[Freeciv-Dev] [bug #15581] Save Scenario without players still saves borders

2010-03-15 Thread pepeto

Update of bug #15581 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #15581] Save Scenario without players still saves borders

2010-03-13 Thread pepeto

Update of bug #15581 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release: = 2.2.1, 2.3.0   

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Follow-up Comment #1:

Fix attached:
* Save empty tile owners when players are not saved.
* Don't save the known infos when players are not saved.
* Really save the save_players entry when the game hasn't started yet.


(file #8484, file #8485)
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Additional Item Attachment:

File name: trunk_save_tile_owner.diff Size:5 KB
File name: S2_2_save_tile_owner.diff  Size:5 KB


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[Freeciv-Dev] [bug #15581] Save Scenario without players still saves borders

2010-03-11 Thread Ulrik Sverdrup

URL:
  http://gna.org/bugs/?15581

 Summary: Save Scenario without players still saves borders
 Project: Freeciv
Submitted by: englabenny
Submitted on: torsdag 2010-03-11 den 20:53
Category: editor
Severity: 3 - Normal
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

The following test scenario (being edited/in progress so contains some
strange stuff, like the script)  saves borders without players when saved
without 'Save Players'

When starting a new game, the old borders of old players are there, and are
assigned to other players (by sequence I think). You can see this if you
/observe.

Please see attached file. Attached file is Europe (classic/giant) ported to
ancients ruleset.



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File Attachments:


---
Date: torsdag 2010-03-11 den 20:53  Name: TestAncientEuropeBorders.sav.bz2 
Size: 12 kB   By: englabenny

http://gna.org/bugs/download.php?file_id=8455

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