Update of bug #14418 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
___
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Update of bug #14221 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
___
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Update of bug #14305 (project freeciv):
Assigned to:None = pepeto
___
Reply to this item at:
http://gna.org/bugs/?14305
___
Message posté
Follow-up Comment #4, bug #14418 (project freeciv):
Missing 'bug' word didn't report the svn commits there. I am doing it
manually:
* Fixed in trunk at revision 16039
* Fixed in branches/S2_2 at revision 16040
___
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Update of patch #1321 (project freeciv):
Status:None = Done
Open/Closed:Open = Closed
___
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Update of bug #14413 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
___
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URL:
http://gna.org/bugs/?14433
Summary: Specific options are lost when switching
gui-clients
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 03.10.2009 à 18:03
Category: client
Severity: 3
Update of bug #14339 (project freeciv):
Assigned to:None = pepeto
___
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http://gna.org/bugs/?14339
___
Message posté
Update of patch #1315 (project freeciv):
Assigned to:None = pepeto
___
Reply to this item at:
http://gna.org/patch/?1315
___
Message
Follow-up Comment #1, bug #14100 (project freeciv):
I guess you are talking about the gtk2 client. You can simply set the option
Arrange widgets for small displays, and restart Freeciv. However, if it's
still not enough, this is a patch to solve your problem.
(file #6881)
Follow-up Comment #1, bug #14151 (project freeciv):
Could you provide a savegame? What does happen if you press turn done?
___
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URL:
http://gna.org/bugs/?14436
Summary: PACKET_CLIENT_INFO is valid from a non-player
connection
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 04.10.2009 à 10:58
Category: general
Severity
URL:
http://gna.org/patch/?1323
Summary: Voteinfo bar in the gtk2 client
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 04.10.2009 à 12:50
Category: client
Priority: 5 - Normal
URL:
http://gna.org/patch/?1325
Summary: Warclient-like sell menu in city report
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 04.10.2009 à 14:10
Category: client-gtk-2.0
Priority: 3 - Low
Follow-up Comment #4, bug #14350 (project freeciv):
To get the irrigation path to ABCD, press shift+i, move the cursor to B,
press shift+i again, move the cursor to C, press shift+i again, move the
cursor to D.
Isn't that already working for you?
Follow-up Comment #3, bug #14151 (project freeciv):
Actually, what you described is really a bug, but I tried to make a similar
situation to work on it, and I failed to produce a savegame to test this
behaviour.
___
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Follow-up Comment #4, bug #14055 (project freeciv):
From ruleset default/effects.ruleset:
[effect_supermarket]
name= Output_Per_Tile
value = 50
reqs=
{ type, name, range
Special, Farmland, Local
Building, Supermarket, City
OutputType, Food, Local
}
nreqs =
Update of patch #1325 (project freeciv):
Assigned to:None = pepeto
___
Reply to this item at:
http://gna.org/patch/?1325
___
Message
Update of bug #14432 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #14036 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #14305 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #1320 (project freeciv):
Status:None = Done
Open/Closed:Open = Closed
___
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Update of bug #14448 (project freeciv):
Status:None = Confirmed
Assigned to:None = pepeto
___
Follow-up Comment #1:
This happens to all
Follow-up Comment #2, bug #14448 (project freeciv):
This patches fix what I described below. Unfortunately, there is a more
important problem under this one.
Actually in this savegame, German has embassy with you from the Marco Polo
wonder. But, the client seems to ignore this effect, which
Follow-up Comment #6, bug #14448 (project freeciv):
Therefore, perhaps it would be acceptable to allow embassy
creation even if another effect already gives an embassy?
The attached patch does this.
___
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URL:
http://gna.org/bugs/?14453
Summary: Player range effects of the wonders are not
considered by the client
Project: Freeciv
Submitted by: pepeto
Submitted on: mardi 06.10.2009 à 10:15
Category: general
Follow-up Comment #7, bug #14448 (project freeciv):
Spliting this ticket in 3 parts:
* bug #14448: embassy problems.
* bug #14452: for non-logical wonders effects for buildings.
* bug #14453: for player range effects for great wonders.
Follow-up Comment #8, patch #1280 (project freeciv):
Just over-read the last patch...
* Is there a reason to use a packet_chat_msg pointer instead of a plain
structure?
* To be sure to don't forget any place to add the offline events, I think it
should be included inside notify_conn_packet().
URL:
http://gna.org/bugs/?14454
Summary: Links for units/cities being removed
Project: Freeciv
Submitted by: pepeto
Submitted on: mardi 06.10.2009 à 10:51
Category: general
Severity: 2 - Minor
URL:
http://gna.org/bugs/?14455
Summary: Diplomatic treaties does not appear with using
/away
Project: Freeciv
Submitted by: pepeto
Submitted on: mardi 06.10.2009 à 10:53
Category: general
Severity: 3
Follow-up Comment #10, patch #1280 (project freeciv):
the problem is, that notify_conn_packet() is called for
connections but an offline player has no connections ...
