[Freeciv-Dev] [bug #17680] assertion 'vsystem-levels level' failed

2013-04-09 Thread Jacob Nevins
Update of bug #17680 (project freeciv): Status:None = Works For Me Open/Closed:Open = Closed ___ Follow-up Comment #6: Well, we didn't have

[Freeciv-Dev] [bug #17680] assertion 'vsystem-levels level' failed

2012-07-15 Thread Jacob Nevins
Follow-up Comment #3, bug #17680 (project freeciv): Could this have been bug #19913? -- is it possible that a unit was upgraded from a type with veteran levels to one without? ___ Reply to this item at: http://gna.org/bugs/?17680

[Freeciv-Dev] [bug #17680] assertion 'vsystem-levels level' failed

2012-07-15 Thread Jacob Nevins
Follow-up Comment #4, bug #17680 (project freeciv): (That bug could definitely cause this assertion failure.) Or could it have been an old savegame where the unit had a higher veteran level than the current ruleset allowed? I'm not sure what happens in that case.

[Freeciv-Dev] [bug #17680] assertion 'vsystem-levels level' failed

2012-06-24 Thread Jacob Nevins
Update of bug #17680 (project freeciv): Planned Release: = 2.4.0,2.5.0 ___ Follow-up Comment #2: This is/was probably in new veteran code, so setting 2.4.0 target. (Despite the fact that there

[Freeciv-Dev] [bug #17680] assertion 'vsystem-levels level' failed

2011-02-09 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #17680 (project freeciv): Do you have a backtrace (i.e. who calls this function)? I did try to test this by reducing the number of levels in the experimental ruleset to only the first but there was no error. ___

[Freeciv-Dev] [bug #17680] assertion 'vsystem-levels level' failed

2011-02-08 Thread Marko Lindqvist
URL: http://gna.org/bugs/?17680 Summary: assertion 'vsystem-levels level' failed Project: Freeciv Submitted by: cazfi Submitted on: Wed 09 Feb 2011 06:35:15 AM EET Category: general Severity: 3 - Normal