[Freeciv-Dev] [bug #17377] Big city radius, citizens disappear

2011-01-02 Thread Matthias Pfafferodt

Update of bug #17377 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #17377] Big city radius, citizens disappear

2010-12-22 Thread Matthias Pfafferodt

Update of bug #17377 (project freeciv):

  Status:None => Ready For Test 
 Assigned to:None => syntron
 Planned Release: => 2.3.0, 2.4.0   

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Follow-up Comment #1:

The discription could be matched to a bug in city_map_update_radius_sq() if
the city radius is reduced (correct?). Could you test if the attached patch
fixes the problem?

(file #11652)
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Additional Item Attachment:

File name:
20101222-trunk-force-sync-of-the-city-after-a-reduction-of-the-city.patch
Size:1 KB


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[Freeciv-Dev] [bug #17377] Big city radius, citizens disappear

2010-12-22 Thread akfaew

URL:
  

 Summary: Big city radius, citizens disappear
 Project: Freeciv
Submitted by: akfaew
Submitted on: Wed 22 Dec 2010 02:29:45 PM GMT
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

>From irc from today:

08:46:58 akfaew> there is some strange bug when using radius 20,
sometimes citizents disappear. i have to click on the city in the city 
 overview for them to reappear
08:58:27 akfaew> i think this happens when a city grows, but not always
08:58:41 akfaew> the cma gets confused by this
08:58:49 akfaew> (as in: gets disabled)
09:16:37 akfaew> it may be related to "cannot work with fog of war". when
a citizen works but then fog appears

I have not verified this for sure, but i think citizens disappear (cannot
assign them to a tile, they are not elvis or anything) when they work a tile,
which becomes covered by fog of war. Again, Revision: 18792, system NetBSD.




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