[Freeciv-Dev] [patch #1212] command key revamp (see also patch #1188)

2009-08-30 Thread John Keller
Follow-up Comment #2, patch #1212 (project freeciv): Compilation failed. Oops - thanks for catching that, Marko. Until I can get things set up for Windows, I'm editing blind... ___ Reply to this item at: http://gna.org/patch/?1212

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-30 Thread John Keller
Follow-up Comment #22, patch #1188 (project freeciv): Understood, thanks Marko. I wasn't sure what to check in order to follow your request on the dev list. I'll first check that link in the future. ___ Reply to this item at:

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-21 Thread John Keller
Follow-up Comment #20, patch #1188 (project freeciv): Cool, thanks Marko! It feels cool to have my first patch integrated into Freeciv... I wasn't sure if you were going to wait to run update-po until after committing the patches for the other clients (#1211, #1212, #1213). But the four patch

[Freeciv-Dev] [bug #13931] implement reset command

2009-08-17 Thread John Keller
Follow-up Comment #14, bug #13931 (project freeciv): Thanks for adding the release field, Daniel. It's at least useful for non-admins to see what the admins think for timing. Touching on my previous comment, is there a way that non-admin users can set bug/patch dependencies? It would be helpful

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-16 Thread John Keller
Follow-up Comment #18, patch #1188 (project freeciv): Hi, Marko and Matthias. Thank you both again for taking time to review my patches and for your comments. I've created a new patch, which rolls both stages into a single patch. (I figured that this was less confusing than trying to keep the

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-13 Thread John Keller
Follow-up Comment #16, patch #1188 (project freeciv): I use the new menu structure. It is a little bit strange first - I expect tax setting in the game menu. I can understand the initial confusion. I'd agree to an extent, since I myself am still not sure this is the most optimal structure -

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-13 Thread John Keller
Follow-up Comment #17, patch #1188 (project freeciv): I use the new menu structure. It is a little bit strange first - I expect tax setting in the game menu. Speaking of my incorporating feedback, I'd definitely like to take the opportunity to learn your other feelings. This first round was

[Freeciv-Dev] [bug #13931] implement reset command

2009-08-11 Thread John Keller
Follow-up Comment #11, bug #13931 (project freeciv): As written in [...] tickets can depend on each other Perhaps such a meta ticket is possible? That would be great, though I haven't been able to figure out how to set dependencies in the Savane interface. Besides meta tickets, that would

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-09 Thread John Keller
Follow-up Comment #13, patch #1188 (project freeciv): Hi, Marko. Just wanted to check whether you still wanted me to modify the menu order, or if you were okay with the order as in my patches. As I said earlier, I'm happy to make your requested modifications now. As I mentioned below, my

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-06 Thread John Keller
Follow-up Comment #11, patch #1188 (project freeciv): OK, I'll get patches together and put each one in a separate ticket, so that they can be reviewed independently. - Civilization has general settings affecting your whole civilization, yet it is next to last menu. I would move it second

[Freeciv-Dev] [patch #1211] command key revamp (see also patch #1188)

2009-08-06 Thread John Keller
URL: http://gna.org/patch/?1211 Summary: command key revamp (see also patch #1188) Project: Freeciv Submitted by: jkeller Submitted on: Saturday 08/01/2009 at 15:19 Category: client-sdl Priority: 5 -

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-08-06 Thread John Keller
Follow-up Comment #12, patch #1188 (project freeciv): I just submitted patches for the other clients: * patch #1211: SDL * patch #1212: Windows native * patch #1213: XAW These three bring the same changes to other clients as the files in this patch: * file #6194: (apply first)

[Freeciv-Dev] [patch #1212] command key revamp (see also patch #1188)

2009-08-06 Thread John Keller
URL: http://gna.org/patch/?1212 Summary: command key revamp (see also patch #1188) Project: Freeciv Submitted by: jkeller Submitted on: Saturday 08/01/2009 at 15:19 Category: client-win32 Priority: 5 -

[Freeciv-Dev] [patch #1213] command key revamp (see also patch #1188)

2009-08-06 Thread John Keller
URL: http://gna.org/patch/?1213 Summary: command key revamp (see also patch #1188) Project: Freeciv Submitted by: jkeller Submitted on: Saturday 08/01/2009 at 15:19 Category: client-xaw Priority: 5 -

