[Freeciv-Dev] [bug #24615] Problems with cursor

2016-05-05 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #24615 (project freeciv): The problem is with Ubuntu 14.04... I tried the same with Ubuntu 12.04 and there is a normal behaviour. Maybe is related to a recent update to the gtk libraries in this distribution... You can close it. Sorry

[Freeciv-Dev] [bug #24610] Cannot finish Leonardo's Workshop

2016-05-01 Thread Jordi Negrevernis i Font
Follow-up Comment #4, bug #24610 (project freeciv): You can close the ticket. Thanks ___ Reply to this item at: ___ Missatge enviat a través de/per Gna!

[Freeciv-Dev] [bug #24615] Problems with cursor

2016-04-26 Thread Jordi Negrevernis i Font
URL: Summary: Problems with cursor Project: Freeciv Submitted by: jorneg Submitted on: dt 26 abr 2016 21:25:16 UTC Category: client-gtk-2.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #24610] Cannot finish Leonardo's Workshop

2016-04-24 Thread Jordi Negrevernis i Font
Follow-up Comment #1, bug #24610 (project freeciv): This is HEAD S2_5... Sorry ___ Reply to this item at: ___ Missatge enviat a través de/per Gna!

[Freeciv-Dev] [bug #24610] Cannot finish Leonardo's Workshop

2016-04-24 Thread Jordi Negrevernis i Font
URL: Summary: Cannot finish Leonardo's Workshop Project: Freeciv Submitted by: jorneg Submitted on: Sun 24 Apr 2016 10:44:11 PM UTC Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #24348] Savegame loading broken in S2_6

2016-04-14 Thread Jordi Negrevernis i Font
Follow-up Comment #7, bug #24348 (project freeciv): You can close it. I understood that I can't play on S2_6. :-( ___ Reply to this item at: ___ Missatge

[Freeciv-Dev] [bug #24348] Savegame loading broken in S2_6

2016-01-24 Thread Jordi Negrevernis i Font
Follow-up Comment #3, bug #24348 (project freeciv): I am talking about S2_6 Head. There, loading the savegame crashes the server. In trunk the game loads without problems. Thanks ___ Reply to this item at:

[Freeciv-Dev] [bug #24348] Savegame loading broken in S2_6

2016-01-24 Thread Jordi Negrevernis i Font
Follow-up Comment #4, bug #24348 (project freeciv): Sorry for the confusion. The savegame loads on both branches. The problem of the crash is when you start the game. ___ Reply to this item at:

[Freeciv-Dev] [bug #24348] Savegame loading broken in S2_6

2016-01-24 Thread Jordi Negrevernis i Font
URL: Summary: Savegame loading broken in S2_6 Project: Freeciv Submitted by: jorneg Submitted on: Sun 24 Jan 2016 10:58:43 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24230] Cannot compile po files

2015-12-26 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #24230 (project freeciv): jordi@ubuntu12:~/freeciv/S2_6/freeciv-2.6/translations/freeciv$ xgettext --version xgettext (GNU gettext-tools) 0.18.3 The 'make update-po' command works. But it does build the catalog file, then it merges all the po files with the catalog and

[Freeciv-Dev] [bug #24230] Cannot compile po files

2015-12-26 Thread Jordi Negrevernis i Font
URL: Summary: Cannot compile po files Project: Freeciv Submitted by: jorneg Submitted on: ds 26 des 2015 13:13:53 UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24133] Loading code removes the activity road or railroad from AI units

2015-12-15 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #24133 (project freeciv): I was not accurate. Sorry. The activity Railroad is removed from every unit in the savegame. The activity road is preserved. I attach a savegame. Thanks (file #26020) ___ Additional

[Freeciv-Dev] [bug #24133] Loading code removes the activity road or railroad from AI units

2015-12-01 Thread Jordi Negrevernis i Font
URL: Summary: Loading code removes the activity road or railroad from AI units Project: Freeciv Submitted by: jorneg Submitted on: mié 02 dic 2015 00:23:35 UTC Category: ai

[Freeciv-Dev] Compile problem

2015-10-02 Thread Jordi Negrevernis i Font
Hi, I cannot compile gtk2 client in S2_6. Is this client deprecated in S2_6? The command './configure --enable-client=gtk2 --enable-debug=yes' does not work. It tries to find the gtk3 library and fails. Thanks ___

[Freeciv-Dev] [patch #6096] Explain when to few MPs left

2015-05-20 Thread Jordi Negrevernis i Font
Follow-up Comment #1, patch #6096 (project freeciv): I think that there is a typo in 'This unit has to few moves left to act.' - 'This unit has *too* few moves left to act.' ___ Reply to this item at: http://gna.org/patch/?6096

[Freeciv-Dev] [bug #23554] Crash on city report using the add first item

2015-05-02 Thread Jordi Negrevernis i Font
Follow-up Comment #3, bug #23554 (project freeciv): the distro is Ubuntu 12.04 32 bits. In fact, the crashes seems to be in the libraries of gtk... ___ Reply to this item at: http://gna.org/bugs/?23554

[Freeciv-Dev] [bug #23446] Server crash with AI diplomat/spy

2015-05-02 Thread Jordi Negrevernis i Font
Follow-up Comment #8, bug #23446 (project freeciv): I have aplyied this patch to the server. At least, we the assert happens the server will not crash. I suppose that it's not reproducible because that states of the AI are not saved. (file #24424)

[Freeciv-Dev] [bug #23554] Crash on city report using the add first item

2015-05-01 Thread Jordi Negrevernis i Font
Follow-up Comment #1, bug #23554 (project freeciv): Another crash, this time deselecting some cities in the list: (freeciv-gtk2:29969): GLib-GObject-CRITICAL **: g_closure_unref: assertion `closure-ref_count 0' failed (freeciv-gtk2:29969): GLib-GObject-CRITICAL **: g_closure_unref: assertion

[Freeciv-Dev] [bug #23554] Crash on city report using the add first item

2015-04-30 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?23554 Summary: Crash on city report using the add first item Project: Freeciv Submitted by: jorneg Submitted on: jue 30 abr 2015 15:39:58 UTC Category: client-gtk-2.0 Severity: 3

[Freeciv-Dev] [bug #23465] Puting SInt in Int S2_5 branch

2015-04-12 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #23465 (project freeciv): I have savegames but I couldn't reproduce the error again. ___ Reply to this item at: http://gna.org/bugs/?23465 ___ Missatge enviat a

[Freeciv-Dev] [bug #23446] Server crash with spy

2015-04-07 Thread Jordi Negrevernis i Font
Follow-up Comment #4, bug #23446 (project freeciv): It turns out that I don't have a the core dump file. Sorry. I attach the last save game. (file #24200) ___ Additional Item Attachment: File name: freeciv-T0368-Y01943-auto.sav.bz2

[Freeciv-Dev] [bug #23446] Server crash with spy

2015-04-06 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #23446 (project freeciv): Sorry, I forgot to mention that it's S2_5 with revision 28666. I also have a core dump. Do you want the back trace? I tried to reproduce with the last savegame but I didn't have luck. I think it was an AI player, because it crashed at turn

[Freeciv-Dev] [bug #23446] Server crash with spy

2015-04-06 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?23446 Summary: Server crash with spy Project: Freeciv Submitted by: jorneg Submitted on: Mon 06 Apr 2015 03:38:56 PM UTC Category: general Severity: 4 - Important

[Freeciv-Dev] [bug #22343] server.got_first_city sanity check fails

2014-07-14 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?22343 Summary: server.got_first_city sanity check fails Project: Freeciv Submitted by: jorneg Submitted on: dl 14 jul 2014 23:27:57 UTC Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #22343] server.got_first_city sanity check fails

2014-07-14 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #22343 (project freeciv): Yep.. The previous savegame. (file #21425) ___ Additional Item Attachment: File name: freeciv-T0293-Y01818-auto.sav.bz2 Size:257 KB

[Freeciv-Dev] [bug #21851] Possible memory leak in S2_5

2014-04-21 Thread Jordi Negrevernis i Font
Follow-up Comment #10, bug #21851 (project freeciv): You continue to have the same problem with Ubuntu 12.04 ( with the Unity interface)... To see the problem I use the system monitor of gnome. Every time you open a city window the overall memory of the process freeciv-gtk2 increases... It

[Freeciv-Dev] [bug #21851] Possible memory leak in S2_5

2014-04-21 Thread Jordi Negrevernis i Font
Follow-up Comment #12, bug #21851 (project freeciv): (jorneg writes: You continue to have the same problem with Ubuntu 12.04 ... do you mean that you, jorneg, have the same problem?) Yes, I refer to me, sorry. ___ Reply to this item at:

[Freeciv-Dev] [bug #21851] Possible memory leak in S2_5

2014-04-14 Thread Jordi Negrevernis i Font
Follow-up Comment #7, bug #21851 (project freeciv): I'm able to go to the city window (S2_4 on ubuntu 12.04) without the suppression file seeing the results of valgrind... It must be your distribution... Note: the are a lot of errors on system libraries... This is the last part: ==2711==by

[Freeciv-Dev] [bug #21849] Unit animations not working

2014-04-11 Thread Jordi Negrevernis i Font
Follow-up Comment #3, bug #21849 (project freeciv): S2_5 gtk2 client in Ubuntu 12.04 32 bit and everything seems normal... ___ Reply to this item at: http://gna.org/bugs/?21849 ___ Missatge

[Freeciv-Dev] [bug #21851] Possible memory leak in S2_5

2014-03-21 Thread Jordi Negrevernis i Font
Follow-up Comment #1, bug #21851 (project freeciv): Yes. The cost of opening the city windows and closing it is between 1 2MB leaked. This is in Ubuntu 10.04. ___ Reply to this item at: http://gna.org/bugs/?21851

[Freeciv-Dev] [bug #21370] Compile errors on 32bit systems

2013-12-26 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #21370 (project freeciv): I applied the patches to the branches and now S2_5 compiles and i played a few with it and it seems to work correctly. But trunk does not compile, it said: CC plrhand.lo cc1: warnings being treated as errors plrhand.c: In function

[Freeciv-Dev] [bug #21371] gtk2 client uses gtk_combo_box_new_with_model_and_entry, only available from Gtk 2.24

2013-12-26 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #21371 (project freeciv): I applied your patch and it compiles and it works. Thanks ___ Reply to this item at: http://gna.org/bugs/?21371 ___ Mensaje enviado

[Freeciv-Dev] [bug #21371] gtk2 client uses gtk_combo_box_new_with_model_and_entry

2013-12-24 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?21371 Summary: gtk2 client uses gtk_combo_box_new_with_model_and_entry Project: Freeciv Submitted by: jorneg Submitted on: Tue Dec 24 17:54:48 2013 Category: client-gtk-2.0

[Freeciv-Dev] Problems compiling

2013-12-20 Thread Jordi Negrevernis i Font
I cannot compile trunk: cc1: warnings being treated as errors registry_ini.c: In function ‘secfile_insert_include’: registry_ini.c:1069: error: format ‘%lu’ expects type ‘long unsigned int’, but argument 4 has type ‘size_t’ make[3]: *** [registry_ini.lo] Error 1 make[3]: se sale del

Re: [Freeciv-Dev] Problems compiling

2013-12-20 Thread Jordi Negrevernis i Font
El 20/12/2013 16:57, Marko Lindqvist ha escrit: On 20 December 2013 13:40, Jordi Negrevernis i Font jnegrever...@jnfprogramari.com wrote: I cannot compile trunk: cc1: warnings being treated as errors registry_ini.c: In function ‘secfile_insert_include’: registry_ini.c:1069: error: format ‘%lu

[Freeciv-Dev] [bug #21055] Error in country selecction.

2013-08-27 Thread Jordi Negrevernis i Font
Follow-up Comment #1, bug #21055 (project freeciv): The catalan nation is in the medieval group. So this is how i think it has to stay. BTW, You only have a problem with the Catalan nation, not with the aragonese, the galizian or the basc nation... Typical Spanish... Maybe, that's why we want

[Freeciv-Dev] [bug #20751] assertion 'normal_player_count() = game.server.max_players' failed

2013-04-21 Thread Jordi Negrevernis i Font
Follow-up Comment #4, bug #20751 (project freeciv): It seams to correct the issue. At least, it doesn't assert. Thanks ___ Reply to this item at: http://gna.org/bugs/?20751 ___ Message

[Freeciv-Dev] [bug #20751] assertion 'normal_player_count() = game.server.max_players' failed

2013-04-20 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?20751 Summary: assertion 'normal_player_count() = game.server.max_players' failed Project: Freeciv Submitted by: jorneg Submitted on: Sat Apr 20 20:15:51 2013 Category: general

[Freeciv-Dev] [bug #20751] assertion 'normal_player_count() = game.server.max_players' failed

2013-04-20 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #20751 (project freeciv): This game is a savegame of a recent revision of S2_4, maybe a couple of weeks ago... ___ Reply to this item at: http://gna.org/bugs/?20751

[Freeciv-Dev] [bug #20545] String not marked for translation

2013-02-20 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?20545 Summary: String not marked for translation Project: Freeciv Submitted by: jorneg Submitted on: Wed Feb 20 22:02:57 2013 Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #20545] String not marked for translation

2013-02-20 Thread Jordi Negrevernis i Font
Follow-up Comment #1, bug #20545 (project freeciv): The string is '(No home city)' which appears on S2_4 on the unit selection dialog. ___ Reply to this item at: http://gna.org/bugs/?20545

[Freeciv-Dev] [bug #20393] Can't compile trunk

2012-12-30 Thread Jordi Negrevernis i Font
Follow-up Comment #4, bug #20393 (project freeciv): It does. Thanks and Happy New Year... ;-) ___ Reply to this item at: http://gna.org/bugs/?20393 ___ Mensaje enviado vía/por Gna!

[Freeciv-Dev] [bug #20390] Civ name

2012-12-29 Thread Jordi Negrevernis i Font
Follow-up Comment #3, bug #20390 (project freeciv): You are right, i will correct it and send a new version of the po files... ___ Reply to this item at: http://gna.org/bugs/?20390 ___

[Freeciv-Dev] [bug #20393] Can't compile trunk

2012-12-29 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?20393 Summary: Can't compile trunk Project: Freeciv Submitted by: jorneg Submitted on: Sat Dec 29 22:50:40 2012 Category: None Severity: 3 - Normal Priority: 5 -

[Freeciv-Dev] [bug #20393] Can't compile trunk

2012-12-29 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #20393 (project freeciv): It's from Ubuntu 10.4... jordi@ubuntu10-4:~/freeciv/trunk/freeciv$ gcc --version gcc (Ubuntu 4.4.3-4ubuntu5.1) 4.4.3 Copyright (C) 2009 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2012-08-09 Thread Jordi Negrevernis i Font
Follow-up Comment #10, patch #2963 (project freeciv): _Still needs to decide what to do with dai_is_unit_tired_waiting_boat(). It's counting time from caravan's original birth. Old units could not be reassigned to a mission, as they would give up immediately. _ This is trying to give some time

[Freeciv-Dev] [bug #19854] Z key does not work

2012-08-05 Thread Jordi Negrevernis i Font
Follow-up Comment #3, bug #19854 (project freeciv): It works... even though i don't know why it does not apply to S2_4... You can commit... Thanks ___ Reply to this item at: http://gna.org/bugs/?19854

[Freeciv-Dev] [bug #19993] Hide whole city bar (including production/growth) on Ctrl-N?

2012-07-28 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #19993 (project freeciv): Thinking of that, i would fuse Ctrl-P and Ctrl-R in one setting, because you want to show the info of the city or none... ___ Reply to this item at: http://gna.org/bugs/?19993

[Freeciv-Dev] [bug #19854] Z key does not work

2012-06-26 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?19854 Summary: Z key does not work Project: Freeciv Submitted by: jorneg Submitted on: Wed Jun 27 00:58:01 2012 Category: client-gtk-2.0 Severity: 3 - Normal

[Freeciv-Dev] [patch #3286] Running the GTK version under W2000

2012-05-08 Thread Jordi Negrevernis i Font
Follow-up Comment #1, patch #3286 (project freeciv): I did try want you say on a VM with Win2k and it didn't work... It outputs the same error... You can always run it under Linux... ;-) ___ Reply to this item at:

[Freeciv-Dev] [bug #19497] S2_3 crashes opening city dialog...

2012-02-25 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #19497 (project freeciv): Here you have... But it's not necessary, it always crashes... revision r20847 does not have the problem... i think the problem is in unit.c (file #15223) ___ Additional Item

[Freeciv-Dev] [bug #19497] S2_3 crashes opening city dialog...

2012-02-25 Thread Jordi Negrevernis i Font
Follow-up Comment #4, bug #19497 (project freeciv): Yes... with the last patch the problem is gone... Even though the patch does not apply cleanly... ___ Reply to this item at: http://gna.org/bugs/?19497

[Freeciv-Dev] [bug #19497] S2_3 crashes opening city dialog...

2012-02-24 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?19497 Summary: S2_3 crashes opening city dialog... Project: Freeciv Submitted by: jorneg Submitted on: Sat Feb 25 00:01:52 2012 Category: client-gtk-2.0 Severity: 4 - Important

[Freeciv-Dev] [bug #19267] S2_3 can not create freeciv.pot

2012-01-11 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #19267 (project freeciv): It was that. You can close it... Thanks ___ Reply to this item at: http://gna.org/bugs/?19267 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #19267] S2_3 can not create freeciv.pot

2012-01-10 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?19267 Summary: S2_3 can not create freeciv.pot Project: Freeciv Submitted by: jorneg Submitted on: Tue Jan 10 23:34:27 2012 Category: general Severity: 4 - Important

[Freeciv-Dev] [patch #2984] Make AI plan research to preserve its wonders and obsolete others'

2011-11-18 Thread Jordi Negrevernis i Font
Follow-up Comment #3, patch #2984 (project freeciv): This is the final patch. It has debug code... (file #14581) ___ Additional Item Attachment: File name: wonder_tech4_trunk.diffSize:6 KB

[Freeciv-Dev] [patch #2978] AI diplomats doesn't dodge enemy units and stack next to an enemy city

2011-11-03 Thread Jordi Negrevernis i Font
Follow-up Comment #3, patch #2978 (project freeciv): This is an example of the problem... in that game, there are only 3 diplomats next to Novi Sad city, to the south on serbian territory... I've seen 10 diplomats or spies next to enemy or peaceful cities on other games... Start the game and

[Freeciv-Dev] [bug #18816] When you lose a technology, cities check doesn't count on upgradable productions

2011-10-25 Thread Jordi Negrevernis i Font
Follow-up Comment #3, bug #18816 (project freeciv): This is the experimental ruleset on S2_3. I conquered a Spanish city, so i gained the Genetic Engineering. But in the same turn, previously I also conquered another Spanish city and this give me The Corporation. So i did have cities producing

[Freeciv-Dev] [bug #18816] When you lose a technology, cities check doesn't count on upgradable productions

2011-10-17 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?18816 Summary: When you lose a technology, cities check doesn't count on upgradable productions Project: Freeciv Submitted by: jorneg Submitted on: Mon Oct 17 23:59:20 2011 Category: None

[Freeciv-Dev] [bug #18816] When you lose a technology, cities check doesn't count on upgradable productions

2011-10-17 Thread Jordi Negrevernis i Font
Additional Item Attachment, bug #18816 (project freeciv): File name: freeciv3.PNG Size:522 KB ___ Reply to this item at: http://gna.org/bugs/?18816 ___ Message sent

[Freeciv-Dev] [patch #2984] AI plan reserch based on wonders

2011-10-11 Thread Jordi Negrevernis i Font
URL: http://gna.org/patch/?2984 Summary: AI plan reserch based on wonders Project: Freeciv Submitted by: jorneg Submitted on: Tue Oct 11 19:24:59 2011 Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #2984] AI plan reserch based on wonders

2011-10-11 Thread Jordi Negrevernis i Font
Follow-up Comment #2, patch #2984 (project freeciv): I will submit another patch which the line lengths corrected... The 'mwtw' stand for 'ai_modify_wonders_tech_want'... like find_something_to_kill... maybe the name is too large... That function is only called from AI code... but the AI must

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2011-10-10 Thread Jordi Negrevernis i Font
Follow-up Comment #6, patch #2963 (project freeciv): The problem with units boarding and unboarding the ferry seams to be that aiferry_goto_amphibious computes a path which leads the unit back to land on the same turn... It hardly happens anyway...