Hehe, you are right, I totally missed this point. So you seems to be right.
for chat_msg_allies() it would be OK (but see
Update of bug #14436 (project freeciv):
Status:Works For Me = Fixed
Open/Closed:Open = Closed
___
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Update of bug #14433 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #1325 (project freeciv):
Status:None = Done
Open/Closed:Open = Closed
___
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Update of patch #1323 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Follow-up Comment #1, patch #1322 (project freeciv):
Fixed typo and message options initialization.
(file #6906)
___
Additional Item Attachment:
File name: trunk_S2_2_vote_events2.diff Size:5 KB
Update of bug #13607 (project freeciv):
Status:None = Need Info
Assigned to: pepeto = None
___
Follow-up Comment #2:
I failed
Update of bug #14343 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
___
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Follow-up Comment #3, bug #14311 (project freeciv):
What would be the normal behaviour?
___
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http://gna.org/bugs/?14311
___
Message posté via/par Gna!
Follow-up Comment #7, patch #1258 (project freeciv):
Fix that patch. Notably:
* Setting class is SSET_RULES to be sure it won't be modified after the game
starts (could have random issues).
* Removed the setting from the packet_game_info because it is not used at all
by the client.
* Set
Update of patch #1259 (project freeciv):
Status:None = Duplicate
Assigned to:None = pepeto
Open/Closed:Open = Closed
Update of patch #1260 (project freeciv):
Status:None = Duplicate
Assigned to:None = pepeto
Open/Closed:Open = Closed
Update of patch #1258 (project freeciv):
Status:None = Ready For Test
___
Follow-up Comment #8:
I want to have final 2.2 borders system fully implemented before
going forward with this
Follow-up Comment #10, patch #1258 (project freeciv):
Set default behaviour as setting default.
Activating this as default is reasonable but a change of the
known behavior ...
I totally messed up, I inverted the setting according to the help text. New
patch attached.
(file #6911)
Follow-up Comment #5, bug #14311 (project freeciv):
I think I begin to understand your problem. You are requesting a way to
cancel a game loading, right? Then I am not sure that the /endgame command
would be really appropriate. I would suggest you an /unload (there are quite
similar commands
Update of bug #14261 (project freeciv):
Assigned to:None = pepeto
___
Reply to this item at:
http://gna.org/bugs/?14261
___
Message posté
Follow-up Comment #12, patch #1280 (project freeciv):
but is not possible ... I can use struct packet_chat_msg as this
would mean to include packet.h which will result in some
dependency errors (or I don't understand the errors I get)
How come it's not possible. Such structures are already
Update of bug #14311 (project freeciv):
Priority: 5 - Normal = 1 - Later
Assigned to: pepeto = None
___
Follow-up Comment #7:
Yes, you are right
Follow-up Comment #15, patch #1280 (project freeciv):
You cannot include packets.h in player.h because it already include it.
Anyway, I don't like most of the code is in the common part because it is a
server-only feature. Leave this for now, I will probably check it in the end
of the week.
Currently, this can be done with the nreqs array. But I agree with your
solution which looks better for future. Maybe the value of the effects
could be relative or absolute:
* a absolute value (then the maximal one would be used).
* a relative value (+=bonus, -=bonus, *=bonus or /=bonus).
Le
Update of bug #14053 (project freeciv):
Summary: CRASH:gdk_x11_atom_to_xatom_for_display: assertion
`atom != GDK_NONE' failed = nation.c:262: die(bad nation) reached
___
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Update of patch #1327 (project freeciv):
Status:None = In Progress
Assigned to:None = pepeto
___
Follow-up Comment #3:
I found the reason
URL:
http://gna.org/bugs/?14468
Summary: The gtk2 enables client orders on edit mode
Project: Freeciv
Submitted by: pepeto
Submitted on: mercredi 07.10.2009 à 21:14
Category: editor
Severity: 3 - Normal
Update of bug #13811 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
Planned Release:None = 2.2.0
URL:
http://gna.org/bugs/?14471
Summary: SDL client crashes at start
Project: Freeciv
Submitted by: pepeto
Submitted on: mercredi 07.10.2009 à 21:47
Category: client-sdl
Severity: 4 - Important
Update of bug #14471 (project freeciv):
Assigned to:None = pepeto
___
Follow-up Comment #1:
I added this for bug #14433. Nobody is perfect... :(
(file #6915
URL:
http://gna.org/bugs/?14473
Summary: End of turn is totally messy
Project: Freeciv
Submitted by: pepeto
Submitted on: jeudi 08.10.2009 à 05:33
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?14474
Summary: Center view doesn't work using gtk2 client
Project: Freeciv
Submitted by: pepeto
Submitted on: jeudi 08.10.2009 à 06:44
Category: client-gtk-2.0
Severity: 3
Update of patch #1328 (project freeciv):
Category: client-gtk-2.0 = general
Assigned to:None = pepeto
___
Follow-up Comment #1:
This is a bug
URL:
http://gna.org/bugs/?14475
Summary: Featured text bug
Project: Freeciv
Submitted by: pepeto
Submitted on: jeudi 08.10.2009 à 14:14
Category: general
Severity: 2 - Minor
Priority: 3
Update of patch #1322 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Follow-up Comment #2:
Commits:
* trunk:
Update of patch #1258 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
URL:
http://gna.org/bugs/?14481
Summary: Editor menus sensitivity is not right
Project: Freeciv
Submitted by: pepeto
Submitted on: jeudi 08.10.2009 à 21:48
Category: client-gtk-2.0
Severity: 3 - Normal
Follow-up Comment #18, patch #1280 (project freeciv):
Offline events are only saved if a player has no connections
(= no user connected to this player).
