[Freeciv-Dev] [patch #5587] Labels for earth scenarios

2017-05-18 Thread Sveinung Kvilhaugsvik
Update of patch #5587 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7279] packet_web_city_info_addition

2017-05-13 Thread Sveinung Kvilhaugsvik
Follow-up Comment #4, patch #7279 (project freeciv): For the record: Integrated in freeciv-web commit 27c4c61b0647fa9a550069e50681b17a49cceefe (Can be seen at https://github.com/freeciv/freeciv-web/commit/27c4c61b0647fa9a550069e50681b17a49cceefe )

[Freeciv-Dev] [bug #25246] usdlg memory leak

2017-05-10 Thread Sveinung Kvilhaugsvik
Update of bug #25246 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25246] usdlg memory leak

2017-05-08 Thread Sveinung Kvilhaugsvik
Update of bug #25246 (project freeciv): Status: Fixed => Ready For Test Open/Closed: Closed => Open Planned Release: 3.1.0, 3.0.0, 2.6.0 => 3.1.0, 3.0.0, 2.6.0, 2.5.7

[Freeciv-Dev] [patch #8124] civ2civ3: reduced a bit the cost of naval units

2017-05-07 Thread Sveinung Kvilhaugsvik
Update of patch #8124 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #8123] civ2civ3: bases give some defense bonus against all unit classes

2017-05-06 Thread Sveinung Kvilhaugsvik
Update of patch #8123 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #8124] civ2civ3: reduced a bit the cost of naval units

2017-05-05 Thread Sveinung Kvilhaugsvik
Update of patch #8124 (project freeciv): Status:None => Ready For Test Contains string changes:None => No ___ Reply to this item at:

[Freeciv-Dev] [patch #8124] civ2civ3: reduced a bit the cost of naval units

2017-05-05 Thread Sveinung Kvilhaugsvik
Follow-up Comment #5, patch #8124 (project freeciv): > If triremes are kept in rivers, then its cost should be kept unchanged. Do this ticket still depend on patch #7079? ___ Reply to this item at:

[Freeciv-Dev] [patch #8123] civ2civ3: bases give some defense bonus against all unit classes

2017-05-04 Thread Sveinung Kvilhaugsvik
Update of patch #8123 (project freeciv): Status:None => Ready For Test Contains string changes:None => Yes ___ Reply to this item at:

[Freeciv-Dev] [patch #8123] civ2civ3: bases give some defense bonus against all unit classes

2017-05-04 Thread Sveinung Kvilhaugsvik
Follow-up Comment #6, patch #8123 (project freeciv): The "why" was aimed at the missing help text changes (quoted above it). I was trying to find out if the patch was complete or not. ___ Reply to this item at:

[Freeciv-Dev] [patch #8123] civ2civ3: bases give some defense bonus against all unit classes

2017-05-04 Thread Sveinung Kvilhaugsvik
Follow-up Comment #4, patch #8123 (project freeciv): > The change related to river requirement of the airbases is a bug fix Split out to http://www.hostedredmine.com/issues/657572 > the helptext of the bases is not. Why? ___ Reply to

[Freeciv-Dev] [patch #8123] civ2civ3: bases give some defense bonus against all unit classes

2017-05-04 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, patch #8123 (project freeciv): Parts of this patch (that didn't look relevant to bases) moved to http://www.hostedredmine.com/issues/657562 ___ Reply to this item at:

[Freeciv-Dev] [bug #25246] usdlg memory leak

2017-05-04 Thread Sveinung Kvilhaugsvik
Update of bug #25246 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #24869] Pollution not loaded from the attached 2.5 savegame

2017-05-03 Thread Sveinung Kvilhaugsvik
Update of bug #24869 (project freeciv): Status:None => Duplicate Open/Closed:Open => Closed ___ Follow-up Comment #2: > If this is still

[Freeciv-Dev] [bug #25246] usdlg memory leak

2017-05-02 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, bug #25246 (project freeciv): File name: 2.6-and-3.0-unitselect-don-t-initialize-pix-twice.patch Size:1 KB ___ Reply to this item at:

[Freeciv-Dev] [bug #25246] usdlg memory leak

2017-05-02 Thread Sveinung Kvilhaugsvik
Update of bug #25246 (project freeciv): Status:None => Ready For Test Operating System:None => Any Planned Release: => 3.1.0, 3.0.0, 2.6.0 Contains string changes:

[Freeciv-Dev] [patch #4216] RFC: Tile property requirements

2017-04-19 Thread Sveinung Kvilhaugsvik
Update of patch #4216 (project freeciv): Status: Need Info => Done Open/Closed:Open => Closed ___ Follow-up Comment #4: > Is this ticket

[Freeciv-Dev] [patch #7042] Auto help for action city target building need

2017-04-17 Thread Sveinung Kvilhaugsvik
Update of patch #7042 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7043] Auto help for building action city protection

2017-04-17 Thread Sveinung Kvilhaugsvik
Update of patch #7043 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7043] Auto help for building action city protection

2017-04-12 Thread Sveinung Kvilhaugsvik
Update of patch #7043 (project freeciv): Status: In Progress => Ready For Test Planned Release:3.0.0, 2.6.0 => 3.1.0, 3.0.0 Contains string changes:None => Yes

[Freeciv-Dev] [bug #25589] "you see foreign island!"

2017-04-12 Thread Sveinung Kvilhaugsvik
Update of bug #25589 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7042] Auto help for action city target building need

2017-04-11 Thread Sveinung Kvilhaugsvik
Update of patch #7042 (project freeciv): Status: In Progress => Ready For Test Planned Release:3.0.0, 2.6.0 => 3.1.0, 3.0.0 Contains string changes:None => Yes

[Freeciv-Dev] [bug #25589] "you see foreign island!"

2017-04-10 Thread Sveinung Kvilhaugsvik
Update of bug #25589 (project freeciv): Category: client-gtk-3.22 => rulesets Status:None => Ready For Test Assigned to:None => sveinung Operating System:

[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2017-03-28 Thread Sveinung Kvilhaugsvik
Update of bug #25282 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2017-03-26 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, bug #25282 (project freeciv): File name: 0001-unit_get_actions-stop-city-existence-leakage.patch Size:4 KB ___ Reply to this item at:

[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2017-03-26 Thread Sveinung Kvilhaugsvik
Update of bug #25282 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #5: v3: * improved comments * drop target city tile != target tile. It is now impossible. *

[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2017-03-22 Thread Sveinung Kvilhaugsvik
Update of bug #25282 (project freeciv): Status: Ready For Test => In Progress ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2017-03-22 Thread Sveinung Kvilhaugsvik
Update of bug #25282 (project freeciv): Planned Release: 3.0.0 => 3.1.0, 3.0.0 ___ Follow-up Comment #4: v2: Don't leak when city id belongs to a city that used to be on a different tile than target

[Freeciv-Dev] [bug #25355] Spies cannot steal techs

2017-03-19 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, bug #25355 (project freeciv): > if we keep it A late note: The motivation for the suppression was to keep the pre split UI of tech theft and building sabotage. Having a separate button for the untargeted actions (and removing the "At Spy's Discretion" option from the target

[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2017-03-19 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, bug #25282 (project freeciv): The previous comment was old state. Ready for test patch. (file #29892) ___ Additional Item Attachment: File name: 0015-unit_get_actions-stop-city-existence-leakage.patch Size:3 KB

[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2017-03-19 Thread Sveinung Kvilhaugsvik
Update of bug #25282 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: Work in progress patch. ___ Reply to

[Freeciv-Dev] [bug #25597] Attacking cruiser can be recycled in enemy city

2017-03-19 Thread Sveinung Kvilhaugsvik
Update of bug #25597 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25596] popup_attack_actions=FALSE is not respected

2017-03-17 Thread Sveinung Kvilhaugsvik
Follow-up Comment #5, bug #25596 (project freeciv): > But there's more wrong with the pop ups, both caravans and attack. I would appreciate if you would file bugs for action selection dialog issues as you find them. Please attach a savegame where the bug can be reproduced. The freeciv-client-rc-*

[Freeciv-Dev] [bug #25596] popup_attack_actions=FALSE is not respected

2017-03-16 Thread Sveinung Kvilhaugsvik
Update of bug #25596 (project freeciv): Status:None => Duplicate Assigned to:None => sveinung Open/Closed:Open => Closed

[Freeciv-Dev] [bug #25596] popup_attack_actions=FALSE is not respected

2017-03-16 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #25596 (project freeciv): Do you have a savegame where this can be reproduced? Note that the action selection dialog will pop up if another "interesting" action (like "Recycle Unit", see bug #25597) is enabled. ___

[Freeciv-Dev] [bug #25597] Attacking cruiser can be recycled in enemy city

2017-03-16 Thread Sveinung Kvilhaugsvik
Update of bug #25597 (project freeciv): Contains string changes:None => No ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #25597] Attacking cruiser can be recycled in enemy city

2017-03-16 Thread Sveinung Kvilhaugsvik
Update of bug #25597 (project freeciv): Category: client-gtk-3.0 => rulesets Status:None => Ready For Test Assigned to:None => sveinung Planned Release:

[Freeciv-Dev] [bug #25551] Freeciv is advising me to declare war on myself

2017-03-08 Thread Sveinung Kvilhaugsvik
Update of bug #25551 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25551] Freeciv is advising me to declare war on myself

2017-03-07 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, bug #25551 (project freeciv): patch v2: Cover all potential cases where this may happen. (file #29870) ___ Additional Item Attachment: File name: 0001-Don-t-advice-a-player-to-declare-war-on-himself.patch Size:4 KB

[Freeciv-Dev] [bug #25551] Freeciv is advising me to declare war on myself

2017-03-07 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, bug #25551 (project freeciv): > In what situation that happened? Place a Warrior outside your city. Press 'd'. Select your city. ___ Reply to this item at:

[Freeciv-Dev] [bug #25551] Freeciv is advising me to declare war on myself

2017-03-01 Thread Sveinung Kvilhaugsvik
URL: Summary: Freeciv is advising me to declare war on myself Project: Freeciv Submitted by: sveinung Submitted on: Wed 01 Mar 2017 11:58:00 AM UTC Category: general Severity:

[Freeciv-Dev] [patch #8122] unit_do_action: consider diplrel to tile owner

2017-03-01 Thread Sveinung Kvilhaugsvik
Update of patch #8122 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #8121] Explain missing target in unit_do_action packet

2017-03-01 Thread Sveinung Kvilhaugsvik
Update of patch #8121 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #8120] action_get_role(): take action struct.

2017-03-01 Thread Sveinung Kvilhaugsvik
Update of patch #8120 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #8122] unit_do_action: consider diplrel to tile owner

2017-02-27 Thread Sveinung Kvilhaugsvik
Update of patch #8122 (project freeciv): Depends on: => patch #8121 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #8122] unit_do_action: consider diplrel to tile owner

2017-02-27 Thread Sveinung Kvilhaugsvik
URL: Summary: unit_do_action: consider diplrel to tile owner Project: Freeciv Submitted by: sveinung Submitted on: Mon 27 Feb 2017 07:00:04 PM UTC Category: general Priority: 5

[Freeciv-Dev] [patch #8121] Explain missing target in unit_do_action packet

2017-02-27 Thread Sveinung Kvilhaugsvik
URL: Summary: Explain missing target in unit_do_action packet Project: Freeciv Submitted by: sveinung Submitted on: Mon 27 Feb 2017 06:30:44 PM UTC Category: general Priority:

[Freeciv-Dev] [patch #8120] action_get_role(): take action struct.

