http://bugs.freeciv.org/Ticket/Display.html?id=39382 >
To resolve the last item in this bug, the "bad tech Never" message for
the civ1 ruleset; trunk requires a req for Airbase that is always false.
Here is a small patch.
(The requirement "None" is always active, and negated it is never active)
I
http://bugs.freeciv.org/Ticket/Display.html?id=39382 >
A patch for the sea barbarians had already been posted at PR#38387
many weeks ago. Committed.
___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev
http://bugs.freeciv.org/Ticket/Display.html?id=39382 >
Tried testing my civ3 oceans against civ2 and civ1, just to make sure my
code is behaving -- lo and behold, they already crash the server --
without my help
civ2
2: Loading rulesets
1: No sea barbarian nation defined. At least one requir