[Freeciv-Dev] [bug #22230] pf_normal_map_move_cost crash

2014-06-26 Thread pepeto
Update of bug #22230 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = pepeto 
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #22230] pf_normal_map_move_cost crash

2014-06-23 Thread Andreas Rosdal
Update of bug #22230 (project freeciv):

Severity:  3 - Normal = 5 - Blocker


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[Freeciv-Dev] [bug #22230] pf_normal_map_move_cost crash

2014-06-22 Thread Andreas Rosdal
Follow-up Comment #1, bug #22230 (project freeciv):

Here are two backtraces showing crashes in pf_normal_map_move_cost, generated
from core dumps from Freeciv-web running SVN revision 25224.

#0  pf_normal_map_iterate_until (ptile=0x0, pfnm=0x25bf2c0) at
path_finding.c:684
pfm = 0x25bf2c0
node = optimized out
#1  pf_normal_map_move_cost (pfm=0x25bf2c0, ptile=0x0) at path_finding.c:722
pfnm = 0x25bf2c0
#2  0x004e105b in find_nearest_safe_city (punit=punit@entry=0x2561ed0)
at aiunit.c:1560
_MY_pf_map_ = 0x25bf2c0
ptile = 0x0
move_cost = optimized out
parameter = {start_tile = 0x284a9b8, moves_left_initially = 3,
fuel_left_initially = 1, move_rate = 3, fuel = 1,
  owner = 0x40a5e60, uclass = 0xa3c280 unit_classes+160, unit_flags
= {vec = \000\000\000\000\000\000\000},
  omniscience = true, get_MC = 0x576c70 normal_move, unknown_MC =
18, get_TB = 0x0, get_EC = 0x0,
  can_invade_tile = 0x546c70 player_can_invade_tile, get_zoc =
0x5567b0 is_my_zoc, is_pos_dangerous = 0x0,
  get_moves_left_req = 0x0, get_costs = 0x0, data = 0x0}
pfm = 0x25bf2c0
pplayer = 0x40a5e60
pcity = optimized out
best_city = 0x0
best = 10
cur = optimized out
#3  0x004e142e in dai_military_attack (ait=ait@entry=0x8c2980
ai_types, pplayer=pplayer@entry=0x40a5e60,
punit=punit@entry=0x2561ed0) at aiunit.c:1765
dest_tile = 0x284a9b8
id = 287
ct = optimized out
pcity = 0x0
__FUNCTION__ = dai_military_attack
#4  0x004e25e2 in dai_manage_military (ait=ait@entry=0x8c2980
ai_types, pplayer=pplayer@entry=0x40a5e60,
punit=punit@entry=0x2561ed0) at aiunit.c:2348
id = 287
__FUNCTION__ = dai_manage_military
#5  0x004e39af in dai_manage_unit (ait=ait@entry=0x8c2980 ai_types,
pplayer=pplayer@entry=0x40a5e60,
punit=punit@entry=0x2561ed0) at aiunit.c:2546
bodyguard = optimized out
is_ferry = optimized out
__FUNCTION__ = dai_manage_unit
#6  0x004e577c in dai_manage_units (ait=ait@entry=0x8c2980 ai_types,
pplayer=pplayer@entry=0x40a5e60)
at aiunit.c:2677
punit = 0x2561ed0
punit_numbers = 0x7fff34a50df8
punit_index = optimized out
#7  0x004d2d47 in dai_do_first_activities (ait=0x8c2980 ai_types,
pplayer=pplayer@entry=0x40a5e60)
at aihand.c:736
No locals.
#8  0x004a3c13 in cai_do_first_activities (pplayer=0x40a5e60) at
classicai.c:389
No locals.
#9  0x0040bc22 in ai_start_phase () at srv_main.c:816
_plr_ = 0x40a5e60
MY_i = 79
pplayer = 0x40a5e60
#10 begin_phase (is_new_phase=true) at srv_main.c:979
No locals.
#11 srv_running () at srv_main.c:2367
save_counter = 1
i = optimized out
is_new_turn = true
skip_mapimg = false
eot_timer = optimized out
need_send_pending_events = false
#12 srv_main () at srv_main.c:2901
__FUNCTION__ = srv_main
#13 0x004055b1 in main (argc=17, argv=0x7fff34a51128) at
civserver.c:456
inx = 17
showhelp = optimized out
showvers = optimized out
option = optimized out
__FUNCTION__ = main













#0  pf_normal_map_iterate_until (ptile=0x0, pfnm=0x3037ed0) at
path_finding.c:684
pfm = 0x3037ed0
node = optimized out
#1  pf_normal_map_move_cost (pfm=0x3037ed0, ptile=0x0) at path_finding.c:722
pfnm = 0x3037ed0
#2  0x004ded73 in look_for_charge (ait=ait@entry=0x8c2980 ai_types,
pplayer=pplayer@entry=0x1daf6f0,
punit=punit@entry=0x2d8ee00, aunit=aunit@entry=0x7fff26e55918,
acity=acity@entry=0x7fff26e55910) at aiunit.c:709
_MY_pf_map_ = 0x3037ed0
ptile = 0x0
move_cost = optimized out
parameter = {start_tile = 0x262cab0, moves_left_initially = 3,
fuel_left_initially = 1, move_rate = 3, fuel = 1,
  owner = 0x1daf6f0, uclass = 0xa3c280 unit_classes+160, unit_flags
= {vec = \000\000\000\000\000\000\000},
  omniscience = true, get_MC = 0x576c70 normal_move, unknown_MC =
18, get_TB = 0x0, get_EC = 0x0,
  can_invade_tile = 0x546c70 player_can_invade_tile, get_zoc =
0x5567b0 is_my_zoc, is_pos_dangerous = 0x0,
  get_moves_left_req = 0x0, get_costs = 0x0, data = 0x5}
pfm = 0x3037ed0
pcity = optimized out
best_data = 0x0
toughness = 100
def = optimized out
best_def = -1
max_move_cost = 143313408
__FUNCTION__ = look_for_charge
#3  0x004e2908 in dai_military_findjob (punit=0x2d8ee00,
pplayer=0x1daf6f0, ait=0x8c2980 ai_types)
at aiunit.c:866
acity = 0x0
aunit = 0x0
punittype = 0xa3e6f0 unit_types+4368
#4  dai_manage_military (ait=ait@entry=0x8c2980 ai_types,
pplayer=pplayer@entry=0x1daf6f0, punit=punit@entry=0x2d8ee00)
at aiunit.c:2333
id = 560
__FUNCTION__ = dai_manage_military
#5  

[Freeciv-Dev] [bug #22230] pf_normal_map_move_cost crash

2014-06-22 Thread Emmet Hikory
Follow-up Comment #2, bug #22230 (project freeciv):

I've tried, but can't replicate the specific crash here, but I have been able
to get some other pathfinding crashes.  All appear to involve ptile being NULL
(as do the three attached stacktraces), which can happen (at least) when
initialising the (ignored) start node after application of patch #4768.  My
crashes could be stopped by adjusting pf_*_map_move_cost() to return
PF_IMPOSSIBLE_MC if passed a null ptile, but I suspect the bug is somewhere
else, and that this only hides it, rather than fixing it.

Given the change in tile_index() from patch #4678, it may be wise to add
fc_assert(ptile); to the pf_*_map_move_cost() functions if the bug is fixed,
as there is no sensible way to trap the error during variable assignment while
iterating, and this may provide more useful guidance if similar issues appear
in the future.

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[Freeciv-Dev] [bug #22230] pf_normal_map_move_cost crash

2014-06-22 Thread Andreas Rosdal
Follow-up Comment #3, bug #22230 (project freeciv):

Here's a similar backtrace in the pathfinding code:

#0  0x004ce912 in aiferry_find_boat (ait=ait@entry=0x8c2980
ai_types, punit=punit@entry=0x24e3660,
cap=cap@entry=1, path=path@entry=0x0) at aiferry.c:555
radius = optimized out
_MY_pf_map_ = 0x289ba80
pos = {tile = 0x7c, turn = 38680160, moves_left = 0, fuel_left = 35,
total_MC = 0, total_EC = 239839072,
  dir_to_next_pos = 32592, dir_to_here = 800}
best_turns = 10
best_id = 0
param = {start_tile = 0x2bffa38, moves_left_initially = 3,
fuel_left_initially = 1, move_rate = 3, fuel = 1,
  owner = 0x1e43f50, uclass = 0xa3c280 unit_classes+160, unit_flags
= {vec = \000\000\000\000\000\000\000},
  omniscience = true, get_MC = 0x4cdf80 combined_land_sea_move,
unknown_MC = 18,
  get_TB = 0x5770e0 no_fights_or_unknown, get_EC = 0x4ce0e0
sea_move,
  can_invade_tile = 0x546ca0 player_can_invade_tile, get_zoc =
0x5567e0 is_my_zoc, is_pos_dangerous = 0x0,
  get_moves_left_req = 0x0, get_costs = 0x0, data = 0x3af1510}
search_map = 0x289ba80
pplayer = optimized out
ferryboat = optimized out
__FUNCTION__ = aiferry_find_boat
#1  0x004e00ae in find_something_to_kill (ait=ait@entry=0x8c2980
ai_types, pplayer=pplayer@entry=0x1e43f50,
punit=punit@entry=0x24e3660, pdest_tile=pdest_tile@entry=0x7fff82bfe2a8,
ppath=ppath@entry=0x7fff82bfe2b0,
pferrymap=pferrymap@entry=0x0, pferryboat=pferryboat@entry=0x7fff82bfe2b8,
pboattype=pboattype@entry=0x0,
pmove_time=pmove_time@entry=0x0) at aiunit.c:1216
attack_value = 30
parameter = {start_tile = 0x2bffa38, moves_left_initially = 3,
fuel_left_initially = 1, move_rate = 3, fuel = 1,
  owner = 0x1e43f50, uclass = 0xa3c280 unit_classes+160, unit_flags
= {vec = \000\000\000\000\000\000\000},
  omniscience = true, get_MC = 0x5764e0 attack_move, unknown_MC =
18, get_TB = 0x0, get_EC = 0x0,
  can_invade_tile = 0x546ca0 player_can_invade_tile, get_zoc =
0x5567e0 is_my_zoc, is_pos_dangerous = 0x0,
  get_moves_left_req = 0x0, get_costs = 0x0, data = 0x0}
punit_map = 0x3af1510
ferry_map = optimized out
pos = {tile = 0x2e, turn = 61805840, moves_left = 0, fuel_left = 900,
total_MC = 3, total_EC = 1,

  dir_to_next_pos = DIR8_NORTH, dir_to_here = 900}
punit_class = 0xa3c280 unit_classes+160
punit_type = 0xa3e960 unit_types+4992
punit_tile = 0x2bffa38
boattype = 0x0
ferryboat = 0x0
pcity = optimized out
bcost = 30
handicap = true
unhap = false
harbor = false
go_by_boat = optimized out
vulnerability = optimized out
benefit = optimized out
pdefender = optimized out
move_time = optimized out
reserves = optimized out
attack = optimized out
victim_count = optimized out
needferry = optimized out
bk = 0
want = optimized out
best = 0
goto_dest_tile = 0x0
__FUNCTION__ = find_something_to_kill
#2  0x004e11de in dai_military_attack (ait=ait@entry=0x8c2980
ai_types, pplayer=pplayer@entry=0x1e43f50,
punit=punit@entry=0x24e3660) at aiunit.c:1692
start_tile = 0x2bffa38
path = 0x0
ferryboat = 0x0
dest_tile = 0x2bffa38

