Re: [Freeciv-Dev] (PR#40351) [Patch] Fix memory problem in ferry pathfinding
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40351 On Wed, Jul 2, 2008 at 5:12 PM, Marko Lindqvist [EMAIL PROTECTED] wrote: Can we remove dangerous terrain yet? I though Per already did. Or was it from pathfinding only? At least I removed it from the ruleset. A cursory glance through the map code suggests it is no longer present there, either. - Per ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#40351) [Patch] Fix memory problem in ferry pathfinding
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40351 Marko Lindqvist wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=40351 Uninitialized extra cost from dangerous ocean drove valgrind crazy in S2_2 and TRUNK. Of course, there is no such thing as dangerous ocean in S2_2 and TRUNK. Fix attached. Can we remove dangerous terrain yet? -jason ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#40351) [Patch] Fix memory problem in ferry pathfinding
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40351 2008/7/2 Jason Dorje Short: Marko Lindqvist wrote: Uninitialized extra cost from dangerous ocean drove valgrind crazy in S2_2 and TRUNK. Of course, there is no such thing as dangerous ocean in S2_2 and TRUNK. Fix attached. Can we remove dangerous terrain yet? I though Per already did. Or was it from pathfinding only? - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev