Follow-up Comment #2, patch #4156 (project freeciv):
make it possible to be more accurate (more FALSE, less uncertain) by
sacrificing some performance.
To be clear: The current code in bug #21105 returns uncertain in some cases
cases where it should be able to reason about what the real answer
Update of patch #4172 (project freeciv):
Status: Ready For Test = In Progress
___
Follow-up Comment #3:
Crashes a test game.
___
Reply to
Update of patch #4169 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #4172 (project freeciv):
Status: In Progress = Ready For Test
Planned Release: = 2.6.0
___
Follow-up Comment #4:
No longer crashing.
Update of bug #21105 (project freeciv):
Status: Ready For Test = In Progress
___
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http://gna.org/bugs/?21105
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URL:
http://gna.org/patch/?4176
Summary: Effect name to type where name still is used
Project: Freeciv
Submitted by: sveinung
Submitted on: Thu 12 Sep 2013 10:56:28 PM GMT
Category: rulesets
Priority: 5 -
URL:
http://gna.org/patch/?4178
Summary: Don't use 4 bytes to transfer a number = 1400
Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 13 Sep 2013 12:21:04 AM GMT
Category: general
Priority: 5 -
URL:
http://gna.org/patch/?4180
Summary: Bail of from bribe if disallowed by action enabler
Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 13 Sep 2013 11:56:58 AM GMT
Category: ai
Priority: 5 -
Update of patch #4180 (project freeciv):
Summary: Bail of from bribe if disallowed by action enabler
= AI: Check if bribe is disallowed by action enabler
___
Reply to this item at:
http://gna.org/patch/?4180
Update of patch #4178 (project freeciv):
Status: In Progress = Ready For Test
___
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http://gna.org/patch/?4178
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Update of patch #4180 (project freeciv):
Status: In Progress = Ready For Test
___
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http://gna.org/patch/?4180
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URL:
http://gna.org/patch/?4181
Summary: Clean up: Make player_spaceship-structure a
bitvector
Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 13 Sep 2013 03:43:45 PM GMT
Category: general
Update of patch #4172 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #4176 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of bug #21105 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Follow-up Comment #13:
Closing as a
Update of patch #4156 (project freeciv):
Status: Need Info = In Progress
Summary: RFC: Player meta knowledge = Tracking player meta
knowledge
___
Reply to this item at:
Update of bug #21064 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Follow-up Comment #3, bug #21136 (project freeciv):
I'm terribly sorry about this. I got distracted after starting the test
compilation. Forgot I hadn't seen the result.
___
Reply to this item at:
http://gna.org/bugs/?21136
URL:
http://gna.org/patch/?4182
Summary: Show uncertain actions in the gtk2, qt, sdl and sdl2
clients
Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 15 Sep 2013 12:35:03 AM GMT
Category: client
Update of patch #4156 (project freeciv):
Depends on: = patch #4182
___
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http://gna.org/patch/?4156
___
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Update of patch #4181 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #1:
Checklist before committing:
* load and save again has same result
* load game from
Follow-up Comment #2, patch #4181 (project freeciv):
The correct version
(file #18996)
___
Additional Item Attachment:
File name: space_bitvector.patch Size:18 KB
___
Update of patch #4178 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #4180 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
URL:
http://gna.org/patch/?4184
Summary: Mention uncertainty in actions.README
Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 15 Sep 2013 12:20:22 PM GMT
Category: docs
Priority: 5 - Normal
Update of patch #4184 (project freeciv):
Depends on: = patch #4182
___
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http://gna.org/patch/?4184
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URL:
http://gna.org/patch/?4185
Summary: Mark uncertain actions in the Qt client
Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 15 Sep 2013 01:45:33 PM GMT
Category: client-qt
Priority: 5 -
Update of patch #4185 (project freeciv):
Depends on: = patch #4182
___
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http://gna.org/patch/?4185
___
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Update of patch #4186 (project freeciv):
Depends on: = patch #4182
___
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http://gna.org/patch/?4186
___
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Follow-up Comment #4, patch #4156 (project freeciv):
here's a brain-dump of my thoughts on the subject
Thank you for your feed back, Jacob. It is good to have a fresh pair of eyes
look at the subject. When you read my reply please remember that I'm not a
native speaker. If I got the tone wrong
Follow-up Comment #5, patch #4156 (project freeciv):
Sane?
For the record: If not I don't mind adding the data in C.
___
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http://gna.org/patch/?4156
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Update of patch #4182 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Follow-up Comment #6, patch #4156 (project freeciv):
The UI for presenting uncertain actions to the player is problematic.
Would you prefer that I keep the GTK2, QT, SDL and SDL2 clients in their
current state (show without marking) in stead of adding a non obvious marking?
Update of patch #4181 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
URL:
http://gna.org/patch/?4191
Summary: Make the spy action incite city use the action
enabler frame work
Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 16 Sep 2013 05:44:34 PM GMT
Category: general
Update of patch #4170 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #1:
* A city is still hard coded to stop a bribe.
