URL: http://bugs.freeciv.org/Ticket/Display.html?id=38165
On 04/08/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
It seems that units should never get foul status inside
create_unit(). It is no longer called for spies getting foul.
Attached patch changes create_unit() to always create
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38165
On 04/08/07, Marko Lindqvist [EMAIL PROTECTED] wrote:
It seems that units should never get foul status inside
create_unit(). It is no longer called for spies getting foul.
Attached patch changes create_unit() to always create
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38165
On Wed, 14 Mar 2007, [EMAIL PROTECTED] wrote:
I found a bug in the 2.1.0-beta3: spies are always executed when trying
to establish an embassy, even if they haven't been in any contact with
the enemy.
I quickly checked the source
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38165
Reported it 2 years ago, don't think anything came of it...
http://bugs.freeciv.org/Ticket/Display.html?id=12677
Spies getting executed has been broken since 1.14. No one has noticed
until it created this bug, may as well just get rid