[Freeciv-Dev] [bug #22080] Non-cumulative Barracks effects not right wrt building redundancy
Update of bug #22080 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22080 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22080] Non-cumulative Barracks effects not right wrt building redundancy
Update of bug #22080 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-barracks-exclusivity-rearrange.patch Size:10 KB File name: S2_5-barracks-exclusivity-rearrange.patch Size:8 KB ___ Reply to this item at: http://gna.org/bugs/?22080 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22080] Non-cumulative Barracks effects not right wrt building redundancy
URL: http://gna.org/bugs/?22080 Summary: Non-cumulative Barracks effects not right wrt building redundancy Project: Freeciv Submitted by: jtn Submitted on: Sun 25 May 2014 11:07:28 BST Category: rulesets Severity: 2 - Minor Priority: 5 - Normal Status: In Progress Assigned to: jtn Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: 2.5.0, 2.6.0 ___ Details: The nreqs added in bug #20232 to protect against simultaneous effects from Barracks / Barracks II cause slightly suboptimal UI: * Newer Barracks' effects are prevented by presence of older ones, so the newer buildings are considered redundant. (This can be seen in civ1 ruleset.) * The HP_Regen effect isn't protected against being cumulative. This has no gameplay effect (since it's a 100% effect) but prevents buildings from being considered redundant (in rulesets other than civ1). This is mostly cosmetic -- redundant buildings are displayed with strikethrough / (*) in clients and are candidates for the Sell Redundant button. It doesn't change the game rules. (I haven't checked if the AI also uses this notion, but if it does I doubt it changes gameplay much.) The civ2civ3 ruleset in S2_5 svn already gets all of this right. ___ Reply to this item at: http://gna.org/bugs/?22080 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22080] Non-cumulative Barracks effects not right wrt building redundancy
Follow-up Comment #1, bug #22080 (project freeciv): (Aside: in civ2, it's best if the exclusivity nreqs between Barracks / Sun Tzu live in the Sun Tzu effect -- that way Barracks isn't made redundant by Sun Tzu, which is probably what we want, as Barracks are useful to keep around in case you lose the city with Sun Tzu. Sun Tzu will never be considered redundant because of its wider applicability. This is the status quo.) ___ Reply to this item at: http://gna.org/bugs/?22080 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22080] Non-cumulative Barracks effects not right wrt building redundancy
Follow-up Comment #2, bug #22080 (project freeciv): Is this related to bug #21992, or is there something else causing strikethroughs? ___ Reply to this item at: http://gna.org/bugs/?22080 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22080] Non-cumulative Barracks effects not right wrt building redundancy
Follow-up Comment #3, bug #22080 (project freeciv): Is this related to bug #21992, or is there something else causing strikethroughs? AIUI, bug #21992 is about negated=TRUE/present=FALSE not causing buildings to be considered redundant. My S2_5 patch will use nreqs so won't be vulnerable to that. I guess the trunk version will use present=FALSE in line with general policy there, so will not be effective until bug #21992 is fixed. ___ Reply to this item at: http://gna.org/bugs/?22080 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev