[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded
Update of bug #14311 (project freeciv): Planned Release: 2.3.0 = 2.4.0 ___ Reply to this item at: http://gna.org/bugs/?14311 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded
Update of bug #14311 (project freeciv): Planned Release: = 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?14311 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded
Follow-up Comment #3, bug #14311 (project freeciv): What would be the normal behaviour? ___ Reply to this item at: http://gna.org/bugs/?14311 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded
Follow-up Comment #4, bug #14311 (project freeciv): a running game can be stopped / ended without quiting the server by /end. If a savegame was loaded this game has to be started to end it. The default behavior would be that this savegame can be stopped /ended also by /end and the server would be ready to load another game or start a new one. ___ Reply to this item at: http://gna.org/bugs/?14311 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded
Follow-up Comment #5, bug #14311 (project freeciv): I think I begin to understand your problem. You are requesting a way to cancel a game loading, right? Then I am not sure that the /endgame command would be really appropriate. I would suggest you an /unload (there are quite similar commands in warclient). What do you think? ___ Reply to this item at: http://gna.org/bugs/?14311 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded
Follow-up Comment #6, bug #14311 (project freeciv): I checked the warclient code and found /unload before I send the last message. But unload is only for maps? But yes, this would be that I request with this ticket. ___ Reply to this item at: http://gna.org/bugs/?14311 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14311] no way to reset the server if a savegame was loaded
Update of bug #14311 (project freeciv): Priority: 5 - Normal = 1 - Later Assigned to: pepeto = None ___ Follow-up Comment #7: Yes, you are right, it is to unload maps loaded with /loadmap or scenarios loaded with /loadscenario. But it should be so different... But, I doubt this work is enough urgent for 2.2 beta1, so I will leave this ticket open with lower priority. Thank you. ___ Reply to this item at: http://gna.org/bugs/?14311 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev