URL: http://bugs.freeciv.org/Ticket/Display.html?id=39582
Christian Prochaska wrote:
The crash happens on Windows (GTK+ client) after ending the turn and
after the server cuts the connection due to lagging player while the
client is busy for some seconds. When the client detects the lost
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39582
Maybe I miss something, but: your backtrace in this ticket shows the
crash happening on a successful read, not on a write error. It also
shows SDL and GTK code being mixed together, what's up with that?
-jason
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39582
Christian Prochaska wrote:
As I understand it, the read was successful, but while the received data
is being handled, the connection gets lost, which gets detected when
trying to send data to the server in
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39582
Christian Prochaska wrote:
The 2.0.9 uninstaller deletes only files installed by itself, so the
savegames should still be where they were stored (by default in the game
directory - C:\Program Files\Freeciv-2.0.9-gtk2 or C:\Program
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39582
I can't reproduce the crash here with S2_0. On loading the game and
ending turn a time or two, the game ends. What client is used to get
the crash and what is necessary to do other than just end turn?
-jason