[Freeciv-Dev] [bug #14418] Load/Save bases types

2009-10-03 Thread pepeto
Update of bug #14418 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14221] notify.all and notify.player don't work in lua scripts

2009-10-03 Thread pepeto
Update of bug #14221 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14305] consider S_S_OVER as savegame server state

2009-10-03 Thread pepeto
Update of bug #14305 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?14305 ___ Message posté

[Freeciv-Dev] [bug #14418] Load/Save bases types

2009-10-03 Thread pepeto
Follow-up Comment #4, bug #14418 (project freeciv): Missing 'bug' word didn't report the svn commits there. I am doing it manually: * Fixed in trunk at revision 16039 * Fixed in branches/S2_2 at revision 16040 ___ Reply to this item at:

[Freeciv-Dev] [patch #1321] Merge view_options and client_options

2009-10-03 Thread pepeto
Update of patch #1321 (project freeciv): Status:None = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14413] Starting the turorial makes lua errors.

2009-10-03 Thread pepeto
Update of bug #14413 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14433] Specific options are lost when switching gui-clients

2009-10-03 Thread pepeto
URL: http://gna.org/bugs/?14433 Summary: Specific options are lost when switching gui-clients Project: Freeciv Submitted by: pepeto Submitted on: samedi 03.10.2009 à 18:03 Category: client Severity: 3

[Freeciv-Dev] [bug #14339] Don't abort when not needed

2009-10-03 Thread pepeto
Update of bug #14339 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?14339 ___ Message posté

[Freeciv-Dev] [patch #1315] Use GtkUIManager instead of depreciated GtkItemFactory

2009-10-03 Thread pepeto
Update of patch #1315 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?1315 ___ Message

[Freeciv-Dev] [bug #14100] freeciv window automatically resizes after starting game, won't manually resize after

2009-10-04 Thread pepeto
Follow-up Comment #1, bug #14100 (project freeciv): I guess you are talking about the gtk2 client. You can simply set the option Arrange widgets for small displays, and restart Freeciv. However, if it's still not enough, this is a patch to solve your problem. (file #6881)

[Freeciv-Dev] [bug #14151] AI objects to you being allied with enemy when you are not

2009-10-04 Thread pepeto
Follow-up Comment #1, bug #14151 (project freeciv): Could you provide a savegame? What does happen if you press turn done? ___ Reply to this item at: http://gna.org/bugs/?14151 ___

[Freeciv-Dev] [bug #14436] PACKET_CLIENT_INFO is valid from a non-player connection

2009-10-04 Thread pepeto
URL: http://gna.org/bugs/?14436 Summary: PACKET_CLIENT_INFO is valid from a non-player connection Project: Freeciv Submitted by: pepeto Submitted on: dimanche 04.10.2009 à 10:58 Category: general Severity

[Freeciv-Dev] [patch #1323] Voteinfo bar in the gtk2 client

2009-10-04 Thread pepeto
URL: http://gna.org/patch/?1323 Summary: Voteinfo bar in the gtk2 client Project: Freeciv Submitted by: pepeto Submitted on: dimanche 04.10.2009 à 12:50 Category: client Priority: 5 - Normal

[Freeciv-Dev] [patch #1325] Warclient-like sell menu in city report

2009-10-04 Thread pepeto
URL: http://gna.org/patch/?1325 Summary: Warclient-like sell menu in city report Project: Freeciv Submitted by: pepeto Submitted on: dimanche 04.10.2009 à 14:10 Category: client-gtk-2.0 Priority: 3 - Low

[Freeciv-Dev] [bug #14350] Wish: multiple-point path

2009-10-04 Thread pepeto
Follow-up Comment #4, bug #14350 (project freeciv): To get the irrigation path to ABCD, press shift+i, move the cursor to B, press shift+i again, move the cursor to C, press shift+i again, move the cursor to D. Isn't that already working for you?

[Freeciv-Dev] [bug #14151] AI objects to you being allied with enemy when you are not

2009-10-04 Thread pepeto
Follow-up Comment #3, bug #14151 (project freeciv): Actually, what you described is really a bug, but I tried to make a similar situation to work on it, and I failed to produce a savegame to test this behaviour. ___ Reply to this item

[Freeciv-Dev] [bug #14055] autosettler does not irrigate city square

2009-10-05 Thread pepeto
Follow-up Comment #4, bug #14055 (project freeciv): From ruleset default/effects.ruleset: [effect_supermarket] name= Output_Per_Tile value = 50 reqs= { type, name, range Special, Farmland, Local Building, Supermarket, City OutputType, Food, Local } nreqs =

[Freeciv-Dev] [patch #1325] Warclient-like sell menu in city report

2009-10-05 Thread pepeto
Update of patch #1325 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?1325 ___ Message

[Freeciv-Dev] [bug #14432] data files missing when compiling all clients

2009-10-05 Thread pepeto
Update of bug #14432 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14036] Game gets into infinite loop after last city taken by enemy

2009-10-05 Thread pepeto
Update of bug #14036 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14305] consider S_S_OVER as savegame server state

2009-10-05 Thread pepeto
Update of bug #14305 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1320] Reduce the amount of sent packets

2009-10-05 Thread pepeto
Update of patch #1320 (project freeciv): Status:None = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-05 Thread pepeto
Update of bug #14448 (project freeciv): Status:None = Confirmed Assigned to:None = pepeto ___ Follow-up Comment #1: This happens to all

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-06 Thread pepeto
Follow-up Comment #2, bug #14448 (project freeciv): This patches fix what I described below. Unfortunately, there is a more important problem under this one. Actually in this savegame, German has embassy with you from the Marco Polo wonder. But, the client seems to ignore this effect, which

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-06 Thread pepeto
Follow-up Comment #6, bug #14448 (project freeciv): Therefore, perhaps it would be acceptable to allow embassy creation even if another effect already gives an embassy? The attached patch does this. ___ Reply to this item at:

[Freeciv-Dev] [bug #14453] Player range effects of the wonders are not considered by the client

2009-10-06 Thread pepeto
URL: http://gna.org/bugs/?14453 Summary: Player range effects of the wonders are not considered by the client Project: Freeciv Submitted by: pepeto Submitted on: mardi 06.10.2009 à 10:15 Category: general

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-06 Thread pepeto
Follow-up Comment #7, bug #14448 (project freeciv): Spliting this ticket in 3 parts: * bug #14448: embassy problems. * bug #14452: for non-logical wonders effects for buildings. * bug #14453: for player range effects for great wonders.

[Freeciv-Dev] [patch #1280] add offline events

2009-10-06 Thread pepeto
Follow-up Comment #8, patch #1280 (project freeciv): Just over-read the last patch... * Is there a reason to use a packet_chat_msg pointer instead of a plain structure? * To be sure to don't forget any place to add the offline events, I think it should be included inside notify_conn_packet().

[Freeciv-Dev] [bug #14454] Links for units/cities being removed

2009-10-06 Thread pepeto
URL: http://gna.org/bugs/?14454 Summary: Links for units/cities being removed Project: Freeciv Submitted by: pepeto Submitted on: mardi 06.10.2009 à 10:51 Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #14455] Diplomatic treaties does not appear with using /away

2009-10-06 Thread pepeto
URL: http://gna.org/bugs/?14455 Summary: Diplomatic treaties does not appear with using /away Project: Freeciv Submitted by: pepeto Submitted on: mardi 06.10.2009 à 10:53 Category: general Severity: 3

[Freeciv-Dev] [patch #1280] add offline events

2009-10-06 Thread pepeto
Follow-up Comment #10, patch #1280 (project freeciv): the problem is, that notify_conn_packet() is called for connections but an offline player has no connections ... Hehe, you are right, I totally missed this point. So you seems to be right. for chat_msg_allies() it would be OK (but see

[Freeciv-Dev] [bug #14436] PACKET_CLIENT_INFO is valid from a non-player connection

2009-10-06 Thread pepeto
Update of bug #14436 (project freeciv): Status:Works For Me = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14433] Specific options are lost when switching gui-clients

2009-10-06 Thread pepeto
Update of bug #14433 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1325] Warclient-like sell menu in city report

2009-10-06 Thread pepeto
Update of patch #1325 (project freeciv): Status:None = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1323] Voteinfo bar in the gtk2 client

2009-10-06 Thread pepeto
Update of patch #1323 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1322] Add vote events types

2009-10-06 Thread pepeto
Follow-up Comment #1, patch #1322 (project freeciv): Fixed typo and message options initialization. (file #6906) ___ Additional Item Attachment: File name: trunk_S2_2_vote_events2.diff Size:5 KB

[Freeciv-Dev] [bug #13607] Mysterious Missing Citizen

2009-10-06 Thread pepeto
Update of bug #13607 (project freeciv): Status:None = Need Info Assigned to: pepeto = None ___ Follow-up Comment #2: I failed

[Freeciv-Dev] [bug #14343] Tile knowledge tool does not reveal cities and units

2009-10-06 Thread pepeto
Update of bug #14343 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded

2009-10-06 Thread pepeto
Follow-up Comment #3, bug #14311 (project freeciv): What would be the normal behaviour? ___ Reply to this item at: http://gna.org/bugs/?14311 ___ Message posté via/par Gna!

[Freeciv-Dev] [patch #1258] [1/4] Setting to disable border info in fog of war.

2009-10-06 Thread pepeto
Follow-up Comment #7, patch #1258 (project freeciv): Fix that patch. Notably: * Setting class is SSET_RULES to be sure it won't be modified after the game starts (could have random issues). * Removed the setting from the packet_game_info because it is not used at all by the client. * Set

[Freeciv-Dev] [patch #1259] [2/4] Save and restore foggedborders in savegame.

2009-10-06 Thread pepeto
Update of patch #1259 (project freeciv): Status:None = Duplicate Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1260] [3/4] Save and restore player owner map.

2009-10-06 Thread pepeto
Update of patch #1260 (project freeciv): Status:None = Duplicate Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1258] [1/4] Setting to disable border info in fog of war.

2009-10-06 Thread pepeto
Update of patch #1258 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #8: I want to have final 2.2 borders system fully implemented before going forward with this

[Freeciv-Dev] [patch #1258] [1/4] Setting to disable border info in fog of war.

2009-10-06 Thread pepeto
Follow-up Comment #10, patch #1258 (project freeciv): Set default behaviour as setting default. Activating this as default is reasonable but a change of the known behavior ... I totally messed up, I inverted the setting according to the help text. New patch attached. (file #6911)

[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded

2009-10-06 Thread pepeto
Follow-up Comment #5, bug #14311 (project freeciv): I think I begin to understand your problem. You are requesting a way to cancel a game loading, right? Then I am not sure that the /endgame command would be really appropriate. I would suggest you an /unload (there are quite similar commands

[Freeciv-Dev] [bug #14261] Cannot save scenario when editing it as global observer

2009-10-06 Thread pepeto
Update of bug #14261 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?14261 ___ Message posté

[Freeciv-Dev] [patch #1280] add offline events

2009-10-06 Thread pepeto
Follow-up Comment #12, patch #1280 (project freeciv): but is not possible ... I can use struct packet_chat_msg as this would mean to include packet.h which will result in some dependency errors (or I don't understand the errors I get) How come it's not possible. Such structures are already

[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded

2009-10-06 Thread pepeto
Update of bug #14311 (project freeciv): Priority: 5 - Normal = 1 - Later Assigned to: pepeto = None ___ Follow-up Comment #7: Yes, you are right

[Freeciv-Dev] [patch #1280] add offline events

2009-10-06 Thread pepeto
Follow-up Comment #15, patch #1280 (project freeciv): You cannot include packets.h in player.h because it already include it. Anyway, I don't like most of the code is in the common part because it is a server-only feature. Leave this for now, I will probably check it in the end of the week.

