[Freeciv-Dev] (PR#39787) Ubuntu don't redistribute stdsounds

2007-10-21 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39787 The sources are GPL, but the sound files from OpenQuartz should be updated to the most recent OpenQuart snapshots, because they had some licensing problems with some of their sounds after I copied them back in the day, which they have

Re: [Freeciv-Dev] (PR#39829) 2.1.0 assert bad city size

2007-11-02 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39829 On 11/2/07, William Allen Simpson [EMAIL PROTECTED] wrote: pcity-size = 1; ... pcity-specialists[DEFAULT_SPECIALIST] = 1; pcity-feel[CR_HAPPY][CS_FINAL] = 0; pcity-feel[CR_CONTENT][CS_FINAL] = 1;

Re: [Freeciv-Dev] (PR#39845) RFE: deterministic borders and vision

2007-11-08 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39845 On 11/8/07, William Allen Simpson [EMAIL PROTECTED] wrote: One of the difficulties encountered trying to add vision to borders: the current algorithm for borders is non-deterministic and context based, relying on a history (the

Re: [Freeciv-Dev] (PR#39845) RFE: deterministic borders and vision

2007-11-09 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39845 On 11/9/07, William Allen Simpson [EMAIL PROTECTED] wrote: I also examined the 467+ -owner [and 10 tile_get_owner] references in 70 files. [Why, oh why, do folks not use the accessor functions?] And fixed them! Not using accessor

Re: [Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-23 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39895 On Nov 23, 2007 7:37 PM, William Allen Simpson [EMAIL PROTECTED] wrote: After a fair amount of testing, here's my initial re-design of the border code. I left much of the old code in place (#ifdef OWNER_SOURCE) for comparison. As

Re: [Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-24 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39895 What is VISION_SITE_RUIN? - Per ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] (PR#39917) Diplomacy model bug: War as default relation for (previously) uncontacted allies of allies

2007-11-26 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39917 On 11/26/07, Ulrik Sverdrup [EMAIL PROTECTED] wrote: Bug in the diplomacy model reported against 2.1 Short description of the situation: Your AI opponents A and B are allied. 1. You have never met B, but have alliance with A. 2.

Re: [Freeciv-Dev] (PR#39916) Diplomacy proposals last after end of turn

2007-11-26 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39916 On 11/26/07, Ulrik Sverdrup [EMAIL PROTECTED] wrote: If not answered, the initial Ceasefire proposal tabs are still not closed after end of turn. I think they should be. Does this also affect other AI diplomacy proposals? - Per

Re: [Freeciv-Dev] (PR#16811) Issue tracking system for Freeciv

2007-12-02 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=16811 On Dec 2, 2007 1:11 AM, Jason Dorje Short [EMAIL PROTECTED] wrote: We have to ask to get clarity on this matter. Who was in contact the gna.org folks when we migrated to svn? Vasco? Jason? Vasco or Per. I do not recall doing that.

Re: [Freeciv-Dev] (PR#39949) Blindspot in the AI's move/attack routines?

2007-12-09 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39949 On 12/9/07, Madeline Book [EMAIL PROTECTED] wrote: A rather detailed analysis, except that you forget that the AI would not have the same information that you do. It could not know that after your phalanx moved to the mountain your

Re: [Freeciv-Dev] (PR#40111) Diplomatic immunity

2008-02-24 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40111 On Sun, Feb 24, 2008 at 6:46 PM, Madeline Book [EMAIL PROTECTED] wrote: This is a bug. These units should not show up until adjacent to cities, and should be completely invisible to passing units. It is not a bug. Also, making

Re: [Freeciv-Dev] (PR#40113) connection missing client.playing during nation selection

2008-02-27 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40113 On Mon, Feb 25, 2008 at 11:15 PM, William Allen Simpson [EMAIL PROTECTED] wrote: It would seem to make more sense to change aconnection .player to client.playing in the above (or the converse ;)). It looks like some incomplete

Re: [Freeciv-Dev] (PR#40272) Meta-ticket for 2.2 release

2008-06-22 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40272 On Sun, Jun 22, 2008 at 12:14 PM, Daniel Markstedt [EMAIL PROTECTED] wrote: IMHO another must-fix for 2.2 first beta is some kind of update to the default tilesets. William's new terrain rules have outdated all 2.1 tilesets. Wooded

Re: [Freeciv-Dev] (PR#40351) [Patch] Fix memory problem in ferry pathfinding

2008-07-05 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40351 On Wed, Jul 2, 2008 at 5:12 PM, Marko Lindqvist [EMAIL PROTECTED] wrote: Can we remove dangerous terrain yet? I though Per already did. Or was it from pathfinding only? At least I removed it from the ruleset. A cursory glance

Re: [Freeciv-Dev] (PR#40316) enemy cities not shown in fogged tiles

2008-07-24 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40316 On Thu, Jul 24, 2008 at 1:01 PM, Marko Lindqvist [EMAIL PROTECTED] wrote: This also brings the concept of client sied invisible cities. These are cities client knows to exist, because it has seen some tile it uses, but doesn't know

Re: [Freeciv-Dev] (PR#40591) [Patch] Make tired attack a ruleset option

2008-12-10 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40591 On Wed, Dec 10, 2008 at 10:59 AM, Jason Dorje Short [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40591 Offhand I recall the major issue with this was the AI, which would persistently waste units

[Freeciv-Dev] [patch #1255] Kingdom of Prester John (fictional nation)

2009-08-18 Thread Per I. Mathisen
Follow-up Comment #1, patch #1255 (project freeciv): Where does this nation come from, and is it subject for copyright restrictions? ___ Reply to this item at: http://gna.org/patch/?1255 ___

[Freeciv-Dev] [patch #3081] Fix possible null dereference

2012-01-04 Thread Per I. Mathisen
URL: http://gna.org/patch/?3081 Summary: Fix possible null dereference Project: Freeciv Submitted by: per Submitted on: Wed 04 Jan 2012 09:28:23 PM GMT Category: ai Priority: 5 - Normal

[Freeciv-Dev] [bug #16813] AI love not edged towards zero each turn

2010-10-04 Thread Per I. Mathisen
Follow-up Comment #1, bug #16813 (project freeciv): Looks good to me, although I would add also / 100.0 instead of / 100 for emphasis. ___ Reply to this item at: http://gna.org/bugs/?16813

[Freeciv-Dev] [patch #5994] gcc 5.0 and cppcheck warning fixes

2015-04-11 Thread Per I. Mathisen
URL: http://gna.org/patch/?5994 Summary: gcc 5.0 and cppcheck warning fixes Project: Freeciv Submitted by: per Submitted on: Sat 11 Apr 2015 09:58:11 PM UTC Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #5994] gcc 5.0 and cppcheck warning fixes

2015-04-11 Thread Per I. Mathisen
Follow-up Comment #2, patch #5994 (project freeciv): buffer[0] = '\0' is a better solution, I agree. I would prefer if an active maintainer took it from here, as I do not follow Freeciv development and current status anymore. Thanks. ___

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