[Freeciv-Dev] [bug #14320] Assertion `is_tiles_adjacent(punit-tile, ptile)' failed.

2009-10-28 Thread pepeto

Update of bug #14320 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #14320] Assertion `is_tiles_adjacent(punit-tile, ptile)' failed.

2009-10-26 Thread pepeto

Update of bug #14320 (project freeciv):

Priority:   1 - Later = 5 - Normal 
  Status:None = Ready For Test 
 Assigned to:None = pepeto 

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Follow-up Comment #2:

After a long conversation with mrvn on IRC, it appears it occurs often with
numerous workers/engineers.  The problem appears to be some recursive
autosettler job finder: A displaced B, B displaced C, C displaced A.

Also, remove the pf_path memory leak, and allow the unit to build city this
turn.

Patch by mrvn with slightly style corrections by me.


(file #7116)
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Additional Item Attachment:

File name: trunk_S2_2_is_tiles_adjacent_assert.diff Size:4 KB


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[Freeciv-Dev] [bug #14320] Assertion `is_tiles_adjacent(punit-tile, ptile)' failed.

2009-09-14 Thread Marko Lindqvist

URL:
  http://gna.org/bugs/?14320

 Summary: Assertion `is_tiles_adjacent(punit-tile, ptile)'
failed.
 Project: Freeciv
Submitted by: cazfi
Submitted on: Tuesday 09/15/2009 at 03:07
Category: None
Severity: 4 - Important
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: None

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Details:

Assert failure from current TRUNK:
ai/aitools.c:1038: ai_unit_move: Assertion `is_tiles_adjacent(punit-tile,
ptile)' failed.

This is from autogame so I'm hopefully able to reproduce. Testing that now.




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[Freeciv-Dev] [bug #14320] Assertion `is_tiles_adjacent(punit-tile, ptile)' failed.

2009-09-14 Thread Marko Lindqvist

Follow-up Comment #1, bug #14320 (project freeciv):

 This is from autogame so I'm hopefully able to reproduce.
 Testing that now.

Failed to reproduce.

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