Follow-up Comment #4, bug #19646 (project freeciv):
I am not Asturian myself, and in fact, I had to look it up to make sure that
Cuadonga was indeed Covadonga. I think that your reasoning with Moskva would
be good if there were an English equivalent for Cuadonga; since there is none,
the original
Follow-up Comment #1, bug #19646 (project freeciv):
Revision 21132 by mixcoatl fixed quite a few errors in nation legends, but it
introduced a typo in boer.ruleset.
Also, it changed the names Cuadonga and Uvieu (in Asturian language, see
http://ast.wikipedia.org/wiki/Cuadonga and
Update of bug #19646 (project freeciv):
Severity: 3 - Normal = 2 - Minor
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URL:
http://gna.org/bugs/?19647
Summary: Conflict in c-format string
Project: Freeciv
Submitted by: jcreus
Submitted on: Sun Apr 15 18:29:26 2012
Category: None
Severity: 3 - Normal
Follow-up Comment #3, bug #18942 (project freeciv):
One more thing, though.
The examples show that it's possible to specify:
show=all
show=each
show=none
But the specification only explains:
show=plrname|plrbv|plrid
Unless this is contained in the string generated under the explanation of
Follow-up Comment #2, bug #18942 (project freeciv):
The help text is much better now. The version I had didn't have the intro,
and I hadn't noticed the examples at the bottom of the string, so the whole
thing was pretty confusing.
The translator comments are OK, too.
URL:
http://gna.org/bugs/?18940
Summary: More typos in nation legends
Project: Freeciv
Submitted by: jcreus
Submitted on: Sun 06 Nov 2011 03:50:51 PM GMT
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #18940 (project freeciv):
I'm posting a new file to include another correction in the experimental
buildings.ruleset that has just been fixed in 2.3 but not in trunk or 2.4.
corr2.diff includes all the changes in corr.diff, too.
(file #14453)
URL:
http://gna.org/bugs/?18942
Summary: Sundry typos and grammar mistakes, and a request
for translator notes
Project: Freeciv
Submitted by: jcreus
Submitted on: Sun 06 Nov 2011 06:29:14 PM GMT
Category: None
Follow-up Comment #10, bug #18891 (project freeciv):
The workaround mentioned in bug #18243 works for me. Instead of starting
./civ, you do:
GDK_NATIVE_WINDOWS=1 ./civ
and everything looks fine.
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Follow-up Comment #9, bug #18891 (project freeciv):
My installation is Kubuntu (i.e., Ubuntu with KDE). I haven't played long on
2.2.7, but it looks right.
___
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Follow-up Comment #30, bug #18549 (project freeciv):
OK, now I don't get any errors. However, I can't play long. Since I upgraded
Ubuntu, I just can't see anything on the map view. I must have a problem with
GTK.
I will open a separate bug for that, but this one looks OK. Before this late
URL:
http://gna.org/bugs/?18891
Summary: Can't play at all in Kubuntu Oneiric
Project: Freeciv
Submitted by: jcreus
Submitted on: Sun Oct 30 23:01:24 2011
Category: None
Severity: 3 - Normal
Follow-up Comment #33, bug #18549 (project freeciv):
According to dpkg, I have Gtk 2.24.6. I've opened bug #18891
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Follow-up Comment #4, bug #18891 (project freeciv):
For what it's worth, I can run Freeciv 2.2.7 from the Ubuntu menus, and
everything looks fine.
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Follow-up Comment #6, bug #18891 (project freeciv):
Yes, all your assumptions are correct.
However, I have tried the wrapper scripts, and the effect is exactly the same
(in fact, they end up calling the same executables I did).
I have re-run autogen.sh with the --enable-debug flag, and again,
Follow-up Comment #25, bug #18549 (project freeciv):
No, it kept happening all the time, when moving units, and when pressing
Turn Done.
However, I haven't been able to test for a few days because of problems
during the kubuntu update. I finally managed to get a working system late
yesterday. I
Follow-up Comment #27, bug #18549 (project freeciv):
Yes, I'm reproducing them again. I also don't get the map view right, or the
window decoration, but then it must be something I've done wrong when
recompiling or when installing the required libraries.
The assertions seem to come from the
Follow-up Comment #21, bug #18549 (project freeciv):
OK, now I can compile. I have applied only the second file in patch #2957 and
both of the patches in this bug.
The original assertion doesn't show up any more. But there's a new one. Now,
almost every unit generates an assert error like
1:
URL:
http://gna.org/bugs/?18837
Summary: Several typos in nation descriptions
Project: Freeciv
Submitted by: jcreus
Submitted on: Sat Oct 22 10:26:55 2011
Category: None
Severity: 3 - Normal
Follow-up Comment #19, bug #18549 (project freeciv):
Sorry for the delay. I didn't realise this was a different patch. I have
reverted the previous one, and tested the new one, but I get a linking error:
../common/.libs/libfreeciv.a(tile.o): In function `tile_set_terrain':
Follow-up Comment #17, bug #18549 (project freeciv):
I have just tested the patch, and the assertion has disappeared, so it seems
to work.
However, this is the only difference I have noticed. Before applying the
patch, the city tile couldn't be transformed to ocean, even by Engineers.
URL:
http://gna.org/bugs/?18598
Summary: Assertion failed in tile_set_terrain()
Project: Freeciv
Submitted by: jcreus
Submitted on: Sat Sep 3 22:20:00 2011
Category: client
Severity: 3 - Normal
Follow-up Comment #10, bug #18549 (project freeciv):
I have a way to reproduce the problem. The assertion fails whenever the focus
moves to a unit inside the problematic city. If the city is empty, nothing
happens. If you move a unit into it (or if a unit is built inside the city),
the message
Sorry if it's already been reported, but the HTTP redirection from
www.freeciv.org to freeciv.wikia.com isn't working.
Joan
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Follow-up Comment #7, bug #17728 (project freeciv):
Yes, I can confirm that all the errors have disappeared (apart from the
n_cols assertion from bug #17608)
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URL:
http://gna.org/bugs/?17728
Summary: assertion 'ai-phase_is_initialized' failed
Project: Freeciv
Submitted by: jcreus
Submitted on: Sun Feb 13 18:37:25 2011
Category: None
Severity: 3 - Normal
URL:
http://gna.org/bugs/?17504
Summary: Translator comments needed
Project: Freeciv
Submitted by: jcreus
Submitted on: Sun Jan 16 16:46:29 2011
Category: None
Severity: 2 - Minor
Update of bug #17504 (project freeciv):
Status: Ready For Test = None
Planned Release: 2.3.0-beta2 =
___
Follow-up Comment #2:
I can see it now,
URL:
http://gna.org/bugs/?17507
Summary: Oceanic terrain class name not localized
Project: Freeciv
Submitted by: jcreus
Submitted on: Sun Jan 16 21:15:35 2011
Category: None
Severity: 3 - Normal
Follow-up Comment #2, bug #17507 (project freeciv):
I've seen it in client/helpdata.c:532, the help for bases mentioned in bug
#17504. The string is Requires %s terrain class on the tile.n. For the Buoy,
this terrain class is Oceanic.
There's also Requires %s terrain class on an adjacent tile.n
Follow-up Comment #1, bug #17509 (project freeciv):
That's just fine, thanks.
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URL:
http://gna.org/bugs/?17161
Summary: Article missing
Project: Freeciv
Submitted by: jcreus
Submitted on: Saturday 11/27/10 at 19:33
Category: None
Severity: 3 - Normal
Priority: 3 -
URL:
http://gna.org/bugs/?17163
Summary: String corrections
Project: Freeciv
Submitted by: jcreus
Submitted on: Saturday 11/27/10 at 21:26
Category: None
Severity: 3 - Normal
Priority: 3 -
Follow-up Comment #2, bug #17163 (project freeciv):
OK, then, what about if this option is turned on and all the players still
able to win the game ...
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URL:
http://gna.org/bugs/?17078
Summary: Corrections to the celtiberian ruleset
Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 11/14/10 at 13:51
Category: None
Severity: 3 - Normal
URL:
http://gna.org/bugs/?17079
Summary: Help text wrong, I think
Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 11/14/10 at 13:58
Category: None
Severity: 3 - Normal
Priority:
URL:
http://gna.org/bugs/?17034
Summary: Several typos in nations and settings
Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 11/07/10 at 19:05
Category: None
Severity: 2 - Minor
Follow-up Comment #7, bug #16896 (project freeciv):
Pepeto's solution works for Indonesian (you would translate all strings like
%sst, %snd,... as ke-%s), but, as he points out, it will be hard to
accomodate all languages, and the current coding is English-centric. Catalan
is similar to French,
Follow-up Comment #2, bug #16894 (project freeciv):
Just for the record, I have done an octal dump of the file, and the c at
the word Finnic was in fact characters 0xD1 and 0x81 (the octal dump
translated them as a capital Q and a SOH character which is what you get if
you drop the high order
URL:
http://gna.org/bugs/?16881
Summary: Sundry corrections, mostly in new nations
Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 10/17/10 at 10:32
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #16881 (project freeciv):
In the southamerican ruleset, the female title for Comandante should be
Comandanta instead of Comananta.
(file #10815)
___
Additional Item Attachment:
File name: southam.diff
Update of bug #16884 (project freeciv):
Severity: 3 - Normal = 1 - Wish
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URL:
http://gna.org/bugs/?16884
Summary: What is a Quincy, anyway?
Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 10/17/10 at 17:11
Category: None
Severity: 3 - Normal
URL:
http://gna.org/bugs/?16878
Summary: Some strings can't be translated
Project: Freeciv
Submitted by: jcreus
Submitted on: Saturday 10/16/10 at 23:21
Category: None
Severity: 3 - Normal
Follow-up Comment #2, bug #16799 (project freeciv):
Two more rulesets? Only the default one is in POTFILES.in, though.
Perhaps we should add the multiplayer and experimental stuff in POTFILES.in?
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URL:
http://gna.org/bugs/?16799
Summary: String in freeciv.pot can't be translated
Project: Freeciv
Submitted by: jcreus
Submitted on: Saturday 10/02/10 at 10:56
Category: None
Severity: 3 - Normal
Follow-up Comment #2, bug #16662 (project freeciv):
I am adding a few more corrections for new nations.
(file #10427)
___
Additional Item Attachment:
File name: morenations.diff Size:6 KB
URL:
http://gna.org/bugs/?16750
Summary: Visigothic nation breaks freeciv.pot
Project: Freeciv
Submitted by: jcreus
Submitted on: Thursday 09/23/10 at 18:28
Category: None
Severity: 3 - Normal
URL:
http://gna.org/bugs/?16662
Summary: Some more string corrections
Project: Freeciv
Submitted by: jcreus
Submitted on: Tuesday 09/07/10 at 21:18
Category: None
Severity: 2 - Minor
URL:
http://gna.org/bugs/?16543
Summary: Grammar mistake
Project: Freeciv
Submitted by: jcreus
Submitted on: Thursday 08/26/10 at 15:59
Category: None
Severity: 3 - Normal
Priority: 5 -
URL:
http://gna.org/bugs/?16514
Summary: Several typos detected
Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 08/22/10 at 13:28
Category: general
Severity: 2 - Minor
Priority:
URL:
http://gna.org/bugs/?16401
Summary: Typos, mostly in new nations
Project: Freeciv
Submitted by: jcreus
Submitted on: Tuesday 08/10/10 at 20:26
Category: general
Severity: 3 - Normal
URL:
http://gna.org/bugs/?16374
Summary: Typos in
Project: Freeciv
Submitted by: jcreus
Submitted on: Friday 08/06/10 at 20:57
Category: general
Severity: 3 - Normal
Priority: 3 - Low
Additional Item Attachment, bug #16374 (project freeciv):
File name: all.diff Size:4 KB
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URL:
http://gna.org/bugs/?15890
Summary: Typo in settings.c
Project: Freeciv
Submitted by: jcreus
Submitted on: Friday 04/16/10 at 22:43
Category: None
Severity: 2 - Minor
Priority: 3 -
URL:
http://gna.org/bugs/?15324
Summary: Line feed not escaped in help text
Project: Freeciv
Submitted by: jcreus
Submitted on: Tuesday 02/09/10 at 23:05
Category: general
Severity: 3 - Normal
Follow-up Comment #14, bug #15092 (project freeciv):
I have tested the patch and it works just fine. Up to now the best trade
route I had was 3 and it became 9. Other intercontinental trade routes range
between 5 and 8. Good for me.
