URL: http://bugs.freeciv.org/Ticket/Display.html?id=40068
[wsimpson - Sun Feb 03 12:30:40 2008]:
Jason Short wrote:
Saving and loading doesn't generally give identical AI behavior so if
this is caused by AI units moving or something then you won't get the
same behavior from the
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40068
Du schriebst am 03. Feb um 23:42 Uhr:
There are two places gtk_progress is used, in citydlg production
progress and in the science progress dialog. At a glance I'd guess that
the error happens because a negative value is set for one
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40068
Jason Short wrote:
Saving and loading doesn't generally give identical AI behavior so if
this is caused by AI units moving or something then you won't get the
same behavior from the savegame most likely.
I've argued about this
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40068
Christian Knoke wrote:
These 2 messages needn't necessarly be connected. I just copied the outbut
on the terminal after the crash.
Yes, and that's excellent bug reporting practice! That tells us that the
client asserted sometime
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40068
Du schriebst am 03. Feb um 04:30 Uhr:
(civclient:17913): Gtk-CRITICAL **: gtk_progress_set_percentage: assertion
`percentage = 0 percentage = 1.0' failed
2: Verbindung zum Server verloren!
These 2 messages needn't necessarly be