[Freeciv-Dev] [patch #4682] Rule set sanity check: the unit type flag Spy requires that Diplomat is set

2014-05-02 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4682 Summary: Rule set sanity check: the unit type flag Spy requires that Diplomat is set Project: Freeciv Submitted by: sveinung Submitted on: Fri 02 May 2014 03:59:34 PM UTC Category: None

[Freeciv-Dev] [patch #4683] Make the Marines and AttFromNonNative flags action neutral

2014-05-02 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4683 Summary: Make the Marines and AttFromNonNative flags action neutral Project: Freeciv Submitted by: sveinung Submitted on: Fri 02 May 2014 04:03:49 PM UTC Category: None

[Freeciv-Dev] [bug #22005] Path finding problem when establishing trade route from a Transport

2014-05-02 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?22005 Summary: Path finding problem when establishing trade route from a Transport Project: Freeciv Submitted by: sveinung Submitted on: Fri 02 May 2014 04:16:17 PM UTC Category: None

[Freeciv-Dev] [patch #4671] Move limits on what terrain a spy action can be done from to action enablers

2014-05-02 Thread Sveinung Kvilhaugsvik
Update of patch #4671 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #6: Thanks for the deeper expansion of my suggestion Thanks for making me consider it again. I

[Freeciv-Dev] [bug #22005] Path finding problem when establishing trade route from a Transport

2014-05-02 Thread Sveinung Kvilhaugsvik
Update of bug #22005 (project freeciv): Depends on: = patch #4682 ___ Reply to this item at: http://gna.org/bugs/?22005 ___ Message sent

[Freeciv-Dev] [bug #22005] Path finding problem when establishing trade route from a Transport

2014-05-02 Thread Sveinung Kvilhaugsvik
Update of bug #22005 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #2: I object :-) I take this an objection to patch #4683 and Alternative 3 in patch #4671 as well.

[Freeciv-Dev] [patch #4682] Rule set sanity check: the unit type flag Spy requires that Diplomat is set

2014-05-04 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, patch #4682 (project freeciv): 2.4 version. Doesn't break compatibility since ok can be set to false in 2.4 without aborting ruleset loading. (file #20633) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #22011] Extra ' in Spy must be Diplomat error message

2014-05-04 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?22011 Summary: Extra ' in Spy must be Diplomat error message Project: Freeciv Submitted by: sveinung Submitted on: Sun 04 May 2014 12:53:56 PM UTC Category: None Severity: 3 -

[Freeciv-Dev] [patch #4682] Rule set sanity check: the unit type flag Spy requires that Diplomat is set

2014-05-08 Thread Sveinung Kvilhaugsvik
Update of patch #4682 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22011] Extra ' in Spy must be Diplomat error message

2014-05-08 Thread Sveinung Kvilhaugsvik
Update of bug #22011 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-11 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #22180 (project freeciv): Thank you for your bug report, Dennis. It would be nice if you could give some additional information. How often do it crash? Unless it always crashes it would be nice if you could upload a savegame that will crash when pressing turn done. If

[Freeciv-Dev] [bug #22005] Path finding problem when establishing trade route from a Transport

2014-06-11 Thread Sveinung Kvilhaugsvik
Update of bug #22005 (project freeciv): Status: In Progress = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #4: This was fixed by

[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-06-11 Thread Sveinung Kvilhaugsvik
Follow-up Comment #11, bug #22180 (project freeciv): Thank you for the extra information, Dennis. _One other detail...the same build works fine with an existing/loaded game._ Just a suspicion: Do each new game look different or do you have the same starting position on the same map etc? If they

[Freeciv-Dev] [patch #4800] Gtk2 client: Change the way spy action probabilities are displayed.

2014-06-13 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4800 Summary: Gtk2 client: Change the way spy action probabilities are displayed. Project: Freeciv Submitted by: sveinung Submitted on: Fri 13 Jun 2014 12:34:56 PM UTC Category: client-gtk-2.0

[Freeciv-Dev] [patch #4801] Gtk3 client: Change the way spy action probabilities are displayed.

2014-06-13 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4801 Summary: Gtk3 client: Change the way spy action probabilities are displayed. Project: Freeciv Submitted by: sveinung Submitted on: Fri 13 Jun 2014 12:38:25 PM UTC Category: client-gtk-3.0

[Freeciv-Dev] [patch #4800] Gtk2 client: Change the way spy action probabilities are displayed.

2014-06-15 Thread Sveinung Kvilhaugsvik
Update of patch #4800 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4801] Gtk3 client: Change the way spy action probabilities are displayed.

2014-06-15 Thread Sveinung Kvilhaugsvik
Update of patch #4801 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-15 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?22204 Summary: Qt 5 headers no longer found on Debian testing Project: Freeciv Submitted by: sveinung Submitted on: Sun 15 Jun 2014 01:50:42 PM UTC Category: bootstrap Severity: 3

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-15 Thread Sveinung Kvilhaugsvik
Update of bug #22204 (project freeciv): Status: In Progress = Ready For Test Release: TRUNK, 2.5, 2.4 = TRUNK, 2.5 Planned Release: = 2.6.0, 2.5.0

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-15 Thread Sveinung Kvilhaugsvik
Update of bug #22204 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/bugs/?22204 ___ Message sent

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-30 Thread Sveinung Kvilhaugsvik
Update of bug #22204 (project freeciv): Status: Ready For Test = In Progress Assigned to: cazfi = sveinung ___ Follow-up Comment #6: New version. Will

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-30 Thread Sveinung Kvilhaugsvik
Update of bug #22204 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #7: Seems like we had a collision. _We already use AC_CANONICAL_HOST to determine host system (not

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-30 Thread Sveinung Kvilhaugsvik
Follow-up Comment #8, bug #22204 (project freeciv): Cover all possibilities in merged patch. (file #21222) ___ Additional Item Attachment: File name: 0001-Also-search-multiarch-folders-when-looking-for-Qt-5-.patch Size:3 KB

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-06-30 Thread Sveinung Kvilhaugsvik
Follow-up Comment #10, bug #22204 (project freeciv): Thanks for testing and for confirming that I didn't misunderstood the reference. If requested I could do a version for 2.4 too. _Minor nit: the comments have multiarch_tuble rather than multiarch_tuple._ Fixed. (file #21228)

[Freeciv-Dev] [patch #4886] Network protocol: Send each effect rule in a single packet.

2014-07-01 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4886 Summary: Network protocol: Send each effect rule in a single packet. Project: Freeciv Submitted by: sveinung Submitted on: Tue 01 Jul 2014 12:33:31 PM UTC Category: general

[Freeciv-Dev] [bug #22255] Nitpick: The generated unit helptext says that a unit is ubribable twice

2014-07-01 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?22255 Summary: Nitpick: The generated unit helptext says that a unit is ubribable twice Project: Freeciv Submitted by: sveinung Submitted on: Tue 01 Jul 2014 02:53:06 PM UTC Category: rulesets

[Freeciv-Dev] [bug #22204] Qt 5 headers no longer found on Debian testing

2014-07-02 Thread Sveinung Kvilhaugsvik
Update of bug #22204 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #13: _I remain curious

[Freeciv-Dev] [patch #4893] Make requirement types that check unit state possible

2014-07-02 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4893 Summary: Make requirement types that check unit state possible Project: Freeciv Submitted by: sveinung Submitted on: Wed 02 Jul 2014 08:47:39 PM UTC Category: general

[Freeciv-Dev] [patch #4894] UnitState requirement type with the test TransportDependent

2014-07-02 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4894 Summary: UnitState requirement type with the test TransportDependent Project: Freeciv Submitted by: sveinung Submitted on: Wed 02 Jul 2014 08:51:11 PM UTC Category: None

[Freeciv-Dev] [patch #4894] UnitState requirement type with the test TransportDependent

2014-07-02 Thread Sveinung Kvilhaugsvik
Update of patch #4894 (project freeciv): Depends on: = patch #4893 ___ Reply to this item at: http://gna.org/patch/?4894 ___ Message sent

[Freeciv-Dev] [patch #4894] UnitState requirement type with the test TransportDependent

2014-07-02 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #4894 (project freeciv): Add a patch that applies on top of this meant for testing. It will enable sabotage or targeted sabotage in Experimental depending on if the Spy/Diplomat is on a ship or not. (file #21248)

[Freeciv-Dev] [patch #4683] Make the Marines and AttFromNonNative flags action neutral

2014-07-02 Thread Sveinung Kvilhaugsvik
Update of patch #4683 (project freeciv): Status: In Progress = Wont Do Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4893] Make requirement types that check unit state possible

2014-07-02 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #4893 (project freeciv): _This looks like it is only an API change._ Correct. _Would it make sense to add a preface in is_req_active that sets target_unittype in the event that target_unit != NULL target_unittype == NULL?_ Great idea. Added. (file #21257)

[Freeciv-Dev] [patch #4886] Network protocol: Send each effect rule in a single packet.

2014-07-02 Thread Sveinung Kvilhaugsvik
Update of patch #4886 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4893] Make requirement types that check unit state possible

2014-07-04 Thread Sveinung Kvilhaugsvik
Update of patch #4893 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4902] Unit veteran level requirment type

2014-07-04 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4902 Summary: Unit veteran level requirment type Project: Freeciv Submitted by: sveinung Submitted on: Fri 04 Jul 2014 02:16:07 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #22255] Nitpick: The generated unit helptext says that a unit is ubribable twice

2014-07-04 Thread Sveinung Kvilhaugsvik
Update of bug #22255 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4903] Coding style: maxTileUnits = max_tile_units

2014-07-04 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4903 Summary: Coding style: maxTileUnits = max_tile_units Project: Freeciv Submitted by: sveinung Submitted on: Fri 04 Jul 2014 05:14:29 PM UTC Category: None Priority: 3 - Low

[Freeciv-Dev] [bug #22286] Ruledit won't compile because of renamed field

2014-07-06 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?22286 Summary: Ruledit won't compile because of renamed field Project: Freeciv Submitted by: sveinung Submitted on: Sun 06 Jul 2014 06:59:08 PM UTC Category: freeciv-ruledit

[Freeciv-Dev] [bug #22286] Ruledit won't compile because of renamed field

2014-07-06 Thread Sveinung Kvilhaugsvik
Update of bug #22286 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22286] Ruledit won't compile because of renamed field

2014-07-06 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, bug #22286 (project freeciv): Note that all done here was to make it compile again. Calculated values are now written. Since they are stored as an int the calculated values are now rounded. Should I have commented out the support for writing tech cost in stead of doing what

[Freeciv-Dev] [bug #22288] Ruledit stores (rounded) calculated tech cost

2014-07-06 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?22288 Summary: Ruledit stores (rounded) calculated tech cost Project: Freeciv Submitted by: sveinung Submitted on: Sun 06 Jul 2014 09:46:41 PM UTC Category: freeciv-ruledit

[Freeciv-Dev] [bug #22288] Ruledit stores (rounded) calculated tech cost

2014-07-06 Thread Sveinung Kvilhaugsvik
Update of bug #22288 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #1: Dupe of bug #22287

[Freeciv-Dev] [bug #22287] Calculated advance costs written into ruleset

2014-07-06 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #22287 (project freeciv): The attached patch fixes the issue for me. ___ Reply to this item at: http://gna.org/bugs/?22287 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #4903] Coding style: maxTileUnits = max_tile_units

2014-07-06 Thread Sveinung Kvilhaugsvik
Update of patch #4903 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4918] Make ap_diplomat_battle() handle battle against a unit in a city

2014-07-11 Thread Sveinung Kvilhaugsvik
Update of patch #4918 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22349] Actions.c mixing enum types

2014-07-15 Thread Sveinung Kvilhaugsvik
Update of bug #22349 (project freeciv): Status:None = Ready For Test Assigned to:None = sveinung Release: = TRUNK Planned Release:

[Freeciv-Dev] [patch #4959] Make the stub ruleset more minimal by removing all action enablers.

2014-07-15 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4959 Summary: Make the stub ruleset more minimal by removing all action enablers. Project: Freeciv Submitted by: sveinung Submitted on: Tue 15 Jul 2014 12:55:56 PM UTC Category: rulesets

[Freeciv-Dev] [patch #4962] Remove the now unused fields REQ_RANGE and REQ_TYPE from packets.def

2014-07-16 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4962 Summary: Remove the now unused fields REQ_RANGE and REQ_TYPE from packets.def Project: Freeciv Submitted by: sveinung Submitted on: Wed 16 Jul 2014 09:59:03 PM UTC Category: None

[Freeciv-Dev] [bug #22349] Actions.c mixing enum types

2014-07-16 Thread Sveinung Kvilhaugsvik
Update of bug #22349 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4959] Make the stub ruleset more minimal by removing all action enablers.

2014-07-17 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #4959 (project freeciv): Fix name of commented example action enabler. (file #21452) ___ Additional Item Attachment: File name: 0002-Make-the-stub-ruleset-more-minimal-by-removing-all-a.patch Size:1 KB

[Freeciv-Dev] [patch #4962] Remove the now unused fields REQ_RANGE and REQ_TYPE from packets.def

2014-07-18 Thread Sveinung Kvilhaugsvik
Update of patch #4962 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4959] Make the stub ruleset more minimal by removing all action enablers.

2014-07-21 Thread Sveinung Kvilhaugsvik
Update of patch #4959 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22377] Alien ruleset: Savegames with cities are broken

2014-07-21 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?22377 Summary: Alien ruleset: Savegames with cities are broken Project: Freeciv Submitted by: sveinung Submitted on: Tue 22 Jul 2014 01:51:01 AM UTC Category: rulesets Severity: 3

[Freeciv-Dev] [bug #22377] Alien ruleset: Savegames with cities are broken

2014-07-21 Thread Sveinung Kvilhaugsvik
Update of bug #22377 (project freeciv): Priority: 5 - Normal = 9 - Immediate ___ Follow-up Comment #1: This fixes data corruption. It is therefore a critical patch. I will therefore commit it now.

[Freeciv-Dev] [bug #22377] Alien ruleset: Savegames with cities are broken

2014-07-21 Thread Sveinung Kvilhaugsvik
Update of bug #22377 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22381] Inconsistent nativity limits on source tile for regular attacks

2014-07-22 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?22381 Summary: Inconsistent nativity limits on source tile for regular attacks Project: Freeciv Submitted by: sveinung Submitted on: Tue 22 Jul 2014 12:18:46 PM UTC Category: None

[Freeciv-Dev] [bug #22378] Specialist name with space breaks savegames

2014-07-22 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #22378 (project freeciv): A check that a specialist rule name is usable in a save game is added in patch #4972. _Savegame format freeze probably makes actual fix for this impossible in stable branches_ What if we replace unacceptable characters in the rulename before

[Freeciv-Dev] [patch #4977] Add meta knowledge for the building (improvement) requirement type.

2014-07-23 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4977 Summary: Add meta knowledge for the building (improvement) requirement type. Project: Freeciv Submitted by: sveinung Submitted on: Wed 23 Jul 2014 12:51:40 PM UTC Category: None

[Freeciv-Dev] [patch #4977] Add meta knowledge for the building (improvement) requirement type.

