[Freeciv-Dev] [bug #22839] Can't set a player's government in editor
URL: http://gna.org/bugs/?22839 Summary: Can't set a player's government in editor Project: Freeciv Submitted by: rogier Submitted on: Tue 21 Oct 2014 09:59:12 AM UTC Category: editor Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.3 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: In the editor, it is not possible to set a player's government. That means that in order to change governments, one has to add the statue of liberty wonder to a city, exit editor mode, perform a revolution, and then remove the statue of liberty again. ___ Reply to this item at: http://gna.org/bugs/?22839 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22840] The science stock cannot be set in the editor
URL: http://gna.org/bugs/?22840 Summary: The science stock cannot be set in the editor Project: Freeciv Submitted by: rogier Submitted on: Tue 21 Oct 2014 10:03:49 AM UTC Category: editor Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.3 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: It is not possible to set a player's accumulated science stock in the editor, like a player's amount of gold can be set. Please consider adding this. ___ Reply to this item at: http://gna.org/bugs/?22840 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22841] A unit's homecity cannot be set in the editor
URL: http://gna.org/bugs/?22841 Summary: A unit's homecity cannot be set in the editor Project: Freeciv Submitted by: rogier Submitted on: Tue 21 Oct 2014 10:05:57 AM UTC Category: editor Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.3 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: In the editor, it is not possible to set/change a unit's homecity. ___ Reply to this item at: http://gna.org/bugs/?22841 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22842] Can't set a unit state to fortified in the editor
URL: http://gna.org/bugs/?22842 Summary: Can't set a unit state to fortified in the editor Project: Freeciv Submitted by: rogier Submitted on: Tue 21 Oct 2014 10:12:10 AM UTC Category: editor Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.3 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: In the editor, after creating a unit, it is not possible to set its state to fortified, or to fortifying. For 'fortifying', a workaround is to exit editor mode, and give the unit a 'fortify' command. The only way to achieve 'fortified' status seems to be to give the unit the 'fortify' command, and then end the turn, which is not usually desirable or practical when editing. ___ Reply to this item at: http://gna.org/bugs/?22842 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22835] Gold income not computed correctly when server needs to recompute city productions (e.g. when a city grows)
URL: http://gna.org/bugs/?22835 Summary: Gold income not computed correctly when server needs to recompute city productions (e.g. when a city grows) Project: Freeciv Submitted by: rogier Submitted on: Sun 19 Oct 2014 05:16:26 PM UTC Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.3 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: The gold income from a city is not computed correctly when the server needs to recompute the city productions between turns. This happens for instance when the city grows. See the attached savegame. There is one city: Paris. It should have 20 happy citizens and 19 tax collectors. Current production is coinage. I enabled the CMA, to make sure the city maintains the desired production values. Given these settings, Paris is expecting to earn an income of 248 gold for the next turn, consisting of 202 tax and 46 coinage production. After finishing the turn however, the actual income appears to have been a mere 106 gold. The problem becomes apparent when disabling the CMA before ending the turn: at the start of the new turn, the expected income is in fact exactly 106 gold. I suspect the following happens (deduced partly from the freeciv source): - Before the tax income is computed, the city grows, and the production values are recomputed by the server, presumably without regard to the CMA preferences. This resets all tax collectors to researchers. - The server then uses the newly-computed production values (i.e. the post-growth values) to compute the income (which I found surprising. I had assumed that the income was always earned during the *previous* turn). - Only later does the CMA recompute the city production according to the CMA preferences, leaving the user utterly puzzled as to why the income is less than half of what was expected. If I modify the CMA preferences to maximize gold, which stops the celebration, and thus the growth, the expected income of 244 is actually earned. This suggests that the problem only happens when the server needs to recompute city production values. Kind regards, Rogier. ___ File Attachments: --- Date: Sun 19 Oct 2014 05:16:26 PM UTC Name: test-cma-T0001-Y-3999-manual.sav.bz2 Size: 14kB By: rogier http://gna.org/bugs/download.php?file_id=22671 ___ Reply to this item at: http://gna.org/bugs/?22835 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev