[Freeciv-Dev] (PR#40611) default.serv sets startunits to cccwwx

2009-01-09 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40611 [guest - Mon Jan 05 12:28:43 2009]: [book - So 28. Dez 2008, 04:24:04]: [bvanev...@gmail.com - Sat Dec 27 22:33:31 2008]: [...] Solution: change line in default.serv to ccwwx Ok. The patch seems to be

Re: [Freeciv-Dev] (PR#40611) default.serv sets startunits to cccwwx

2008-12-28 Thread Christian Knoke
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40611 Madeline Book wrote on Dec 27, 20:24 (-0800): [bvanev...@gmail.com - Sat Dec 27 22:33:31 2008]: default.serv has a hack in it which sets startunits to cccwwx. This does not match the server's hardwired default value when

[Freeciv-Dev] (PR#40611) default.serv sets startunits to cccwwx

2008-12-27 Thread Brandon J. Van Every
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40611 default.serv has a hack in it which sets startunits to cccwwx. This does not match the server's hardwired default value when starting a game of Freeciv from scratch. The hack is supposed to change the startunits back to correct values,

[Freeciv-Dev] (PR#40611) default.serv sets startunits to cccwwx

2008-12-27 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40611 [bvanev...@gmail.com - Sat Dec 27 22:33:31 2008]: default.serv has a hack in it which sets startunits to cccwwx. This does not match the server's hardwired default value when starting a game of Freeciv from scratch. The hack is