2014-07-23 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #4977 (project freeciv): The spell checked version (file #21519) ___ Additional Item Attachment: File name: 0001-Add-meta-knowledge-for-the-building-improvement-requ.patch Size:2 KB

[Freeciv-Dev] [patch #4972] Validate ruleset supplied specialist names

2014-07-23 Thread Sveinung Kvilhaugsvik
Update of patch #4972 (project freeciv): Planned Release:2.6.0, 2.5.0 = 2.6.0, 2.5.0, 2.4.3 ___ Additional Item Attachment: File name: 2.4-Check-that-ruleset-supplied-specialist-names-won-t-b.patch Size:3 KB

[Freeciv-Dev] [patch #4980] Centralize adding probabilities to the action button text

2014-07-23 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4980 Summary: Centralize adding probabilities to the action button text Project: Freeciv Submitted by: sveinung Submitted on: Wed 23 Jul 2014 09:33:09 PM UTC Category: None

[Freeciv-Dev] [patch #4983] Introduce the UnitState requirement type with the test Transported

2014-07-24 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4983 Summary: Introduce the UnitState requirement type with the test Transported Project: Freeciv Submitted by: sveinung Submitted on: Thu 24 Jul 2014 12:45:53 PM UTC Category: None

[Freeciv-Dev] [bug #22381] Inconsistent nativity limits on source tile for regular attacks

2014-07-24 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, bug #22381 (project freeciv): _ For the source tile in unit_attack_unit_at_tile_result(), changing to can_exist_at_tile() would be better._ Another benefit of testing for can exist is that it becomes consistent with spy actions.

[Freeciv-Dev] [patch #4894] Add the new test TransportDependent to the UnitState requirement type

2014-07-24 Thread Sveinung Kvilhaugsvik
Update of patch #4894 (project freeciv): Summary: UnitState requirement type with the test TransportDependent = Add the new test TransportDependent to the UnitState requirement type ___ Follow-up Comment #3: Update to

[Freeciv-Dev] [patch #4683] Make the Marines and AttFromNonNative flags action neutral

2014-07-24 Thread Sveinung Kvilhaugsvik
Update of patch #4683 (project freeciv): Status: Wont Do = In Progress Open/Closed: Closed = Open ___ Follow-up Comment #3: _It seems a logical

[Freeciv-Dev] [patch #4984] What destination tiles should a non AttackNonNative be able to attack?

2014-07-24 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4984 Summary: What destination tiles should a non AttackNonNative be able to attack? Project: Freeciv Submitted by: sveinung Submitted on: Thu 24 Jul 2014 01:18:40 PM UTC Category: None

[Freeciv-Dev] [patch #4984] What destination tiles should a non AttackNonNative be able to attack?

2014-07-24 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #4984 (project freeciv): * The current limit is that the tile must have a native terrain type or be native from an extra. * Should a city where the unit could exist make it native? _Is there a narrative reason UTYF_TRIREME units should not attack unsafe terrains?_ A

[Freeciv-Dev] [bug #22381] Inconsistent nativity limits on source tile for regular attacks

2014-07-24 Thread Sveinung Kvilhaugsvik
Follow-up Comment #4, bug #22381 (project freeciv): _Should the source bug just be fixed, and we can discuss the destination more?_ I think that is a good idea. I raised patch #4984 for discussing that issue. I could start working on this bug today (unless you already have started). _As for

[Freeciv-Dev] [bug #22393] 1: in begin_phase() [srv_main.c::1028]: assertion 'ptrans != ((void *)0)' failed.

2014-07-24 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #22393 (project freeciv): Looks like its cause by land barbarians in the ocean. Attaching savegame with barbarians in ocean. Started with a a set gameseed and mapseed so reproducable: /ruleset classic /set minplayers 0 /set timeout -1 /set saveturns 100 /set

[Freeciv-Dev] [bug #22393] 1: in begin_phase() [srv_main.c::1028]: assertion 'ptrans != ((void *)0)' failed.

2014-07-24 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, bug #22393 (project freeciv): _Do the second patch in patch ##4973 solve your issue?_ Yes. ___ Reply to this item at: http://gna.org/bugs/?22393 ___ Message sent

[Freeciv-Dev] [patch #4977] Add meta knowledge for the building (improvement) requirement type.

2014-07-24 Thread Sveinung Kvilhaugsvik
Update of patch #4977 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4980] Centralize adding probabilities to the action button text

2014-07-25 Thread Sveinung Kvilhaugsvik
Update of patch #4980 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4972] Validate ruleset supplied specialist names

2014-07-25 Thread Sveinung Kvilhaugsvik
Update of patch #4972 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4986] Make the action UI name getters more usable

2014-07-25 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4986 Summary: Make the action UI name getters more usable Project: Freeciv Submitted by: sveinung Submitted on: Fri 25 Jul 2014 03:43:37 PM UTC Category: None Priority: 5 -

[Freeciv-Dev] [bug #22381] Inconsistent nativity limits on source tile for regular attacks

2014-07-26 Thread Sveinung Kvilhaugsvik
Update of bug #22381 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4983] Introduce the UnitState requirement type with the test Transported

2014-07-26 Thread Sveinung Kvilhaugsvik
Update of patch #4983 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4894] Add the new test TransportDependent to the UnitState requirement type

2014-07-27 Thread Sveinung Kvilhaugsvik
Update of patch #4894 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?4894 ___ Message sent

[Freeciv-Dev] [patch #4986] Make the action UI name getters more usable

2014-07-28 Thread Sveinung Kvilhaugsvik
Update of patch #4986 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4995] Make the source tile limit on spy actions a hard action enabler requirement

2014-07-28 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4995 Summary: Make the source tile limit on spy actions a hard action enabler requirement Project: Freeciv Submitted by: sveinung Submitted on: Mon 28 Jul 2014 11:04:32 AM UTC Category: None

[Freeciv-Dev] [bug #22400] Stealing random and future tech don't work

2014-07-28 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?22400 Summary: Stealing random and future tech don't work Project: Freeciv Submitted by: sveinung Submitted on: Mon 28 Jul 2014 12:08:40 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #22401] Freeciv ruledit stores appended requirements to action enablers

2014-07-28 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?22401 Summary: Freeciv ruledit stores appended requirements to action enablers Project: Freeciv Submitted by: sveinung Submitted on: Mon 28 Jul 2014 05:24:06 PM UTC Category: None

[Freeciv-Dev] [bug #22401] Freeciv ruledit stores appended requirements to action enablers

2014-07-28 Thread Sveinung Kvilhaugsvik
Update of bug #22401 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Only append requirements to action enablers when loading the rules to play. (file #21582)

[Freeciv-Dev] [patch #4995] Make the source tile limit on spy actions a hard action enabler requirement

2014-07-29 Thread Sveinung Kvilhaugsvik
Update of patch #4995 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?4995 ___ Message sent

[Freeciv-Dev] [patch #4894] Add the new test TransportDependent to the UnitState requirement type

2014-07-29 Thread Sveinung Kvilhaugsvik
Update of patch #4894 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4996] Metaknowledge for Terrain, TerrainFlag, TerrainClass, Resource, Extra, BaseFlag and RoadFlag

2014-07-30 Thread Sveinung Kvilhaugsvik
Update of patch #4996 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22401] Freeciv ruledit stores appended requirements to action enablers

2014-07-30 Thread Sveinung Kvilhaugsvik
Update of bug #22401 (project freeciv): Category:None = freeciv-ruledit Status: Ready For Test = Fixed Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22407] Assertion failure while loading classic in Freeciv ruledit

2014-07-30 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?22407 Summary: Assertion failure while loading classic in Freeciv ruledit Project: Freeciv Submitted by: sveinung Submitted on: Wed 30 Jul 2014 11:50:40 AM UTC Category: freeciv-ruledit