This is not a very good test, the only connection of a player can be an
observer.
For the next user who takes this player, all events are
URL:
http://gna.org/patch/?1329
Summary: Move notify functions to its own module
Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 10.10.2009 à 15:27
Category: general
Priority: 3 - Low
Update of bug #14494 (project freeciv):
Status:None = Invalid
Assigned to:None = pepeto
Open/Closed:Open = Closed
Update of patch #1223 (project freeciv):
Status:None = Done
Assigned to:None = pepeto
Open/Closed:Open = Closed
Update of patch #1224 (project freeciv):
Status:None = Done
Assigned to:None = pepeto
Open/Closed:Open = Closed
Update of patch #1236 (project freeciv):
Dependency Removed: = patch #1265
___
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http://gna.org/patch/?1236
___
Message
Update of patch #1236 (project freeciv):
Depends on: = patch #1265
___
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http://gna.org/patch/?1236
___
Message
Update of patch #1235 (project freeciv):
Depends on: = patch #1330
___
Reply to this item at:
http://gna.org/patch/?1235
___
Message
Update of patch #1299 (project freeciv):
Status:None = Done
Assigned to:None = pepeto
Open/Closed:Open = Closed
Follow-up Comment #14, bug #13867 (project freeciv):
This include patch bug #13872.
___
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Message posté via/par Gna!
http://gna.org/
Update of bug #13872 (project freeciv):
Status:None = Fixed
Assigned to:None = pepeto
Open/Closed:Open = Closed
Update of bug #13870 (project freeciv):
Status:None = Wont Fix
Assigned to:None = pepeto
Open/Closed:Open = Closed
Update of bug #14261 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #14468 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #14474 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #14478 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #14481 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #14482 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #1329 (project freeciv):
Assigned to:None = pepeto
___
Reply to this item at:
http://gna.org/patch/?1329
___
Message
Update of bug #14448 (project freeciv):
Status: Confirmed = Ready For Test
___
Additional Item Attachment:
File name: trunk_S2_2_embassy_clause2.diff Size:9 KB
File name: S2_1_embassy_clause2.diff
Follow-up Comment #8, bug #14448 (project freeciv):
Added that the client also don't try to take in account the embassy effect
(in gtk2 and sdl clients).
___
Reply to this item at:
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Follow-up Comment #9, bug #14448 (project freeciv):
Don't include bug #14490 fix in the patch for S2_2 and trunk...
(file #6963)
___
Additional Item Attachment:
File name: trunk_S2_2_embassy_clause3.diff Size:7 KB
Update of bug #14151 (project freeciv):
Status: Confirmed = Ready For Test
___
Follow-up Comment #7:
Attached patches do:
* in trunk: if you cancel alliance this turn, it will print a message like
Update of patch #1326 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
___
Reply to this item at:
http://gna.org
URL:
http://gna.org/patch/?1331
Summary: Move the call to init_our_capability()
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 11.10.2009 à 11:06
Category: general
Priority: 3 - Low
Update of bug #14100 (project freeciv):
Status:None = Ready For Test
___
Follow-up Comment #3:
In addition of previous patch, add the game page is maximized by default.
This would be
Follow-up Comment #3, bug #14488 (project freeciv):
This is another bug, the normal short cut for pillage is shift+p. Fix
attached.
(file #6970)
___
Additional Item Attachment:
File name: trunk_S2_2_pillage_shortcut.diff Size:0 KB
Update of bug #14490 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Follow-up Comment #1:
Commited in:
*
Update of bug #14489 (project freeciv):
Category:None = general
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
Follow-up Comment #6, bug #14488 (project freeciv):
I keep this ticket open until the second bug is fixed...
___
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http://gna.org/bugs/?14488
___
Message posté via/par
Update of bug #14476 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #14475 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
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Update of patch #1328 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
URL:
http://gna.org/bugs/?14498
Summary: Taking over a connected player has random issues
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 11.10.2009 à 22:30
Category: general
Severity: 3
Update of bug #14498 (project freeciv):
Priority: 1 - Later = 5 - Normal
___
Reply to this item at:
http://gna.org/bugs/?14498
___
Message posté
URL:
http://gna.org/bugs/?14499
Summary: Don't send attribute block to observers
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 11.10.2009 à 22:35
Category: general
Severity: 2 - Minor
URL:
http://gna.org/bugs/?14500
Summary: detach_command should overwrite the player username
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 11.10.2009 à 23:38
Category: general
Severity: 2
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