URL: http://bugs.freeciv.org/Ticket/Display.html?id=39787
The sources are GPL, but the sound files from OpenQuartz should be
updated to the most recent OpenQuart snapshots, because they had some
licensing problems with some of their sounds after I copied them back in
the day, which they have
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39829
On 11/2/07, William Allen Simpson [EMAIL PROTECTED] wrote:
pcity-size = 1;
...
pcity-specialists[DEFAULT_SPECIALIST] = 1;
pcity-feel[CR_HAPPY][CS_FINAL] = 0;
pcity-feel[CR_CONTENT][CS_FINAL] = 1;
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39845
On 11/8/07, William Allen Simpson [EMAIL PROTECTED] wrote:
One of the difficulties encountered trying to add vision to borders: the
current algorithm for borders is non-deterministic and context based,
relying on a history (the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39845
On 11/9/07, William Allen Simpson [EMAIL PROTECTED] wrote:
I also examined the 467+ -owner [and 10 tile_get_owner] references in
70 files. [Why, oh why, do folks not use the accessor functions?] And
fixed them!
Not using accessor
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39895
On Nov 23, 2007 7:37 PM, William Allen Simpson
[EMAIL PROTECTED] wrote:
After a fair amount of testing, here's my initial re-design of the border
code. I left much of the old code in place (#ifdef OWNER_SOURCE) for
comparison. As
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39895
What is VISION_SITE_RUIN?
- Per
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=39917
On 11/26/07, Ulrik Sverdrup [EMAIL PROTECTED] wrote:
Bug in the diplomacy model reported against 2.1
Short description of the situation:
Your AI opponents A and B are allied.
1. You have never met B, but have alliance with A.
2.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39916
On 11/26/07, Ulrik Sverdrup [EMAIL PROTECTED] wrote:
If not answered, the initial Ceasefire proposal tabs are still not
closed after end of turn.
I think they should be. Does this also affect other AI diplomacy proposals?
- Per
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811
On Dec 2, 2007 1:11 AM, Jason Dorje Short [EMAIL PROTECTED] wrote:
We have to ask to get clarity on this matter. Who was in contact the
gna.org folks when we migrated to svn? Vasco? Jason?
Vasco or Per.
I do not recall doing that.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39949
On 12/9/07, Madeline Book [EMAIL PROTECTED] wrote:
A rather detailed analysis, except that you forget that the AI would
not have the same information that you do. It could not know that
after your phalanx moved to the mountain your
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40111
On Sun, Feb 24, 2008 at 6:46 PM, Madeline Book [EMAIL PROTECTED] wrote:
This is a bug. These units should not show up until
adjacent to cities, and should be completely invisible to
passing units.
It is not a bug. Also, making
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113
On Mon, Feb 25, 2008 at 11:15 PM, William Allen Simpson
[EMAIL PROTECTED] wrote:
It would seem to make more sense to change aconnection
.player to client.playing in the above (or the converse
;)). It looks like some incomplete
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40272
On Sun, Jun 22, 2008 at 12:14 PM, Daniel Markstedt [EMAIL PROTECTED] wrote:
IMHO another must-fix for 2.2 first beta is some kind of update to the
default tilesets. William's new terrain rules have outdated all 2.1
tilesets. Wooded
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40351
On Wed, Jul 2, 2008 at 5:12 PM, Marko Lindqvist [EMAIL PROTECTED] wrote:
Can we remove dangerous terrain yet?
I though Per already did. Or was it from pathfinding only?
At least I removed it from the ruleset. A cursory glance
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316
On Thu, Jul 24, 2008 at 1:01 PM, Marko Lindqvist [EMAIL PROTECTED] wrote:
This also brings the concept of client sied invisible cities. These
are cities client knows to exist, because it has seen some tile it
uses, but doesn't know
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40591
On Wed, Dec 10, 2008 at 10:59 AM, Jason Dorje Short [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40591
Offhand I recall the major issue with this was the AI, which would
persistently waste units
Follow-up Comment #1, patch #1255 (project freeciv):
Where does this nation come from, and is it subject for copyright
restrictions?
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URL:
http://gna.org/patch/?3081
Summary: Fix possible null dereference
Project: Freeciv
Submitted by: per
Submitted on: Wed 04 Jan 2012 09:28:23 PM GMT
Category: ai
Priority: 5 - Normal
Follow-up Comment #1, bug #16813 (project freeciv):
Looks good to me, although I would add also / 100.0 instead of / 100
for emphasis.
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URL:
http://gna.org/patch/?5994
Summary: gcc 5.0 and cppcheck warning fixes
Project: Freeciv
Submitted by: per
Submitted on: Sat 11 Apr 2015 09:58:11 PM UTC
Category: general
Priority: 5 - Normal
Follow-up Comment #2, patch #5994 (project freeciv):
buffer[0] = '\0' is a better solution, I agree.
I would prefer if an active maintainer took it from here, as I do not follow
Freeciv development and current status anymore. Thanks.
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