Re: [Freeciv-Dev] [bug #14452] Wonders binding other buildings effects

2009-10-06 Thread Pepeto
Currently, this can be done with the nreqs array. But I agree with your solution which looks better for future. Maybe the value of the effects could be relative or absolute: * a absolute value (then the maximal one would be used). * a relative value (+=bonus, -=bonus, *=bonus or /=bonus). Le

[Freeciv-Dev] [bug #14053] nation.c:262: die(bad nation) reached

2009-10-06 Thread pepeto
Update of bug #14053 (project freeciv): Summary: CRASH:gdk_x11_atom_to_xatom_for_display: assertion `atom != GDK_NONE' failed = nation.c:262: die(bad nation) reached ___ Reply to this item at:

[Freeciv-Dev] [patch #1327] after editing something the tile information are not correct

2009-10-07 Thread pepeto
Update of patch #1327 (project freeciv): Status:None = In Progress Assigned to:None = pepeto ___ Follow-up Comment #3: I found the reason

[Freeciv-Dev] [bug #14468] The gtk2 enables client orders on edit mode

2009-10-07 Thread pepeto
URL: http://gna.org/bugs/?14468 Summary: The gtk2 enables client orders on edit mode Project: Freeciv Submitted by: pepeto Submitted on: mercredi 07.10.2009 à 21:14 Category: editor Severity: 3 - Normal

[Freeciv-Dev] [bug #13811] [Patch] string vector

2009-10-07 Thread pepeto
Update of bug #13811 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed Planned Release:None = 2.2.0

[Freeciv-Dev] [bug #14471] SDL client crashes at start

2009-10-07 Thread pepeto
URL: http://gna.org/bugs/?14471 Summary: SDL client crashes at start Project: Freeciv Submitted by: pepeto Submitted on: mercredi 07.10.2009 à 21:47 Category: client-sdl Severity: 4 - Important

[Freeciv-Dev] [bug #14471] SDL client crashes at start

2009-10-07 Thread pepeto
Update of bug #14471 (project freeciv): Assigned to:None = pepeto ___ Follow-up Comment #1: I added this for bug #14433. Nobody is perfect... :( (file #6915

[Freeciv-Dev] [bug #14473] End of turn is totally messy

2009-10-07 Thread pepeto
URL: http://gna.org/bugs/?14473 Summary: End of turn is totally messy Project: Freeciv Submitted by: pepeto Submitted on: jeudi 08.10.2009 à 05:33 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #14474] Center view doesn't work using gtk2 client

2009-10-08 Thread pepeto
URL: http://gna.org/bugs/?14474 Summary: Center view doesn't work using gtk2 client Project: Freeciv Submitted by: pepeto Submitted on: jeudi 08.10.2009 à 06:44 Category: client-gtk-2.0 Severity: 3

[Freeciv-Dev] [patch #1328] Client does not change ownership of transfered units in a city exchange

2009-10-08 Thread pepeto
Update of patch #1328 (project freeciv): Category: client-gtk-2.0 = general Assigned to:None = pepeto ___ Follow-up Comment #1: This is a bug

[Freeciv-Dev] [bug #14475] Featured text bug

2009-10-08 Thread pepeto
URL: http://gna.org/bugs/?14475 Summary: Featured text bug Project: Freeciv Submitted by: pepeto Submitted on: jeudi 08.10.2009 à 14:14 Category: general Severity: 2 - Minor Priority: 3

[Freeciv-Dev] [patch #1322] Add vote events types

2009-10-08 Thread pepeto
Update of patch #1322 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Follow-up Comment #2: Commits: * trunk:

[Freeciv-Dev] [patch #1258] [1/4] Setting to disable border info in fog of war.

