[Freeciv-Dev] (PR#39442) Lua script newlines not restored correctly from save

2007-07-10 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39442 > Committed to S2_1 as r13087 and trunk as r13088 (PR#39442) Lua script newlines not restored correctly from save Make escaped an attribute of entry so that it can be carried over from load to save Changed moutstr so that it takes a full_es

[Freeciv-Dev] (PR#39442) Lua script newlines not restored correctly from save

2007-07-08 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39442 > Patch that applies to S2_1 and trunk r13075 attached. Make escaped an attribute of entry so that it can be carried over from load to save; change moutstr so that it takes a full_escapes argument just like minstr. Also changed moutstr to retu

[Freeciv-Dev] (PR#39442) Lua script newlines not restored correctly from save

2007-07-06 Thread Ulrik Sverdrup
http://bugs.freeciv.org/Ticket/Display.html?id=39442 > Newlines in lua scripts are saved as the \n char combination in savegames, and in stings that continue over newlines (continued with \ then newline), that is saved as \\n in the savegame. When the savegame is restored, newlines are inserted i