[Freeciv-Dev] [patch #3077] Wish - Train unit class.
Follow-up Comment #3, patch #3077 (project freeciv): The next wish is for a train icon to added into the client, so train units can easily be added in a multiplayer game. The Amplio/Amplio2 tilesets do actually have a train in their graphics file, but it's not enabled as a sprite; see data/amplio2/units.png, units.spec. ___ Reply to this item at: http://gna.org/patch/?3077 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3077] Wish - Train unit class.
Follow-up Comment #2, patch #3077 (project freeciv): Good news. I look forward to the new roads in 2.5 The next wish is for a train icon to added into the client, so train units can easily be added in a multiplayer game. Perhaps a variation of this http://openclipart.org/detail/30169/roadsign-train-by-anonymous ___ Reply to this item at: http://gna.org/patch/?3077 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3077] Wish - Train unit class.
URL: http://gna.org/patch/?3077 Summary: Wish - Train unit class. Project: Freeciv Submitted by: None Submitted on: Tue Dec 20 01:19:59 2011 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: I would like it to be possible to create trains. These would be native to railroad terrain. The point is to remove the infinite and unlimited movement land units currently gain on rails. To create such a unit in the units.ruleset two changes will be necessary. The flag MOVE_COST_RAIL is currently hardcoded at 0 in the file movement.h I would like to be able to set this value in a ruleset. A new unitclass - trains can only move on rails. [unitclass_train] ; /* TRANS: Unit class: used adjectivally */ name = _(?unitclass:train) move_type = Rail min_speed = 1 hp_loss_pct = 0 flags = TerrainSpeed, DamageSlows, CanOccupyCity, BuildAnywhere, CollectRansom, ZOC, CanFortify, CanPillage, TerrainDefense ___ Reply to this item at: http://gna.org/patch/?3077 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3077] Wish - Train unit class.
Update of patch #3077 (project freeciv): Status:None = Invalid Assigned to:None = cazfi Open/Closed:Open = Closed ___ Follow-up Comment #1: You can already do all that with road definitions (in freeciv development version that will become 2.5) ___ Reply to this item at: http://gna.org/patch/?3077 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev