[Freeciv-Dev] (PR#39382) civ1 and civ2 rulesets crash, no sea barbarians, bad tech Never

2007-07-11 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39382 > To resolve the last item in this bug, the "bad tech Never" message for the civ1 ruleset; trunk requires a req for Airbase that is always false. Here is a small patch. (The requirement "None" is always active, and negated it is never active) I

Re: [Freeciv-Dev] (PR#39382) civ1 and civ2 rulesets crash, no sea barbarians, bad tech Never

2007-05-28 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39382 > A patch for the sea barbarians had already been posted at PR#38387 many weeks ago. Committed. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39382) civ1 and civ2 rulesets crash, no sea barbarians, bad tech Never

2007-05-27 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39382 > Tried testing my civ3 oceans against civ2 and civ1, just to make sure my code is behaving -- lo and behold, they already crash the server -- without my help civ2 2: Loading rulesets 1: No sea barbarian nation defined. At least one requir