[Freeciv-Dev] [bug #16656] Arithmetic exception in improvement_effect_value()

2010-09-13 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #16656 (project freeciv): My proposal... Looks good; there are so many hidden code blokes I don't know about (player_researches_iterate) ... ___ Reply to this item at: http://gna.org/bugs/?16656

[Freeciv-Dev] [bug #16656] Arithmetic exception in improvement_effect_value()

2010-09-13 Thread pepeto
Follow-up Comment #5, bug #16656 (project freeciv): player_researches_iterate is pretty new (see patch #1868 and patch #1869). ___ Reply to this item at: http://gna.org/bugs/?16656 ___

[Freeciv-Dev] [bug #16656] Arithmetic exception in improvement_effect_value()

2010-09-13 Thread pepeto
Update of bug #16656 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16656] Arithmetic exception in improvement_effect_value()

2010-09-12 Thread pepeto
Update of bug #16656 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?16656 ___ Message posté

[Freeciv-Dev] [bug #16656] Arithmetic exception in improvement_effect_value()

2010-09-10 Thread pepeto
Follow-up Comment #2, bug #16656 (project freeciv): This points out an other problem about _team_pooled_research_. It assumes the research is shared by the team. ___ Reply to this item at: http://gna.org/bugs/?16656

[Freeciv-Dev] [bug #16656] Arithmetic exception in improvement_effect_value()

2010-09-10 Thread pepeto
Update of bug #16656 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #3: My proposal... (file #10299) ___

[Freeciv-Dev] [bug #16656] Arithmetic exception in improvement_effect_value()

2010-09-07 Thread pepeto
URL: http://gna.org/bugs/?16656 Summary: Arithmetic exception in improvement_effect_value() Project: Freeciv Submitted by: pepeto Submitted on: mardi 07.09.2010 à 11:28 Category: ai Severity: 3 - Normal

[Freeciv-Dev] [bug #16656] Arithmetic exception in improvement_effect_value()

2010-09-07 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #16656 (project freeciv): Running with the experimental ruleset (maybe linked with tech upkeep?): Seems to be. I think you got a division by 0 (potential == -1): if (valid_advance(pimprove-obsolete_by)) { turns = MIN(turns,