[Freeciv-Dev] [bug #21796] AI coinage want vs marketplace want

2014-04-19 Thread Marko Lindqvist
Update of bug #21796 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21796] AI coinage want vs marketplace want

2014-03-15 Thread Marko Lindqvist
Update of bug #21796 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #2: I'm testing attached fix - dividing coinage value by 10. (file #20344)

[Freeciv-Dev] [bug #21796] AI coinage want vs marketplace want

2014-03-15 Thread Marko Lindqvist
Update of bug #21796 (project freeciv): Planned Release: = 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?21796 ___ Message sent

[Freeciv-Dev] [bug #21796] AI coinage want vs marketplace want

2014-03-14 Thread David Fernandez
Follow-up Comment #1, bug #21796 (project freeciv): I also wonder if the ai takes into account that any building can be sold for the same amount of shields required to build it. If you build a marketplace that produces 1 gold and requires 1 gold as upkeep, you can sell it and it would be the