[Freeciv-Dev] [bug #25596] popup_attack_actions=FALSE is not respected

2017-03-16 Thread Christian Knoke
Follow-up Comment #4, bug #25596 (project freeciv): But there's more wrong with the pop ups, both caravans and attack. They appear when they should't, and sometimes are missing. Eg a boat with caravans entering a wonder city - no pop-ups.

[Freeciv-Dev] [bug #25596] popup_attack_actions=FALSE is not respected

2017-03-16 Thread Christian Knoke
Follow-up Comment #2, bug #25596 (project freeciv): Sveinung Kvilhaugsvik: > Do you have a savegame where this can be reproduced? Note that the action selection dialog will pop up if another "interesting" action (like "Recycle Unit", see bug #25597) is enabled. Your implied assumption is

[Freeciv-Dev] [bug #25597] Attacking cruiser can be recycled in enemy city

2017-03-15 Thread Christian Knoke
URL: Summary: Attacking cruiser can be recycled in enemy city Project: Freeciv Submitted by: chrisk Submitted on: Mi 15 Mär 2017 22:31:22 CET Category: client-gtk-3.0 Severity:

[Freeciv-Dev] [bug #25596] popup_attack_actions=FALSE is not respected

2017-03-15 Thread Christian Knoke
URL: Summary: popup_attack_actions=FALSE is not respected Project: Freeciv Submitted by: chrisk Submitted on: Mi 15 Mär 2017 19:43:23 CET Category: client-gtk-3.0 Severity: 3 -

[Freeciv-Dev] [bug #25556] Barbarians are too late

2017-03-05 Thread Christian Knoke
Follow-up Comment #2, bug #25556 (project freeciv): Marko Lindqvist : > It's the earliest turn barbarians may randomly appear, not exact. Name of the option could be better. Oops. I never noticed. You can close then. Christian ___

[Freeciv-Dev] [bug #25556] Barbarians are too late

2017-03-03 Thread Christian Knoke
URL: Summary: Barbarians are too late Project: Freeciv Submitted by: chrisk Submitted on: Fr 03 Mär 2017 20:12:37 CET Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #25507] compile stops w/o --enable-gitrev

2017-02-13 Thread Christian Knoke
URL: Summary: compile stops w/o --enable-gitrev Project: Freeciv Submitted by: chrisk Submitted on: Mo 13 Feb 2017 20:43:33 CET Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #25498] compile error in luasql

2017-02-12 Thread Christian Knoke
Follow-up Comment #3, bug #25498 (project freeciv): Long answer: No, libpq-dev is not installed, but ./configure doesn't complain, and make fails. If I install libpq-dev, compilation works fine. Full details attached. HTH Christian (file #29822)

[Freeciv-Dev] [bug #25498] compile error in luasql

2017-02-12 Thread Christian Knoke
Follow-up Comment #2, bug #25498 (project freeciv): ~$ LANG= dpkg -s libpq-dev dpkg-query: package 'libpq-dev' is not installed and no information is available ~$ apt-file -l show libpq-dev libghc-postgresql-libpq-dev libpq-dev This is Jessie.

[Freeciv-Dev] [bug #25498] compile error in luasql

2017-02-08 Thread Christian Knoke
URL: Summary: compile error in luasql Project: Freeciv Submitted by: chrisk Submitted on: Mi 08 Feb 2017 11:08:28 CET Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #25490] Fullscreen in 3.0

2017-02-03 Thread Christian Knoke
URL: Summary: Fullscreen in 3.0 Project: Freeciv Submitted by: chrisk Submitted on: Fr 03 Feb 2017 21:19:55 CET Category: client-gtk-3.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #25478] Load on Ship Radio Button selects two of three

2017-01-31 Thread Christian Knoke
URL: Summary: Load on Ship Radio Button selects two of three Project: Freeciv Submitted by: chrisk Submitted on: Mi 01 Feb 2017 00:16:10 CET Category: client-gtk-3.0 Severity:

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-01-28 Thread Christian Knoke
Follow-up Comment #26, bug #25336 (project freeciv): What is the standard behaviour in 3.0 alpha, when a) the option "Pop up attack questions" is unset b) I send (in classic ruleset) an alpine troops via "G" Goto into an empty enemy city and c) this unit arrives in front of the city tile,