2017-02-27 Thread Sveinung Kvilhaugsvik
URL: Summary: action_get_role(): take action struct. Project: Freeciv Submitted by: sveinung Submitted on: Mon 27 Feb 2017 05:14:50 PM UTC Category: general Priority: 5 -

[Freeciv-Dev] [patch #8112] Drop custom target missing strings for orders

2017-02-10 Thread Sveinung Kvilhaugsvik
Update of patch #8112 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #8112] Drop custom target missing strings for orders

2017-02-07 Thread Sveinung Kvilhaugsvik
URL: Summary: Drop custom target missing strings for orders Project: Freeciv Submitted by: sveinung Submitted on: Tue 07 Feb 2017 11:48:27 AM UTC Category: general Priority: 5

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-02-03 Thread Sveinung Kvilhaugsvik
Update of bug #25336 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #8101] Demote walk-through-enemy assertion to a warning

2017-02-03 Thread Sveinung Kvilhaugsvik
Update of patch #8101 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-01-31 Thread Sveinung Kvilhaugsvik
Follow-up Comment #29, bug #25336 (project freeciv): > Happens when I goto and ... set home city or, ... You're fired: Assertion demoted to verbose logging in patch #8101. ___ Reply to this item at:

[Freeciv-Dev] [patch #8101] Demote walk-through-enemy assertion to a warning

2017-01-31 Thread Sveinung Kvilhaugsvik
Update of patch #8101 (project freeciv): Summary: emote walk-through-enemy assertion to a warning => Demote walk-through-enemy assertion to a warning ___ Reply to this item at:

[Freeciv-Dev] [patch #8101] emote walk-through-enemy assertion to a warning

2017-01-31 Thread Sveinung Kvilhaugsvik
URL: Summary: emote walk-through-enemy assertion to a warning Project: Freeciv Submitted by: sveinung Submitted on: Tue 31 Jan 2017 01:13:33 PM UTC Category: client Priority: 5

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-01-31 Thread Sveinung Kvilhaugsvik
Update of bug #25336 (project freeciv): Status: In Progress => Ready For Test Planned Release: 3.0.0 => 3.1.0, 3.0.0 ___ Follow-up Comment #28: > But if I

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-01-31 Thread Sveinung Kvilhaugsvik
Update of bug #25336 (project freeciv): Status:None => In Progress Assigned to:None => sveinung ___ Follow-up Comment #27: Thank you for the

[Freeciv-Dev] [patch #8082] Control city externals sending centrally

2017-01-25 Thread Sveinung Kvilhaugsvik
Update of patch #8082 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #8081] Move city is seen check to player module

2017-01-24 Thread Sveinung Kvilhaugsvik
Update of patch #8081 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #8080] Move tile seen checker to the tile module

2017-01-18 Thread Sveinung Kvilhaugsvik
Update of patch #8080 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25450] Parameter name building_type_id should have been changed after copy/past

2017-01-18 Thread Sveinung Kvilhaugsvik
Update of bug #25450 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #8082] Control city externals sending centrally

2017-01-17 Thread Sveinung Kvilhaugsvik
Update of patch #8082 (project freeciv): Depends on: => patch #8081 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #8082] Control city externals sending centrally

2017-01-17 Thread Sveinung Kvilhaugsvik
URL: Summary: Control city externals sending centrally Project: Freeciv Submitted by: sveinung Submitted on: Tue 17 Jan 2017 10:42:55 AM UTC Category: general Priority: 5 -

[Freeciv-Dev] [patch #8081] Move city is seen check to player module

2017-01-17 Thread Sveinung Kvilhaugsvik
Update of patch #8081 (project freeciv): Depends on: => patch #8080 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #8081] Move city is seen check to player module

2017-01-17 Thread Sveinung Kvilhaugsvik
URL: Summary: Move city is seen check to player module Project: Freeciv Submitted by: sveinung Submitted on: Tue 17 Jan 2017 10:03:17 AM UTC Category: general Priority: 5 -

[Freeciv-Dev] [patch #8080] Move tile seen checker to the tile module

2017-01-17 Thread Sveinung Kvilhaugsvik
URL: Summary: Move tile seen checker to the tile module Project: Freeciv Submitted by: sveinung Submitted on: Tue 17 Jan 2017 08:36:53 AM UTC Category: general Priority: 5 -

[Freeciv-Dev] [patch #7973] Lua API: introduce find.action() methods

2017-01-16 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, patch #7973 (project freeciv): > the type of an argument for api_find_action() in tolua_game.pkg probably shouldn't have been 'building_type_id'? Correct. Now bug #25450. ___ Reply to this item at:

[Freeciv-Dev] [bug #25450] Parameter name building_type_id should have been changed after copy/past

2017-01-16 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, bug #25450 (project freeciv): File name: 0001-fix.patch Size:1 KB ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #25450] Parameter name building_type_id should have been changed after copy/past

2017-01-16 Thread Sveinung Kvilhaugsvik
URL: Summary: Parameter name building_type_id should have been changed after copy/past Project: Freeciv Submitted by: sveinung Submitted on: Tue 17 Jan 2017 04:28:09 AM UTC Category: general

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-30 Thread Sveinung Kvilhaugsvik
Follow-up Comment #19, bug #25336 (project freeciv): Do you get the pop up from spy actions and caravan actions? ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #25401] Not enabled explantion thinks "any action" has a target type

2016-12-29 Thread Sveinung Kvilhaugsvik
Update of bug #25401 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-29 Thread Sveinung Kvilhaugsvik
Follow-up Comment #17, bug #25336 (project freeciv): Weird. I click on the Marine, press "g", click on Maputo, see the action selection dialog pop up, select "Conquer City" and the Marine invades it. ("Goto and..." works too) ___ Reply to

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-28 Thread Sveinung Kvilhaugsvik
Follow-up Comment #13, bug #25336 (project freeciv): Thank you for the save game. I just invaded Maputo by using the Marines next to it. (r34743) Are you able to do so too? ___ Reply to this item at:

[Freeciv-Dev] [patch #7974] Explicit action target city is known assumption

2016-12-28 Thread Sveinung Kvilhaugsvik
Update of patch #7974 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-28 Thread Sveinung Kvilhaugsvik
Follow-up Comment #11, bug #25336 (project freeciv): The AI will put a unit in Witqos if I press "Turn Done" in the test save game from the forum. I therefore created a test scenario with the editor. (Give my self a helicopter, give the enemy an empty city, press turn done) The enemy city was

[Freeciv-Dev] [bug #25401] Not enabled explantion thinks "any action" has a target type

2016-12-27 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, bug #25401 (project freeciv): File name: 0001-Stop-checking-if-any-action-has-a-target.patch Size:2 KB ___ Reply to this item at: ___

[Freeciv-Dev] [bug #25401] Not enabled explantion thinks "any action" has a target type

2016-12-27 Thread Sveinung Kvilhaugsvik
Update of bug #25401 (project freeciv): Category:None => general Status: In Progress => Ready For Test Release: => TRUNK Operating System:

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2016-12-27 Thread Sveinung Kvilhaugsvik
Follow-up Comment #9, bug #25336 (project freeciv): I was able to use a Helicopter to conquer Witqos in the Gtk3.22 client. wotan : are you able to make Witqos great again with the Helicopter when you load the save game from http://forum.freeciv.org/f/viewtopic.php?f=9=49442#p56055 ? I got the

[Freeciv-Dev] [bug #25401] Not enabled explantion thinks "any action" has a target type

2016-12-27 Thread Sveinung Kvilhaugsvik
URL: Summary: Not enabled explantion thinks "any action" has a target type Project: Freeciv Submitted by: sveinung Submitted on: Tue 27 Dec 2016 04:45:49 PM UTC Category: None

[Freeciv-Dev] [bug #25289] trade route dialog has underscore

2016-11-20 Thread Sveinung Kvilhaugsvik
Update of bug #25289 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #7: > patch fixes it

[Freeciv-Dev] [patch #7976] Force all action target kinds to be handled

2016-11-14 Thread Sveinung Kvilhaugsvik
Update of patch #7976 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7977] Shorten unit_perform_action() via macros

2016-11-13 Thread Sveinung Kvilhaugsvik
Update of patch #7977 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7975] handle_unit_get_actions(): actor target distance

2016-11-13 Thread Sveinung Kvilhaugsvik
Update of patch #7975 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7978] Action not enabled explain missing target

2016-11-13 Thread Sveinung Kvilhaugsvik
Update of patch #7978 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25281] An unknown target can't make an action possible