2009-10-08 Thread pepeto
Update of patch #1258 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14481] Editor menus sensitivity is not right

2009-10-08 Thread pepeto
URL: http://gna.org/bugs/?14481 Summary: Editor menus sensitivity is not right Project: Freeciv Submitted by: pepeto Submitted on: jeudi 08.10.2009 à 21:48 Category: client-gtk-2.0 Severity: 3 - Normal

[Freeciv-Dev] [patch #1280] add offline events

2009-10-10 Thread pepeto
Follow-up Comment #18, patch #1280 (project freeciv): Offline events are only saved if a player has no connections (= no user connected to this player). This is not a very good test, the only connection of a player can be an observer. For the next user who takes this player, all events are

[Freeciv-Dev] [patch #1329] Move notify functions to its own module

2009-10-10 Thread pepeto
URL: http://gna.org/patch/?1329 Summary: Move notify functions to its own module Project: Freeciv Submitted by: pepeto Submitted on: samedi 10.10.2009 à 15:27 Category: general Priority: 3 - Low

[Freeciv-Dev] [bug #14494] starting a game from the client tries to set all settings to '0'

2009-10-10 Thread pepeto
Update of bug #14494 (project freeciv): Status:None = Invalid Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1223] add macros CITY_REL2ABS() and CITY_ABS2REL()

2009-10-10 Thread pepeto
Update of patch #1223 (project freeciv): Status:None = Done Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1224] implement the city radius as variable save in the city struct

2009-10-10 Thread pepeto
Update of patch #1224 (project freeciv): Status:None = Done Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1236] experimental ruleset

2009-10-10 Thread pepeto
Update of patch #1236 (project freeciv): Dependency Removed: = patch #1265 ___ Reply to this item at: http://gna.org/patch/?1236 ___ Message

[Freeciv-Dev] [patch #1236] experimental ruleset

2009-10-10 Thread pepeto
Update of patch #1236 (project freeciv): Depends on: = patch #1265 ___ Reply to this item at: http://gna.org/patch/?1236 ___ Message

[Freeciv-Dev] [patch #1235] [Metaticket] variable city radii

2009-10-10 Thread pepeto
Update of patch #1235 (project freeciv): Depends on: = patch #1330 ___ Reply to this item at: http://gna.org/patch/?1235 ___ Message

[Freeciv-Dev] [patch #1299] setting.lock only allowed if the settings is defined for the ruleset

2009-10-10 Thread pepeto
Update of patch #1299 (project freeciv): Status:None = Done Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [bug #13867] [patch 01/07] get game settings via wrapper functions

2009-10-10 Thread pepeto
Follow-up Comment #14, bug #13867 (project freeciv): This include patch bug #13872. ___ Reply to this item at: http://gna.org/bugs/?13867 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #13872] [patch 06/07] move sset_is_to_client() to settings.c

2009-10-10 Thread pepeto
Update of bug #13872 (project freeciv): Status:None = Fixed Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [bug #13870] [patch 04/07] extra functions to check and update settings

2009-10-10 Thread pepeto
Update of bug #13870 (project freeciv): Status:None = Wont Fix Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [bug #14261] Cannot save scenario when editing it as global observer

2009-10-10 Thread pepeto
Update of bug #14261 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14468] The gtk2 enables client orders on edit mode

2009-10-10 Thread pepeto
Update of bug #14468 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14474] Center view doesn't work using gtk2 client

2009-10-10 Thread pepeto
Update of bug #14474 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14478] No way to color tiles near settlers

2009-10-10 Thread pepeto
Update of bug #14478 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14481] Editor menus sensitivity is not right

2009-10-10 Thread pepeto
Update of bug #14481 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14482] Save scenario and scenario properties menus are inverted

2009-10-10 Thread pepeto
Update of bug #14482 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1329] Move notify functions to its own module

2009-10-10 Thread pepeto
Update of patch #1329 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?1329 ___ Message

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-11 Thread pepeto
Update of bug #14448 (project freeciv): Status: Confirmed = Ready For Test ___ Additional Item Attachment: File name: trunk_S2_2_embassy_clause2.diff Size:9 KB File name: S2_1_embassy_clause2.diff

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-11 Thread pepeto
Follow-up Comment #8, bug #14448 (project freeciv): Added that the client also don't try to take in account the embassy effect (in gtk2 and sdl clients). ___ Reply to this item at: http://gna.org/bugs/?14448

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-11 Thread pepeto
Follow-up Comment #9, bug #14448 (project freeciv): Don't include bug #14490 fix in the patch for S2_2 and trunk... (file #6963) ___ Additional Item Attachment: File name: trunk_S2_2_embassy_clause3.diff Size:7 KB

[Freeciv-Dev] [bug #14151] AI objects to you being allied with enemy when you are not

2009-10-11 Thread pepeto
Update of bug #14151 (project freeciv): Status: Confirmed = Ready For Test ___ Follow-up Comment #7: Attached patches do: * in trunk: if you cancel alliance this turn, it will print a message like

[Freeciv-Dev] [patch #1326] Use client.conn as client connection to the server

2009-10-11 Thread pepeto
Update of patch #1326 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Reply to this item at: http://gna.org

[Freeciv-Dev] [patch #1331] Move the call to init_our_capability()

2009-10-11 Thread pepeto
URL: http://gna.org/patch/?1331 Summary: Move the call to init_our_capability() Project: Freeciv Submitted by: pepeto Submitted on: dimanche 11.10.2009 à 11:06 Category: general Priority: 3 - Low

[Freeciv-Dev] [bug #14100] freeciv window automatically resizes after starting game, won't manually resize after

2009-10-11 Thread pepeto
Update of bug #14100 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #3: In addition of previous patch, add the game page is maximized by default. This would be

[Freeciv-Dev] [bug #14488] [trunk] Cannot issue clean pollution order via keyboard or menu

2009-10-11 Thread pepeto
Follow-up Comment #3, bug #14488 (project freeciv): This is another bug, the normal short cut for pillage is shift+p. Fix attached. (file #6970) ___ Additional Item Attachment: File name: trunk_S2_2_pillage_shortcut.diff Size:0 KB

[Freeciv-Dev] [bug #14490] Loading game broken

2009-10-11 Thread pepeto
Update of bug #14490 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #1: Commited in: *

[Freeciv-Dev] [bug #14489] Vision sharing bug

2009-10-11 Thread pepeto
Update of bug #14489 (project freeciv): Category:None = general Status: Ready For Test = Fixed Open/Closed:Open = Closed

[Freeciv-Dev] [bug #14488] [trunk] Cannot issue clean pollution order via keyboard or menu

2009-10-11 Thread pepeto
Follow-up Comment #6, bug #14488 (project freeciv): I keep this ticket open until the second bug is fixed... ___ Reply to this item at: http://gna.org/bugs/?14488 ___ Message posté via/par

[Freeciv-Dev] [bug #14476] Private chat to player is considered as featured sequence

2009-10-11 Thread pepeto
Update of bug #14476 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14475] Featured text bug

2009-10-11 Thread pepeto
Update of bug #14475 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1328] Client does not change ownership of transfered units in a city exchange

2009-10-11 Thread pepeto
Update of patch #1328 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14498] Taking over a connected player has random issues

2009-10-11 Thread pepeto
URL: http://gna.org/bugs/?14498 Summary: Taking over a connected player has random issues Project: Freeciv Submitted by: pepeto Submitted on: dimanche 11.10.2009 à 22:30 Category: general Severity: 3

[Freeciv-Dev] [bug #14498] Taking over a connected player has random issues

2009-10-11 Thread pepeto
Update of bug #14498 (project freeciv): Priority: 1 - Later = 5 - Normal ___ Reply to this item at: http://gna.org/bugs/?14498 ___ Message posté

[Freeciv-Dev] [bug #14499] Don't send attribute block to observers

2009-10-11 Thread pepeto
URL: http://gna.org/bugs/?14499 Summary: Don't send attribute block to observers Project: Freeciv Submitted by: pepeto Submitted on: dimanche 11.10.2009 à 22:35 Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #14500] detach_command should overwrite the player username

2009-10-11 Thread pepeto
URL: http://gna.org/bugs/?14500 Summary: detach_command should overwrite the player username Project: Freeciv Submitted by: pepeto Submitted on: dimanche 11.10.2009 à 23:38 Category: general Severity: 2

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