[Freeciv-Dev] [bug #22407] Assertion failure while loading classic in Freeciv ruledit

2014-07-30 Thread Sveinung Kvilhaugsvik
Update of bug #22407 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #2: _This looks like bug

[Freeciv-Dev] [bug #22400] Stealing random and future tech don't work

2014-07-30 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, bug #22400 (project freeciv): New version attached. It ignores numbering. It merges the two if statements that validated tech target. _Your test looks a bit weak._ Correct. A new renumbering could have broken it. _What would happen if the tech is A_LAST? Or if the tech is

[Freeciv-Dev] [patch #4997] [Metaticket] Get rid of action_enabler_append_hard()

2014-07-31 Thread Sveinung Kvilhaugsvik
Update of patch #4997 (project freeciv): Depends on: = patch #4671 ___ Follow-up Comment #1: Added patch #4671 (move the source tile limits to the ruleset) as a dependency. In patch

[Freeciv-Dev] [patch #4995] Make the source tile limit on spy actions a hard action enabler requirement

2014-07-31 Thread Sveinung Kvilhaugsvik
Update of patch #4995 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Follow-up Comment #9: _the above is

[Freeciv-Dev] [patch #4671] Move limits on what terrain a spy action can be done from to the ruleset

2014-07-31 Thread Sveinung Kvilhaugsvik
Update of patch #4671 (project freeciv): Summary: Move limits on what terrain a spy action can be done from to action enablers = Move limits on what terrain a spy action can be done from to the ruleset ___ Reply to this

[Freeciv-Dev] [patch #5017] Document more hard requirements in doc/README.actions

2014-08-04 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?5017 Summary: Document more hard requirements in doc/README.actions Project: Freeciv Submitted by: sveinung Submitted on: Mon 04 Aug 2014 01:14:01 PM UTC Category: docs Priority:

[Freeciv-Dev] [patch #5018] Rewrite description of action enablers in doc/README.actions

2014-08-04 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?5018 Summary: Rewrite description of action enablers in doc/README.actions Project: Freeciv Submitted by: sveinung Submitted on: Mon 04 Aug 2014 01:28:24 PM UTC Category: docs

[Freeciv-Dev] [patch #5019] Document that hard action requiremetns may be appended

2014-08-04 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?5019 Summary: Document that hard action requiremetns may be appended Project: Freeciv Submitted by: sveinung Submitted on: Mon 04 Aug 2014 01:31:38 PM UTC Category: docs

[Freeciv-Dev] [patch #5019] Document that hard action requiremetns may be appended

2014-08-04 Thread Sveinung Kvilhaugsvik
Update of patch #5019 (project freeciv): Depends on: = patch #5018 ___ Reply to this item at: http://gna.org/patch/?5019 ___ Message sent

[Freeciv-Dev] [bug #22442] embassy is spelled emabassy in README.actions

2014-08-04 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?22442 Summary: embassy is spelled emabassy in README.actions Project: Freeciv Submitted by: sveinung Submitted on: Mon 04 Aug 2014 01:08:46 PM UTC Category: docs Severity: 3 -

[Freeciv-Dev] [patch #4671] Move limits on what terrain a spy action can be done from to the ruleset

2014-08-04 Thread Sveinung Kvilhaugsvik
Follow-up Comment #9, patch #4671 (project freeciv): Patch that moves the limits to the rulesets and updates the documentation. It isn't Ready For Test since it depends on patch #5020. (file #21662) ___ Additional Item Attachment: File

[Freeciv-Dev] [patch #4671] Move limits on what terrain a spy action can be done from to the ruleset

2014-08-04 Thread Sveinung Kvilhaugsvik
Update of patch #4671 (project freeciv): Depends on: = patch #5020 ___ Reply to this item at: http://gna.org/patch/?4671 ___ Message sent

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