Re: [Freeciv-Dev] (PR#15416) All defenders too expensive in process_defender_want()

2007-01-11 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=15416 > Caller expects us just to select some unit type. limit_cost is internal concept to process_defender_want(). On 1/11/07, Peter Schaefer <[EMAIL PROTECTED]> wrote: > > Won't some callers expect different behavior? > > On 1/11/07, Marko Lindq

Re: [Freeciv-Dev] (PR#15416) All defenders too expensive in process_defender_want()

2007-01-11 Thread Peter Schaefer
http://bugs.freeciv.org/Ticket/Display.html?id=15416 > Won't some callers expect different behavior? On 1/11/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote: > > http://bugs.freeciv.org/Ticket/Display.html?id=15416 > > > Untested patch for S2_1 and TRUNK. > > Usually we choose best defender from

[Freeciv-Dev] (PR#15416) All defenders too expensive in process_defender_want()

2007-01-10 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=15416 > Untested patch for S2_1 and TRUNK. Usually we choose best defender from those costing less than limit_cost. If all units cost more than limit_cost, cheapest is selected. - ML diff -Nurd -X.diff_ignore freeciv/ai/advmilitary.c freeciv/ai