[Freeciv-Dev] [bug #14036] Game gets into infinite loop after last city taken by enemy

2009-08-12 Thread Hendrik Maryns

Follow-up Comment #2, bug #14036 (project freeciv):

Seems a reasonable description.  Although I did see ships moving around and
taking a city etc., so the client does respond, though not on user input. 
Not sure how this relates to the year.  Is it supposed to even change?
Single player game, so yes I was last human.

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[Freeciv-Dev] [bug #14036] Game gets into infinite loop after last city taken by enemy

2009-08-06 Thread Hendrik Maryns

URL:
  http://gna.org/bugs/?14036

 Summary: Game gets into infinite loop after last city taken
by enemy
 Project: Freeciv
Submitted by: hamaryns
Submitted on: Donnerstag 30.07.2009 um 11:35
Category: None
Severity: 4 - Important
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 
Operating System: None

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Details:

If an enemy takes your last city (normally you’d break off before that,
right, since you see it is hopeless), the last turn never comes to an end and
the game becomes unresponsive.  You see the other AI players going on (the
year stays the same, but they evolve quite fast beyond it, funnily), but you
cannot do anything.




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