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-01-27 Thread Christian Knoke
Follow-up Comment #25, bug #25336 (project freeciv): Options-->Local Client--> (Bedienung) Usage --> "Pop up attack questions" is unset. If I set it on, keyboard "G" goto opens the popup, I can choose "conquer", and alpine troops enter the city. Not sure the resulting behaviour is what was

[Freeciv-Dev] [bug #25461] Techs to research not properly updated when received multiple techs in one turn

2017-01-22 Thread Christian Knoke
URL: Summary: Techs to research not properly updated when received multiple techs in one turn Project: Freeciv Submitted by: chrisk Submitted on: Mo 23 Jan 2017 01:42:37 CET Category:

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-01-21 Thread Christian Knoke
Follow-up Comment #24, bug #25336 (project freeciv): grep -C 100 assertion bug.log > buglog.exerpt attached. (file #29705) ___ Additional Item Attachment: File name: buglog.exerpt.bz2 Size:7 KB

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-01-21 Thread Christian Knoke
Follow-up Comment #23, bug #25336 (project freeciv): This is another assertion failed, seen with -d 1 Happens when I goto and ... set home city or, ... You're fired: 1: in send_path_orders() [goto.c::1428]: assertion '!is_non_allied_city_tile(old_tile, client_player()) &&

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-01-21 Thread Christian Knoke
Follow-up Comment #22, bug #25336 (project freeciv): for the many Iterating over 147-144 x 85-82 rectangle. messages see: bug #24973 ___ Reply to this item at:

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-01-21 Thread Christian Knoke
Follow-up Comment #21, bug #25336 (project freeciv): Wotan played GTK3.22 in 2.6 branch with civ2civ3 ruleset? I played GTK3 in 3.0 with classic ruleset. The bug seems to be, there is no popup when unit is next to city and want to get inside. I cannot reproduce in 2.6 (now), and cannot

[Freeciv-Dev] [bug #25459] freeciv-gtk3 gives debug messages even if compiled with enable-debug=no

2017-01-20 Thread Christian Knoke
Follow-up Comment #2, bug #25459 (project freeciv): Oh, yes. I'm sorry. Christian ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna!

[Freeciv-Dev] [bug #25459] freeciv-gtk3 gives debug messages even if compiled with enable-debug=no

2017-01-20 Thread Christian Knoke
URL: Summary: freeciv-gtk3 gives debug messages even if compiled with enable-debug=no Project: Freeciv Submitted by: chrisk Submitted on: Fr 20 Jan 2017 23:03:30 CET Category: None

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-01-20 Thread Christian Knoke
Follow-up Comment #20, bug #25336 (project freeciv): Just met this bug. Using GTK3 client in revision="2.93.99-alpha (r34870)" rulesetdir="classic" New game. I can attack cities with ships, missiles, tank, alpines, partisans .. but cannot move into with the land units if it is empty. No

[Freeciv-Dev] [bug #25407] gtk3 client freeze

2017-01-04 Thread Christian Knoke
Follow-up Comment #3, bug #25407 (project freeciv): Steps to reproduce from savegame: Debian/Jessie source from svn ./autogen.sh --enable-debug=yes --enable-svnrev --with-readline --enable-ruledit=no --enable-testmatic --enable-client=gtk3 --enable-sys-lua=no --enable-sys-tolua-cmd=no

[Freeciv-Dev] [bug #25407] gtk3 client freeze

2017-01-03 Thread Christian Knoke
Follow-up Comment #2, bug #25407 (project freeciv): Reproducible: freeciv-gtk3 in fullscreen city report select present improvements --> cathedrals sell --> temples gui becomes inresponsive, but client and server continue to run. Christian

[Freeciv-Dev] [bug #25407] gtk3 client freeze

2017-01-01 Thread Christian Knoke
Update of bug #25407 (project freeciv): Release:2.6 => 2.6 R34752 ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [bug #25407] gtk3 client freeze

2017-01-01 Thread Christian Knoke
Follow-up Comment #1, bug #25407 (project freeciv): don't know what to do with gdb --pid=... ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna!

[Freeciv-Dev] [bug #25407] gtk3 client freeze

2017-01-01 Thread Christian Knoke
URL: Summary: gtk3 client freeze Project: Freeciv Submitted by: chrisk Submitted on: So 01 Jan 2017 23:05:56 CET Category: None Severity: 3 - Normal Priority: 5

[Freeciv-Dev] [bug #25406] assertion 'unit_list_get(potential_transports, 0) == best_transport' failed.

2017-01-01 Thread Christian Knoke
URL: Summary: assertion 'unit_list_get(potential_transports, 0) == best_transport' failed. Project: Freeciv Submitted by: chrisk Submitted on: So 01 Jan 2017 22:58:04 CET Category: None

[Freeciv-Dev] [bug #25405] A lot of unused entry messages

2017-01-01 Thread Christian Knoke
URL: Summary: A lot of unused entry messages Project: Freeciv Submitted by: chrisk Submitted on: So 01 Jan 2017 12:15:06 CET Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #8048] Sensible error message when file to write cannot be opened

2016-12-19 Thread Christian Knoke
Follow-up Comment #5, patch #8048 (project freeciv): The variable name real_filename suggests that the filename is being displayed. If this is going to help anyone it should give the complete path. Christian ___ Reply to this item at:

[Freeciv-Dev] [bug #25392] GTK2 Client crashes after city tab is detached and F4 pressed

2016-12-18 Thread Christian Knoke
Follow-up Comment #1, bug #25392 (project freeciv): See: bug #23804 switching tabs in gtk3 client buglet bug #21570 GUI swallows one click from within science window Can you please tell, which Ubuntu and GTK2 version you use, exactly? Right now, in 2.4.3 GTK3 on Debian Jessie, the first click

[Freeciv-Dev] [bug #24860] Failed to draw map when main window initially shown

2016-10-30 Thread Christian Knoke
Follow-up Comment #14, bug #24860 (project freeciv): > Seems fit, with the exception, that I see this with GTK3 and Debian. So, at first, I didn't see the MS Windows Tag, sorry for that. I see this with 2.5.5+ AND Gtk3 AND Debian Jessie. I do NOT see this with 2.5.5 plain AND Gtk2 AND

[Freeciv-Dev] [bug #24860] Failed to draw map when main window initially shown

2016-10-30 Thread Christian Knoke
Follow-up Comment #13, bug #24860 (project freeciv): Seems fit, with the exception, that I see this with GTK3 and Debian. Christian ___ Reply to this item at:

[Freeciv-Dev] [bug #25216] Wrong outcome/help with university and Newton's in classic ruleset

2016-10-22 Thread Christian Knoke
URL: Summary: Wrong outcome/help with university and Newton's in classic ruleset Project: Freeciv Submitted by: chrisk Submitted on: Sa 22 Okt 2016 15:30:25 CEST Category: general

Re: [Freeciv-Dev] On selling improvements

2016-10-02 Thread Christian Knoke
Marko Lindqvist wrote on Oct 02, 23:29 (+0300): > Could it be that the city where that granary is, has already sold > something this turn? A city can sell only one thing / turn. Yes. That's the case. Christian > On 2 October 2016 at 23:23, Christian Knoke <chr...@ckno

Re: [Freeciv-Dev] On selling improvements

2016-10-02 Thread Christian Knoke
Christian Knoke wrote on Oct 02, 21:31 (+0200): > > Vers. 2.5.5, multiplayer ruleset. I cannot sell the last library (all but > one), and cannot sell the single library. Which is why? ^ granary. This is from the economy tab. Bug report? Or is this a ru

[Freeciv-Dev] On selling improvements

2016-10-02 Thread Christian Knoke
Vers. 2.5.5, multiplayer ruleset. I cannot sell the last library (all but one), and cannot sell the single library. Which is why? Christian -- Christian Knoke* * *http://cknoke.de * * * * * * * * * Ceterum censeo Microsoft esse dividendum

[Freeciv-Dev] [bug #25029] Autosettlers going crazy

2016-09-01 Thread Christian Knoke
URL: Summary: Autosettlers going crazy Project: Freeciv Submitted by: chrisk Submitted on: Do 01 Sep 2016 11:20:58 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #25028] Bug with Auto Engineers

2016-09-01 Thread Christian Knoke
URL: Summary: Bug with Auto Engineers Project: Freeciv Submitted by: chrisk Submitted on: Do 01 Sep 2016 10:10:20 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #25015] Tatar Qazan(189, 34) {d0 u0 g0} has NO valid state!

