[Freeciv-Dev] [bug #20534] Worklist glitch: unit icons bleed past their boundaries

2013-04-01 Thread Jacob Nevins
Follow-up Comment #3, bug #20534 (project freeciv): My guess would be you're hitting following documented case: When the destination rectangle contains parts not in the source image, the data at the edges of the source image is replicated to infinity. (documented for instance here

[Freeciv-Dev] [bug #20534] Worklist glitch: unit icons bleed past their boundaries

2013-02-27 Thread RafałMużyło
Follow-up Comment #2, bug #20534 (project freeciv): Going deeper into the code, it could hint to a problem with gdk_pixbuf_composite in canvas_put_sprite, but hard to tell without more testing. My guess would be you're hitting following documented case: When the destination rectangle contains

[Freeciv-Dev] [bug #20534] Worklist glitch: unit icons bleed past their boundaries

2013-02-19 Thread Jacob Nevins
URL: http://gna.org/bugs/?20534 Summary: Worklist glitch: unit icons bleed past their boundaries Project: Freeciv Submitted by: jtn Submitted on: Tue Feb 19 22:47:35 2013 Category: client-gtk-2.0 Severity:

[Freeciv-Dev] [bug #20534] Worklist glitch: unit icons bleed past their boundaries

2013-02-19 Thread Jacob Nevins
Follow-up Comment #1, bug #20534 (project freeciv): (FWIW, my previous notes on the issue in their entirety: client/gui-gtk-2.0/wldlg.c:cell_render_func(). Make of that what you will.) ___ Reply to this item at: