URL: http://bugs.freeciv.org/Ticket/Display.html?id=40167
2008/3/29 Marko Lindqvist:
On 24/03/2008, Marko Lindqvist wrote:
With #40166 fixing server crash, scenario load now ends to client
crash.
Actually, this is not limited to scenario load. Same happens quite
often for any
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40167
Hello Marko and Pepeto
Ticket #40083 seems to have more info
http://bugs.freeciv.org/Ticket/Display.html?id=40083
Even though it curiously predates the server-side fix? I can at least
reproduce the backtrace there with curren trunk.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40167
On 10/04/2008, Ulrik Sverdrup wrote:
data/scenario/hagworld-120x60-v1.2.sav:server_state=2
This means that hargworld is not scenario at all (in the Freeciv
internal terminology)
That is about as much of a clue I have. It seems
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40167
On 24/03/2008, Marko Lindqvist wrote:
With #40166 fixing server crash, scenario load now ends to client
crash.
Actually, this is not limited to scenario load. Same happens quite
often for any savegame load. (scenario load crashes
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40167
[EMAIL PROTECTED] - Sam. Mar. 29 10:01:13 2008]:
On 24/03/2008, Marko Lindqvist wrote:
With #40166 fixing server crash, scenario load now ends to client
crash.
Actually, this is not limited to scenario load. Same happens
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40167
On 29/03/2008, Pepeto _ wrote:
It seems linked with the new code that forbid partially detached
connections, doesn't it?
You type faster than I do :-)
...
Uh. I'm not too sure if rearranged sequences of ruleset loads, game
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40167
With #40166 fixing server crash, scenario load now ends to client
crash. Once I enter game, there's only explorer unit visible on
otherwise black screen. It moves around (autoexplore in the beginning
of the first turn?) and then client