[Freeciv-Dev] [bug #22403] Self-rootreq techs fail sanitycheck

2014-08-04 Thread Marko Lindqvist
Update of bug #22403 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #22403] Self-rootreq techs fail sanitycheck

2014-08-01 Thread Marko Lindqvist
Update of bug #22403 (project freeciv): Status:None => Ready For Test Planned Release: => 2.6.0 ___ Follow-up Comment #3: Fix (file #21631)

[Freeciv-Dev] [bug #22403] Self-rootreq techs fail sanitycheck

2014-07-31 Thread Jacob Nevins
Follow-up Comment #2, bug #22403 (project freeciv): The former -- they're supposed to be a standard supported technique for things like alternative tech trees, special script-granted techs and so on. ___ Reply to this item at:

[Freeciv-Dev] [bug #22403] Self-rootreq techs fail sanitycheck

2014-07-31 Thread pepeto
Follow-up Comment #1, bug #22403 (project freeciv): Do you think the server should allow self-rootreq techs (in which case the code should be changed)? Or do you think the server do right by rejecting self-rootreq techs (in which case the multiplayer ruleset should be changed)? _

[Freeciv-Dev] [bug #22403] Self-rootreq techs fail sanitycheck

2014-07-29 Thread Marko Lindqvist
URL: Summary: Self-rootreq techs fail sanitycheck Project: Freeciv Submitted by: cazfi Submitted on: Tue 29 Jul 2014 09:42:39 PM EEST Category: general Severity: 3 - Normal