* The restriction against sabotaging a unit in
Update of patch #3345 (project freeciv):
Category:None = general
Status:None = In Progress
Assigned to:None = sveinung
Planned Release:
Update of patch #4170 (project freeciv):
Status: Ready For Test = In Progress
___
Reply to this item at:
http://gna.org/patch/?4170
___
Message sent
Additional Item Attachment, patch #3345 (project freeciv):
File name: see_city_units.patch Size:5 KB
___
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http://gna.org/patch/?3345
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Update of patch #4184 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #4194 (project freeciv):
Depends on: = patch #4191
___
Additional Item Attachment:
File name: action_hard_reqs_to_enablers.patch Size:6 KB
Update of patch #4170 (project freeciv):
Depends on: = patch #4194
___
Additional Item Attachment:
File name: action_vs_unit_in_city.patch Size:4 KB
Additional Item Attachment, patch #3345 (project freeciv):
File name: see_city_units.patch Size:3 KB
___
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http://gna.org/patch/?3345
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URL:
http://gna.org/patch/?4195
Summary: Tone down spy failure message
Project: Freeciv
Submitted by: sveinung
Submitted on: Tue 17 Sep 2013 03:24:08 PM GMT
Category: None
Priority: 5 - Normal
Update of patch #4170 (project freeciv):
Status: In Progress = Ready For Test
Summary: Spy actions vs units in cities = Make it possible
to allow sabotaging (visible) units in cities
Update of patch #4191 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
URL:
http://gna.org/patch/?4198
Summary: Clean up is_diplomat_action_available()
Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 18 Sep 2013 01:00:37 PM GMT
Category: None
Priority: 5 - Normal
Follow-up Comment #1, patch #4185 (project freeciv):
- Update to current SVN trunk
- Add a tool tip: Starting to do this may currently be impossible.
- Keep the warning icon on the button
(file #19042)
___
Additional Item Attachment:
File
URL:
http://gna.org/patch/?4199
Summary: Make trying an illegal action cost a bit movement
Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 18 Sep 2013 03:01:47 PM GMT
Category: general
Priority:
URL:
http://gna.org/patch/?4200
Summary: Don't use meta knowledge in the client
Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 18 Sep 2013 03:04:49 PM GMT
Category: general
Priority: 5 - Normal
URL:
http://gna.org/patch/?4201
Summary: Add test for CasusBellig (reason to cancel) to
DiplRel requirement type.
Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 18 Sep 2013 05:56:34 PM GMT
Category: general
Follow-up Comment #1, bug #21148 (project freeciv):
Thank you for you bug report. I'm not familiar with the code generator but I
hope I'll be able to help. (To the more experienced developers: please let us
know if I said anything wrong)
this is 1st time I report a bug, let me know if I am
Update of patch #4201 (project freeciv):
Summary: Add test for CasusBellig (reason to cancel) to
DiplRel requirement type. = Add test for Casus Belli (reason to cancel) to
the DiplRel requirement type.
___
Reply to this
Update of patch #4195 (project freeciv):
Category:None = general
Status: Ready For Test = Done
Open/Closed:Open = Closed
Update of patch #4170 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
URL:
http://gna.org/bugs/?21149
Summary: Sabotage Unit has wrong requirements
Project: Freeciv
Submitted by: sveinung
Submitted on: Thu 19 Sep 2013 01:57:35 PM GMT
Category: rulesets
Severity: 3 - Normal
URL:
http://gna.org/patch/?4202
Summary: Add an example to README.actions
Project: Freeciv
Submitted by: sveinung
Submitted on: Thu 19 Sep 2013 03:51:37 PM GMT
Category: docs
Priority: 5 - Normal
Update of patch #4185 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Follow-up Comment #3:
Forgot to add to
Update of patch #4201 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
URL:
http://gna.org/patch/?4203
Summary: Add meta knowledge for unittype and player range
government
Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 20 Sep 2013 02:09:57 PM GMT
Category: None
Follow-up Comment #3, patch #4199 (project freeciv):
Document the loss of a movement point so rule set authors can add the warning
to units that perform actions that may or may not be enabled.
(file #19054)
___
Additional Item Attachment:
URL:
http://gna.org/patch/?4204
Summary: Make Establish Embassy use the action enabler
framework
Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 20 Sep 2013 05:33:56 PM GMT
Category: general
Update of bug #21149 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #4204 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #2:
I wonder if it would be easy and sensible to use action enablers framework
to create game
Update of patch #4199 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #4203 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
URL:
http://gna.org/patch/?4207
Summary: Steal Tech to action enabler framework
Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 22 Sep 2013 04:29:00 PM GMT
Category: general
Priority: 5 - Normal
Update of patch #4207 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #1:
Rename the targeted tech stealing Industrial espionage in the UI in case
both are possible at
URL:
http://gna.org/patch/?4208
Summary: Add Expel Embassy, use action enabler framework
Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 22 Sep 2013 06:37:38 PM GMT
Category: None
Priority: 5 -
URL:
http://gna.org/patch/?4209
Summary: Make Investigate City use the action enabler frame
work
Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 22 Sep 2013 09:07:01 PM GMT
Category: general
URL:
http://gna.org/patch/?4212
Summary: Move the Unbribable unit flag to the rule set
Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 23 Sep 2013 11:20:15 AM GMT
Category: general
Priority: 5 -
Update of patch #4207 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #4209 (project freeciv):
Status: In Progress = Ready For Test
___
Reply to this item at:
http://gna.org/patch/?4209
___
Message sent
URL:
http://gna.org/patch/?4216
Summary: RFC: Tile property requirements
Project: Freeciv
Submitted by: sveinung
Submitted on: Tue 24 Sep 2013 03:33:24 PM GMT
Category: general
Priority: 5 - Normal
Follow-up Comment #2, patch #4216 (project freeciv):
What properties you have in mind?
Claimed is one. (I think it has been suggested before) What target_player
can see on the tile if it is there. Examples (without final names): Tile seen,
Tile known, Units on tile that isn't in the invisible
Update of patch #4212 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Follow-up Comment #3:
I hope the
URL:
http://gna.org/patch/?4217
Summary: Make it possible to allow bribing a unit in a city
Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 25 Sep 2013 12:38:52 AM GMT
Category: general
Priority:
Update of patch #4217 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #1:
Hopefully uploading the correct version this time.
(file #19083)
Update of patch #4209 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Follow-up Comment #1, patch #4220 (project freeciv):
I think you uploaded the wrong patch. The one you uploaded fixes effects. But
I noticed that the action part of action enablers have the same problem. Not
attaching a patch as I assume you already have one.
Update of patch #4217 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
URL:
http://gna.org/patch/?4224
Summary: Max units on tile requirement type
Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 27 Sep 2013 11:20:43 AM GMT
Category: general
Priority: 5 - Normal
URL:
http://gna.org/bugs/?21165
Summary: Turn not finishing after Turn done has been
pressed
Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 27 Sep 2013 11:32:50 AM GMT
Category: None
Severity: 3
URL:
http://gna.org/patch/?4225
Summary: Save the order of diplstate_type
Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 27 Sep 2013 12:27:02 PM GMT
Category: general
Priority: 5 - Normal
Follow-up Comment #1, patch #4225 (project freeciv):
For the record: The attached patch is 2.6 only.
___
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http://gna.org/patch/?4225
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Message sent via/by Gna!
Follow-up Comment #2, patch #4225 (project freeciv):
2.5 version.
Required changes from patch #4097 and patch #4051 added as unobtrusively as
possible. (Alternatively I could just back port the DiplRel requirement in
stead. Let me know if that is a better solution)
(file #19100)
Update of patch #4225 (project freeciv):
Planned Release:2.6.0, 2.5.0 = 2.6.0
___
Follow-up Comment #4:
No longer targeting to 2.5.
___
Reply
Update of patch #4225 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #4224 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #1:
Unless anyone objects to the name of the requirement type (not effect) I'll
keep it.
Adding a
Update of patch #4224 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
URL:
http://gna.org/patch/?4236
Summary: Set a tool tip on uncertain actions in the gtk3
client
Project: Freeciv
Submitted by: sveinung
Submitted on: Thu 03 Oct 2013 04:35:24 PM GMT
Category: client-gtk-3.0
Follow-up Comment #1, patch #4186 (project freeciv):
Mark an uncertain action by an icon and a tool tip like in the Qt client.
(file #19130)
___
Additional Item Attachment:
File name: gtk3_uncertain_tooltip.patch Size:0 KB
Update of patch #4236 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
URL:
http://gna.org/patch/?4237
Summary: City options to save file
Project: Freeciv
Submitted by: sveinung
Submitted on: Sun 06 Oct 2013 06:59:27 PM GMT
Category: general
Priority: 5 - Normal
Update of patch #4237 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
URL:
http://gna.org/bugs/?21182
Summary: City options and rule set defined specialists
Project: Freeciv
Submitted by: sveinung
Submitted on: Tue 08 Oct 2013 10:47:26 AM GMT
Category: general
Severity: 3 -
URL:
http://gna.org/patch/?4239
Summary: Make specialist graphics a part of its definition
Project: Freeciv
Submitted by: sveinung
Submitted on: Tue 08 Oct 2013 10:50:55 AM GMT
Category: general
Priority:
Update of patch #4239 (project freeciv):
Status: In Progress = Ready For Test
Summary: Make specialist graphics a part of its definition =
Add an grapics alt tag to the specialist definition
URL:
http://gna.org/patch/?4240
Summary: Assert that the action's target kind is correct
Project: Freeciv
Submitted by: sveinung
Submitted on: Tue 08 Oct 2013 05:56:34 PM GMT
Category: general
Priority: 5
Update of patch #4239 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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