2016-11-13 Thread Sveinung Kvilhaugsvik
Update of bug #25281 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25289] trade route dialog has underscore

2016-11-13 Thread Sveinung Kvilhaugsvik
Update of bug #25289 (project freeciv): Status:None => Ready For Test Assigned to:None => sveinung Release: svn => TRUNK, S2_6 Operating System:

[Freeciv-Dev] [patch #7973] Lua API: introduce find.action() methods

2016-11-13 Thread Sveinung Kvilhaugsvik
Update of patch #7973 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #25280] Lua server scripts relies on "Conquer City"

2016-11-13 Thread Sveinung Kvilhaugsvik
Update of bug #25280 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #7976] Force all action target kinds to be handled

2016-11-10 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, patch #7976 (project freeciv): File name: 0006-Force-all-action-target-kinds-to-be-handled.patch Size:3 KB ___ Reply to this item at:

[Freeciv-Dev] [patch #7978] Action not enabled explain missing target

2016-11-10 Thread Sveinung Kvilhaugsvik
URL: Summary: Action not enabled explain missing target Project: Freeciv Submitted by: sveinung Submitted on: Thu 10 Nov 2016 09:05:01 PM UTC Category: general Priority: 5 -

[Freeciv-Dev] [patch #7975] handle_unit_get_actions(): actor target distance

2016-11-10 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, patch #7975 (project freeciv): File name: 0011-handle_unit_get_actions-actor-target-distance.patch Size:1 KB ___ Reply to this item at:

[Freeciv-Dev] [patch #7977] Shorten unit_perform_action() via macros

2016-11-10 Thread Sveinung Kvilhaugsvik
URL: Summary: Shorten unit_perform_action() via macros Project: Freeciv Submitted by: sveinung Submitted on: Thu 10 Nov 2016 08:12:11 PM UTC Category: general Priority: 5 -

[Freeciv-Dev] [patch #7976] Force all action target kinds to be handled

2016-11-10 Thread Sveinung Kvilhaugsvik
URL: Summary: Force all action target kinds to be handled Project: Freeciv Submitted by: sveinung Submitted on: Thu 10 Nov 2016 05:39:44 PM UTC Category: general Priority: 5 -

[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2016-11-10 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #25282 (project freeciv): Patch #7974 fixes the case where this bug, given a potentially legal city targeted action with long enough range, can be used to discover new cities. I'm working on the case where a city's disappearance can be detected.

[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2016-11-10 Thread Sveinung Kvilhaugsvik
Update of bug #25282 (project freeciv): Depends on: => patch #7975 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #7975] handle_unit_get_actions(): actor target distance

2016-11-10 Thread Sveinung Kvilhaugsvik
URL: Summary: handle_unit_get_actions(): actor target distance Project: Freeciv Submitted by: sveinung Submitted on: Thu 10 Nov 2016 05:00:42 PM UTC Category: general Priority:

[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2016-11-10 Thread Sveinung Kvilhaugsvik
Update of bug #25282 (project freeciv): Depends on: => patch #7974 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #25282] handle_unit_get_actions() may leak city existence

2016-11-10 Thread Sveinung Kvilhaugsvik
URL: Summary: handle_unit_get_actions() may leak city existence Project: Freeciv Submitted by: sveinung Submitted on: Thu 10 Nov 2016 04:58:24 PM UTC Category: general

[Freeciv-Dev] [bug #25281] An unknown target can't make an action possible

2016-11-10 Thread Sveinung Kvilhaugsvik
URL: Summary: An unknown target can't make an action possible Project: Freeciv Submitted by: sveinung Submitted on: Thu 10 Nov 2016 03:24:30 PM UTC Category: general Severity:

[Freeciv-Dev] [patch #7974] Explicit action target city is known assumption

2016-11-10 Thread Sveinung Kvilhaugsvik
URL: Summary: Explicit action target city is known assumption Project: Freeciv Submitted by: sveinung Submitted on: Thu 10 Nov 2016 02:47:57 PM UTC Category: general Priority:

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