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2011-10-05 Thread Jordi Negrevernis i Font
Follow-up Comment #5, patch #2963 (project freeciv): Corrected version with style on sync with CodingStyle. Known bugs: * sometimes caravan or freights keep on boarding onboarding ships. * sometimes caravans don't go for the wonder and do their business elsewhere. (file #14198)

[Freeciv-Dev] [patch #2978] AI diplomats doesn't dodge enemy units and stack next to an enemy city

2011-10-05 Thread Jordi Negrevernis i Font
Update of patch #2978 (project freeciv): Summary: AI diplomats did not dodge enemy units and stacked next to an enemy city = AI diplomats doesn't dodge enemy units and stack next to an enemy city ___ Follow-up Comment #2:

[Freeciv-Dev] [patch #2978] AI diplomats did not dodge enemy units and stacked next to an enemy city

2011-10-01 Thread Jordi Negrevernis i Font
Follow-up Comment #1, patch #2978 (project freeciv): This happens when an ally is at peace with an AI. If the AI is powerful it keeps sending diplomats or spies to the same city and they stockpile there. They make an embassy, try to buy city and try to steal technology... then wait there... Some

[Freeciv-Dev] [bug #18736] building unit is skipped when replaced in same round

2011-10-01 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #18736 (project freeciv): I think, you should get the upgraded unit at same shield cost, and the obsolete unit if the shield cost is greater. ___ Reply to this item at: http://gna.org/bugs/?18736

[Freeciv-Dev] [patch #2978] AI diplomats did not dodge enemy units and stacked next to an enemy city

2011-09-29 Thread Jordi Negrevernis i Font
URL: http://gna.org/patch/?2978 Summary: AI diplomats did not dodge enemy units and stacked next to an enemy city Project: Freeciv Submitted by: jorneg Submitted on: Thu Sep 29 16:18:03 2011 Category: ai

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2011-09-26 Thread Jordi Negrevernis i Font
Update of patch #2963 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #4: Trunk version. Resolved a couple of bugs. I think the code is ready to commit. I reduced the

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2011-09-25 Thread Jordi Negrevernis i Font
Follow-up Comment #2, patch #2963 (project freeciv): S2_3 version. trunk will follow... * It's evaluates the optimal destination only once (now is evaluated each turn), like the diplomat code. * allows trade routes through the sea and to allies also. * didn't add any handicap, the aicore module

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2011-09-24 Thread Jordi Negrevernis i Font
Update of patch #2963 (project freeciv): Assigned to:None = jorneg ___ Reply to this item at: http://gna.org/patch/?2963 ___ Message sent

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2011-09-21 Thread Jordi Negrevernis i Font
URL: http://gna.org/patch/?2963 Summary: Use ferryboat system for trade Project: Freeciv Submitted by: jorneg Submitted on: Wed Sep 21 21:48:29 2011 Category: ai Priority: 5 - Normal

Re: [Freeciv-Dev] [bug #18712] start nation not random

2011-09-21 Thread Jordi Negrevernis i Font
En/na Matthias Pfafferodt ha escrit: Follow-up Comment #2, bug #18712 (project freeciv): Ok; I did read something like this before but did not connected it to my user name ... The question is now: bug or feature? This is a feature. There is code to do that... If you wanna play with

Re: [Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2011-09-21 Thread Jordi Negrevernis i Font
En/na Matthias Pfafferodt ha escrit: Follow-up Comment #1, patch #2963 (project freeciv): One comment: is the reference to the lua header file really needed (in aiunit.c)? ?!? No, it's not needed. It's only C code. ___ Freeciv-dev mailing list

[Freeciv-Dev] Spies PathFinding

2011-09-08 Thread Jordi Negrevernis i Font
I'm doing some work with the diplomat spy code of the AI. And, finally, I realized that the path finding code gives a path that sends the diplomat or spy through a city which can cross Is this a known limitation of the path finding code or this is a bug? BTW, I read the

Re: [Freeciv-Dev] same_pos...