___
Follow-up Comment #12, bug #15092 (project freeciv):
The bonus for trade routes spanning different empires has always been there,
and for a good reason: if both cities belong to you, each city gets half the
revenue, but the empire gets it twice. So, yes, if you lose a city, the trade
for the
Follow-up Comment #8, bug #15092 (project freeciv):
In 2.1, it is already difficult to rapture on your own island. I think that
distance should be a major factor in the revenue of a given trade route. It
already is for the initial payout, isn't it?
Anyway, from what I've seen, the goal of this
URL:
http://gna.org/bugs/?15092
Summary: Trade route revenue lower than expected
Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 01/10/10 at 14:40
Category: None
Severity: 3 - Normal
URL:
http://gna.org/bugs/?15093
Summary: Hut messages not localized
Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 01/10/10 at 15:28
Category: None
Severity: 3 - Normal
URL:
http://gna.org/bugs/?15094
Summary: Small typo in server/commands.c
Project: Freeciv
Submitted by: jcreus
Submitted on: Sunday 01/10/10 at 15:33
Category: None
Severity: 2 - Minor
Follow-up Comment #3, bug #15092 (project freeciv):
With this algorithm, in one of the routes, the distance is about 30, city
sizes are 11 and 6, and they are both mine. So, we get (30+11+6)/16 = 2.93. I
get 2 revenue. Damn, at least we could round it up!
This is one major change. It's a lot
Follow-up Comment #5, bug #15092 (project freeciv):
I think in this case, the same-player quality cancels out the
different-continent, so it would be (30+11+6)/8 = 5,87. If we round it
instead of truncating, a 6. It would be lower than usual, but this is OK. I
think trade routes are possibly too
URL:
http://gna.org/bugs/?14898
Summary: Copy/paste typo in helpdata
Project: Freeciv
Submitted by: jcreus
Submitted on: Monday 12/07/09 at 16:02
Category: docs
Severity: 2 - Minor
Follow-up Comment #1, bug #14898 (project freeciv):
Now that we are at it, how can you get the id of a city or a unit?
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Follow-up Comment #7, bug #14814 (project freeciv):
Looks good to me. With this patch the translation of commands gets settled
for good.
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URL:
http://gna.org/bugs/?14813
Summary: Several typos in options.c
Project: Freeciv
Submitted by: jcreus
Submitted on: Saturday 11/21/09 at 15:16
Category: client
Severity: 2 - Minor
URL:
http://gna.org/bugs/?14814
Summary: Typos in help and in some server files
Project: Freeciv
Submitted by: jcreus
Submitted on: Saturday 11/21/09 at 15:46
Category: general
Severity: 2 - Minor
Follow-up Comment #2, bug #14813 (project freeciv):
You are right. I have deleted the old patch and I am including an up-to-date
one.
(file #7360)
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Follow-up Comment #2, patch #1238 (project freeciv):
I am not Occitan, nor an expert in Occitan history, but I think this ruleset
has a few problems:
- The county of Toulouse was one of several independent counties and duchies
that existed in today's southern France. They shared a common
Follow-up Comment #4, patch #1238 (project freeciv):
I agree that it's hard to define the boundaries of these counties. In fact,
the map of the County of Toulouse shown in the French wikipedia shows the
county of Roussillon as part of the county of Toulouse in 1154. I have found
no other source
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40744
You're right. If you consider %d turn as a determinant to cease-fire, it
makes grammatical sense, and the PL_ is good for languages such as mine.
OK, then.
Joan
2009/3/8 Madeline Book madeline.b...@gmail.com
URL:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40305
I have uninstalled g++, applied the patch, called make, and now the checks
warn of the missing compiler. Here is the relevant output:
checking for gawk... (cached) mawk
checking for gcc... (cached) gcc
checking whether we are using the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40744
This transaction appears to have no content
While updating my translation, I have noticed that a few new strings in
text.c had a double singular/plural form, but the plural one was the same as
the singular.
The sentences were about %d
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40517
I have applied the patch, and started a new game. It didn't make any
difference, and I still couldn't load any of the saved files.