2016-08-24 Thread Christian Knoke
URL: Summary: Tatar Qazan(189,34) {d0 u0 g0} has NO valid state! Project: Freeciv Submitted by: chrisk Submitted on: Mi 24 Aug 2016 11:23:18 CEST Category: None Severity: 3 -

[Freeciv-Dev] [bug #25011] Pauline had invalid technology goal.

2016-08-23 Thread Christian Knoke
URL: Summary: Pauline had invalid technology goal. Project: Freeciv Submitted by: chrisk Submitted on: Di 23 Aug 2016 18:47:08 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #25002] Minimap does not use its available space

2016-08-21 Thread Christian Knoke
URL: Summary: Minimap does not use its available space Project: Freeciv Submitted by: chrisk Submitted on: So 21 Aug 2016 11:00:45 CEST Category: client Severity: 3 - Normal

[Freeciv-Dev] [bug #24991] --enable-debug=no not being respected

2016-08-17 Thread Christian Knoke
Follow-up Comment #2, bug #24991 (project freeciv): Hhm. I assumed that debugging code produces debug messages (to be able to be logged). So, debug=yes gives up to level 4 messages, debug=some gives up to level 3 messages, and debug=no gives none (or more less). Actually, debug=no gives still

[Freeciv-Dev] [bug #24991] --enable-debug=no not being respected

2016-08-17 Thread Christian Knoke
URL: Summary: --enable-debug=no not being respected Project: Freeciv Submitted by: chrisk Submitted on: Mi 17 Aug 2016 13:13:19 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24985] gtkitemfactory.h:47:1:

2016-08-16 Thread Christian Knoke
Follow-up Comment #3, bug #24985 (project freeciv): Oh, sorry, I should have read this, maybe. Its void, forget it. Christian ___ Reply to this item at: ___

[Freeciv-Dev] [bug #24985] gtkitemfactory.h:47:1:

2016-08-16 Thread Christian Knoke
URL: Summary: gtkitemfactory.h:47:1: Project: Freeciv Submitted by: chrisk Submitted on: Di 16 Aug 2016 20:59:57 CEST Category: client-gtk-2.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #23973] Peace and Alliance is closer than "Never met"

2016-08-16 Thread Christian Knoke
Follow-up Comment #7, bug #23973 (project freeciv): Sveinung Kvilhaugsvik in bug #24711: Do 26 Mai 2016 23:06:46 UTC, Kommentar #1: > > This game has started on a plain 2.5.1 server and then, successfully, imported into a 2.5.4+ server (at turm 31). > 2.5.1 has a bug that makes it wrong about

[Freeciv-Dev] [bug #24973] GTK3 Client keeps xfdesktop4 busy

2016-08-14 Thread Christian Knoke
Follow-up Comment #1, bug #24973 (project freeciv): the savegame (file #28307) ___ Additional Item Attachment: File name: bug24973-savegame.sav.xz Size:124 KB ___ Reply to

[Freeciv-Dev] [bug #24973] GTK3 Client keeps xfdesktop4 busy

2016-08-14 Thread Christian Knoke
URL: Summary: GTK3 Client keeps xfdesktop4 busy Project: Freeciv Submitted by: chrisk Submitted on: So 14 Aug 2016 14:04:38 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24969] Goto confuses ZOC or Terrain after city destroyed

2016-08-13 Thread Christian Knoke
Follow-up Comment #4, bug #24969 (project freeciv): Yes, you are right. I didn't see the hills either. Christian ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [bug #24969] Goto confuses ZOC or Terrain after city destroyed

2016-08-13 Thread Christian Knoke
URL: Summary: Goto confuses ZOC or Terrain after city destroyed Project: Freeciv Submitted by: chrisk Submitted on: Sa 13 Aug 2016 22:33:51 CEST Category: None Severity: 3 -

[Freeciv-Dev] [bug #24965] Tooltips in Remote Server Options Control Dialog may flicker

2016-08-12 Thread Christian Knoke
URL: Summary: Tooltips in Remote Server Options Control Dialog may flicker Project: Freeciv Submitted by: chrisk Submitted on: Fr 12 Aug 2016 14:58:39 CEST Category: client-gtk-3.0

Re: [Freeciv-Dev] [bug #24921] After sinking a Transport, a Riflemen unit is left behind in the sea