2011-09-04 Thread Jordi Negrevernis i Font
the pointers!!! Is this correct? Am Sonntag, 4. September 2011, 02:48:24 schrieb Jordi Negrevernis i Font: I was trying to debug some issues with the AI, and i realized that some checks I put in the code didn't succeed because the 'same_pos' function does not check the value of x and y

[Freeciv-Dev] same_pos...

2011-09-03 Thread Jordi Negrevernis i Font
I was trying to debug some issues with the AI, and i realized that some checks I put in the code didn't succeed because the 'same_pos' function does not check the value of x and y in the structure, instead it just compares the points!!!!!! How is that supposed to work??!! Which

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swap

2011-08-23 Thread Jordi Negrevernis i Font
Follow-up Comment #3, bug #18549 (project freeciv): S2_3 revision 20179. ___ Reply to this item at: http://gna.org/bugs/?18549 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swap

2011-08-23 Thread Jordi Negrevernis i Font
Additional Item Attachment, bug #18549 (project freeciv): File name: cat10civ.sav.gzSize:100 KB ___ Reply to this item at: http://gna.org/bugs/?18549 ___ Mensaje enviado

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swap

2011-08-22 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?18549 Summary: Sanity check fails on city in swap Project: Freeciv Submitted by: jorneg Submitted on: Mon Aug 22 22:00:31 2011 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #18549] Sanity check fails on city in swap

2011-08-22 Thread Jordi Negrevernis i Font
Follow-up Comment #1, bug #18549 (project freeciv): This is with S2_3. ___ Reply to this item at: http://gna.org/bugs/?18549 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #18527] ImageMagick - different types used

2011-08-21 Thread Jordi Negrevernis i Font
Follow-up Comment #1, bug #18527 (project freeciv): I could compile in OpenSuse 11.4 and I don't get that error... ___ Reply to this item at: http://gna.org/bugs/?18527 ___ Message sent

[Freeciv-Dev] [bug #18527] ImageMagick - different types used

2011-08-21 Thread Jordi Negrevernis i Font
Follow-up Comment #3, bug #18527 (project freeciv): I have version 6.6.5.8-7.3... Maybe they've applied some patches... ___ Reply to this item at: http://gna.org/bugs/?18527 ___ Message

Re: [Freeciv-Dev] Unable to compile in trunk

2011-08-21 Thread Jordi Negrevernis i Font
En/na Marko Lindqvist ha escrit: On 21 August 2011 10:35, Matthias Pfafferodt matthias.pfaffer...@mapfa.de wrote: Hello, could you check that your config.log says about bz2? The error means that the bzip2 was found but the devel library was not found (-lbz2). Try to install libbz2-devel.

[Freeciv-Dev] [bug #18539] Trunk does not compile without libbz2-devel

2011-08-21 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #18539 (project freeciv): I uninstall the libbz2-devel package and I got the error... config.log attached. (file #13952) ___ Additional Item Attachment: File name: config.log Size:180 KB

[Freeciv-Dev] Unable to compile in trunk

2011-08-20 Thread Jordi Negrevernis i Font
make all-am make[4]: Entering directory `/home/jordi/freeciv/trunk/freeciv/server/scripting' make[4]: Nothing to be done for `all-am'. make[4]: Leaving directory `/home/jordi/freeciv/trunk/freeciv/server/scripting' make[3]: Leaving directory

[Freeciv-Dev] Cannot compile S2_3

2011-07-27 Thread Jordi Negrevernis i Font
This is Ubuntu 8.04 with S2_3 branch. This is the error: /bin/bash ../libtool --preserve-dup-deps --tag=CC --mode=link gcc -Wall -Wpointer-arith -Wcast-align -Wmissing-prototypes -Wmissing-declarations -Wno-unused-but-set-variable -g -O2 -o freeciv-modpack download.o modinst.o

[Freeciv-Dev] [bug #18185] gtk client crashes after civil war

2011-06-04 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?18185 Summary: gtk client crashes after civil war Project: Freeciv Submitted by: jorneg Submitted on: Sat Jun 4 15:50:38 2011 Category: client-gtk-2.0 Severity: 3 - Normal

[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-04-03 Thread Jordi Negrevernis i Font
Follow-up Comment #6, bug #17962 (project freeciv): I did load the four scenarios without problem with S2_3 on an Ubuntu 10.10 32bit. It must be a problem with windows binaries... ___ Reply to this item at: http://gna.org/bugs/?17962

[Freeciv-Dev] [bug #17860] S2_3 open city taken by enemy crashes the client

2011-03-24 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #17860 (project freeciv): I don't have a savegame, sorry... And i don't remember which revision was, but I'm pretty sure that was a previous one. ___ Reply to this item at: http://gna.org/bugs/?17860

[Freeciv-Dev] [bug #17860] S2_3 open city taken by enemy crashes the client

2011-03-07 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?17860 Summary: S2_3 open city taken by enemy crashes the client Project: Freeciv Submitted by: jorneg Submitted on: Mon Mar 7 12:52:26 2011 Category: client-gtk-2.0 Severity: 3

[Freeciv-Dev] [bug #17860] S2_3 open city taken by enemy crashes the client

2011-03-07 Thread Jordi Negrevernis i Font
Additional Item Attachment, bug #17860 (project freeciv): File name: Lost city 2.pngSize:245 KB ___ Reply to this item at: http://gna.org/bugs/?17860 ___ Message sent

[Freeciv-Dev] [bug #17439] S2_3: '((void *)0) != pnation' assertion failed, and segfault

2011-03-06 Thread Jordi Negrevernis i Font
Follow-up Comment #6, bug #17439 (project freeciv): (gdb) run -a Starting program: /home/jorneg/freeciv/S2_3/freeciv-2.3/client/freeciv-gtk2 -a [Thread debugging using libthread_db enabled] [New Thread 0xb6c18a90 (LWP 9409)] 2: No está presente un controlador real de audio. 2: Se prosigue con el

[Freeciv-Dev] [bug #17740] migration disbands city

2011-02-16 Thread Jordi Negrevernis i Font
Follow-up Comment #15, bug #17740 (project freeciv): it does not apply to S2_3 and trunk doesn't compile... I'll check later. ___ Reply to this item at: http://gna.org/bugs/?17740 ___

[Freeciv-Dev] [bug #17740] migration disbands city

2011-02-15 Thread Jordi Negrevernis i Font
Follow-up Comment #6, bug #17740 (project freeciv): Well, maybe it should be forgiven to have the migration event on a city that has produced a settler on the same turn... OTOH, the plague effect its so hard. It happens a lot, so that cities can never reach size 8. So you have to build an

Re: [Freeciv-Dev] Valgrinding S2_3 server

2011-02-06 Thread Jordi Negrevernis i Font
En/na Marko Lindqvist ha escrit: gtk-client valgrinding log at http://www.cazfi.net/freeciv/testing/valgrind/S2_3/gtk_r19150.log This log is almost 15MB. There's thousands of entries that all have similar g_strdup() call in the end. I wonder if it's single bug in glib version I use rather

[Freeciv-Dev] [bug #17439] S2_3: '((void *)0) != pgenlist', '((void *)0) != pnation' assertions failed, and segfault

2011-01-19 Thread Jordi Negrevernis i Font
Follow-up Comment #3, bug #17439 (project freeciv): Yes, the problem with 'genlist_remove() [genlist.c::358]: assertion '((void *)0)' seems gone but the other i don't know. I'll keep on trying... ___ Reply to this item at:

[Freeciv-Dev] [bug #17471] problem loading game

2011-01-12 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?17471 Summary: problem loading game Project: Freeciv Submitted by: jorneg Submitted on: mié 12 ene 2011 23:40:22 GMT Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #17438] gtk2 client shows garbage on the minimap

2011-01-08 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?17438 Summary: gtk2 client shows garbage on the minimap Project: Freeciv Submitted by: jorneg Submitted on: sáb 08 ene 2011 21:13:52 GMT Category: client-gtk-2.0 Severity: 3 -

[Freeciv-Dev] [bug #17439] S2_3

2011-01-08 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?17439 Summary: S2_3 Project: Freeciv Submitted by: jorneg Submitted on: dom 09 ene 2011 00:45:40 GMT Category: client-gtk-2.0 Severity: 5 - Blocker Priority: 5 -

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