Follow-up Comment #2, bug #16767 (project freeciv):
This seems to have fixed the problem. Well done.
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Reply to this item at:
http://gna.org/bugs/?16767
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Message posté via/par Gna!
Follow-up Comment #3, bug #16767 (project freeciv):
The problem as reported in bug #16429 still exists; this only fix the part if
a tech loss due to tech upkeep is the reason for the error meassage. I will
try to find a savegame where this can be reproduced (it will be posted at bug
#16429).
Update of bug #16767 (project freeciv):
Status:None = Fixed
Assigned to:None = syntron
Open/Closed:Open = Closed
Could you please announce at least 36 hours before you intend to commit
that the item is ready to test and that you are going to deal with it. I
didn't have time to test it, now that my holydays are over, and I would
really like to test it before.
Le samedi 02 octobre 2010 à 11:34 +0200, Matthias
... but I really would like to be warned about every patch going to be
committed: Status was None, Assigned to None, and this in the 36 hours
before the you commit it. For bug #16774 too.
http://freeciv.wikia.com/wiki/Commit_rules does not mention anything
about assignation of a patch. But
URL:
http://gna.org/bugs/?16767
Summary: fix tech tree after a tech was lost
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 26.09.2010 um 20:58
Category: general
Severity: 3 - Normal