2016-08-08 Thread Christian Knoke
Christian Knoke wrote on Aug 08, 10:09 (+0200): > Update of bug #24921 (project freeciv): > > Category: general => None > Status: Ready For Test => Confirmed > Planned Rele

[Freeciv-Dev] [bug #24921] After sinking a Transport, a Riflemen unit is left behind in the sea

2016-08-08 Thread Christian Knoke
Follow-up Comment #16, bug #24921 (project freeciv): I wonder about different compile results One might be, make vs. make -j 4 Other, I get (on this system): ** (freeciv-gtk3:5331): WARNING **: Error retrieving accessibility bus address: org.freedesktop.DBus.Error.ServiceUnknown: The name

[Freeciv-Dev] [bug #24921] After sinking a Transport, a Riflemen unit is left behind in the sea

2016-08-08 Thread Christian Knoke
Follow-up Comment #13, bug #24921 (project freeciv): I applied the patch to revision 33510. It showed no difference. Christian ___ Reply to this item at: ___

[Freeciv-Dev] [bug #24921] After sinking a Transport, a Riflemen unit is left behind in the sea

2016-08-08 Thread Christian Knoke
Update of bug #24921 (project freeciv): Category: general => None Status: Ready For Test => Confirmed Planned Release: 2.5.6, 2.6.0, 3.0.0 =>

[Freeciv-Dev] [bug #24921] After sinking a Transport, a Conscript is left behind in the sea

2016-08-06 Thread Christian Knoke
Follow-up Comment #5, bug #24921 (project freeciv): GTK3 *and* GTK2. ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna! http://gna.org/

[Freeciv-Dev] [bug #24921] After sinking a Transport, a Conscript is left behind in the sea

2016-08-05 Thread Christian Knoke
URL: Summary: After sinking a Transport, a Conscript is left behind in the sea Project: Freeciv Submitted by: chrisk Submitted on: Fr 05 Aug 2016 19:33:22 CEST Category: None

[Freeciv-Dev] [bug #24910] Darwin's suicide

2016-08-05 Thread Christian Knoke
Follow-up Comment #2, bug #24910 (project freeciv): dunnoob: > Apart from stupid-stupid-stupid it could also qualify as a bug: I already got two free techs, why is a part of the remaining bulbs automatically spent for a third something (the most expensive available thing) I didn't want at this

[Freeciv-Dev] [bug #24908] GTK3: City dialog has widend

2016-08-02 Thread Christian Knoke
Follow-up Comment #4, bug #24908 (project freeciv): Not _all_ dialog windows are widened. Here is another one which is not. It blows up, when you switch to the production tab. And no, the production tab is not and never was the default here, so something is different with this one. (file

[Freeciv-Dev] [bug #24908] GTK3: City dialog has widend

2016-08-02 Thread Christian Knoke
Follow-up Comment #3, bug #24908 (project freeciv): cazfi: > Can you tell which revision was still narrower? Are we talking about an year old regression or recent days? Some weeks maybe > Are you sure freeciv is the only thing you have updated that may affect this? quite sure, yes > Seeing

[Freeciv-Dev] [bug #24908] GTK3: City dialog has widend

2016-08-02 Thread Christian Knoke
URL: Summary: GTK3: City dialog has widend Project: Freeciv Submitted by: chrisk Submitted on: Di 02 Aug 2016 18:37:40 CEST Category: client-gtk-3.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #23248] Settlers potential city outline left on map view

2016-08-01 Thread Christian Knoke
Follow-up Comment #2, bug #23248 (project freeciv): Yup, seen this, too, with GTK3 rev. 33405 and trident tiles. Need reproduction? Christian ___ Reply to this item at:

[Freeciv-Dev] [bug #24860] Failed to draw map when main window initially shown

2016-08-01 Thread Christian Knoke
Follow-up Comment #4, bug #24860 (project freeciv): > Didn't notice similar problems with other 2.5.4 clients. I did, and (screen)shot(ted) it just this morning. At startup, the main window is incompletely drawn when it is presented at first. After Hide/Show, everything's fine. Today's 2.5.5+,

[Freeciv-Dev] [bug #24867] GTK3 client unusable under Debian Jessie w/ XFCE4 with 'gtk3-engines-xfce' installed

2016-07-25 Thread Christian Knoke
Follow-up Comment #6, bug #24867 (project freeciv): 2 screenshots of the same scene, this time with: gtk3-engines-xfce installed Desktop Theme switched to: Adwaita Logout from Desktop and re-login (file #28003, file #28004) ___

[Freeciv-Dev] [bug #24867] GTK3 client unusable under Debian Jessie w/ XFCE4 with 'gtk3-engines-xfce' installed

2016-07-24 Thread Christian Knoke
Follow-up Comment #5, bug #24867 (project freeciv): see also: https://bugs.debian.org/cgi-bin/pkgreport.cgi?package=gtk3-engines-xfce ___ Reply to this item at:

[Freeciv-Dev] [bug #24867] GTK3 client unusable under Debian Jessie w/ XFCE4 with 'gtk3-engines-xfce' installed

2016-07-24 Thread Christian Knoke
Follow-up Comment #4, bug #24867 (project freeciv): bug24867-good2.png (file #27999) ___ Additional Item Attachment: File name: bug24867-good2.png Size:193 KB ___

[Freeciv-Dev] [bug #24867] GTK3 client unusable under Debian Jessie w/ XFCE4 with 'gtk3-engines-xfce' installed

2016-07-24 Thread Christian Knoke
Follow-up Comment #3, bug #24867 (project freeciv): 0. Freeciv theme is Adwaita, tileset is trident 1. I installed gtk3-engines-xfce 2. Preset theme was Xfce-4.6 Screenshots bug24867-bad1.png and bug24867-bad2.png 3. I purged gtk3-engines-xfce Screenshots bug24867-good1.png and

[Freeciv-Dev] [bug #24867] GTK3 client unusuable under Debian Jessie w/ XFCE4

2016-07-21 Thread Christian Knoke
Follow-up Comment #1, bug #24867 (project freeciv): ADD: most XFCE4 themes in Jessie are broken Purging gtk3-engines-xfce also solves the issue. Christian ___ Reply to this item at:

[Freeciv-Dev] [bug #24867] GTK3 client unusuable under Debian Jessie w/ XFCE4

2016-07-21 Thread Christian Knoke
URL: Summary: GTK3 client unusuable under Debian Jessie w/ XFCE4 Project: Freeciv Submitted by: chrisk Submitted on: Do 21 Jul 2016 13:32:52 CEST Category: client-gtk-3.0

[Freeciv-Dev] [bug #24863] Server and Client run on the same Core

2016-07-17 Thread Christian Knoke
URL: Summary: Server and Client run on the same Core Project: Freeciv Submitted by: chrisk Submitted on: So 17 Jul 2016 20:13:12 CEST Category: client-gtk-3.0 Severity: 3 -

[Freeciv-Dev] [bug #24854] battle evaluation

2016-07-13 Thread Christian Knoke
URL: Summary: battle evaluation Project: Freeciv Submitted by: chrisk Submitted on: Do 14 Jul 2016 00:06:03 CEST Category: None Severity: 3 - Normal Priority: 5

[Freeciv-Dev] [bug #24834] Goto attack for submarines

2016-07-10 Thread Christian Knoke
Follow-up Comment #4, bug #24834 (project freeciv): well then this is on my wishlist :) ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna!

[Freeciv-Dev] [bug #24296] Terrain working collaborative work ressource measuring

2016-07-10 Thread Christian Knoke
Follow-up Comment #2, bug #24296 (project freeciv): There is no terrain alteration work load counter (irrigation = 5 loads total, mining hills 10 loads total, ...) implemented in the server? Then you might be right and I was distracted by the fact, that an engineer can stop his work and continue

[Freeciv-Dev] [bug #24410] Farmland and Supermarket do nothing until you have both

2016-07-10 Thread Christian Knoke
Follow-up Comment #7, bug #24410 (project freeciv): The help is very limited. Actually, it is wrong, because it says: Irrigation systems can be built on suitable types of terrain; these cause a tile to produce some extra food each turn. There may be restrictions on where an irrigation

[Freeciv-Dev] [bug #24834] Goto attack for submarines

2016-07-10 Thread Christian Knoke
Follow-up Comment #2, bug #24834 (project freeciv): I'm sending a submarines on goto-attack to fight an enemy's cruiser. During turn change phase (when the sub is supposed to hit) the cruiser moves out of the way. Server cancels the goto when the sub is next to the tile where the cruiser have

[Freeciv-Dev] [bug #24834] Goto attack for submarines

2016-07-08 Thread Christian Knoke
URL: Summary: Goto attack for submarines Project: Freeciv Submitted by: chrisk Submitted on: Fr 08 Jul 2016 11:39:23 CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24824] Cities produce obsolete units

2016-07-03 Thread Christian Knoke
URL: Summary: Cities produce obsolete units Project: Freeciv Submitted by: chrisk Submitted on: So 03 Jul 2016 18:59:09 CEST Category: None Severity: 3 - Normal

Re: [Freeciv-Dev] some regressions

2016-07-03 Thread Christian Knoke
Marko Lindqvist wrote on Jul 03, 19:29 (+0300): > I'll try to investigate this later tonight. It would help you if you > could make bug ticket about it. To be continued on: https://gna.org/bugs/index.php?24823 Christian -- Christian Knoke* * *http://ckn

[Freeciv-Dev] [bug #24823] Spawned server not properly ended on leave, writes quitidle save

2016-07-03 Thread Christian Knoke
before. Marko Lindqvist: Server forked from the client? So the client failed to kill the server, and instead it waited for the idle time? Christian Knoke: I think so, too. As savefile dates tell me, it happens sometimes, and sometimes not, when I save and quit. I will watch. From savefile dates, the

Re: [Freeciv-Dev] some regressions

2016-07-03 Thread Christian Knoke
Marko Lindqvist wrote on Jul 03, 02:26 (+0300): > On 3 July 2016 at 01:31, Jacob Nevins > <0jacobnk.fc...@chiark.greenend.org.uk> wrote: > > Christian Knoke writes: > >> Marko Lindqvist wrote on Jun 25, 21:19 (+0300): > >>> On 25 June 2016 at 15:20, C

[Freeciv-Dev] Themes

2016-06-27 Thread Christian Knoke
error: gtk.css:62:18: Not using units is deprecated. Assuming 'px'. (freeciv-gtk3:6273): Gtk-WARNING **: Theme parsing error: gtk.css:62:20: Not using units is deprecated. Assuming 'px'. Guess I have some packages missing, such as dbus? Using Xfce4 wm. Christian -- Christian Knoke

Re: [Freeciv-Dev] some regressions

2016-06-25 Thread Christian Knoke
Christian Knoke wrote on Jun 25, 21:29 (+0200): > Marko Lindqvist wrote on Jun 25, 21:19 (+0300): > > On 25 June 2016 at 15:20, Christian Knoke <chr...@cknoke.de> wrote: > > > when I manually save the game in freeciv-gtk3, and then quit, the server > > >

Re: [Freeciv-Dev] some regressions

2016-06-25 Thread Christian Knoke
Marko Lindqvist wrote on Jun 25, 21:19 (+0300): > On 25 June 2016 at 15:20, Christian Knoke <chr...@cknoke.de> wrote: > > > > Two bugs in todays 2.5+: > > > > when gunpowder is invented, legions aren't upgraded to musceteers any more > > in that turn, at

[Freeciv-Dev] some regressions

2016-06-25 Thread Christian Knoke
Two bugs in todays 2.5+: when gunpowder is invented, legions aren't upgraded to musceteers any more in that turn, at least not all when I manually save the game in freeciv-gtk3, and then quit, the server does an additional quitidle save. It didn't do that before. Christian -- Christian Knoke

[Freeciv-Dev] fighter vs. unit battle evaluation

2016-06-08 Thread Christian Knoke
the impression, that second or third attack are giving a bigger hit point loss on average, than the first attack of that unit in that round. Is this implemented, a possible bug, or is the impression simply wrong? Christian -- Christian Knoke* * *http://cknoke.de

[Freeciv-Dev] [bug #24711] The save game is wrong about what the closest relationship ...

2016-05-26 Thread Christian Knoke
URL: Summary: The save game is wrong about what the closest relationship ... Project: Freeciv Submitted by: chrisk Submitted on: Do 26 Mai 2016 22:32:34 CEST Category: None

[Freeciv-Dev] [bug #24687] Freeciv hangs when load game button clicked twice

2016-05-20 Thread Christian Knoke
Follow-up Comment #2, bug #24687 (project freeciv): No expert, but, if I'm not mistaken, it is in the behalf of the GUI, to guarantee, that a button that is supposed to react on a single-click, ignores double-clicks and ignores any clicks after the frist one (greying the button). So, a different

[Freeciv-Dev] [bug #24687] Freeciv hangs when load game button clicked twice

2016-05-19 Thread Christian Knoke
URL: Summary: Freeciv hangs when load game button clicked twice Project: Freeciv Submitted by: chrisk Submitted on: Do 19 Mai 2016 11:57:06 CEST Category: client-gtk-3.0

[Freeciv-Dev] [patch #7079] civ2civ3 - Disallow Triremes to navigate rivers

2016-05-12 Thread Christian Knoke
Follow-up Comment #7, patch #7079 (project freeciv): David Fernandez: > The ability of triremes to move on rivers introduces some exploits that I do not know how to prevent: > 1) It is possible to bypass the rule "slow invasion" by moving from ocean to river. > 2) It is possible to use chains

Re: [Freeciv-Dev] Freeciv AI is discriminated against humans

2016-05-03 Thread Christian Knoke
d say, humans cannot really react, either. An AI with perfect reaction within 2 seconds, won't give you a chance. So, before you do that, improve the way humans can access and move their units. What came to mind, the "W" ist still a server command, is this neces

[Freeciv-Dev] [bug #24628] No warning given when saving fails

2016-05-01 Thread Christian Knoke
URL: Summary: No warning given when saving fails Project: Freeciv Submitted by: chrisk Submitted on: So 01 Mai 2016 12:57:41 CEST Category: client-gtk-3.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #24494] Overlapping content in wonder and best cities reports

2016-03-04 Thread Christian Knoke
Follow-up Comment #3, bug #24494 (project freeciv): works here, against S2_5 Revision: 32172 on amd64 ___ Reply to this item at: ___ Nachricht gesendet

[Freeciv-Dev] [bug #24494] Overlapping content in wonder and best cities reports

2016-03-03 Thread Christian Knoke
Follow-up Comment #1, bug #24494 (project freeciv): It's reproducible from savegame. Attached. Christian (file #26930) ___ Additional Item Attachment: File name: bug24494.sav.gzSize:917 KB

[Freeciv-Dev] [bug #24494] Overlapping content in wonder and best cities reports

2016-03-03 Thread Christian Knoke
URL: Summary: Overlapping content in wonder and best cities reports Project: Freeciv Submitted by: chrisk Submitted on: Do 03 Mär 2016 23:12:49 CET Category: None Severity: 3 -

[Freeciv-Dev] [bug #21540] Client-spawned server always logs at verbose level (level 3) regardless of client log level

2016-03-03 Thread Christian Knoke
Follow-up Comment #9, bug #21540 (project freeciv): My point is, if you limit the server logging to level 3 at max, you won't be able to debug the code for spawning the server from the client. Might be a special case, but we have had it already. Christian

[Freeciv-Dev] [bug #21540] Client-spawned server always logs at verbose level (level 3) regardless of client log level

2016-03-01 Thread Christian Knoke
Follow-up Comment #7, bug #21540 (project freeciv): Hhm. I think most debugging on level 4 is done separately anyway. That server and client been started separatly. Christian ___ Reply to this item at:

[Freeciv-Dev] [bug #21540] Client-spawned server always logs at verbose level (level 3) regardless of client log level

2016-03-01 Thread Christian Knoke
Follow-up Comment #5, bug #21540 (project freeciv): > in which case one level lower is used Why that? You need this patch esp. to debug start up local in one games. Christian ___ Reply to this item at:

[Freeciv-Dev] [bug #24431] multiplayer can build small wonder twice

2016-02-19 Thread Christian Knoke
Follow-up Comment #2, bug #24431 (project freeciv): > Does it really result in duplicate building? I haven't checked that, but ... > It's a feature that you can move small wonders (of which Palace -> Capital City is the original use-case) by building them to a new city. ... if it is possibel

[Freeciv-Dev] [bug #24431] multiplayer can build small wonder twice

2016-02-19 Thread Christian Knoke
URL: Summary: multiplayer can build small wonder twice Project: Freeciv Submitted by: chrisk Submitted on: Fr 19 Feb 2016 12:17:21 CET Category: None Severity: 3 - Normal

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