[Freeciv-Dev] (PR#40068) client gtk_progress_set_percentage() assertion

2008-02-04 Thread Jason Short
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40068 [wsimpson - Sun Feb 03 12:30:40 2008]: Jason Short wrote: Saving and loading doesn't generally give identical AI behavior so if this is caused by AI units moving or something then you won't get the same behavior from the

Re: [Freeciv-Dev] (PR#40068) client gtk_progress_set_percentage() assertion

2008-02-04 Thread Christian Knoke
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40068 Du schriebst am 03. Feb um 23:42 Uhr: There are two places gtk_progress is used, in citydlg production progress and in the science progress dialog. At a glance I'd guess that the error happens because a negative value is set for one

Re: [Freeciv-Dev] (PR#40068) client gtk_progress_set_percentage() assertion

2008-02-03 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40068 Jason Short wrote: Saving and loading doesn't generally give identical AI behavior so if this is caused by AI units moving or something then you won't get the same behavior from the savegame most likely. I've argued about this

Re: [Freeciv-Dev] (PR#40068) client gtk_progress_set_percentage() assertion

2008-02-03 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40068 Christian Knoke wrote: These 2 messages needn't necessarly be connected. I just copied the outbut on the terminal after the crash. Yes, and that's excellent bug reporting practice! That tells us that the client asserted sometime

Re: [Freeciv-Dev] (PR#40068) client gtk_progress_set_percentage() assertion

2008-02-03 Thread Christian Knoke
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40068 Du schriebst am 03. Feb um 04:30 Uhr: (civclient:17913): Gtk-CRITICAL **: gtk_progress_set_percentage: assertion `percentage = 0 percentage = 1.0' failed 2: Verbindung zum Server verloren! These 2 messages needn't necessarly be