[Freeciv-Dev] [patch #4157] Extra category

2013-09-14 Thread Marko Lindqvist
Update of patch #4157 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4157] Extra category

2013-09-12 Thread Marko Lindqvist
Follow-up Comment #1, patch #4157 (project freeciv):

- Updated against current svn

(file #18978)
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Additional Item Attachment:

File name: ExtraCategory-2.patch.bz2  Size:7 KB


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[Freeciv-Dev] [patch #4157] Extra category

2013-09-06 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4157

 Summary: Extra category
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 07 Sep 2013 01:30:39 AM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

Add categories for extras. The category controls how UI presents the extra to
user. Currently this affects where extra name appears on tile info tooltip -
Natural extras appear together with terrain type, Bonus extras have their
own line, Infra extras are listed separately, Nuisance extras after tile
production. Rulesets have been updated so that they produce result identical
to old hardcoded one, except that Ruins are bonus extra, not infrastructure
one. Previously Ruins was considered infrastructure as it's a base.

Also made hidden_by to work between any two extras, not just between two
road types. In all rulesets this is used to hide Irrigation when Farmland
is present. Note that for extras other than roads this affects only tooltip
text, not sprites drawn.



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File Attachments:


---
Date: Sat 07 Sep 2013 01:30:39 AM EEST  Name: ExtraCategory.patch.bz2  Size:
8kB   By: cazfi

http://gna.org/patch/download.php?file_id=18902

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