[Freeciv-Dev] [patch #6329] pf_normal_map_iterate() optimization

2016-02-09 Thread pepeto
Follow-up Comment #2, patch #6329 (project freeciv): This is due to patch #5201. Using right values for AI calculations is slow... I never could find a better solution for reversed (a real one). If someone does, I would be interested to know how it works!

[Freeciv-Dev] [bug #22960] Lots of runtime floating point warnings about CONN_PING_INFO

2015-12-14 Thread pepeto
Follow-up Comment #13, bug #22960 (project freeciv): I don't think it's a good idea to allow a limit of the approximation. Of course, it doesn't make problem for the ping info that is just displayed to the client. But considering more critical values that the client should exactly knows, the

[Freeciv-Dev] [bug #24037] Client crash when attaching to another player

2015-11-06 Thread pepeto
URL: <http://gna.org/bugs/?24037> Summary: Client crash when attaching to another player Project: Freeciv Submitted by: pepeto Submitted on: ven. 06 nov. 2015 20:29:34 CET Category: client-gtk-2.0 Se

[Freeciv-Dev] [bug #24037] Client crash when attaching to another player

2015-11-06 Thread pepeto
Follow-up Comment #2, bug #24037 (project freeciv): Yes, it solved the problem. Thank you. ___ Reply to this item at: ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #23700] Private messages addressed to username disappear in cache

2015-07-31 Thread pepeto
Follow-up Comment #3, bug #23700 (project freeciv): In my opinion, private messages cannot be saved in cache. There is no warranty about a connection with same user name comes from the same user. ___ Reply to this item at:

[Freeciv-Dev] [bug #23580] Ping info network error

2015-06-14 Thread pepeto
Follow-up Comment #1, bug #23580 (project freeciv): This looks like similar to bug #22960. ___ Reply to this item at: http://gna.org/bugs/?23580 ___ Message posté via/par Gna!

[Freeciv-Dev] [patch #6108] Assert that a connection from the all_connections list aren't NULL.

2015-06-14 Thread pepeto
Follow-up Comment #1, patch #6108 (project freeciv): Shouldn't fc_assert_ret_msg() used there? ___ Reply to this item at: http://gna.org/patch/?6108 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #23324] Server option 'first_timeout' is broken

2015-05-11 Thread pepeto
Update of bug #23324 (project freeciv): Assigned to: pepeto = None ___ Reply to this item at: http://gna.org/bugs/?23324 ___ Message posté

[Freeciv-Dev] [bug #23324] Server option 'first_timeout' is broken

2015-04-24 Thread pepeto
Follow-up Comment #2, bug #23324 (project freeciv): Actually, there are two problems. One problem is the one reported here, the server doesn't handle first_timeout every where. The other problem is that the client ignores first_timeout and display the normal timeout at turn T0, even if

[Freeciv-Dev] [bug #23444] Client doesn't show some cargo units of Carriers

2015-04-19 Thread pepeto
Follow-up Comment #10, bug #23444 (project freeciv): I suppose that the comment in client/packhand.c should be modified in S2_6 and TRUNK too. ___ Reply to this item at: http://gna.org/bugs/?23444

[Freeciv-Dev] [bug #23444] Carriers

2015-04-17 Thread pepeto
Follow-up Comment #7, bug #23444 (project freeciv): package_unit(punit, ...) should be package_unit(ptrans, ...) Indeed. Probably this check should just be removed (and the client_has_player() one too?) Not tested this. I think this check is correct for the S2_5 branch because the transport

[Freeciv-Dev] [bug #23478] radomly changing tech goals without cause

2015-04-14 Thread pepeto
Follow-up Comment #1, bug #23478 (project freeciv): Could you provide a savegame of the buggy game? ___ Reply to this item at: http://gna.org/bugs/?23478 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #23324] Server option 'first_timeout' is broken

2015-03-09 Thread pepeto
Update of bug #23324 (project freeciv): Category:None = general Status:None = In Progress Assigned to:None = pepeto Planned Release

[Freeciv-Dev] [bug #22863] Pillaged buoys still visible on fogged tiles

2015-03-04 Thread pepeto
Update of bug #22863 (project freeciv): Status: In Progress = Ready For Test Open/Closed:Open = Closed ___ Follow-up Comment #8: @Andreas: Please, if

[Freeciv-Dev] [bug #23286] Temporary terrain change during turn change

2015-03-04 Thread pepeto
Follow-up Comment #7, bug #23286 (project freeciv): Tested without and with the patch. It successfully fixed the bug. ___ Reply to this item at: http://gna.org/bugs/?23286 ___ Message sent

[Freeciv-Dev] [bug #23231] advance_by_number(A_FUTURE) returning NULL

2015-02-11 Thread pepeto
Follow-up Comment #10, bug #23231 (project freeciv): I think this patch is not correct for S2_6 and trunk. It would return a pointer to incorrect memory. ___ Reply to this item at: http://gna.org/bugs/?23231

[Freeciv-Dev] [bug #23154] failed assertion in handle_tile_info

2015-02-04 Thread pepeto
Update of bug #23154 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23154] failed assertion in handle_tile_info

2015-02-02 Thread pepeto
Update of bug #23154 (project freeciv): Status:None = Confirmed Planned Release: 2.4.5, 2.5.0, 2.6.0, 3.0.0 = 2.4.5 ___ Follow-up Comment #8: Reproduced but

[Freeciv-Dev] [bug #23154] failed assertion in handle_tile_info

2015-02-02 Thread pepeto
Follow-up Comment #9, bug #23154 (project freeciv): The circumstances looks like similar bug #20705. ___ Reply to this item at: http://gna.org/bugs/?23154 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #23154] failed assertion in handle_tile_info

2015-02-02 Thread pepeto
Update of bug #23154 (project freeciv): Status: Confirmed = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #10: Backported patch

[Freeciv-Dev] [bug #23220] Crash on exit with research dialog open and future techs researched.

2015-01-29 Thread pepeto
Update of bug #23220 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23222] Future Tech. %d not localized with format

2015-01-29 Thread pepeto
Update of bug #23222 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23221] Future tech rule and translated names are messed up

2015-01-29 Thread pepeto
Update of bug #23221 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22692] Show patrol return path

2015-01-28 Thread pepeto
Update of bug #22692 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23222] Future Tech. %d not localized with format

2015-01-28 Thread pepeto
Update of bug #23222 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Operating System:None = Any

[Freeciv-Dev] [patch #5681] Client goto turn number art

2015-01-28 Thread pepeto
Follow-up Comment #1, patch #5681 (project freeciv): About missing sprites: There is a missing sprite for way points named path.waypoint. After that, goto sprites are displayed in 3 modes. For each mode, it is possible to define a specific global sprite or/and a set of sprites for each turn

[Freeciv-Dev] [patch #5233] Client goto turn number

2015-01-28 Thread pepeto
Update of patch #5233 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23221] Future tech rule and translated names are messed up

2015-01-28 Thread pepeto
Update of bug #23221 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #3: Fix ready, using

[Freeciv-Dev] [bug #23220] Crash on exit with research dialog open and future techs researched.

2015-01-28 Thread pepeto
Follow-up Comment #3, bug #23220 (project freeciv): Patch for bug #23221 would also fix this issue. ___ Reply to this item at: http://gna.org/bugs/?23220 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #23220] Crash on exit with research dialog open and future techs researched.

2015-01-27 Thread pepeto
Update of bug #23220 (project freeciv): Category: client = general Status:None = Ready For Test Operating System:None = Any Planned Release:

[Freeciv-Dev] [bug #23221] Future tech rule and translated names are messed up

2015-01-27 Thread pepeto
URL: http://gna.org/bugs/?23221 Summary: Future tech rule and translated names are messed up Project: Freeciv Submitted by: pepeto Submitted on: mar. 27 janv. 2015 21:45:29 CET Category: general Severity

[Freeciv-Dev] [bug #23220] Crash on exit with research dialog open and future techs researched.

2015-01-27 Thread pepeto
Follow-up Comment #2, bug #23220 (project freeciv): Maybe a better approach would be to use a strvec? ___ Reply to this item at: http://gna.org/bugs/?23220 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #23222] Future Tech. %d not localized with format

2015-01-27 Thread pepeto
URL: http://gna.org/bugs/?23222 Summary: Future Tech. %d not localized with format Project: Freeciv Submitted by: pepeto Submitted on: mar. 27 janv. 2015 21:50:53 CET Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #23221] Future tech rule and translated names are messed up

2015-01-27 Thread pepeto
Follow-up Comment #2, bug #23221 (project freeciv): Future techs having rule name... does that mean that we actually support requirements like { Tech, Future Tech 34, Player } ? No, there is no way to find a particular future tech by name. Rule names here are only used for logging messages.

[Freeciv-Dev] [bug #20758] Buoys getting vision twice

2015-01-26 Thread pepeto
Update of bug #20758 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22863] Pillaged buoys still visible on fogged tiles

2015-01-26 Thread pepeto
Update of bug #22863 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5233] Client goto turn number

2015-01-26 Thread pepeto
Follow-up Comment #14, patch #5233 (project freeciv): Version 5 attached: reworked tileset sprite handling. The tileset author can choose to make sprites for every state and turn number (e.g. for having different font, shape or color), or to define a global sprite for every state (or both).

[Freeciv-Dev] [patch #5681] Client goto turn number art

2015-01-26 Thread pepeto
Update of patch #5681 (project freeciv): Depends on: = patch #5233 ___ Reply to this item at: http://gna.org/patch/?5681 ___ Message posté

[Freeciv-Dev] [bug #20758] Buoys getting vision twice

2015-01-24 Thread pepeto
Update of bug #20758 (project freeciv): Status: In Progress = Ready For Test Operating System:None = Any Planned Release: 2.6.0 = 2.6.0, 3.0.0

[Freeciv-Dev] [bug #22863] Pillaged buoys still visible on fogged tiles

2015-01-24 Thread pepeto
Update of bug #22863 (project freeciv): Status: In Progress = Ready For Test Operating System:None = Any Planned Release: = 2.6.0, 3.0.0

[Freeciv-Dev] [bug #22863] Pillaged buoys still visible on fogged tiles

2015-01-24 Thread pepeto
Update of bug #22863 (project freeciv): Planned Release:2.6.0, 3.0.0 = 2.4.5, 2.5.0, 2.6.0, 3.0.0 ___ Follow-up Comment #3: Fixes for all branches attached: make a decomposed update_tile_knowledge() inside

[Freeciv-Dev] [patch #5233] Client goto turn number

2015-01-24 Thread pepeto
Update of patch #5233 (project freeciv): Status: In Progress = Ready For Test Planned Release: 3.0.0 = 2.6.0, 3.0.0 ___ Follow-up Comment #13: This one should do

[Freeciv-Dev] [bug #22692] Show patrol return path

2015-01-24 Thread pepeto
Update of bug #22692 (project freeciv): Status: In Progress = Ready For Test Planned Release: 3.0.0 = 2.6.0, 3.0.0 ___ Follow-up Comment #3: Updated version

[Freeciv-Dev] [bug #22863] Pillaged buoys still visible on fogged tiles

2015-01-24 Thread pepeto
Additional Item Attachment, bug #22863 (project freeciv): File name: trunk_S2_6_destroy_extra_notify.patch Size:2 KB File name: S2_5_S2_4_destroy_base_notify.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?22863

[Freeciv-Dev] [patch #5233] Client goto turn number

2015-01-21 Thread pepeto
Follow-up Comment #12, patch #5233 (project freeciv): You might notice I have no more time free to coding Freeciv nowadays. I have kept 4 tickets that I have started to work on. However, you may steal them. ___ Reply to this item at:

[Freeciv-Dev] [bug #18658] Help: mbook's small wonders are treated as buildings

2015-01-13 Thread pepeto
Update of bug #18658 (project freeciv): Assigned to: pepeto = None ___ Reply to this item at: http://gna.org/bugs/?18658 ___ Message posté

[Freeciv-Dev] [bug #18592] 1: Got a packet of type * from a dead player. (RC2 client, S2_3 server)

2015-01-13 Thread pepeto
Update of bug #18592 (project freeciv): Assigned to: pepeto = None ___ Reply to this item at: http://gna.org/bugs/?18592 ___ Message posté

[Freeciv-Dev] [patch #3922] The Adaptisland generator

2015-01-13 Thread pepeto
Update of patch #3922 (project freeciv): Assigned to: pepeto = None ___ Reply to this item at: http://gna.org/patch/?3922 ___ Message posté

[Freeciv-Dev] [patch #5695] Add missing semicolons at the end of fc_assert_XXX() calls

2015-01-13 Thread pepeto
Update of patch #5695 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5700] Remove a couple of functionality made inside fc_assert_XXX() calls

2015-01-13 Thread pepeto
Update of patch #5700 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5697] Force the usage of semicolon after fc_assert_XXX() calls

2015-01-13 Thread pepeto
Update of patch #5697 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23175] Explorer seeing far terrain

2015-01-12 Thread pepeto
Follow-up Comment #4, bug #23175 (project freeciv): Is taht near the wrapping point of the map? Yes it is. Extra seen tiles are (83,26) and (0,23), topology is WARPX|ISO. ___ Reply to this item at: http://gna.org/bugs/?23175

[Freeciv-Dev] [bug #23030] Ghost nuclear unit left in enemy city after explosion

2015-01-12 Thread pepeto
Update of bug #23030 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23167] Fix typo in vision_site_update_from_city() assertions

2015-01-12 Thread pepeto
Update of bug #23167 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23177] segfault - stacktrace attached

2015-01-12 Thread pepeto
Follow-up Comment #1, bug #23177 (project freeciv): Thank you for reporting. Do you have any information about what was happening just before the client crashed? Or maybe a savegame this would be reproducible? ___ Reply to this item at:

[Freeciv-Dev] [bug #23058] Can't use Area Selection mode when national borders are disabled

2015-01-12 Thread pepeto
Update of bug #23058 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23175] Explorer seeing far terrain

2015-01-11 Thread pepeto
Follow-up Comment #2, bug #23175 (project freeciv): I don't know what is the ruleset used for freeciv-web. But it is strange to see so few tiles after the passage of the explorer. I suspect that this is a bug in the Freeciv server, though. I have never observed such things and I don't see what

[Freeciv-Dev] [patch #5696] Disable all fc_assert_XXX() effects when NDEBUG is defined

2015-01-10 Thread pepeto
URL: http://gna.org/patch/?5696 Summary: Disable all fc_assert_XXX() effects when NDEBUG is defined Project: Freeciv Submitted by: pepeto Submitted on: sam. 10 janv. 2015 13:27:10 CET Category: general

[Freeciv-Dev] [patch #5695] Add missing semicolons at the end of fc_assert_XXX() calls

2015-01-10 Thread pepeto
URL: http://gna.org/patch/?5695 Summary: Add missing semicolons at the end of fc_assert_XXX() calls Project: Freeciv Submitted by: pepeto Submitted on: sam. 10 janv. 2015 13:23:51 CET Category: general

[Freeciv-Dev] [bug #23154] failed assertion in handle_tile_info

2015-01-10 Thread pepeto
Follow-up Comment #5, bug #23154 (project freeciv): Could you send us the savegame from -13 turns? ___ Reply to this item at: http://gna.org/bugs/?23154 ___ Message posté via/par Gna!

[Freeciv-Dev] [patch #5700] Remove a couple of functionality made inside fc_assert_XXX() calls

2015-01-10 Thread pepeto
URL: http://gna.org/patch/?5700 Summary: Remove a couple of functionality made inside fc_assert_XXX() calls Project: Freeciv Submitted by: pepeto Submitted on: sam. 10 janv. 2015 15:15:45 CET Category: general

[Freeciv-Dev] [bug #23058] Can't use Area Selection mode when national borders are disabled

2015-01-10 Thread pepeto
Update of bug #23058 (project freeciv): Category: client-gtk-2.0 = client Status: Confirmed = Ready For Test Assigned to:None = pepeto Operating System

[Freeciv-Dev] [bug #23167] Fix typo in vision_site_update_from_city() assertions

2015-01-10 Thread pepeto
URL: http://gna.org/bugs/?23167 Summary: Fix typo in vision_site_update_from_city() assertions Project: Freeciv Submitted by: pepeto Submitted on: sam. 10 janv. 2015 14:27:34 CET Category: general Severity

[Freeciv-Dev] [bug #23030] Ghost nuclear unit left in enemy city after explosion

2015-01-10 Thread pepeto
Follow-up Comment #5, bug #23030 (project freeciv): Second version of the fix attached. It includes changes made in the first version: Remember what unit have been made visible and hidden when moving. At the end of the move handling, simply hide units which are no more visible. It should be

[Freeciv-Dev] [patch #5696] Disable all fc_assert_XXX() effects when NDEBUG is defined

2015-01-10 Thread pepeto
Update of patch #5696 (project freeciv): Status: Ready For Test = None Assigned to: pepeto = None ___ Follow-up Comment #2: First one needs

[Freeciv-Dev] [patch #5697] Force the usage of semicolon after fc_assert_XXX() calls

2015-01-10 Thread pepeto
URL: http://gna.org/patch/?5697 Summary: Force the usage of semicolon after fc_assert_XXX() calls Project: Freeciv Submitted by: pepeto Submitted on: sam. 10 janv. 2015 13:28:08 CET Category: general

[Freeciv-Dev] [bug #23154] failed assertion in handle_tile_info

2015-01-07 Thread pepeto
Follow-up Comment #2, bug #23154 (project freeciv): This is the same message bug #22600 (although that bug was only observed / fixed on 2.5 and up). In comment 17 http://gna.org/bugs/?22600#comment17, I have said the bug was not present in S2_4. However, I was talking about the first part of

[Freeciv-Dev] [patch #5233] Client goto turn number

2015-01-06 Thread pepeto
Update of patch #5233 (project freeciv): Planned Release: 2.6.0 = 3.0.0 ___ Reply to this item at: http://gna.org/patch/?5233 ___ Message posté

[Freeciv-Dev] [bug #22692] Show patrol return path

2015-01-06 Thread pepeto
Update of bug #22692 (project freeciv): Planned Release: 2.6.0 = 3.0.0 ___ Reply to this item at: http://gna.org/bugs/?22692 ___ Message posté

[Freeciv-Dev] [bug #23093] Segmentation fault in generate_players loading earth-160x90-v2.sav

2015-01-06 Thread pepeto
Update of bug #23093 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23030] Ghost nuclear unit left in enemy city after explosion

2015-01-06 Thread pepeto
Update of bug #23030 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #4: First version of the fix ready for testing... (file #23420, file #23421)

[Freeciv-Dev] [bug #23030] Ghost nuclear unit left in enemy city after explosion

2015-01-05 Thread pepeto
to:None = pepeto Planned Release: 2.5.0 = 2.5.0, 2.6.0, 3.0.0 ___ Follow-up Comment #3: It is a regression since 2.4 version. So it should be fixed before the release candidate

[Freeciv-Dev] [bug #23093] Segmentation fault in generate_players loading earth-160x90-v2.sav

2015-01-04 Thread pepeto
Update of bug #23093 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #13: The original posted patch for S2_4 should stabilize this branch.

[Freeciv-Dev] [bug #23093] Segmentation fault in generate_players loading earth-160x90-v2.sav

2014-12-28 Thread pepeto
Follow-up Comment #8, bug #23093 (project freeciv): I have made the version of the patch only for trunk currently. I won't be able to backport it to older branches (but the bug may be present there too). ___ Reply to this item at:

[Freeciv-Dev] [bug #23093] Segmentation fault in generate_players loading earth-160x90-v2.sav

2014-12-26 Thread pepeto
Follow-up Comment #5, bug #23093 (project freeciv): startpos_hash_replace() is called into a startpos_hash_iterate loop. But startpos_hash_replace() is actually genhash_replace() and it calls genhash_maybe_expand() which can cause the hash table to be resized (but the iterator keeps invalid

[Freeciv-Dev] [bug #23093] Segmentation fault in generate_players loading earth-160x90-v2.sav

2014-12-26 Thread pepeto
Follow-up Comment #6, bug #23093 (project freeciv): Attached another approch: resize the genhash only when the entry number will be changed. It may replace previous one, but both can be applied too. (file #23302) ___ Additional Item

[Freeciv-Dev] [bug #23093] Segmentation fault in generate_players loading earth-160x90-v2.sav

2014-12-22 Thread pepeto
Update of bug #23093 (project freeciv): Category: freeciv-web = general Status:None = Ready For Test Planned Release: = 2.4.5, 2.5.0, 2.6.0

[Freeciv-Dev] [patch #5565] Replace packet variant process by function pointers

2014-12-17 Thread pepeto
Update of patch #5565 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5566] Remove get_packet_from_connection_helper() and receive_packet_XXX() functions

2014-12-17 Thread pepeto
Update of patch #5566 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5568] Remove usage of switch statement in packet_has_game_info_flag()

2014-12-17 Thread pepeto
Update of patch #5568 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5567] Remove switch statement in packet_name()

2014-12-17 Thread pepeto
Update of patch #5567 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23093] Segmentation fault in generate_players loading earth-160x90-v2.sav

2014-12-17 Thread pepeto
Follow-up Comment #1, bug #23093 (project freeciv): I suspect startpos_hash_replace() to be used in a startpos_hash_iterate loop. ___ Reply to this item at: http://gna.org/bugs/?23093 ___

[Freeciv-Dev] [bug #23030] Ghost nuclear unit left in enemy city after explosion

2014-12-16 Thread pepeto
Follow-up Comment #2, bug #23030 (project freeciv): I have found similar problem (reversed) for paratrooper jump seen by shared vision. ___ Reply to this item at: http://gna.org/bugs/?23030

[Freeciv-Dev] [patch #5565] Replace packet variant process by function pointers

2014-12-15 Thread pepeto
URL: http://gna.org/patch/?5565 Summary: Replace packet variant process by function pointers Project: Freeciv Submitted by: pepeto Submitted on: lun. 15 déc. 2014 16:03:52 CET Category: general Priority: 5

[Freeciv-Dev] [patch #5566] Remove get_packet_from_connection_helper() and receive_packet_XXX() functions

2014-12-15 Thread pepeto
URL: http://gna.org/patch/?5566 Summary: Remove get_packet_from_connection_helper() and receive_packet_XXX() functions Project: Freeciv Submitted by: pepeto Submitted on: lun. 15 déc. 2014 16:08:54 CET Category: general

[Freeciv-Dev] [patch #5567] Remove switch statement in packet_name()

2014-12-15 Thread pepeto
URL: http://gna.org/patch/?5567 Summary: Remove switch statement in packet_name() Project: Freeciv Submitted by: pepeto Submitted on: lun. 15 déc. 2014 16:10:01 CET Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #5568] Remove usage of switch statement in packet_has_game_info_flag()

2014-12-15 Thread pepeto
URL: http://gna.org/patch/?5568 Summary: Remove usage of switch statement in packet_has_game_info_flag() Project: Freeciv Submitted by: pepeto Submitted on: lun. 15 déc. 2014 16:11:48 CET Category: general

[Freeciv-Dev] [patch #5566] Remove get_packet_from_connection_helper() and receive_packet_XXX() functions

2014-12-15 Thread pepeto
Update of patch #5566 (project freeciv): Depends on: = patch #5565 ___ Reply to this item at: http://gna.org/patch/?5566 ___ Message posté

[Freeciv-Dev] [patch #4949] [Metaticket] Get rid of massive switch-cases

2014-12-15 Thread pepeto
Update of patch #4949 (project freeciv): Depends on: = patch #5565 ___ Reply to this item at: http://gna.org/patch/?4949 ___ Message posté

[Freeciv-Dev] [patch #4949] [Metaticket] Get rid of massive switch-cases

2014-12-15 Thread pepeto
Update of patch #4949 (project freeciv): Depends on: = patch #5567 ___ Reply to this item at: http://gna.org/patch/?4949 ___ Message posté

[Freeciv-Dev] [patch #4949] [Metaticket] Get rid of massive switch-cases

2014-12-15 Thread pepeto
Update of patch #4949 (project freeciv): Depends on: = patch #5568 ___ Reply to this item at: http://gna.org/patch/?4949 ___ Message posté

[Freeciv-Dev] [patch #4949] [Metaticket] Get rid of massive switch-cases

2014-12-15 Thread pepeto
Update of patch #4949 (project freeciv): Depends on: = patch #5566 ___ Reply to this item at: http://gna.org/patch/?4949 ___ Message posté

[Freeciv-Dev] [bug #23062] Qt client doesn't ask for confirmation on exit

2014-12-13 Thread pepeto
Update of bug #23062 (project freeciv): Assigned to:None = mir3x ___ Reply to this item at: http://gna.org/bugs/?23062 ___ Message posté

[Freeciv-Dev] [patch #5546] Qt client: Add special unit page to manual

2014-12-13 Thread pepeto
Update of patch #5546 (project freeciv): Assigned to:None = mir3x ___ Reply to this item at: http://gna.org/patch/?5546 ___ Message posté

[Freeciv-Dev] [bug #23058] Can't use Area Selection mode when national borders are disabled

2014-12-13 Thread pepeto
Update of bug #23058 (project freeciv): Status:None = Confirmed ___ Reply to this item at: http://gna.org/bugs/?23058 ___ Message posté

[Freeciv-Dev] [patch #5472] Shared vision and embassy sanity check for team mates

2014-12-13 Thread pepeto
Update of patch #5472 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14473] End of turn is totally messy

2014-12-02 Thread pepeto
Update of bug #14473 (project freeciv): Depends on: = bugs #23012 ___ Reply to this item at: http://gna.org/bugs/?14473 ___ Message posté

[Freeciv-Dev] [bug #23012] future target purged on same turn as requirement get

2014-12-02 Thread pepeto
Follow-up Comment #6, bug #23012 (project freeciv): The flip side in changing the order would be that anything built this turn would not contribute to the production (Library increasing science, Marketplace gold, Factory production, Military units helping martial law or (in case of field

[Freeciv-Dev] [bug #22850] Pillaging buoys doesn't remove vision

2014-11-28 Thread pepeto
Update of bug #22850 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22992] Team mates can withdraw vision

2014-11-28 Thread pepeto
Update of bug #22992 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

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