id = 1247
ct = 10
pcity = 0x0
__FUNCTION__ = dai_military_attack
#3  0x004e2612 in dai_manage_military (ait=ait@entry=0x8c2980
ai_types, pplayer=pplayer@entry=0x1e43f50,
punit=punit@entry=0x24e3660) at aiunit.c:2348
id = 1247
__FUNCTION__ = dai_manage_military
#4  0x004e39df in dai_manage_unit (ait=ait@entry=0x8c2980 ai_types,
pplayer=pplayer@entry=0x1e43f50,
punit=punit@entry=0x24e3660) at aiunit.c:2546
bodyguard = optimized out
is_ferry = optimized out
__FUNCTION__ = dai_manage_unit
#5  0x004e57ac in dai_manage_units (ait=ait@entry=0x8c2980 ai_types,
pplayer=pplayer@entry=0x1e43f50)
at aiunit.c:2677
punit = 0x24e3660
punit_numbers = 0x7fff82bfe578
punit_index = optimized out
#6  0x004d2587 in dai_do_first_activities (ait=0x8c2980 ai_types,
pplayer=pplayer@entry=0x1e43f50)
at aihand.c:736
No locals.
#7  0x004a33e3 in cai_do_first_activities (pplayer=0x1e43f50) at
classicai.c:389
No locals.
#8  0x0040b442 in ai_start_phase () at srv_main.c:816
_plr_ = 0x1e43f50
MY_i = 92
pplayer = 0x1e43f50
#9  begin_phase (is_new_phase=true) at srv_main.c:979
No locals.
#10 srv_running () at srv_main.c:2367
save_counter = 1


at aiunit.c:2677
punit = 0x24e3660
punit_numbers = 0x7fff82bfe578
punit_index = optimized out
#6  0x004d2587 in dai_do_first_activities (ait=0x8c2980 ai_types,
pplayer=pplayer@entry=0x1e43f50)

[Freeciv-Dev] [bug #22230] pf_normal_map_move_cost crash

2014-06-21 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?22230

 Summary: pf_normal_map_move_cost crash
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 22 Jun 2014 01:17:30 AM EEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0

___

Details:

Though bug #22217 / bug #4 has been fixed, autogames still crash.
Backtrace is a bit different from bug #4 so opening new ticket instead of
reopening old bug.

Program received signal SIGSEGV, Segmentation fault.
pf_normal_map_move_cost (pfm=0x24b8450, ptile=0x0)
at common/aicore/path_finding.c:722
722   } else if (pf_normal_map_iterate_until(pfnm, ptile)) {
(gdb) bt
#0  pf_normal_map_move_cost (pfm=0x24b8450, ptile=0x0)
at common/aicore/path_finding.c:722
#1  0x0052b323 in find_nearest_safe_city (punit=0x1ae2fb0)
at ai/default/aiunit.c:1560
#2  0x0052bac8 in dai_military_attack (ait=0x9ba1c0 ai_types,
pplayer=0x0, 
punit=0x1ae2fb0) at ai/default/aiunit.c:1765
#3  0x0052d082 in dai_manage_military (ait=0x9ba1c0 ai_types,
pplayer=0x2796850, 
punit=0x1ae2fb0) at ai/default/aiunit.c:2348
#4  0x0052eb4e in dai_manage_unit (ait=0x9ba1c0 ai_types,
pplayer=0x2796850, 
punit=0x1ae2fb0) at ai/default/aiunit.c:2546
#5  0x005312ae in dai_manage_units (ait=ait@entry=0x9ba1c0 ai_types,

pplayer=pplayer@entry=0x2796850) at ai/default/aiunit.c:2677
#6  0x00518177 in dai_do_first_activities (ait=0x9ba1c0 ai_types, 
pplayer=pplayer@entry=0x2796850) at ai/default/aihand.c:736
#7  0x004e3993 in cai_do_first_activities (pplayer=0x2796850)
at ai/classic/classicai.c:389
#8  0x00435d4f in ai_start_phase () at
../../../src.patched/server/srv_main.c:816
#9  begin_phase (is_new_phase=true) at server/srv_main.c:979
#10 0x0043a1e4 in srv_running () at server/srv_main.c:2369
#11 srv_main () at server/srv_main.c:2903
#12 0x00432559 in main (argc=6, argv=0x7fffe2d8)
at server/civserver.c:452





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