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-07-29 Thread John Keller
Follow-up Comment #8, patch #1188 (project freeciv): Wow, Marco. Thanks for the willingness to experiment! I definitely understand and respect not wanting to make different key usage in different clients. I tried to make these changes logical and at the same time not too disruptive (I don't

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-07-29 Thread John Keller
Follow-up Comment #9, patch #1188 (project freeciv): Excuse me, I must have a tired brain. I meant 2.2 where I wrote 2.1 in my previous comment... i.e. hoping to get these changes into 2.2 before it's branched. ___ Reply to this item at:

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-07-27 Thread John Keller
Follow-up Comment #6, patch #1188 (project freeciv): Glad to hear the patches worked for you, Marko! I had split the patch into two patches in order to avoid noise created by the renaming. That makes it possible to see the basic restructuring (menu.c.01_reorg.diff) and the (necessary)

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-07-24 Thread John Keller
Follow-up Comment #3, patch #1188 (project freeciv): Huh, that's odd. menu.c hasn't changed since I made the patches. Maybe I made an error? Which patch doesn't work? Did you apply them in order? (menu.c.01_reorg.diff, menu.c.02_accels_revised.diff, then helpdata.txt.diff)

[Freeciv-Dev] [bug #13843] [Patch] Build base menu

2009-07-14 Thread John Keller
Follow-up Comment #7, bug #13843 (project freeciv): OK, that makes sense - much better to fix the problem deeper down. Shows how much I have to learn about the depths of the code. :-) Still, I can't help but wonder: can_units_do_base() and can_units_do_base_gui() return essentially the same

[Freeciv-Dev] [bug #13843] [Patch] Build base menu

2009-07-13 Thread John Keller
Follow-up Comment #5, bug #13843 (project freeciv): Sorry, Marko. I suppose I should have given more info so that you could reproduce. Steps: * with a unit capable of it, build a fortress (either with new Build Base Fortress or with old Build Fortress) * after fortress is built, now look at

[Freeciv-Dev] [patch #1188] proposed menu and command key revamp

2009-07-11 Thread John Keller
URL: http://gna.org/patch/?1188 Summary: proposed menu and command key revamp Project: Freeciv Submitted by: jkeller Submitted on: Saturday 07/11/2009 at 16:56 Category: None Priority: 5 - Normal

[Freeciv-Dev] menu accelerator revamp, and next steps

2009-07-11 Thread John Keller
Hooray for a working bug/patch tracker! I've submitted a renewed and revised version of my proposed menu+command revamp. I've even used the patch tracker (second patch in there) per the previous discussion for non-bug tickets. You can find my full explanation and the patches in patch #1188.

[Freeciv-Dev] [bug #13867] [patch 01/07] get game settings via wrapper functions

2009-07-09 Thread John Keller
Follow-up Comment #4, bug #13867 (project freeciv): Ah, oops - my apologies for the noise. I really should have read the patch before sounding off (since I clearly misunderstood the translation tags as being used for static text rather than calculated text). :-p [Still... it's unfortunate that

[Freeciv-Dev] [bug #13843] [Patch] Build base menu

2009-07-08 Thread John Keller
Follow-up Comment #3, bug #13843 (project freeciv): Thanks for taking the time to explain more in-depth, Marko! That really helps me to understand the context. I've make changes to my (upcoming) menu reorg patch. I have some better ideas, but for now I punted too and left the menu as-is. :-)

[Freeciv-Dev] [bug #13867] [patch 01/07] get game settings via wrapper functions

2009-07-08 Thread John Keller
Follow-up Comment #2, bug #13867 (project freeciv): Using '_()' within the setting_*() functions is not done because the some callers need the untranslated string (see stdinhand.c:send_server_setting()). Wouldn't it be better, then, to use N_() instead of simply dropping _() ? This change

Re: [Freeciv-Dev] Patch tracker

2009-07-07 Thread John Keller
Daniel Markstedt wrote: I've noticed numerous bugs with the [patch] tags in the gna bug tracker. Just though it'd mention, if you haven't noticed already, that there's a separate patch tracker available at https://gna.org/patch/?group=freeciv Do you think we'd use it, or shall I just close

[Freeciv-Dev] [bug #13843] [Patch] Build base menu

2009-07-05 Thread John Keller
Follow-up Comment #1, bug #13843 (project freeciv): I'm sorry I'm posting after this bug is closed, but it's of interest to me. I'm in the middle of redoing a menu layout change that I originally submitted about a year ago. Would you be able to go into a bit more depth about why this path moves

Re: [Freeciv-Dev] (PR#40228) Lone And, became more experienced! -message

2008-05-03 Thread John Keller
Marko Lindqvist wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40228 S2_2 After successful attack, Messages tab shows: Start of turn 2 And, became more experienced! And, became more experienced has event type separate from the 'parent' message. So it's possible

Re: [Freeciv-Dev] (PR#40216) Re: [patch] proposed menu restructuring

2008-04-28 Thread John Keller
Hi, Ulrik. Sorry about replying on-list, you'll see why below. Ulrik Sverdrup wrote: Forwarding the patches too, as they seemed to be missing. John, this is a very good proposition. I'll try to look at it. Cool, thanks! I'm hoping to make it a first of many... And -- you can create tickes.

[Freeciv-Dev] (PR#40217) Re: [patch] proposed menu restructuring

2008-04-27 Thread John Keller
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40217 Marko Lindqvist wrote: Forwading to request tracker (and thus creating new ticket) for storing the patches. We don't want them to get lost and forgotten. John: If you have something to add, please try to reply to the copy RT sends

Re: [Freeciv-Dev] [patch] proposed menu restructuring

2008-04-27 Thread John Keller
Marko Lindqvist wrote: Forwading to request tracker (and thus creating new ticket) for storing the patches. We don't want them to get lost and forgotten. John: If you have something to add, please try to reply to the copy RT sends to the list. Gah, my previous reply-to opened a ticket.

[Freeciv-Dev] can't add comments to any tickets in RT

2008-02-18 Thread John Keller
Sorry for an email to the whole list. It's been a while, so I wasn't sure who was best to write. And I can't use the RT ticket system for this bug since the problem is in the system itself... :-p I have my own account on RT. I can submit a new ticket via email (and maybe via the web interface,

[Freeciv-Dev] (PR#40102) testing

2008-02-17 Thread John Keller
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40102 Please ignore this ticket. I'm trying to see if I'm able to open new tickets by email again (was broken for me last I tried)... ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] tileset (esp. Amplio) problems in trunk?

2007-09-09 Thread John Keller
I've checked the list and tickets, and couldn't find anything that seemed to fit. Apologies if this was already covered under some other subject. I haven't been able to select any but the basic tilesets (isotrident, trident, isophex, and hex2t) in trunk for some time. I usually do a make clean +

Re: [Freeciv-Dev] RT problems?

2007-09-04 Thread John Keller
Marko Lindqvist wrote: On 04/09/07, Per I. Mathisen wrote: On Mon, 3 Sep 2007, Marko Lindqvist wrote: It seems to me that we have problems with this list. Could RT be the reason of delaying messages? Can anyone look? My experience is that mails about new tickets are not coming through, but

Re: [Freeciv-Dev] RT problems?

2007-09-04 Thread John Keller
Christian Prochaska wrote: On 9/4/07, John Keller [EMAIL PROTECTED] wrote: The weird thing is that I added a comment yesterday to PR#39662 (Build cost always shown as '1' for current production). It still hasn't shown up on the list, but I've been seeing other people's comments just fine

[Freeciv-Dev] (PR#39592) trunk: can't buy item being produced

2007-08-20 Thread John Keller
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39592 I play svn trunk, and am at revision 13359. I always upgrade by doing make clean, svn up and then ./autogen.sh --prefix=[path to dir in my home]. Production always shows xxx/1 in the city report page or popup dialog, though the number

[Freeciv-Dev] (PR#39593) trunk: can't select Amplio or most other tilesets

2007-08-20 Thread John Keller
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39593 I play svn trunk, and am at revision 13359. I always upgrade by doing make clean, svn up, ./autogen.sh --prefix=[path to dir in my home] before make and make install. I'm not sure if this is the result of ongoing work for terrain, but I