[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-05-01 Thread Marko Lindqvist
Update of bug #25628 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-05-01 Thread Marko Lindqvist
Follow-up Comment #15, bug #25628 (project freeciv): carsh.sav.bz2 was caused by the same bug. If you still have crashes after this is fixed (I may make a test build as soon as tomorrow), please report them to our new bug tracker http://www.hostedredmine.com/projects/freeciv/issues/new (All of

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-05-01 Thread Marko Lindqvist
Follow-up Comment #14, bug #25628 (project freeciv): I meant release 2.5.7... As you can see my thoughts are already set to what can be done for 2.5.8. ___ Reply to this item at:

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-05-01 Thread Marko Lindqvist
Follow-up Comment #13, bug #25628 (project freeciv): As you said it's crashing often, I'd want to do some autogame testing with your ruleset to see if there's more similar AI problems happening with it. Unfortunately there's too many things on my plate already, so it will probably happen only

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-04-30 Thread Eric
Follow-up Comment #12, bug #25628 (project freeciv): OK. Thank you again for your help. At least I can stop trying to find what I have done wrong :) ___ Reply to this item at:

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-04-30 Thread Marko Lindqvist
Follow-up Comment #11, bug #25628 (project freeciv): They are source code pathes, so you can't really use them if you don't build freeciv yourself. They are here mainly for other developers to review before they are accepted to freeciv repository. Hopefully they get in before next freeciv

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-04-30 Thread Eric
Follow-up Comment #10, bug #25628 (project freeciv): Thank you! But how do I use this? ___ Reply to this item at: ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-04-29 Thread Marko Lindqvist
Update of bug #25628 (project freeciv): Category: general => ai ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-04-29 Thread Marko Lindqvist
Update of bug #25628 (project freeciv): Category: client-gtk-2.0 => general Status:None => Ready For Test Operating System: Microsoft Windows => Any Planned Release:

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-04-03 Thread Eric
Follow-up Comment #8, bug #25628 (project freeciv): I finaly have a hint: I tried to play without constructing bases, and it doesn't crash (for now) ___ Reply to this item at:

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-04-01 Thread Eric
Follow-up Comment #7, bug #25628 (project freeciv): The mod is too big to upload here. You can download it here : http://server2.xcel7.com/publiset/koqmod.zip ___ Reply to this item at:

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-04-01 Thread Eric
Follow-up Comment #6, bug #25628 (project freeciv): Hello again. It didn't take long to crash this time... So here's the new crashing saved game and the mod. (file #29911) ___ Additional Item Attachment: File name: newcrash.sav.bz2

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-04-01 Thread Eric
Follow-up Comment #5, bug #25628 (project freeciv): Thanks for the help. I'll be back as soon as possible! ___ Reply to this item at: ___ Message posté via/par

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-04-01 Thread Eric
Follow-up Comment #4, bug #25628 (project freeciv): OK. But I have modified some files in the misc and amplio2 directory... So what I must do is make my own tileset instead before sending you anything. I suppose the saved game will not be compatible after that :( So I will have to play again and

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-03-31 Thread Marko Lindqvist
Follow-up Comment #3, bug #25628 (project freeciv): Yes, the ruleset would be needed too. Sorry for not noticing the part about you using your own ruleset. ___ Reply to this item at:

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-03-31 Thread Eric
Follow-up Comment #2, bug #25628 (project freeciv): I suppose you will need all files of the mod too... if you want to run the saved game. ___ Reply to this item at:

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-03-31 Thread Eric
Additional Item Attachment, bug #25628 (project freeciv): File name: crash.sav.bz2 Size:66 KB ___ Reply to this item at: ___ Message posté

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-03-31 Thread Marko Lindqvist
Follow-up Comment #1, bug #25628 (project freeciv): > But when it crashes, it crashes again if I restart with the last saved game. Can you attach such a savegame to reproduce the problem? ___ Reply to this item at:

[Freeciv-Dev] [bug #25628] Crash on Turn Done

2017-03-31 Thread Eric
URL: Summary: Crash on Turn Done Project: Freeciv Submitted by: koqebwix Submitted on: ven. 31 mars 2017 13:06:35 UTC Category: client-gtk-2.0 Severity: 3 - Normal