Re: [Freeciv-Dev] (PR#40351) [Patch] Fix memory problem in ferry pathfinding

2008-07-05 Thread Per I. Mathisen

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40351 

On Wed, Jul 2, 2008 at 5:12 PM, Marko Lindqvist [EMAIL PROTECTED] wrote:
 Can we remove dangerous terrain yet?

  I though Per already did. Or was it from pathfinding only?

At least I removed it from the ruleset. A cursory glance through the
map code suggests it is no longer present there, either.

  - Per



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Re: [Freeciv-Dev] (PR#40351) [Patch] Fix memory problem in ferry pathfinding

2008-07-02 Thread Jason Dorje Short

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40351 

Marko Lindqvist wrote:
 URL: http://bugs.freeciv.org/Ticket/Display.html?id=40351 
 
  Uninitialized extra cost from dangerous ocean drove valgrind crazy in
 S2_2 and TRUNK. Of course, there is no such thing as dangerous ocean
 in S2_2 and TRUNK. Fix attached.

Can we remove dangerous terrain yet?

-jason



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Re: [Freeciv-Dev] (PR#40351) [Patch] Fix memory problem in ferry pathfinding

2008-07-02 Thread Marko Lindqvist

URL: http://bugs.freeciv.org/Ticket/Display.html?id=40351 

2008/7/2 Jason Dorje Short:

 Marko Lindqvist wrote:

  Uninitialized extra cost from dangerous ocean drove valgrind crazy in
 S2_2 and TRUNK. Of course, there is no such thing as dangerous ocean
 in S2_2 and TRUNK. Fix attached.

 Can we remove dangerous terrain yet?

 I though Per already did. Or was it from pathfinding only?


 - ML



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