Follow-up Comment #19, bug #15805 (project freeciv):
nah, the custom xaw widget used does not support scaling bitmaps.
If you can help/guide me with the implementation of scrolling the city map, I
can reopen this defect.
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Follow-up Comment #21, bug #15805 (project freeciv):
yup the city population which u see on the city while on map.
Not in the small people in the city dialog (They also represent it)
Since its working fine, we can keep this one closed :)
Update of bug #15805 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #15:
this is fixed by
Follow-up Comment #16, bug #15805 (project freeciv):
this patch was mainly about the city map. Is it OK in the xaw client with
larger city radii? For the gtk client a scrollable map was implemented.
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Follow-up Comment #18, bug #15805 (project freeciv):
is there a simple way to keep the xaw client playable with bigger cities? For
the sdl client the city map is scalled down - it is not nice but working.
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Follow-up Comment #13, bug #15805 (project freeciv):
I got some fixes for it save game loading please review
see bug# 17290
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Follow-up Comment #14, bug #15805 (project freeciv):
also check patch# 2223 for take player functionality.
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On 8 Dec, 2010, at 3:04 PM, Matthias Pfafferodt wrote:
@Dave
0: data/default/techs.ruleset: ruleset datafile appears
incompatible:
0: datafile options: +Freeciv-2.3-ruleset
0: supported options: +1.9
You have old ruleset data somethere in the path. Freeciv 2.3.0 has updated
all
Follow-up Comment #12, bug #15805 (project freeciv):
unable to load save games in xaw client.
I did test it - I can start a new game but after I did load a savegame I
could not connect to it. Only after I did use a username which was defined in
the game it did work. For the example game (file
On 8 December 2010 23:39, David Lowe no-reply.invalid-addr...@gna.org wrote:
0: data/default/techs.ruleset: ruleset datafile appears incompatible:
0: datafile options: +Freeciv-2.3-ruleset
0: supported options: +1.9
This error message says that ruleset file is freeciv-2.3 compatible
and
Follow-up Comment #7, bug #15805 (project freeciv):
Here's an editor-created savegame I've used for testing, with two cities
with different radii and numbers of build slots.
Yes, with the help of the editor on can create easily such savegames. Another
way is to start an autogame with the
Follow-up Comment #8, bug #15805 (project freeciv):
Using trunk/r18707 i'm getting intermittent server crashes with the
experimental ruleset that don't happen with the default ruleset. This is the
GTK client, so i'm not sure if you want me to file a separate bug report or
leave it here. After
Follow-up Comment #10, bug #15805 (project freeciv):
unable to load save games in xaw client.
Can someone look into this. Since I would be bit busy till weekend
Did savegame loading has undergone any changes in other clients sometime back
Follow-up Comment #11, bug #15805 (project freeciv):
unable to load save games in xaw client.
Can someone look into this. Since I would be bit busy till
weekend
please try to start server and client seperatly. This will work at the
moment. I will try to look into this but I will be away
Follow-up Comment #5, bug #15805 (project freeciv):
I am unable to replicate the variable city radii in gtk2 client in trunk.
does anyone have a save game so i can check it out
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Follow-up Comment #6, bug #15805 (project freeciv):
Here's an editor-created savegame I've used for testing, with two cities with
different radii and numbers of build slots. It loads with trunk but not with
S2_3.
(file #11502)
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Follow-up Comment #1, bug #15805 (project freeciv):
please provide a consolidated patch, so i can work on xaw client
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Follow-up Comment #2, bug #15805 (project freeciv):
the variable city radii patches are applied to freeciv. Please test the gtk
client of 2.3 (or trunk) using the experimental ruleset. That's missing is a
nice possiblility to display the bigger city radius for the xaw (and sdl
client).
Follow-up Comment #3, bug #15805 (project freeciv):
i will test xaw client with experimental ruleset, how do i do that :P
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Follow-up Comment #4, bug #15805 (project freeciv):
In pregame, to 'read experimental' at the server prompt.
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Update of bug #15805 (project freeciv):
Category: client-sdl = client-xaw
Summary: fix city map (variable city radii, sdl client) =
fix city map (variable city radii, xaw client)
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