sense? From the code I get that it does check if the player is alive ... ___ Reply to this item at: http://gna.org/patch/?2956

Re: [Freeciv-Dev] [patch #2943] Remove x, y, nat_x, nat_y from struct tile

2011-09-11 Thread Matthias Pfafferodt
Am Sonntag, 11. September 2011, 10:42:24 schrieb Michal Mazurek: On Sat, Sep 10, 2011 at 08:57:56AM +0200, Matthias Pfafferodt wrote: Follow-up Comment #10, patch #2943 (project freeciv): updated patch - fix error at map generation Do you think the patch is stable enough for including

[Freeciv-Dev] [patch #2956] tech leak diff

2011-09-11 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #2956 (project freeciv): OK, that makes sense! I have somethere a patch which was send to gna implementing a player_iterate_alive macro ... It is patch #1968 (you have written it). I will check it; perhaps it can be used?

Re: [Freeciv-Dev] game save

2011-09-11 Thread Matthias Pfafferodt
Am Sonntag, 11. September 2011, 17:21:52 schrieb Michal Mazurek: On Sun, Sep 11, 2011 at 03:12:17PM +0200, Matthias Pfafferodt wrote: Am Sonntag, 11. September 2011, 13:26:48 schrieb Michal Mazurek: Calculating a turn on a 500mhz sparc64 with a maximum map, 30 players takes 1 minute

[Freeciv-Dev] [patch #1968] add players_iterate_alive()

2011-09-11 Thread Matthias Pfafferodt
Update of patch #1968 (project freeciv): Status: Ready For Test = Done Assigned to: cazfi = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2956] tech leak diff

2011-09-11 Thread Matthias Pfafferodt
Update of patch #2956 (project freeciv): Category:None = general Planned Release: = 2.4.0 ___ Follow-up Comment #6:

[Freeciv-Dev] [patch #1968] add players_iterate_alive()

2011-09-11 Thread Matthias Pfafferodt
Update of patch #1968 (project freeciv): Status:Done = Ready For Test Open/Closed: Closed = Open ___ Follow-up Comment #4: found one bug in

[Freeciv-Dev] [bug #16429] Failed sanitycheck.c: Engineers has activity Railroad, but it can't continue at Forest

2011-09-11 Thread Matthias Pfafferodt
Follow-up Comment #21, bug #16429 (project freeciv): Ok, this bug is really alive. I suspect it is related to the possibility of tech loss (tech upkeep; techlost) as it happens only for the experimental ruleset. (for reference trunk - svn20226). To reproduce do an autogame with the following

[Freeciv-Dev] [patch #2957] function to test if a tile is a virtual tile

2011-09-11 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?2957 Summary: function to test if a tile is a virtual tile Project: Freeciv Submitted by: syntron Submitted on: So 11 Sep 2011 20:46:05 CEST Category: general Priority: 1 -

[Freeciv-Dev] [patch #2943] Remove x, y, nat_x, nat_y from struct tile

2011-09-11 Thread Matthias Pfafferodt
Update of patch #2943 (project freeciv): Category:None = general Status: Ready For Test = Done Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18087] Increase max map size to 2, 048, 000 tiles (and max linear size to 32, 768)

2011-09-11 Thread Matthias Pfafferodt
Update of bug #18087 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #23: Final commits for

[Freeciv-Dev] [bug #18081] warning: null format string

2011-09-11 Thread Matthias Pfafferodt
Update of bug #18081 (project freeciv): Category:None = general Status:None = Fixed Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18092] Fix some defines

2011-09-11 Thread Matthias Pfafferodt
Update of bug #18092 (project freeciv): Category:None = general Status:None = Fixed Assigned to:None = syntron Open/Closed:

[Freeciv-Dev] [bug #18619] fix city_repair_size

2011-09-11 Thread Matthias Pfafferodt
Update of bug #18619 (project freeciv): Category:None = general Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:

[Freeciv-Dev] [bug #18081] warning: null format string

2011-09-11 Thread Matthias Pfafferodt
Follow-up Comment #9, bug #18081 (project freeciv): I did not consider cpp (qt client). The attached patch gets it to compile again. I will apply it immediately. (file #14074) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #18096] fix warning about an unused variable

2011-09-11 Thread Matthias Pfafferodt
Update of bug #18096 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #1: fixed in bug #18264

[Freeciv-Dev] [patch #2546] [settings03] redo show command

2011-09-11 Thread Matthias Pfafferodt
Update of patch #2546 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2545] [settings02] use new setting lists

2011-09-11 Thread Matthias Pfafferodt
Update of patch #2545 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2544] [settings01] add settings_list_* functions

2011-09-11 Thread Matthias Pfafferodt
Update of patch #2544 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18537] map size 128 wrapy save file failure

2011-09-11 Thread Matthias Pfafferodt
Update of bug #18537 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

Re: [Freeciv-Dev] Longturn branch

2011-09-11 Thread Matthias Pfafferodt
Am Sonntag, 11. September 2011, 10:45:34 schrieb Michal Mazurek: Would it be possible to create a Longturn branch in the Freeciv repository? Maintaining my diffs would be a lot easier if I could commit them somewhere. A branch would be easier because I could update the code with one svn

Re: [Freeciv-Dev] Longturn branch

2011-09-12 Thread Matthias Pfafferodt
Am Montag, 12. September 2011, 10:11:51 schrieb Michal Mazurek: On Sun, Sep 11, 2011 at 11:23:38PM +0200, Matthias Pfafferodt wrote: Am Sonntag, 11. September 2011, 10:45:34 schrieb Michal Mazurek: Would it be possible to create a Longturn branch in the Freeciv repository? Maintaining my

Re: [Freeciv-Dev] Longturn branch

2011-09-12 Thread Matthias Pfafferodt
Am Montag, 12. September 2011, 10:19:18 schrieb Marko Lindqvist: On 12 September 2011 11:11, Michal Mazurek akf...@jasminek.net wrote: The diff is here: http://longturn.org/crap/110911.23.diff The reason i didn't create a local repository is that i want to be able to update the code easily,

Re: [Freeciv-Dev] Connecting an AI that runs on the JVM to Freeciv

2011-09-12 Thread Matthias Pfafferodt
Hello Sveinung, I do try at the moment to get a lua AI to work. It is not as easy as it may look. More information, especially about the different types of AIs you can find at the ticket: https://gna.org/patch/?2143 Some short comments from me: [...] 2) Access to records of played games

[Freeciv-Dev] [patch #1968] add players_iterate_alive()

2011-09-12 Thread Matthias Pfafferodt
Update of patch #1968 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18652] Playing a scenario game - faulty save file

2011-09-12 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #18652 (project freeciv): could you please post the savegame? ___ Reply to this item at: http://gna.org/bugs/?18652 ___ Nachricht geschickt von/durch Gna!

[Freeciv-Dev] [bug #18481] lua-5.1, ldebug.c compilation failure

2011-09-12 Thread Matthias Pfafferodt
Follow-up Comment #6, bug #18481 (project freeciv): The attached patch adds a lua api check if debugging is activated. perhaps this allows us to find the reason for the lua error ... (file #14078) ___ Additional Item Attachment: File

Re: [Freeciv-Dev] Longturn branch

2011-09-12 Thread Matthias Pfafferodt
define to the code if debug=yes|checks is used. Could you please test it? Perhaps there is an error in the lua code? (see https://gna.org/bugs/index.php?18481) LTex 2.3 has started, I invite you to join! I will check the time ... -- Matthias Pfafferodt - http://www.mapfa.de

[Freeciv-Dev] [patch #2959] add README.fcdb

2011-09-12 Thread Matthias Pfafferodt
URL: http://gna.org/patch/?2959 Summary: add README.fcdb Project: Freeciv Submitted by: syntron Submitted on: Mo 12 Sep 2011 21:28:45 CEST Category: docs Priority: 5 - Normal Status: In

[Freeciv-Dev] [patch #2959] add README.fcdb

2011-09-12 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2959 (project freeciv): and here the file simply as file (file #14080) ___ Additional Item Attachment: File name: README.fcdbSize:2 KB

[Freeciv-Dev] [bug #18652] Playing a scenario game - faulty save file

2011-09-12 Thread Matthias Pfafferodt
Follow-up Comment #2, bug #18652 (project freeciv): fix attached - after the game was started it is no longer a scenario ... (file #14081) ___ Additional Item Attachment: File name: 0017-fix-saving-of-scenarios-after-start.patch Size:0

[Freeciv-Dev] [bug #18652] Playing a scenario game - faulty save file

2011-09-12 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #18652 (project freeciv): The last patch changes the bug to another place - not the load of the map generator prints an error message ... The new patch fixes it at the right place (I hope). The comment in the patch reads (in start_game()): + /* This value defines if

[Freeciv-Dev] [bug #18652] Playing a scenario game - faulty save file

2011-09-12 Thread Matthias Pfafferodt
Update of bug #18652 (project freeciv): Planned Release: = 2.3.1,2.4.0 ___ Reply to this item at: http://gna.org/bugs/?18652 ___ Nachricht

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