Re: [Freeciv-Dev] (PR#38165) Bug in 2.1.0-beta3

2007-08-04 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38165 On 04/08/07, Marko Lindqvist [EMAIL PROTECTED] wrote: It seems that units should never get foul status inside create_unit(). It is no longer called for spies getting foul. Attached patch changes create_unit() to always create

Re: [Freeciv-Dev] (PR#38165) Bug in 2.1.0-beta3

2007-08-03 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38165 On 04/08/07, Marko Lindqvist [EMAIL PROTECTED] wrote: It seems that units should never get foul status inside create_unit(). It is no longer called for spies getting foul. Attached patch changes create_unit() to always create

Re: [Freeciv-Dev] (PR#38165) Bug in 2.1.0-beta3

2007-03-15 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38165 On Wed, 14 Mar 2007, [EMAIL PROTECTED] wrote: I found a bug in the 2.1.0-beta3: spies are always executed when trying to establish an embassy, even if they haven't been in any contact with the enemy. I quickly checked the source

Re: [Freeciv-Dev] (PR#38165) Bug in 2.1.0-beta3

2007-03-15 Thread Brendon Oram
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38165 Reported it 2 years ago, don't think anything came of it... http://bugs.freeciv.org/Ticket/Display.html?id=12677 Spies getting executed has been broken since 1.14. No one has noticed until it created this bug, may as well just get rid