Then I have started ./civ with the --log option, and the problem was in
fact:
3: Could not find readable
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40517
2008/10/7 Egor Vyscrebentsov [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40517
base_list (and therefore base_buf) for archers at [39,40] (line 1278)
is ��x�ſ-�\017\b\214�ſ �\b��. Most of these
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40305
I can't build version 2.2, because g++ is not installed. The error message
is:
../../../../bootstrap/depcomp: line 470: exec: g++: not found
make[5]: *** [toluaxx.bind.o] Error 127
I can install g++, sure, but perhaps autogen.sh should
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40187
It worked like a charm. Thanks
Joan
2008/4/5, Marko Lindqvist [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40187
On 05/04/2008, Joan Creus wrote:
./configure: line 2074: syntax error near unexpected
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40025
I have been playing a game lately, and watching what happens as the size of
my empire increases. I believe this effect of additional unhappy citizens
didn't happen in 2.0 (at least, that would explain why, when I imported an
almost
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40025
2008/2/3, Christian Knoke [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40025
This is in there since some time of 2.1. Something has been changed
intendedly, I don't remember what it was.
I have noticed
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40054
Yes, it's fixed now.
Joan
2008/1/28, William Allen Simpson [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40054
Committed as part of trunk revision 14337.
Committed as part of S2_2 revision 14338.
Yes,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40054
I've noticed that, in the last remodelation of helpdata.c, for trunk and 2.2,
three strings which contained 50%% have been changed to 50%. But two of
them are still flagged as c-format, and msgfmt doesn't like them (The
format
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40049
I have noticed lately that, for failed attacks, the usual message Your
attacking whatever failed against the %s %s doesn't appear. I don't see
why, because it even happens in squares that have other units (who should be
able to see the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40049
2008/1/26, Marko Lindqvist [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40049
Have you checked that you have correct message display settings for
this event (Attack Failed)? I think that I had to fix it
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39788
No. It was a problem in my setup, and Freeciv got the wrong .gmo file.
Joan
2008/1/17, William Allen Simpson [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39788
Are you still experiencing this problem?
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40025
I see William has been adding plural translations lately. Well, here's
another:
In #: client/gui-gtk-2.0/happiness.c:252 client/gui-win32/happiness.c:204
the sentence is:
%d additional unhappy citizens.
%d is 1 in the default
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001
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So, last patch (for now) for catalan.ruleset in 2.1.
Basically, it's the same as the current ruleset, with no translatable
strings changed, and:
- two more rulers.
- removed portuguese from
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001
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You're right. There you go.
Joan
2008/1/15, [EMAIL PROTECTED] [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001
On Jan 14, 2008 9:33 PM, Joan Creus [EMAIL
.
Joan
2007/9/8, Daniel Markstedt [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39687
On 9/8/07, Joan Creus [EMAIL PROTECTED] wrote:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39687
This transaction appears to have no content
I think I have
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001
And from the point of view of someone who actually has to put up with
this kind of historical distortions on a regular basis, it's
refreshing to see that dispassionate persons with the will to
understand facts can see through all the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001
Trolling indeed, and it's not strange for Spanish radical nationalists to
deny Catalonia's nationhood. Having its own dinasty and laws for hundreds of
years, and speaking a different language even today doesn't seem to be
enough.
In
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001
2008/1/6, William Allen Simpson [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001
[EMAIL PROTECTED] wrote:
Yeah, but the city list in the ruleset DOES contain cities
that have never been part of the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001
We basically agree. I think the key here is the definition of medieval and
catalan. As I understand, medieval in Freeciv is used for a nation that
existed at some time, but isn't independent nowadays. Since there isn't a
cultural
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001
2008/1/6, William Allen Simpson [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001
[EMAIL PROTECTED] wrote:
And then's the Sardinian city of Alghero (L'Alguer), which was resettled
in
the 14th century
Europe, ...
BTW, thanks everybody for a great discussion.
Joan
2008/1/6, William Allen Simpson [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001
Joan Creus wrote:
... yes, there is no reason not to have Andorran cities in the
ruleset, although Andorra has always
not sure whether the newly added city name of Guardamar refers toGuardamar de la Safor or to Guardamar del Segura. Lets add both! :-) In
both cases, the (ocean) designation is warranted, and the lattermight deserve the (river) designation as well.On Jan 4, 2008 11:29 AM, Joan Creus
[EMAIL PROTECTED
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40001
This transaction appears to have no content
The catalan ruleset has a few typos in city names. In the attached patch, I
have fixed them, added a few more cities, and added a couple new (long dead)
rulers for good measure. No translatable
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39831
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Good. Promoted sounds perfect in this context.
Joan
2007/11/11, William Allen Simpson [EMAIL PROTECTED]:
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39831
Joan Creus wrote
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