[Freeciv-Dev] [bug #19033] Add a LUA 'tick' event

2015-08-29 Thread Marko Lindqvist
Update of bug #19033 (project freeciv):

 Planned Release:2.6.0, 3.0.0 => 3.0.0  


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[Freeciv-Dev] [bug #19033] Add a LUA 'tick' event

2015-08-23 Thread Marko Lindqvist
Follow-up Comment #4, bug #19033 (project freeciv):

Patch #6286 is about adding 'pulse' signal, that should help in some cases
'tick' would, while not as good as full 'tick' implementation would be. We may
drop 2.6 target from full 'tick' if 'pulse' gets accepted.

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[Freeciv-Dev] [bug #19033] Add a LUA 'tick' event

2015-04-21 Thread Marko Lindqvist
Update of bug #19033 (project freeciv):

 Planned Release: => 2.6.0, 3.0.0   

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Follow-up Comment #3:

bug #21654 mentions this as a part of the possible fix.

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[Freeciv-Dev] [bug #19033] Add a LUA 'tick' event

2015-03-08 Thread Marko Lindqvist
Follow-up Comment #2, bug #19033 (project freeciv):

> I want to be able to save the game every 15 minutes.

That's currently possible by enabling autosave type "timer".

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[Freeciv-Dev] [bug #19033] Add a LUA 'tick' event

2013-01-12 Thread Marko Lindqvist
Follow-up Comment #1, bug #19033 (project freeciv):

We already have ai type refresh functionality ( call_ai_refresh() ) so
implementing this should be quite trivial addition.

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[Freeciv-Dev] [bug #19033] Add a LUA 'tick' event

2011-11-20 Thread Michal Mazurek

URL:
  

 Summary: Add a LUA 'tick' event
 Project: Freeciv
Submitted by: akfaew
Submitted on: Sun Nov 20 11:24:33 2011
Category: None
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Lua does not support sleep(). I want to be able to save the game every 15
minutes. Please add a 'tick' event that ticks every minute, or second, and
that I can bind a LUA function to.

Other use: disconnect idle players after 30 mins of inactivity.




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