[Freeciv-Dev] [patch #3077] Wish - Train unit class.

2012-08-03 Thread Jacob Nevins
Follow-up Comment #3, patch #3077 (project freeciv):

 The next wish is for a train icon to added into the client, so 
 train units can easily be added in a multiplayer game.
The Amplio/Amplio2 tilesets do actually have a train in their graphics file,
but it's not enabled as a sprite; see data/amplio2/units.png, units.spec.

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[Freeciv-Dev] [patch #3077] Wish - Train unit class.

2011-12-20 Thread anonymous

Follow-up Comment #2, patch #3077 (project freeciv):

Good news.
I look forward to the new roads in 2.5

The next wish is for a train icon to added into the client, so train units
can easily be added in a multiplayer game.

Perhaps a variation of this
http://openclipart.org/detail/30169/roadsign-train-by-anonymous

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[Freeciv-Dev] [patch #3077] Wish - Train unit class.

2011-12-19 Thread anonymous

URL:
  http://gna.org/patch/?3077

 Summary: Wish - Train unit class.
 Project: Freeciv
Submitted by: None
Submitted on: Tue Dec 20 01:19:59 2011
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:


I would like it to be possible to create trains. These would be native to
railroad terrain. The point is to remove the infinite and unlimited movement
land units currently gain on rails.

To create such a unit in the units.ruleset two changes will be necessary.

The flag MOVE_COST_RAIL is currently hardcoded at 0 in the file movement.h I
would like to be able to set this value in a ruleset.

A new unitclass - trains can only move on rails.

[unitclass_train]
; /* TRANS: Unit class: used adjectivally */
name  = _(?unitclass:train)
move_type = Rail
min_speed = 1
hp_loss_pct   = 0
flags = TerrainSpeed, DamageSlows, CanOccupyCity,
BuildAnywhere,
CollectRansom, ZOC, CanFortify, CanPillage,
TerrainDefense

 





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[Freeciv-Dev] [patch #3077] Wish - Train unit class.

2011-12-19 Thread Marko Lindqvist

Update of patch #3077 (project freeciv):

  Status:None = Invalid
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 

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Follow-up Comment #1:

You can already do all that with road definitions (in freeciv development
version that will become 2.5)

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